Fallout 4, what to expect?

 
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You either die a hero or live long enough to become Mythic..
So I have played about an hour of Fallout 3 and New Vegas individually, and wasn't really interested due to the art style and how the VATS were made.

Now I see Fallout 4 with a better art style and VATS, and wanted to try again.

So what should I expect when I rent the game for a week? No spoilers please but as far as gameplay what should I know beforehand and what is good to start off with?


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A flower which blooms on the battlefield
It an RPG-lite


 
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You either die a hero or live long enough to become Mythic..
It an RPG-lite

I heard about that, kinda dissapointing how little roleplaying there is. However that doesn't mean gameplay is bad right?


 
Luciana
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It an RPG-lite

I heard about that, kinda dissapointing how little roleplaying there is. However that doesn't mean gameplay is bad right?
Gameplay is like every run in the mill shooter these days


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hey
The gameplay is great, but the RPG aspect of it is pretty bleh in terms of choices and variety


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It's a great mix of RPG and shooter, don't let the naysayers deceive you. It has PLENTY of RPG elements that effect everything, and blends down into even the shooter elements.


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The gameplay is great, but the RPG aspect of it is pretty bleh in terms of choices and variety


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It's a great mix of RPG and shooter, don't let the naysayers deceive you. It has PLENTY of RPG elements that effect everything, and blends down into even the shooter elements.
Dumbing down of skills
No weapon/armor degradation
No Karma
Choices with no middle. Either good or bad, no in-between


It's a good game. But it's the least RPG-ish Fallout to date.


aREALgod | Legendary Invincible!
 
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It's a great mix of RPG and shooter, don't let the naysayers deceive you. It has PLENTY of RPG elements that effect everything, and blends down into even the shooter elements.
Dumbing down of skills
No weapon/armor degradation
No Karma
Choices with no middle. Either good or bad, no in-between


It's a good game. But it's the least RPG-ish Fallout to date.

So? It's still an RPG, and a fantastic one at that


Azumarill | Mythic Invincible!
 
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It's a great mix of RPG and shooter, don't let the naysayers deceive you. It has PLENTY of RPG elements that effect everything, and blends down into even the shooter elements.
Dumbing down of skills
No weapon/armor degradation
No Karma
Choices with no middle. Either good or bad, no in-between


It's a good game. But it's the least RPG-ish Fallout to date.

So? It's still an RPG, and a fantastic one at that
#midgposting


Azumarill | Mythic Invincible!
 
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expect a gorgeous game world with a more dynamic combat system than 3 or NV. unfortunately the writing is poor, there isn't much in the way of actual choice, the game is riddled with skyrim-esque "KILL. LOOT. RETURN" quests, characters dont seem to remember who you are after meeting them, companions mostly suck ass (shouts out to curie, hancock, and nick valentine tho y'alls my ride or die niggas), legendary enemies are no longer unique or overtly intimidating and spawn randomly, SPECIAL checks in dialogue are gone, perception is nerfed into the ground/worthless compared to its vast usefulness in the previous FO games, and the game world is really very shallow. there is lots of information about the world floating around that you can obtain through terminals/ambient dialogue from NPCs and such, but you cant really act on that information in 90/100 scenarios. there are maybe 2 "intelligent" super mutants in the game and one of them is a complete asshole who is impossible to use as a companion due to his intense dislike of most things players do. the new character like/dislike system is horribly implemented compared to New Vegas. role playing really only extends as far as your character's combat archetype is concerned and since they removed the level cap & revamped the perk system you easily become a jack of all trades once you get some levels under your belt. while the combat is a SERIOUS improvement over the previous 2 gamebryo FO games, they really bethesda'd it up so the usual "kite bullet sponge enemy and throw all of your resources at it" strategy is still the go-to. 

the ant farm system is pretty neat but somewhat limited, but thats forgivable. weapon and armor crafting is a solid but limited addition as well.

overall its a solid 6/10. skyrim 2: nuclear boogaloo.
Last Edit: December 05, 2015, 09:24:21 PM by Azumarill


 
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I feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.

They're not very good at subtle story telling.

Also, why do the Brotherhood now all of the sudden randomly speak Latin?


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aluminum gatherer: the sim 2k15


BC | Legendary Inconceivable!
 
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Oh, hey.
I feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.

They're not very good at subtle story telling.

Also, why do the Brotherhood now all of the sudden randomly speak Latin?

Is Vault 95 the

Spoiler
Drug addict one?


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hey
I feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.

They're not very good at subtle story telling.

Also, why do the Brotherhood now all of the sudden randomly speak Latin?
AD VICTORIAM, SISTER


Azumarill | Mythic Invincible!
 
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I feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.

They're not very good at subtle story telling.

Also, why do the Brotherhood now all of the sudden randomly speak Latin?

Is Vault 95 the

Spoiler
Drug addict one?
yea.


 
Luciana
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I feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.

