I am now extremely interested in level design.

 
Pippen
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You either die a hero or live long enough to become Mythic..
After some time working with Forge today, learning some about the Unreal Engine 4 and Fallout Creation Kit, i'm hooked.


Now I can't help but notice the little details of levels in every friggin game I play....


Anyways. Post really great video game levels for me to look at.
Last Edit: June 15, 2016, 03:09:55 PM by ❗️Pip❗️


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http://www.kongregate.com/games/decimatoromega/housetrap

I never bothered patching it recently though. Can't remember the last time I updated it.


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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
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This makes me wanna play Bioshock now for some reason.


 
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You either die a hero or live long enough to become Mythic..
I know I shill for Dark Souls a LOT but this DS3 area was just 👌.



Honestly, the details are amazing, skybox is beautiful. The actual areas themselves are well made too, challenging but manageable IMO, plus the Cathedral with the boss is well done too, perfect for Pontiff Sulyvaun.
Then after that is the PVP area, which was just perfect for From to put in. Then after that you go into an area that will make a lot of DS fans feel deja vu.
The Giant area is meh, not amazing but not bad. The lower area with the two dog things was interesting but THE FUCKING SILVER KNIGHTS ARE BACK IN FULL FORCE. The archer part is extremely similar to good ol' DS1 but luckily it was changed a bit and still offers a new experience....straight up to so much familiarity that it literally says...
I can't say cuz spoilers.

But the design in Dark Souls is just 👌👌👌👌👌👌👌