Halo 5: Warzone Firefight content update. (Release date: June 29)

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E3 attendees battle it out against one another in Halo Wars 2, with the help of coaching from 343 & Creative Assembly devs

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We have returned from the annual pilgrimage of E3. In mostly one piece. Over the past four days, thousands of players stopped by the Halo Wars 2 booth to get hands-on with PC and Xbox One, and many more of you have joined the Halo Wars 2 beta, which still has a few days remaining. In fact, to thank you for your playtime, patience, and enthusiasm, we’ll be extending the Halo Wars 2 Beta on Xbox One through Wednesday, June 22. We hope you’re able to get a few extra battles in.

I myself am looking forward to spending some time at home with Deathmatch, which just released today in beta. Grim will be talking a bit more about Halo Wars 2 later on in today’s blog.

We’re a bit exhausted from the past few days down in L.A., but we couldn’t end the week without an update to talk a bit about the past few days, as well as what’s on the way. Plus, we hope a few of you may be a bit excited about the Warzone Firefight update. We certainly are. Let’s get to into all that and more.



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COMMUNITY DOUBLES





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Community Doubles is this week's social playlist, and it features a fine selection of community-crafted battlegrounds for you and a partner to try out. We worked with the folks at ForgeHub on selecting the top maps from their recent 2v2 map contest, and then worked with internal teams on getting them ready for their first stint in matchmaking.

If you haven’t seen the maps that made it into the Community Doubles playlist, you can do so here. As a quick side note, these new maps bring the total of community maps in Halo 5 to 43. We love what we've seen so far, and have no doubt that many more incredible community maps are on the way.


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WARZONE FIREFIGHT






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The Warzone Firefight release draws nearer, and various teams across the studio are finishing up the work required to get this sucker out the door and into your eagerly awaiting hands. As stated previously, this release is the biggest one yet, and we’re packing in as much as we can fit. You’ll of course find the improved and updated Warzone Firefight PvE mode on a variety of maps, the Warzone Boss Refresh, a brand new Forge canvas as well as accompanying Forge updates, Campaign Score Attack (which we announced and detailed last week), updates to Warzone personal scoring, Series 1 of the HCS weapon skins, new places to play in multiplayer, fixes for incorrect rank display as well as non-English languages not displaying placement matches, a couple of achievements for Score Attack as well as Warzone Firefight, new vehicles, armors, weapons, and plenty more that we’ll start to dig into today and over the next few weeks. Let’s take a peek.


Here (as stated) is a sneak peek at the Content that Warzone Firefight will contain for us:







I'll admit myself, the reqs are a lot smaller than I (Or anyone, really) anticipated; but then again, this is only a sneak peek, as we might potentially see more as time goes by in the not too long future. And the two Warzone maps + the one arena map (although both are going to most likely be remixes after recent events with CUs) + the new forge canvas make up for it.




Also, here's just a better view of the Temple Banshee:




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Here's a inside look into Prospect, the new Warzone assault map:

Concept art:








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Thanks, Bravo. While our battle-hardened away team braved the harrowing halls of conventional warfare, those of us holding the proverbial fort down were embroiled in a variety of preparatory activities – not the least of which has been giving some late-game TLC to Halo 5’s latest upcoming free content release: Warzone Firefight. While much has been discussed regarding the fireteam-friendly cooperative mode itself, the update includes much more than just the update’s namesake. One of the most exciting aspects of the impending content release’s repertoire is the addition of some awesome new multiplayer maps upon which Halo fans will soon be unleashed. Today we’ll take a look at Prospect – a new Warzone Assault variant set on the glassed human colony of Meridian.

On Prospect, players get dropped immediately into a mining facility and are tasked with attacking the defenders that lie within. A key opening strategy is to take advantage of various flank paths hidden in the terrain to gain the upper hand. The level itself is layered with strategically-placed scaffoldings, plenty of cover, and well-worn trenches, all designed to give players on both sides of the battle more options to take the fight to their opponents, whether they are pushing the objective or holding the line at the Core. Speaking of which, defending that Core now has more options than before. On Prospect, players can focus on power weapons and rush, or opt to try open the gates open to get vehicles in to support ground troops. All in all, it’s an exciting new opportunity to evolve the nature of the Warzone Assault game type, and we’re eager to see what new strategies and tactics begin to emerge when your boots hit the glassy ground in the near future.



Here's also an inside look at the new forge canvas, Tidal:






A quote relating the same sub-topic:

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Next up, here's a quick look at another specific something we haven't yet shown you. You may remember the mysterious top banner in Bravo’s Hints and Heroes blog, which at the time was an unreleased piece of concept art for an upcoming Warzone map. Today, we reveal the full piece of art, as well as an added bonus peice of artwork from that same map. Keep an eye out for tonight's Canon Fodder for a bit more detail.


