Players can issue revival commands to AI teammates or be resurrected by them.Microsoft's upcoming sci-fi shooter Halo 5: Guardians will include a new feature never before seen in the franchise but commonplace in one of the company's other blockbuster series. Game Informer's July cover story on Halo 5 reveals that, in the game's co-op mode, players will be able to revive their fallen squadmates. This mechanic has been a staple of Gears of War since the first game. It's typically seen as a means to encourage players to work together instead of taking a lone wolf approach.In Halo 5, you'll always have three companions. They are controlled either by other human players (online only, as there is no local split-screen) or by the computer. If you're playing alone and a teammate goes down, you can command a squadmate to save them; AI-controlled team members are also capable of reviving you.Presumably, revives will only work if completed in a certain amount of time.In previous Halo co-op campaigns, a fallen friend could only spawn back in when the area became "safe." Fans will no doubt recall how frustrating this could be in some situations, and the new revival system sounds like a nice solution.Halo 5's online co-op mode requires Xbox Live Gold, despite an earlier report that said it wouldn't.Game Informer's Halo 5 story also reveals that Cortana, an artificial intelligence who essentially "died" in the events of Halo 4, will play some role in Halo 5. She's depicted in the game, at least in the scene that Game Informer saw, as a silhouette on a rock. Microsoft previously teased that she would appear in some manner.Separately, The Guardian has some additional Halo 5 details, including the fact that The Arbiter and Promethean enemies will return.We're expecting a lot more Halo 5 news next week at E3, including the first details about an "epic" multiplayer mode that incorporates all aspects of the Halo sandbox for the first time. But for now, check out some recent Halo 5 stories below.
I don't really mind, reviving has become so common it's now part of what is normal. And this should help to reduce sibling arguments by a bit...
Quote from: Sprungli on June 13, 2015, 06:42:59 AMI don't really mind, reviving has become so common it's now part of what is normal. And this should help to reduce sibling arguments by a bit...It should also help reduce the amount of times the friendly AI kills you by either running you other or getting in your way when you fire the rocket launcher.
Quote from: BerzerkCommando on June 13, 2015, 06:44:24 AMQuote from: Sprungli on June 13, 2015, 06:42:59 AMI don't really mind, reviving has become so common it's now part of what is normal. And this should help to reduce sibling arguments by a bit...It should also help reduce the amount of times the friendly AI kills you by either running you other or getting in your way when you fire the rocket launcher.Yes. There are too many moments when your life is put into the hands of a braindead marine.
Quote from: Sprungli on June 13, 2015, 06:45:30 AMQuote from: BerzerkCommando on June 13, 2015, 06:44:24 AMQuote from: Sprungli on June 13, 2015, 06:42:59 AMI don't really mind, reviving has become so common it's now part of what is normal. And this should help to reduce sibling arguments by a bit...It should also help reduce the amount of times the friendly AI kills you by either running you other or getting in your way when you fire the rocket launcher.Yes. There are too many moments when your life is put into the hands of a braindead marine.In Gears 3 during the first armored Kantas fight I ended up blowing myself up a decent amount of items with the boomshot because of one of the AI's. When I fail to kill it with the second shot I reload the checkpoint and when I fired at it sometimes the AI runs in front of me.
