Favorite Zelda games?

 
Verbatim
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This seems rather self-centered no?
No

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And you define depth as needing to do more than mash buttons right? Skill and timing.
you need WAY more than that


 
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"if someone doesnt like this game its their fault, not the game's"

what a convenient way to shut down your opponent
yeah it's almost like i even typed numerous paragraphs heavily substantiating that very position you dense cunt


 
TB
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#13
This seems rather self-centered no?
No

Quote
And you define depth as needing to do more than mash buttons right? Skill and timing.
you need WAY more than that
Look, Wind Waker captured me from the beginning as well, but there is simply no way to justify that it's the fault of the person for "not getting it". Again, I would ask what makes your interpretation better than the next person but there's no point. I already know your answer and it's tiring to hear you repeat that you're correct because it's you.

Ah great.


 
Elai
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"if someone doesnt like this game its their fault, not the game's"

what a convenient way to shut down your opponent
yeah it's almost like i even typed numerous paragraphs heavily substantiating that very position you dense cunt

it's almost like that doesn't even matter because your point is still that simple and retarded

if the game doesn't make it clear what kind of game it is from the get go, that's the game's fault. i didn't particularly enjoy the beginning of wind waker at all, in fact, i didn't really get into it until after i visited the deku tree. which is like a third of the game.


 
Verbatim
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Look, Wind Waker captured me from the beginning as well, but there is simply no way to justify that it's the fault of the person for "not getting it". Again, I would ask what makes your interpretation better than the next person but there's no point. I already know your answer and it's tiring to hear you repeat that you're correct because it's you.
disliking a game's opening 90% of the time comes down to a player's expectations

if you disliked the first couple hours of wind waker, you were probably expecting a different kind of game for w/e reason

how the fuck is that anyone else's problem but the player's

Quote
Ah great.
requiring skill and timing is below standard, that's every game ever, that's not deep

HnS games tend to be below that

you need to go way above that in order for your gameplay to be considered "deep"


 
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if the game doesn't make it clear what kind of game it is from the get go, that's the game's fault.
but it does, you fucking retard


 
Elai
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if the game doesn't make it clear what kind of game it is from the get go, that's the game's fault.
but it does, you fucking retard

nope

really the only zelda game that does it well is botw tbh


 
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if the game doesn't make it clear what kind of game it is from the get go, that's the game's fault.
but it does, you fucking retard
nope

really the only zelda game that does it well is botw tbh
botw probably does it the worst

you don't understand anything about this series


 
Elai
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if the game doesn't make it clear what kind of game it is from the get go, that's the game's fault.
but it does, you fucking retard
nope

really the only zelda game that does it well is botw tbh
botw probably does it the worst

you don't understand anything about this series

yeah, botw probably does it the best


 
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if the game doesn't make it clear what kind of game it is from the get go, that's the game's fault.
but it does, you fucking retard
nope

really the only zelda game that does it well is botw tbh
botw probably does it the worst

you don't understand anything about this series
yeah, botw probably does it the best
you are an unbelievable pushover


 
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Wind Waker is still the best and I don't need some shitty Breaths of the Wilderness to tell me that


I just want a Switch already, fam


 
Elai
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if the game doesn't make it clear what kind of game it is from the get go, that's the game's fault.
but it does, you fucking retard
nope

really the only zelda game that does it well is botw tbh
botw probably does it the worst

you don't understand anything about this series
yeah, botw probably does it the best
you are an unbelievable pushover

that's an interesting response


 
Luciana
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I still need to beat Spirit Tracks

tried doing Skyward Sword just because I DO wanna beat them all, but since it didn't work I might just have to settle for a darn YouTube movie of it. Even if it's bad, it's Zelda and I need to experience it in some form.


 
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I still need to beat Spirit Tracks

tried doing Skyward Sword just because I DO wanna beat them all, but since it didn't work I might just have to settle for a darn YouTube movie of it. Even if it's bad, it's Zelda and I need to experience it in some form.
honestly, i'd just play it yourself if you still have it

there still are people who think it's the best one, and there are plenty of aspects that i loved about it

but in terms of what i look for in zelda, it just missed the boat completely

i'm not really sure what you look for in zelda


 
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I still need to beat Spirit Tracks

tried doing Skyward Sword just because I DO wanna beat them all, but since it didn't work I might just have to settle for a darn YouTube movie of it. Even if it's bad, it's Zelda and I need to experience it in some form.
honestly, i'd just play it yourself if you still have it

there still are people who think it's the best one, and there are plenty of aspects that i loved about it

but in terms of what i look for in zelda, it just missed the boat completely

i'm not really sure what you look for in zelda
As stupid as it sounds, I just look for a mixture of the funny, dramatic, exploration, and lovely music

The issue however is I couldn't quite play it because the controls just weren't working so I'd be stuck.


