Chally so butthurt over his precious nostalgia-lo
Quote from: Tyger on February 02, 2015, 02:23:45 PMChally so butthurt over his precious nostalgia-loAre you implying the quality of the series hasn't gone down since Halo: Reach?
Quote from: Incan on February 02, 2015, 02:25:57 PMQuote from: Tyger on February 02, 2015, 02:23:45 PMChally so butthurt over his precious nostalgia-loAre you implying the quality of the series hasn't gone down since Halo: Reach? they games were never that great to begin with I'm not sure where you pulled the idea that I was implying anything other than exactly what I said. I never even mentioned reach
Quote from: Tyger on February 02, 2015, 02:27:50 PMQuote from: Incan on February 02, 2015, 02:25:57 PMQuote from: Tyger on February 02, 2015, 02:23:45 PMChally so butthurt over his precious nostalgia-loAre you implying the quality of the series hasn't gone down since Halo: Reach? they games were never that great to begin with I'm not sure where you pulled the idea that I was implying anything other than exactly what I said. I never even mentioned reachI figured that you were happy with the newer style of Halo due to you talking about nostalgia, and implying that the newer titles are better.
Adapt
Quote from: Mr. Admirals on February 02, 2015, 02:06:11 PMQuote from: challengerX on February 02, 2015, 01:58:41 PMQuote from: Mr. Admirals on February 02, 2015, 01:51:12 PMQuote from: challengerX on February 02, 2015, 01:47:02 PMQuote from: Mr. Admirals on February 02, 2015, 01:44:25 PMQuote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.>Halo 2>random spread>thinks Halo 5 isn't casual:^)If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best". MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.That's where you're wrong. Halo 2 and 3 are extremely competitive.
Quote from: challengerX on February 02, 2015, 01:58:41 PMQuote from: Mr. Admirals on February 02, 2015, 01:51:12 PMQuote from: challengerX on February 02, 2015, 01:47:02 PMQuote from: Mr. Admirals on February 02, 2015, 01:44:25 PMQuote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.>Halo 2>random spread>thinks Halo 5 isn't casual:^)If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best". MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.
Quote from: Mr. Admirals on February 02, 2015, 01:51:12 PMQuote from: challengerX on February 02, 2015, 01:47:02 PMQuote from: Mr. Admirals on February 02, 2015, 01:44:25 PMQuote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.>Halo 2>random spread>thinks Halo 5 isn't casual:^)If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.
Quote from: challengerX on February 02, 2015, 01:47:02 PMQuote from: Mr. Admirals on February 02, 2015, 01:44:25 PMQuote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.>Halo 2>random spread>thinks Halo 5 isn't casual:^)If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.
Quote from: Mr. Admirals on February 02, 2015, 01:44:25 PMQuote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.>Halo 2>random spread>thinks Halo 5 isn't casual:^)
Quote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.
Quote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolk
Quote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.
Quote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.
Quote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.
Quote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.
Quote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.
Quote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the action
Quote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate
Sprint kills gameplay
Quote from: Mr. Admirals on February 02, 2015, 02:45:13 PMQuote from: challengerX on February 02, 2015, 02:08:10 PMQuote from: Mr. Admirals on February 02, 2015, 02:06:11 PMQuote from: challengerX on February 02, 2015, 01:58:41 PMQuote from: Mr. Admirals on February 02, 2015, 01:51:12 PMQuote from: challengerX on February 02, 2015, 01:47:02 PMQuote from: Mr. Admirals on February 02, 2015, 01:44:25 PMQuote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.>Halo 2>random spread>thinks Halo 5 isn't casual:^)If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best". MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.That's where you're wrong. Halo 2 and 3 are extremely competitive.Sure, they may appear super competitive compared to Reach or Halo 4, but they really aren't in the grand scheme of things. Again, maybe I'm wrong. Maybe the secret to competitive eSport material is hand-holding and randomess.There was absolutely nothing random about Halo 2 or Halo 3. If you played MLG or watched it your know that. Or maybe you watched it but couldn't really see.
Quote from: challengerX on February 02, 2015, 02:08:10 PMQuote from: Mr. Admirals on February 02, 2015, 02:06:11 PMQuote from: challengerX on February 02, 2015, 01:58:41 PMQuote from: Mr. Admirals on February 02, 2015, 01:51:12 PMQuote from: challengerX on February 02, 2015, 01:47:02 PMQuote from: Mr. Admirals on February 02, 2015, 01:44:25 PMQuote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.>Halo 2>random spread>thinks Halo 5 isn't casual:^)If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best". MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.That's where you're wrong. Halo 2 and 3 are extremely competitive.Sure, they may appear super competitive compared to Reach or Halo 4, but they really aren't in the grand scheme of things. Again, maybe I'm wrong. Maybe the secret to competitive eSport material is hand-holding and randomess.
