It an RPG-lite
Quote from: Leymon's term on December 05, 2015, 06:31:50 PMIt an RPG-liteI heard about that, kinda dissapointing how little roleplaying there is. However that doesn't mean gameplay is bad right?
The gameplay is great, but the RPG aspect of it is pretty bleh in terms of choices and variety
It's a great mix of RPG and shooter, don't let the naysayers deceive you. It has PLENTY of RPG elements that effect everything, and blends down into even the shooter elements.
Quote from: NiggerBot 9000 on December 05, 2015, 08:05:26 PMIt's a great mix of RPG and shooter, don't let the naysayers deceive you. It has PLENTY of RPG elements that effect everything, and blends down into even the shooter elements.Dumbing down of skillsNo weapon/armor degradationNo KarmaChoices with no middle. Either good or bad, no in-betweenIt's a good game. But it's the least RPG-ish Fallout to date.
Quote from: Josh55886 on December 05, 2015, 08:09:18 PMQuote from: NiggerBot 9000 on December 05, 2015, 08:05:26 PMIt's a great mix of RPG and shooter, don't let the naysayers deceive you. It has PLENTY of RPG elements that effect everything, and blends down into even the shooter elements.Dumbing down of skillsNo weapon/armor degradationNo KarmaChoices with no middle. Either good or bad, no in-betweenIt's a good game. But it's the least RPG-ish Fallout to date.So? It's still an RPG, and a fantastic one at that
I feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.They're not very good at subtle story telling.Also, why do the Brotherhood now all of the sudden randomly speak Latin?
Quote from: Luciana on December 05, 2015, 09:32:04 PMI feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.They're not very good at subtle story telling.Also, why do the Brotherhood now all of the sudden randomly speak Latin?Is Vault 95 theSpoilerDrug addict one?
Quote from: NiggerBot 9000 on December 05, 2015, 08:14:17 PMQuote from: Josh55886 on December 05, 2015, 08:09:18 PMQuote from: NiggerBot 9000 on December 05, 2015, 08:05:26 PMIt's a great mix of RPG and shooter, don't let the naysayers deceive you. It has PLENTY of RPG elements that effect everything, and blends down into even the shooter elements.Dumbing down of skillsNo weapon/armor degradationNo KarmaChoices with no middle. Either good or bad, no in-betweenIt's a good game. But it's the least RPG-ish Fallout to date.So? It's still an RPG, and a fantastic one at that#midgposting
Quote from: Luciana on December 05, 2015, 09:32:04 PMI feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.They're not very good at subtle story telling.Also, why do the Brotherhood now all of the sudden randomly speak Latin?AD VICTORIAM, SISTER
Quote from: Azumarill on December 05, 2015, 09:12:08 PMQuote from: NiggerBot 9000 on December 05, 2015, 08:14:17 PMQuote from: Josh55886 on December 05, 2015, 08:09:18 PMQuote from: NiggerBot 9000 on December 05, 2015, 08:05:26 PMIt's a great mix of RPG and shooter, don't let the naysayers deceive you. It has PLENTY of RPG elements that effect everything, and blends down into even the shooter elements.Dumbing down of skillsNo weapon/armor degradationNo KarmaChoices with no middle. Either good or bad, no in-betweenIt's a good game. But it's the least RPG-ish Fallout to date.So? It's still an RPG, and a fantastic one at that#midgpostingIf by that you mean high quality content and critical analysis, then yes, I am #midgeposting
Quote from: NiggerBot 9000 on December 05, 2015, 09:46:44 PMQuote from: Azumarill on December 05, 2015, 09:12:08 PMQuote from: NiggerBot 9000 on December 05, 2015, 08:14:17 PMQuote from: Josh55886 on December 05, 2015, 08:09:18 PMQuote from: NiggerBot 9000 on December 05, 2015, 08:05:26 PMIt's a great mix of RPG and shooter, don't let the naysayers deceive you. It has PLENTY of RPG elements that effect everything, and blends down into even the shooter elements.Dumbing down of skillsNo weapon/armor degradationNo KarmaChoices with no middle. Either good or bad, no in-betweenIt's a good game. But it's the least RPG-ish Fallout to date.So? It's still an RPG, and a fantastic one at that#midgpostingIf by that you mean high quality content and critical analysis, then yes, I am #midgeposting#midgposting
Quote from: BC on December 05, 2015, 09:45:38 PMQuote from: Luciana on December 05, 2015, 09:32:04 PMI feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.They're not very good at subtle story telling.Also, why do the Brotherhood now all of the sudden randomly speak Latin?Is Vault 95 theSpoilerDrug addict one?I honestly forget. A lot of that game felt forgettable to me.