 
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#13
Look, Wind Waker captured me from the beginning as well, but there is simply no way to justify that it's the fault of the person for "not getting it". Again, I would ask what makes your interpretation better than the next person but there's no point. I already know your answer and it's tiring to hear you repeat that you're correct because it's you.
disliking a game's opening 90% of the time comes down to a player's expectations

if you disliked the first couple hours of wind waker, you were probably expecting a different kind of game for w/e reason

how the fuck is that anyone else's problem but the player's

Quote
Ah great.
requiring skill and timing is below standard, that's every game ever, that's not deep

HnS games tend to be below that

you need to go way above that in order for your gameplay to be considered "deep"
The problem is that I don't think there's a fault here. No one did anything wrong per say... more that it's just a matter of taste.

Look, all I'm saying is your definition of HnS games seems to be different from mine or Snake's. The key point was saying that if a game has depth, it's not HnS. No amount of debate will convince either of us if we're on different pages regarding the definition.


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uhhh...

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I like trains.


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Excuse me, I'm full of dog poison
This nigga thinks you can beat devil may cry by smashing buttons.


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Wind Waker was eh at the beginning. Like what a step down from Majora's Mask. You have almost no freedom. Can't sail in the beginning and every island is like a mile away that usually have nothing on it. Did anyone ever worry about dying in the game?


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Excuse me, I'm full of dog poison
Wind Waker was eh at the beginning. Like what a step down from Majora's Mask. You have almost no freedom. Can't sail in the beginning and every island is like a mile away that usually have nothing on it. Did anyone ever worry about dying in the game?

I found it to be a pretty forgettable experience. I honestly only remember the bright colors and gliding around. Can't remember much of anything else.


 
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Wind Waker was eh at the beginning. Like what a step down from Majora's Mask. You have almost no freedom. Can't sail in the beginning and every island is like a mile away that usually have nothing on it. Did anyone ever worry about dying in the game?

I found it to be a pretty forgettable experience. I honestly only remember the bright colors and gliding around. Can't remember much of anything else.

well thats your fault for forgetting things, not the game's


 
Verbatim
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Look, Wind Waker captured me from the beginning as well, but there is simply no way to justify that it's the fault of the person for "not getting it". Again, I would ask what makes your interpretation better than the next person but there's no point. I already know your answer and it's tiring to hear you repeat that you're correct because it's you.
disliking a game's opening 90% of the time comes down to a player's expectations

if you disliked the first couple hours of wind waker, you were probably expecting a different kind of game for w/e reason

how the fuck is that anyone else's problem but the player's

Quote
Ah great.
requiring skill and timing is below standard, that's every game ever, that's not deep

HnS games tend to be below that

you need to go way above that in order for your gameplay to be considered "deep"
The problem is that I don't think there's a fault here. No one did anything wrong per say... more that it's just a matter of taste.

Look, all I'm saying is your definition of HnS games seems to be different from mine or Snake's. The key point was saying that if a game has depth, it's not HnS. No amount of debate will convince either of us if we're on different pages regarding the definition.
regardless of whether DMC, bayonetta, or hyrule warriors can be considered HnS games, they have no depth

i really don't care what they are at the end of the day, but they have zero depth

any depth that the games COULD have, through their respective combo systems or what have you, is rendered null and void, because those are not necessary skills that you HAVE to learn in order to beat those games

it's just for flash and stylishness, style over substance

a game that prioritizes style over substance is the fucking antithesis of "DEEP"
Last Edit: November 21, 2017, 12:50:40 PM by Verbatim


 
TB
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#13
Look, Wind Waker captured me from the beginning as well, but there is simply no way to justify that it's the fault of the person for "not getting it". Again, I would ask what makes your interpretation better than the next person but there's no point. I already know your answer and it's tiring to hear you repeat that you're correct because it's you.
disliking a game's opening 90% of the time comes down to a player's expectations

if you disliked the first couple hours of wind waker, you were probably expecting a different kind of game for w/e reason

how the fuck is that anyone else's problem but the player's

Quote
Ah great.
requiring skill and timing is below standard, that's every game ever, that's not deep

HnS games tend to be below that

you need to go way above that in order for your gameplay to be considered "deep"
The problem is that I don't think there's a fault here. No one did anything wrong per say... more that it's just a matter of taste.