Quote from: challengerX on February 02, 2015, 02:47:56 PMQuote from: Mr. Admirals on February 02, 2015, 02:45:13 PMQuote from: challengerX on February 02, 2015, 02:08:10 PMQuote from: Mr. Admirals on February 02, 2015, 02:06:11 PMQuote from: challengerX on February 02, 2015, 01:58:41 PMQuote from: Mr. Admirals on February 02, 2015, 01:51:12 PMQuote from: challengerX on February 02, 2015, 01:47:02 PMQuote from: Mr. Admirals on February 02, 2015, 01:44:25 PMQuote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.>Halo 2>random spread>thinks Halo 5 isn't casual:^)If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best". MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.That's where you're wrong. Halo 2 and 3 are extremely competitive.Sure, they may appear super competitive compared to Reach or Halo 4, but they really aren't in the grand scheme of things. Again, maybe I'm wrong. Maybe the secret to competitive eSport material is hand-holding and randomess.There was absolutely nothing random about Halo 2 or Halo 3. If you played MLG or watched it your know that. Or maybe you watched it but couldn't really see.Have you even seen or used the Halo 3 BR?YouTubeThe spread in Halo 3 was random on every precision weapon (though not to the extent of Reach) excluding the Sniper Rifle and Beam Rifle. Halo 2's precision weapons may not have random spread, but its automatics sure do. Of course, that doesn't stop Halo 2 from having massively noobified hand holding gameplay.YouTube
i like halo 1/2/3/odst a lot, but im not gonna pretend like they were perfect. halo 2 was kinda like SSBM in that the glitches with the game artificially increased the skill cap because they were replicable, like wavedashing. a lot of people think that the glitches/bugs made it bad, and im ok with that, but it was also the most competitive fps of the console age so
Quote from: Mr. Admirals on February 02, 2015, 02:55:12 PMQuote from: challengerX on February 02, 2015, 02:47:56 PMQuote from: Mr. Admirals on February 02, 2015, 02:45:13 PMQuote from: challengerX on February 02, 2015, 02:08:10 PMQuote from: Mr. Admirals on February 02, 2015, 02:06:11 PMQuote from: challengerX on February 02, 2015, 01:58:41 PMQuote from: Mr. Admirals on February 02, 2015, 01:51:12 PMQuote from: challengerX on February 02, 2015, 01:47:02 PMQuote from: Mr. Admirals on February 02, 2015, 01:44:25 PMQuote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.>Halo 2>random spread>thinks Halo 5 isn't casual:^)If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.Halo CE has excellent multiplayer. Halo 2 and 3 does/did not. They were mediocre at best thanks to the laughable hand holding and randomness. Emphasis on the "at best". MLG dropping Halo doesn't really mean anything because games are put on the circuit based on how much money MLG is payed by advertisers and publishers. I don't have a full comprehension of the MLG circuit, but the research I've put in indicates that.Of course, I'm not denying that Halo Reach and Halo 4 had a base multiplayer that was unsatisfactory and unfit for eSports.That's where you're wrong. Halo 2 and 3 are extremely competitive.Sure, they may appear super competitive compared to Reach or Halo 4, but they really aren't in the grand scheme of things. Again, maybe I'm wrong. Maybe the secret to competitive eSport material is hand-holding and randomess.There was absolutely nothing random about Halo 2 or Halo 3. If you played MLG or watched it your know that. Or maybe you watched it but couldn't really see.Have you even seen or used the Halo 3 BR?YouTubeThe spread in Halo 3 was random on every precision weapon (though not to the extent of Reach) excluding the Sniper Rifle and Beam Rifle. Halo 2's precision weapons may not have random spread, but its automatics sure do. Of course, that doesn't stop Halo 2 from having massively noobified hand holding gameplay.YouTube>the spread is random>you could consistently get 4 shot kills if you knew how to aim>Halo 2 is noobified>launched multiplayer gaming for consoles and started competitive gaming on consoles
Quote from: Azumarill on February 02, 2015, 03:03:41 PMi like halo 1/2/3/odst a lot, but im not gonna pretend like they were perfect. halo 2 was kinda like SSBM in that the glitches with the game artificially increased the skill cap because they were replicable, like wavedashing. a lot of people think that the glitches/bugs made it bad, and im ok with that, but it was also the most competitive fps of the console age soINB4 Lemon
Sprint is what sucks. I don't like sprint. I'd rather have Call of Duty 2 ported for Xbox One than Halo 5.
Quote from: ChaosMetalDragon on February 02, 2015, 03:05:28 PMQuote from: Azumarill on February 02, 2015, 03:03:41 PMi like halo 1/2/3/odst a lot, but im not gonna pretend like they were perfect. halo 2 was kinda like SSBM in that the glitches with the game artificially increased the skill cap because they were replicable, like wavedashing. a lot of people think that the glitches/bugs made it bad, and im ok with that, but it was also the most competitive fps of the console age soINB4 Lemonmeh i dont really care about the opinions of people who suck at multiplayerlet him come
Nah I'm good.
Except Halo was in that position. Because it's better and more competitive.
"Halo was popular because it was popular"
+1
>tfw no one realises you were joking