Quote from: BerzerkCommando on June 13, 2015, 06:53:53 AMQuote from: Sprungli on June 13, 2015, 06:45:30 AMQuote from: BerzerkCommando on June 13, 2015, 06:44:24 AMQuote from: Sprungli on June 13, 2015, 06:42:59 AMI don't really mind, reviving has become so common it's now part of what is normal. And this should help to reduce sibling arguments by a bit...It should also help reduce the amount of times the friendly AI kills you by either running you other or getting in your way when you fire the rocket launcher.Yes. There are too many moments when your life is put into the hands of a braindead marine.In Gears 3 during the first armored Kantas fight I ended up blowing myself up a decent amount of items with the boomshot because of one of the AI's. When I fail to kill it with the second shot I reload the checkpoint and when I fired at it sometimes the AI runs in front of me.The worst is when you are stood in front of the AI and unbeknownst to you they have decided to fire a rocket launcher straight into the hill slope where you are stood. Or when one of them gets in a warthog and attempts to drive it within 10m of you-with dire consequences
As if Legendary needed to be easier
Quote from: Sprungli on June 13, 2015, 06:58:12 AMQuote from: BerzerkCommando on June 13, 2015, 06:53:53 AMQuote from: Sprungli on June 13, 2015, 06:45:30 AMQuote from: BerzerkCommando on June 13, 2015, 06:44:24 AMQuote from: Sprungli on June 13, 2015, 06:42:59 AMI don't really mind, reviving has become so common it's now part of what is normal. And this should help to reduce sibling arguments by a bit...It should also help reduce the amount of times the friendly AI kills you by either running you other or getting in your way when you fire the rocket launcher.Yes. There are too many moments when your life is put into the hands of a braindead marine.In Gears 3 during the first armored Kantas fight I ended up blowing myself up a decent amount of items with the boomshot because of one of the AI's. When I fail to kill it with the second shot I reload the checkpoint and when I fired at it sometimes the AI runs in front of me.The worst is when you are stood in front of the AI and unbeknownst to you they have decided to fire a rocket launcher straight into the hill slope where you are stood. Or when one of them gets in a warthog and attempts to drive it within 10m of you-with dire consequencesOh god when the AI in Halo CE gets a ghost. They just slightly run into you and it kills you. Those fuckers follow you around like flies on shit when they're in those things.
As far as reviving goes, it does make sense canonically I guess. I've heard that it's a green ray that comes out of the players wrist or something...I would have preferred being injected with Bio-foam personally.
Quote from: BerzerkCommando on June 13, 2015, 07:00:13 AMQuote from: Sprungli on June 13, 2015, 06:58:12 AMQuote from: BerzerkCommando on June 13, 2015, 06:53:53 AMQuote from: Sprungli on June 13, 2015, 06:45:30 AMQuote from: BerzerkCommando on June 13, 2015, 06:44:24 AMQuote from: Sprungli on June 13, 2015, 06:42:59 AMI don't really mind, reviving has become so common it's now part of what is normal. And this should help to reduce sibling arguments by a bit...It should also help reduce the amount of times the friendly AI kills you by either running you other or getting in your way when you fire the rocket launcher.Yes. There are too many moments when your life is put into the hands of a braindead marine.In Gears 3 during the first armored Kantas fight I ended up blowing myself up a decent amount of items with the boomshot because of one of the AI's. When I fail to kill it with the second shot I reload the checkpoint and when I fired at it sometimes the AI runs in front of me.The worst is when you are stood in front of the AI and unbeknownst to you they have decided to fire a rocket launcher straight into the hill slope where you are stood. Or when one of them gets in a warthog and attempts to drive it within 10m of you-with dire consequencesOh god when the AI in Halo CE gets a ghost. They just slightly run into you and it kills you. Those fuckers follow you around like flies on shit when they're in those things.β’_β’CE's AI is horrific
Your posts really hurt to read
In Halo 5, you'll always have three companions
QuoteIn Halo 5, you'll always have three companions
Quote from: HurtfulTurkey on June 13, 2015, 09:44:54 AMQuoteIn Halo 5, you'll always have three companionsWhat's so bad about it? For Republic Commando having three companions was great due to the squad based system. Halo 5 may not have a system like that but having a helping hand isn't a bad thing.
Quote from: BerzerkCommando on June 13, 2015, 10:45:21 AMQuote from: HurtfulTurkey on June 13, 2015, 09:44:54 AMQuoteIn Halo 5, you'll always have three companionsWhat's so bad about it? For Republic Commando having three companions was great due to the squad based system. Halo 5 may not have a system like that but having a helping hand isn't a bad thing. I think maybe some people will miss the solitary feeling of exploring a mysterious alien world as just the Chief. Two Betrayals comes to mind for me...
Quote from: RomanGladiator on June 13, 2015, 11:57:06 AMQuote from: BerzerkCommando on June 13, 2015, 10:45:21 AMQuote from: HurtfulTurkey on June 13, 2015, 09:44:54 AMQuoteIn Halo 5, you'll always have three companionsWhat's so bad about it? For Republic Commando having three companions was great due to the squad based system. Halo 5 may not have a system like that but having a helping hand isn't a bad thing. I think maybe some people will miss the solitary feeling of exploring a mysterious alien world as just the Chief. Two Betrayals comes to mind for me...That gets a little boring after a 4 games
I think it should be an option that you can turn on/off same with squad team mates.