I was quite pleased.Though I do hope it is an option on/ off for custom games.
Quote from: ShelfBacon on February 02, 2015, 01:41:04 AMI was quite pleased.Though I do hope it is an option on/ off for custom games.Yeah, me too. Just thought it would be funny/relevant to current events.I really enjoyed the beta (despite me only playing 10 games, I didn't want to ruin the experience too much for when the game releases). Even if it doesn't play like a traditional Halo game, it's an exceptionally fun game in it's own right.
Quote from: Snake on February 02, 2015, 01:42:14 AMQuote from: ShelfBacon on February 02, 2015, 01:41:04 AMI was quite pleased.Though I do hope it is an option on/ off for custom games.Yeah, me too. Just thought it would be funny/relevant to current events.I really enjoyed the beta (despite me only playing 10 games, I didn't want to ruin the experience too much for when the game releases). Even if it doesn't play like a traditional Halo game, it's an exceptionally fun game in it's own right.I enjoyed it too, but I hae up after 10 because I despise midship and every game was just that. Plus 4v4 isn't my style, I'm more about the vehicle and big team gameplay. I really hope we get invasion back, that is my favourite gametype from any Halo to date.
Quote from: ShelfBacon on February 02, 2015, 01:44:50 AMQuote from: Snake on February 02, 2015, 01:42:14 AMQuote from: ShelfBacon on February 02, 2015, 01:41:04 AMI was quite pleased.Though I do hope it is an option on/ off for custom games.Yeah, me too. Just thought it would be funny/relevant to current events.I really enjoyed the beta (despite me only playing 10 games, I didn't want to ruin the experience too much for when the game releases). Even if it doesn't play like a traditional Halo game, it's an exceptionally fun game in it's own right.I enjoyed it too, but I hae up after 10 because I despise midship and every game was just that. Plus 4v4 isn't my style, I'm more about the vehicle and big team gameplay. I really hope we get invasion back, that is my favourite gametype from any Halo to date.Invasion was so fire in Reach. With a large party it can be so epic. I heard that BTB was being taken out of 5...But I always preferred FFA. Unless I'm running with a team I deem competent (which is rare, my friends suck at Halo and I'm uncharacteristically good at it) I don't take it seriously.
Quote from: Snake on February 02, 2015, 01:47:06 AMQuote from: ShelfBacon on February 02, 2015, 01:44:50 AMQuote from: Snake on February 02, 2015, 01:42:14 AMQuote from: ShelfBacon on February 02, 2015, 01:41:04 AMI was quite pleased.Though I do hope it is an option on/ off for custom games.Yeah, me too. Just thought it would be funny/relevant to current events.I really enjoyed the beta (despite me only playing 10 games, I didn't want to ruin the experience too much for when the game releases). Even if it doesn't play like a traditional Halo game, it's an exceptionally fun game in it's own right.I enjoyed it too, but I hae up after 10 because I despise midship and every game was just that. Plus 4v4 isn't my style, I'm more about the vehicle and big team gameplay. I really hope we get invasion back, that is my favourite gametype from any Halo to date.Invasion was so fire in Reach. With a large party it can be so epic. I heard that BTB was being taken out of 5...But I always preferred FFA. Unless I'm running with a team I deem competent (which is rare, my friends suck at Halo and I'm uncharacteristically good at it) I don't take it seriously.Frankie confirmed that we have some cools shit for BTB later on in the future. Honestly, I can see the larger vehicle maps taking advantage of spartan abilities way more than crowded arena maps- I never even used the ground Pound once on any map because I never got to a a position to be able to use it effectively. Larger maps can offer more verticality in their design and take avant age if clamber and so forth, especially if aircraft are involved.
Sprint kills gameplay
Quote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the action
Quote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate
Quote from: Azumarill on February 02, 2015, 01:11:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionit does kill the classic small arena maps. i prefer the games without sprint whole heartedly, but sprint is hardly the thing that killed haloIt's one of the main reasons.
Quote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionit does kill the classic small arena maps. i prefer the games without sprint whole heartedly, but sprint is hardly the thing that killed halo
Quote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.
Quote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.
Quote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.
Quote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.
the one true God is Doctor Doom and we should all be worshiping him.
Quote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolk
Quote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.
Quote from: Mr. Admirals on February 02, 2015, 01:44:25 PMQuote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.>Halo 2>random spread>thinks Halo 5 isn't casual:^)
Quote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.
Quote from: Mr. Admirals on February 02, 2015, 01:51:12 PMQuote from: challengerX on February 02, 2015, 01:47:02 PMQuote from: Mr. Admirals on February 02, 2015, 01:44:25 PMQuote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.>Halo 2>random spread>thinks Halo 5 isn't casual:^)If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.Halo CE, Halo 2, and Halo 3 have excellent multiplayer. Note how MLG dropped Halo afterwards.
Quote from: challengerX on February 02, 2015, 01:47:02 PMQuote from: Mr. Admirals on February 02, 2015, 01:44:25 PMQuote from: challengerX on February 02, 2015, 01:32:18 PMQuote from: Mr. Admirals on February 02, 2015, 01:30:22 PMQuote from: challengerX on February 02, 2015, 01:24:07 PMQuote from: Mr. Admirals on February 02, 2015, 01:19:56 PMQuote from: challengerX on February 02, 2015, 01:12:43 PMQuote from: Mr. Admirals on February 02, 2015, 01:10:17 PMQuote from: challengerX on February 02, 2015, 01:09:37 PMQuote from: Azumarill on February 02, 2015, 01:06:42 PMQuote from: PSU on February 02, 2015, 12:11:32 PMSprint kills gameplayonly if maps arent stretched to compensate>humongo maps for 4v4>super slow gameplay>no teamwork because everybody's desperately sprinting to the actionIt's a good thing Halo 5 doesn't suffer from that.LOL You have literally no idea what you're talking about when it comes to multiplayer.What a completely pathetic and baseless assumption.Nope. You support all the elements that have destroyed Halo's multiplayer. You're a casual player. That's fine, but don't act like you know what's best for Halo.Supporting equal starts and non-random gameplay, and dismissing custom Loadouts, random gameplay, and armor abilities is supporting the elements that "destroyed" Halo? I'm confused.>supporting Halo 5's shitty gameplaylolkI apologize, but does Halo 5 not follow what many consider to be the core staples of Halo? Equal Starts, Map Control, emphasis on guns grenades melee, accurate and balanced weapons, non-randomized elements. Honestly, I don't know why I continue. Because it's quite evident that you are going to continually point and laugh at everyone who doesn't share your exact opinion. Which is quite preposterous, because if you haven't noticed, I have yet to dismiss your opinion.Though, truthfully, I'm edging towards categorizing you into the Halo 2/3 bandwagon. Which is ironic because those aren't very good examples of what Halo should be. Who knows, I could be wrong. Maybe the key to success for Halo is having casualized as shit gameplay and random spread.I digress.>Halo 2>random spread>thinks Halo 5 isn't casual:^)If you note, I did not specifically single out Halo 2. I mentioned both 2 and 3. However, whereas two lacks the random spread (only on its precision weapons), it is heavily weighted down by a hilarious amount of aim assist and bullet magnetism.