Quote from: BC on December 05, 2015, 09:45:38 PMQuote from: Luciana on December 05, 2015, 09:32:04 PMI feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.They're not very good at subtle story telling.Also, why do the Brotherhood now all of the sudden randomly speak Latin?Is Vault 95 theSpoilerDrug addict one?You can read about chem shipments to the place at Valt Tech HQ near Diamond City
expect a gorgeous game world with a more dynamic combat system than 3 or NV. unfortunately the writing is poor, there isn't much in the way of actual choice, the game is riddled with skyrim-esque "KILL. LOOT. RETURN" quests, characters dont seem to remember who you are after meeting them, companions mostly suck ass (shouts out to curie, hancock, and nick valentine tho y'alls my ride or die niggas), legendary enemies are no longer unique or overtly intimidating and spawn randomly, SPECIAL checks in dialogue are gone, perception is nerfed into the ground/worthless compared to its vast usefulness in the previous FO games, and the game world is really very shallow. there is lots of information about the world floating around that you can obtain through terminals/ambient dialogue from NPCs and such, but you cant really act on that information in 90/100 scenarios. there are maybe 2 "intelligent" super mutants in the game and one of them is a complete asshole who is impossible to use as a companion due to his intense dislike of most things players do. the new character like/dislike system is horribly implemented compared to New Vegas. role playing really only extends as far as your character's combat archetype is concerned and since they removed the level cap & revamped the perk system you easily become a jack of all trades once you get some levels under your belt. while the combat is a SERIOUS improvement over the previous 2 gamebryo FO games, they really bethesda'd it up so the usual "kite bullet sponge enemy and throw all of your resources at it" strategy is still the go-to. the ant farm system is pretty neat but somewhat limited, but thats forgivable. weapon and armor crafting is a solid but limited addition as well.overall its a solid 6/10. skyrim 2: nuclear boogaloo.
Quote from: Azumarill on December 05, 2015, 09:21:29 PMexpect a gorgeous game world with a more dynamic combat system than 3 or NV. unfortunately the writing is poor, there isn't much in the way of actual choice, the game is riddled with skyrim-esque "KILL. LOOT. RETURN" quests, characters dont seem to remember who you are after meeting them, companions mostly suck ass (shouts out to curie, hancock, and nick valentine tho y'alls my ride or die niggas), legendary enemies are no longer unique or overtly intimidating and spawn randomly, SPECIAL checks in dialogue are gone, perception is nerfed into the ground/worthless compared to its vast usefulness in the previous FO games, and the game world is really very shallow. there is lots of information about the world floating around that you can obtain through terminals/ambient dialogue from NPCs and such, but you cant really act on that information in 90/100 scenarios. there are maybe 2 "intelligent" super mutants in the game and one of them is a complete asshole who is impossible to use as a companion due to his intense dislike of most things players do. the new character like/dislike system is horribly implemented compared to New Vegas. role playing really only extends as far as your character's combat archetype is concerned and since they removed the level cap & revamped the perk system you easily become a jack of all trades once you get some levels under your belt. while the combat is a SERIOUS improvement over the previous 2 gamebryo FO games, they really bethesda'd it up so the usual "kite bullet sponge enemy and throw all of your resources at it" strategy is still the go-to. the ant farm system is pretty neat but somewhat limited, but thats forgivable. weapon and armor crafting is a solid but limited addition as well.overall its a solid 6/10. skyrim 2: nuclear boogaloo.6/10 LOL you're fucking crazy. It's easily a 9/10 and the amount of people sucked into the game prove you wrong
Quote from: Luciana on December 05, 2015, 09:46:26 PMQuote from: BC on December 05, 2015, 09:45:38 PMQuote from: Luciana on December 05, 2015, 09:32:04 PMI feel like Vault 95 would be better if Bethesda didn't make it painfully obvious what happened there.They're not very good at subtle story telling.Also, why do the Brotherhood now all of the sudden randomly speak Latin?Is Vault 95 theSpoilerDrug addict one?I honestly forget. A lot of that game felt forgettable to me.What's funny is that I dont understand how people find F4 unforgettable. The writing isn't even bad, just people were expecting some ridiculous stuff. Its like ES, the good writing is in the lore/writings you find. I mean I guess the Vault purposes were really easy to find out, but there also a lot of stuff that you have to search for, such as the additional purpose for 111 (beyond Cryogenics)
6/10 LOL you're fucking crazy. It's easily a 9/10 and the amount of people sucked into the game prove you wrong
What's funny is that I dont understand how people find F4 unforgettable. The writing isn't even bad, just people were expecting some ridiculous stuff. Its like ES, the good writing is in the lore/writings you find. I mean I guess the Vault purposes were really easy to find out, but there also a lot of stuff that you have to search for, such as the additional purpose for 111 (beyond Cryogenics)
Quote from: BC on December 05, 2015, 09:49:00 PMWhat's funny is that I dont understand how people find F4 unforgettable. The writing isn't even bad, just people were expecting some ridiculous stuff. Its like ES, the good writing is in the lore/writings you find. I mean I guess the Vault purposes were really easy to find out, but there also a lot of stuff that you have to search for, such as the additional purpose for 111 (beyond Cryogenics)I didn't have a problem with a lot of the writing actually. It certainly was a step up from Fallout 3 and Skyrim. My main complaints come with some gameplay choices, lack of choices, fetch quests, and the lack of dialogue options. That and just the world exploring is pretty much useless because there is no point going at the end of dungeons in this game since Legendary Monsters now drop the loot. So when you lockpick that master chest at the end of whatever building, odds are you're finding some Pipe Rifle.Again.