Concept Art:







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BURNING QUESTIONS
Over the past few days, we’ve been keeping a close eye on your thoughts regarding Halo Wars 2, and noticed a few questions in particular popping up around the community that we thought we’d elucidate a bit on. And now, your questions!

Q: Where does the story of Halo Wars 2 fall on the Halo timeline?

A: After decades adrift and declared “lost with all hands,” the brave crew of the UNSC Spirit of Fire are mysteriously awoken above an ancient Forerunner haven known as the Ark (which Halo fans will remember from Halo 3). In Halo Wars 2, Captain Cutter and his crew will face one of humanity’s most formidable threats yet: The Banished – a fierce and powerful Brute faction led by a cunning and lethal warrior known as Atriox. Brought to life through detailed in-game graphics and the incredible cinematic artistry of Blur Studio, the story of Halo Wars 2 explores a vital and exciting corner of the Halo universe directly after the events of Halo 5: Guardians.

Q: Tell me more about Halo Wars: Definitive Edition.  Will it be an Xbox Play Anywhere title?

A: Players who purchase the Halo Wars 2 Ultimate Edition will find a pretty awesome bonus in the form of Halo Wars: Definitive Edition – an enhanced version of the original Halo Wars featuring improved graphics, additional Achievements and all of the DLC created for the original game – all running natively on Windows 10 and Xbox One. And yes, Halo Wars: Definitive Edition is indeed an Xbox Play Anywhere title! Look for more information on Halo Wars: Definitive Edition in the coming months.

Q: Can you play the campaign cooperatively?

A: Yes.

Q: Um, why do Anders and Cutter look different?

A: Because they are different – for both casting and technical reasons. The first Halo Wars game, for all its glitteringly wondrous CG, contained characters that Blur essentially “made up.” They were effectively “hand drawn” amalgams of character, rigging and aesthetics. Those characters were created in 2008, using 2007 tech and they looked fantastic at the time. But since then, the industry has made geometric leaps forward in technique and technology and the trend, rightfully, has been towards proper facial and performance capture. The end result is much better immersion in the story and far more believable “people” because they are people – recordings of the performance rather than a simulation or cartoon of it.



That will do it all for this week. So what do we think about this?
Last Edit: June 23, 2016, 02:18:59 PM by RadicalClass32


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Halo sucks


big dog | Mythic Inconceivable!
 
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I love you, son.
when will 343i destroy the req system


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So... still no KOTH, VIP, Juggernaught, race, in-game file browser, or any of the other myriad of features that should have been in on day one?

meh


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So... I guess I'm going to have to pick up after your horrendous mistakes on here too?
when will 343i destroy the req system

Soon and eventually.

It is somewhat inevitable.


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Oh yeah, and they cut content from the last update to make this one.

Christ this is weak.


 
 
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<.<
warzone firefight will bring me back

but probably only for a fortnight as with all the other bits of drip-fed content

egh


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I find it incredibly hard to believe that everyone in that MS branch believes Halo is going in a positive direction.


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"What kind of helmet you want, Fam?"
"You know the starship Enterprise?"
"Say no more"





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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

👩🏽:💔
When will this game be complete content wise?


RadicalClass32 | Legendary Invincible!
 
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So... I guess I'm going to have to pick up after your horrendous mistakes on here too?
When will this game be complete content wise?


I think this is actually their last Content Update.


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When will this game be complete content wise?
20XX


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Neat


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"What kind of helmet you want, Fam?"
"You know the starship Enterprise?"
"Say no more"



Who the FUCK approves this shit?


Mattie G Indahouse | Mythic Inconceivable!
 
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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

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👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

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"What kind of helmet you want, Fam?"
"You know the starship Enterprise?"
"Say no more"


Why is 343 so shitty at armor designs? We go from Bungie who came up with realistic practical armor to 343 who has been creating nothing but asinine shit which belongs in anime. 


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"What kind of helmet you want, Fam?"
"You know the starship Enterprise?"
"Say no more"


Why is 343 so shitty at armor designs? We go from Bungie who came up with realistic practical armor to 343 who has been creating nothing but asinine shit which belongs in anime.

That's insulting to anime.


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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

👩🏽:💔
"What kind of helmet you want, Fam?"
"You know the starship Enterprise?"
"Say no more"


Why is 343 so shitty at armor designs? We go from Bungie who came up with realistic practical armor to 343 who has been creating nothing but asinine shit which belongs in anime.

That's insulting to anime.
Come on now 343 isn't as bad as what you think they are.
Spoiler
They're worse.


 
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RadicalClass32 | Legendary Invincible!
 
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So... I guess I'm going to have to pick up after your horrendous mistakes on here too?
http://www.polygon.com/2016/6/21/11989318/meet-halo-5-s-new-boss-then-kill-it-with-this-new-vehicle

so these are new things




So literally a grunt mech controlled by another grunt? Ok....





