Forza 7 requires 100GB of free space at launch

 
Elai
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dracula can eat my whole ass!
Theyre not even comparable. DKR is pretty run of the mill. CTR actually innovated.


 
DAS B00T x2
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This is not the greatest sig in the world, no. This is just a tribute.
Diddy Kong Racing>Crash Team Racing
says the fgt


 
Luis
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Hahahaha very funny Zonda
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RIP ENDIE
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Jono
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Goodness gracious, great balls of lightning!
NFS: Underground 2 > all racing games


 
Elai
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dracula can eat my whole ass!
CTR: ITS LIKE MARIO KART BUT WITH KARTS SO LE INNOVATIVE XD

Diddy Kong Racing: You have the option in certain stages to use different vehicles from just a kart, causing a massive change of playing the game

The problem is they all handle like shit and both the race mechanics and story are shallow.

CTR has intricately designed tracks and a simple yet compelling narrative, on top of the "easy to learn, difficult to master" kart controls. CTR did Mario Kart better than Mario Kart did, with the attention to detail and polish that Naughty Dog is known for. Nothing is arbitrary here. Every item, every mechanic, serves a purpose.

The single advantage DKR has is the music. And it is a very slight edge.


FatherlyNick - fuck putin | Mythic Inconceivable!
 
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If you know, you know.
CTR: ITS LIKE MARIO KART BUT WITH KARTS SO LE INNOVATIVE XD

Diddy Kong Racing: You have the option in certain stages to use different vehicles from just a kart, causing a massive change of playing the game

The problem is they all handle like shit and both the race mechanics and story are shallow.

CTR has intricately designed tracks and a simple yet compelling narrative, on top of the "easy to learn, difficult to master" kart controls. CTR did Mario Kart better than Mario Kart did, with the attention to detail and polish that Naughty Dog is known for. Nothing is arbitrary here. Every item, every mechanic, serves a purpose.

The single advantage DKR has is the music. And it is a very slight edge.
I player the fist Mario Kart about 10 years after playing CTR. I was baffled that it didn't have a campaign! Like wtf its just a watered down CTR?! Since CTR had an arcade mode and battle modes as well as time trials and an amazing campaign. A lot more characters to choose from and the tracks seemed much better. I pitty those who only had an N64 back in the day.


Mattie G Indahouse | Mythic Inconceivable!
 
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Did he say glass of juice or gas the Jews?
👶🏽:h..

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If the Xbone and the PS4 had decent hardware from the start, would we be needing to install every game? I'm thinking if the systems where released a year or so latter, then there might have been a disc drive which would have been able to read Bly-ray dics at a fast enough speed if not, they could have made their own. The money MS wasted on the Kinect could have went towards that and the same with Sony for their pointless VR. 
Last Edit: June 23, 2017, 04:34:54 AM by Mattie G Indahouse


Zonda | Mythic Inconceivable!
 
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‘The most inoffensive user on this website’ - Verbatim
Lego Racers > all


snurch | Heroic Unstoppable!
 
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People are gonna have to start asking themselves how much graphics REALLY matter within the next decade.
I don't think it necessarily has to do with textures or the like; D44M looks phenomenal and it's half the size of this. It's bad optimization, short and simple.
assets are just big sometimes, there is no getting around that

think about the polycount of the cars in forza, which also models the interiors and engine bays sometimes even

texture compression can help a bit but then it also has to decompress it in runtime and that will impact performance, which is why it isn't used often, OR you have the alternative which is pop-in

when there's a game with a photo mode that lets you zoom into like 3 inches of the car without losing visual fidelity, it probably has ridiculously huge 8k textures

think about the 500 odd cars forza has, 8k textures for all of them, several million polygons each car, not to mention the uncompressed audio files they probably have recorded for each and every engine

im not saying it cant be reduced further but i dont think this is an optimization issue, assets are just whatever size they are, and considering the fidelity of racing simulation games these days, it's sort of expected

assets are often made using third party tools too, and most asset creators in the industry will be using the same tools - photoshop, maya, 3Ds max, and will all save the files the same way
Last Edit: June 24, 2017, 09:34:16 AM by Pepsi


snurch | Heroic Unstoppable!
 
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we're doing laguna seca, pussy
ok but full braking line only
turn all lines off

you can see the tire marks on the track, they do the same thing


snurch | Heroic Unstoppable!
 
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If the Xbone and the PS4 had decent hardware from the start, would we be needing to install every game? I'm thinking if the systems where released a year or so latter, then there might have been a disc drive which would have been able to read Bly-ray dics at a fast enough speed if not, they could have made their own. The money MS wasted on the Kinect could have went towards that and the same with Sony for their pointless VR.
the problem with disc based media is that its read speed always going to be tied down to the mechanism, a disc can only spin so fast, and blu ray is about as good as it gets for the compact disc format

whereas ssds are pretty much only limited by bandwidth and how big you want to make the floodgates


 
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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