Look, all I'm saying is your definition of HnS games seems to be different from mine or Snake's. The key point was saying that if a game has depth, it's not HnS. No amount of debate will convince either of us if we're on different pages regarding the definition.
regardless of whether DMC, bayonetta, or hyrule warriors can be considered HnS games, they have no depth

i really don't care what they are at the end of the day, but they have zero depth

any depth the game COULD have through their respective combo systems or what have you is null and void, because they're not necessary skills that you HAVE to learn in order to beat those games
So essentially, it boils down to a game must require the mechanics you speak of in order to beat it. That's depth that matters. (The difficulty you play on factors into this somewhere but I'm not sure how we'd go about solving that. What difficulty do you normally play on?)

I find this problematic though as the ability to complete a game is hardly an objective process. When someone mashes buttons are they lucking into combos or are they picking up certain combos as they play? If they begin to utilize these combos in a controlled manner it's not really button mashing anymore is it? At that point it just seems like fast paced gameplay which isn't inherently a problem.

My point is that you almost need to look at it on a case by case basis in order to judge depth. So what exactly are you basing your assertion that a game like DMC has no depth on? Do you know for a fact it's able to be beaten just by punching your controller?


 
Verbatim
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So essentially, it boils down to a game must require the mechanics you speak of in order to beat it. That's depth that matters. (The difficulty you play on factors into this somewhere but I'm not sure how we'd go about solving that. What difficulty do you normally play on?)
always "normal," because it's a word that suggests to me that this is how the game is "normally" meant to be played, unless otherwise specified
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I find this problematic though as the ability to complete a game is hardly an objective process. When someone mashes buttons are they lucking into combos or are they picking up certain combos as they play? If they begin to utilize these combos in a controlled manner it's not really button mashing anymore is it? At that point it just seems like fast paced gameplay which isn't inherently a problem.
if, through button mashing, you discover an efficient/"cheap" combo that you can spam over and over and carry yourself through the entire game with it (or 2, or 3) then yeah, that's exactly the kind of shit that i'm talking about

that's not deep

a game with depth wouldn't allow you to just comfortably spam anything, and will instantly punish you for even trying
Quote
My point is that you almost need to look at it on a case by case basis in order to judge depth. So what exactly are you basing your assertion that a game like DMC has no depth on? Do you know for a fact it's able to be beaten just by punching your controller?
i've done it, ages go

i didn't button mash the entire time, but i was practically on autopilot

i didn't have to think about anything that i was doing

it's an autopilot game, that's what HnS is


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Wind Waker was eh at the beginning. Like what a step down from Majora's Mask. You have almost no freedom. Can't sail in the beginning and every island is like a mile away that usually have nothing on it. Did anyone ever worry about dying in the game?

wind waker is one of my favorite zelda games too, but i can agree to this

the beginning is painfully slow, the game pretty much don't pick up til after the 1st dungeon


 
Verbatim
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If anything, Wind Waker's opening could've been a tad slower.


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Excuse me, I'm full of dog poison
a game with depth wouldn't allow you to just comfortably spam anything, and will instantly punish you for even trying


 
Verbatim
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a game with depth wouldn't allow you to just comfortably spam anything, and will instantly punish you for even trying
Yes.

inb4 you post a street fighter video where the players are throwing fireballs repeatedly, which would be a complete failure to understand the difference between spamming and zoning
Last Edit: November 21, 2017, 04:56:14 PM by Verbatim


Dietrich Six | Mythic Inconceivable!
 
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Excuse me, I'm full of dog poison
a game with depth wouldn't allow you to just comfortably spam anything, and will instantly punish you for even trying
Yes.

inb4 you post a street fighter video where the players are throwing fireballs repeatedly, which would be a complete failure to understand the difference between spamming and zoning

I believe you're confusing difficulty with depth. Also, in what game are you instantly punished for spamming a shit combo?

Also, this is a single player game and not a competitive online fighter.

Also, what.

Also, just because the fighting mechanics in games like DMC and Bayonetta have depth doesn't mean the game itself has depth.

I think we can all agree that the "puzzles" in devil may cry are anything but. I love the games but they're not exactly storytelling masterpieces.











Fighting games don't have depth.


 
Verbatim
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I believe you're confusing difficulty with depth. Also, in what game are you instantly punished for spamming a shit combo?
Literally any well-designed game.

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Also, just because the fighting mechanics in games like DMC and Bayonetta have depth doesn't mean the game itself has depth.
that's what i've been saying this entire time

they lack depth in every facet that actually matters
Quote
Fighting games don't have depth.
Fighting games have more depth than any other game genre. It is Depth: The Genre.