They're not very good at subtle story telling.

Also, why do the Brotherhood now all of the sudden randomly speak Latin?

Is Vault 95 the

Spoiler
Drug addict one?
I honestly forget. A lot of that game felt forgettable to me.


aREALgod | Legendary Invincible!
 
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It's a great mix of RPG and shooter, don't let the naysayers deceive you. It has PLENTY of RPG elements that effect everything, and blends down into even the shooter elements.
Dumbing down of skills
No weapon/armor degradation
No Karma
Choices with no middle. Either good or bad, no in-between


It's a good game. But it's the least RPG-ish Fallout to date.

So? It's still an RPG, and a fantastic one at that
#midgposting

If by that you mean high quality content and critical analysis, then yes, I am #midgeposting


Azumarill | Mythic Invincible!
 
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I feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.

They're not very good at subtle story telling.

Also, why do the Brotherhood now all of the sudden randomly speak Latin?
AD VICTORIAM, SISTER
"SHE DOESNT EVEN KNOW WHAT THAT MEANS"


Azumarill | Mythic Invincible!
 
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It's a great mix of RPG and shooter, don't let the naysayers deceive you. It has PLENTY of RPG elements that effect everything, and blends down into even the shooter elements.
Dumbing down of skills
No weapon/armor degradation
No Karma
Choices with no middle. Either good or bad, no in-between


It's a good game. But it's the least RPG-ish Fallout to date.

So? It's still an RPG, and a fantastic one at that
#midgposting

If by that you mean high quality content and critical analysis, then yes, I am #midgeposting
#midgposting


aREALgod | Legendary Invincible!
 
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I feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.

They're not very good at subtle story telling.

Also, why do the Brotherhood now all of the sudden randomly speak Latin?

Is Vault 95 the

Spoiler
Drug addict one?

You can read about chem shipments to the place at Valt Tech HQ near Diamond City


aREALgod | Legendary Invincible!
 
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It's a great mix of RPG and shooter, don't let the naysayers deceive you. It has PLENTY of RPG elements that effect everything, and blends down into even the shooter elements.
Dumbing down of skills
No weapon/armor degradation
No Karma
Choices with no middle. Either good or bad, no in-between


It's a good game. But it's the least RPG-ish Fallout to date.

So? It's still an RPG, and a fantastic one at that
#midgposting

If by that you mean high quality content and critical analysis, then yes, I am #midgeposting
#midgposting

Yes, thank you


BC | Legendary Inconceivable!
 
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Oh, hey.
I feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.

They're not very good at subtle story telling.

Also, why do the Brotherhood now all of the sudden randomly speak Latin?

Is Vault 95 the

Spoiler
Drug addict one?
I honestly forget. A lot of that game felt forgettable to me.

What's funny is that I dont understand how people find F4 unforgettable. The writing isn't even bad, just people were expecting some ridiculous stuff. Its like ES, the good writing is in the lore/writings you find. I mean I guess the Vault purposes were really easy to find out, but there also a lot of stuff that you have to search for, such as the additional purpose for 111 (beyond Cryogenics)


BC | Legendary Inconceivable!
 
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Oh, hey.
I feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.

They're not very good at subtle story telling.

Also, why do the Brotherhood now all of the sudden randomly speak Latin?

Is Vault 95 the

Spoiler
Drug addict one?

You can read about chem shipments to the place at Valt Tech HQ near Diamond City

It's pretty obvious, you find a room full of them when your clearing out the gunners. And the like AA meeting in the overseer's room

Keep forgetting to check out VT HQ though


aREALgod | Legendary Invincible!
 
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expect a gorgeous game world with a more dynamic combat system than 3 or NV. unfortunately the writing is poor, there isn't much in the way of actual choice, the game is riddled with skyrim-esque "KILL. LOOT. RETURN" quests, characters dont seem to remember who you are after meeting them, companions mostly suck ass (shouts out to curie, hancock, and nick valentine tho y'alls my ride or die niggas), legendary enemies are no longer unique or overtly intimidating and spawn randomly, SPECIAL checks in dialogue are gone, perception is nerfed into the ground/worthless compared to its vast usefulness in the previous FO games, and the game world is really very shallow. there is lots of information about the world floating around that you can obtain through terminals/ambient dialogue from NPCs and such, but you cant really act on that information in 90/100 scenarios. there are maybe 2 "intelligent" super mutants in the game and one of them is a complete asshole who is impossible to use as a companion due to his intense dislike of most things players do. the new character like/dislike system is horribly implemented compared to New Vegas. role playing really only extends as far as your character's combat archetype is concerned and since they removed the level cap & revamped the perk system you easily become a jack of all trades once you get some levels under your belt. while the combat is a SERIOUS improvement over the previous 2 gamebryo FO games, they really bethesda'd it up so the usual "kite bullet sponge enemy and throw all of your resources at it" strategy is still the go-to. 

the ant farm system is pretty neat but somewhat limited, but thats forgivable. weapon and armor crafting is a solid but limited addition as well.

overall its a solid 6/10. skyrim 2: nuclear boogaloo.