Did they just reskin the phaeton into UNSC to get the Wasp?
Last Edit: June 21, 2016, 12:32:58 PM by RadicalClass32


 
big sponge
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It's more like they used the old Kestrel design from Halo 2 and made it look more modern.

The Phaeton is has an almost entirely different shape to it too.
Last Edit: June 21, 2016, 12:44:25 PM by LC


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That Grunt mech is disgusting, but the Wasp is cool


RadicalClass32 | Legendary Invincible!
 
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Since the launch of Halo 5: Guardians last October, fans have had a steady stream of free new maps, game modes, armors, weapon skins and additional customization options to look forward to each month. The eighth and latest free content release, Warzone Firefight – named after the eponymous new mode – is the biggest expansion to Halo 5: Guardians yet and will arrive next Wednesday on June 29!

To celebrate the release of Warzone Firefight next week, the full game of Halo 5: Guardians will be available to download and play FOR FREE to all Xbox Live Gold members from June 29 to July 5 as part of Xbox Live’s “Free Play Days” program. Additionally, Halo 5: Guardians will be on sale for 50 percent off during this same time. There’s no better time to join the Spartan ranks!

The Warzone Firefight content release is packed to the brim with all sorts of Halo goodness and here’s the full rundown of what’s coming in the Warzone Firefight content release:

-New Game Mode – Warzone Firefight: Warzone Firefight is, by far, the biggest content release since the launch of Halo 5: Guardians! As a result of the beta in April, 343 Industries has taken player feedback to improve the game mode for launch, such as increasing the difficulty each round and adding brand new bosses and vehicles – including the hilarious (and deadly) Grunt Goblin boss and the powerful UNSC VTOL, AV-49 Wasp, deployable as a REQ vehicle in all Warzone modes and available to use in Forge. Check out Polygon and IGN to get a sneak peek at both of these new additions to Halo 5: Guardians.

-New Campaign Feature – Score Attack: As detailed on Halo Waypoint, the Warzone Firefight content release will include a new way to play Halo 5: Guardians’ campaign – Score Attack! Campaign scoring makes a return to Halo 5: Guardians, enabling players to compete against their friends for points and medals in online co-op play or solo. Remember – in Score Attack, the points do matter so be sure to defeat enemies with style and flourish!

-New Maps – Attack on Sanctum, Prospect and Molten: The free Warzone Firefight release brings three new maps across multiple game modes: Attack on Sanctum, Prospect and Molten. In the Attack on Sanctum map for Warzone, revisit the Covenant homeworld of Sanghelios, or take it to the rocky roads of Prospect for Warzone Assault. For Arena players, Molten will be a hot new Arena map – be sure not to fall into the stream of lava!

-New Forge Canvas – Tidal: Since the release of a new super-charged Forge mode for Halo 5: Guardians in December, Forgers have been hard at work creating some of the most unique, creative and innovative maps ever seen in Halo. The Warzone Firefight release brings a fan-requested canvas, the ocean-themed Tidal. No longer will players have to struggle to find water to Forge on – it’s literally everywhere on Tidal!

-New REQs Items: Warzone Firefight adds several new REQ items, including the Cinder and Cyclops armor sets, Covenant vehicle and weapon variants, HCS Pro League weapon skins and additional customization sets.

There will be more surprises to come as we approach next week – be sure to tune-in to the Warzone Firefight pre-release livestream on June 28 starting at 2p.m. PT via Twitch.tv/Halo and stay tuned to Halo Waypoint and Xbox Wire!


alphy | Legendary Invincible!
 
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i don't understand why they're adding the halo 2 beam rifle


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So... I guess I'm going to have to pick up after your horrendous mistakes on here too?
i don't understand why they're adding the halo 2 beam rifle


Popular demand?


alphy | Legendary Invincible!
 
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i don't understand why they're adding the halo 2 beam rifle


Popular demand?

i'm surprised if that's the case

yeah, the h2 beam rifle looks better but it's not much different from the current one


RadicalClass32 | Legendary Invincible!
 
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So... I guess I'm going to have to pick up after your horrendous mistakes on here too?
i don't understand why they're adding the halo 2 beam rifle


Popular demand?

i'm surprised if that's the case

yeah, the h2 beam rifle looks better but it's not much different from the current one


It'll probably have slight tweaks that won't even be noticed to make it a little diverse from the H5 Beam rifle. Just like how they did with the H2 Battle Rifle to the H5 Battle Rifle.


 
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Goodness gracious, great balls of lightning!
i don't understand why they're adding the halo 2 beam rifle


Popular demand?

i'm surprised if that's the case

yeah, the h2 beam rifle looks better but it's not much different from the current one
The H2 Beam Rifle used the least energy per shot. Each shot fired either 6% to 5% to a total of having 18 shots before depleting. Each iteration of the Beam Rifle in future games used 10% energy per shot.

Don't know if that's the case in H5.