6/10 LOL you're fucking crazy. It's easily a 9/10 and the amount of people sucked into the game prove you wrong


Azumarill | Mythic Invincible!
 
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expect a gorgeous game world with a more dynamic combat system than 3 or NV. unfortunately the writing is poor, there isn't much in the way of actual choice, the game is riddled with skyrim-esque "KILL. LOOT. RETURN" quests, characters dont seem to remember who you are after meeting them, companions mostly suck ass (shouts out to curie, hancock, and nick valentine tho y'alls my ride or die niggas), legendary enemies are no longer unique or overtly intimidating and spawn randomly, SPECIAL checks in dialogue are gone, perception is nerfed into the ground/worthless compared to its vast usefulness in the previous FO games, and the game world is really very shallow. there is lots of information about the world floating around that you can obtain through terminals/ambient dialogue from NPCs and such, but you cant really act on that information in 90/100 scenarios. there are maybe 2 "intelligent" super mutants in the game and one of them is a complete asshole who is impossible to use as a companion due to his intense dislike of most things players do. the new character like/dislike system is horribly implemented compared to New Vegas. role playing really only extends as far as your character's combat archetype is concerned and since they removed the level cap & revamped the perk system you easily become a jack of all trades once you get some levels under your belt. while the combat is a SERIOUS improvement over the previous 2 gamebryo FO games, they really bethesda'd it up so the usual "kite bullet sponge enemy and throw all of your resources at it" strategy is still the go-to. 

the ant farm system is pretty neat but somewhat limited, but thats forgivable. weapon and armor crafting is a solid but limited addition as well.

overall its a solid 6/10. skyrim 2: nuclear boogaloo.

6/10 LOL you're fucking crazy. It's easily a 9/10 and the amount of people sucked into the game prove you wrong
#midgposting


Azumarill | Mythic Invincible!
 
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I feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.

They're not very good at subtle story telling.

Also, why do the Brotherhood now all of the sudden randomly speak Latin?

Is Vault 95 the

Spoiler
Drug addict one?
I honestly forget. A lot of that game felt forgettable to me.

What's funny is that I dont understand how people find F4 unforgettable. The writing isn't even bad, just people were expecting some ridiculous stuff. Its like ES, the good writing is in the lore/writings you find. I mean I guess the Vault purposes were really easy to find out, but there also a lot of stuff that you have to search for, such as the additional purpose for 111 (beyond Cryogenics)
the terminals are written well across the board and some of the NPC dialogue is really good, but the vast majority of quest related dialogue, and especially the way the main story is written, absolute garbage.


 
Luciana
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6/10 LOL you're fucking crazy. It's easily a 9/10 and the amount of people sucked into the game prove you wrong
People sink hours into it because it's deliberately spread out to make you play longer. If we're going by that logic, games like Call of Duty are 9/10's too.


 
Luciana
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What's funny is that I dont understand how people find F4 unforgettable. The writing isn't even bad, just people were expecting some ridiculous stuff. Its like ES, the good writing is in the lore/writings you find. I mean I guess the Vault purposes were really easy to find out, but there also a lot of stuff that you have to search for, such as the additional purpose for 111 (beyond Cryogenics)
I didn't have a problem with a lot of the writing actually. It certainly was a step up from Fallout 3 and Skyrim. My main complaints come with some gameplay choices, lack of choices, fetch quests, compatibility (that's not the word I'm thinking of. I'm saying it stutters horribly in the city even on the top end computers) on PC and the lack of dialogue options. That and just the world exploring is pretty much useless because there is no point going at the end of dungeons in this game since Legendary Monsters now drop the loot. So when you lockpick that master chest at the end of whatever building, odds are you're finding some Pipe Rifle.

Again.
Last Edit: December 05, 2015, 10:02:30 PM by Luciana


Azumarill | Mythic Invincible!
 
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What's funny is that I dont understand how people find F4 unforgettable. The writing isn't even bad, just people were expecting some ridiculous stuff. Its like ES, the good writing is in the lore/writings you find. I mean I guess the Vault purposes were really easy to find out, but there also a lot of stuff that you have to search for, such as the additional purpose for 111 (beyond Cryogenics)
I didn't have a problem with a lot of the writing actually. It certainly was a step up from Fallout 3 and Skyrim. My main complaints come with some gameplay choices, lack of choices, fetch quests, and the lack of dialogue options. That and just the world exploring is pretty much useless because there is no point going at the end of dungeons in this game since Legendary Monsters now drop the loot. So when you lockpick that master chest at the end of whatever building, odds are you're finding some Pipe Rifle.

Again.
pulse mine
shotgun shells x23
.38 ammo x 5
silver spoon
toy alien
hardened glow sighted mighty automatic pipe pistol