I think difficulty should apply to enemies as well. STALKER and Metro for example.
Mario Kart AI handles difficulty like a sloppy shit and just gives them outright better stats than you across the board on top of the unfair rubber banding that you can’t even use to catch up if you fall behind. Again, it gives the AI tools the player can’t use and forces you to rely on good RNG to win some races where skill alone won’t cut it. Memories of that Fuckstain Toad robbing me of 90 consecutive 3-stars on the last lap of Rainbow Road in Mario Kart 8 will forever be ingrained in my brain. I haven’t gone near the special cup since I finally completed it.
Quote from: Zonda on January 18, 2018, 05:54:33 PMMario Kart AI handles difficulty like a sloppy shit and just gives them outright better stats than you across the board on top of the unfair rubber banding that you can’t even use to catch up if you fall behind. Again, it gives the AI tools the player can’t use and forces you to rely on good RNG to win some races where skill alone won’t cut it. Memories of that Fuckstain Toad robbing me of 90 consecutive 3-stars on the last lap of Rainbow Road in Mario Kart 8 will forever be ingrained in my brain. I haven’t gone near the special cup since I finally completed it. idk if nintendo bumped up the ai bullshit or what, but mk8 felt much more "hard" aka cheapi remember mk7 or ds being nowhere near 8's horsepoop ai
W@W Veteran was the most difficult I've played simply by ramping up the damage output, recruiting soldiers that were perfect pitchers and giving each of them a crate of grenades.Coupled with the level-loadouts of enemies and certain scenarios requiring you to push to a point otherwise the enemies won't stop respawning, levels like Blowtorch & Corkscrew were infamous in their difficulty. You couldn't advance more than a few feet before a jap-in-a-box popped out of a floor trap, shot you with a high powered bolt action rifle, whilst simultaneously throwing a pre-cooked grenade at your feet. I gave up on this level on Veteran for months after I got shot to near-death and died by being bonked on the head with a grenade being thrown at me.The final level, Downfall just spawned enemies at you until you pushed up enough, which was nigh impossible without sprinting forward, cowering in a corner and spraying at anyone nearby until your retarded AI came forward to end the respawning script for that area. Oh, and fighting in the Reichstag where desperate Nazis would start firing RPG's at you with massive OHK splash damage. You just had to time your own soviet-ally respawner to send a wave ahead to get rocketed, so you could sprint out and shoot them all whilst reloading and then get back to cover before everything else focused on you. Metro 2033 and LL was by far the easiest Hard difficulties I've played. Ammo and air-time for going above ground are far more scarce, as is the currency which are just better bullets, so you have to actually take into account do you want a lot of bullets to kill enemies but with scavenged guns rather than paid ones, or do you want to save bullets and go stealthy to save up money for stealth attachments or throwing knives, etc. Since much of the game can be done without killing anyone (and even some levels not killing the mutant animals too), it's far easier to do a "stealthy hard mode" than a "guns blazing, kill everything - hard mode" While the latter had weaker enemies because all bullets kill, enemies would react faster and conglomerate on your position better, making it a lot more difficult to fight out. The ultimate hard mode for the game made it more immersive too, by just removing the HUD entirely. From intro to end, you have to remember the control scheme (negligible if you've played enough recently ), second guess your ammo supply ("Is this my last mag/grenade, or my second last?"), and count off your airtime with a watch on your arm that beeps when you only have to change filters for your mask, which is now a manual-operation only (failure to do so results in you pulling off your mask and dying if you don't replace it in 10 seconds). This also included the odd quicklime event if a mutant leapt onto you, or you had to stab some ambusher, which fortunately was just the knife button.
Quote from: βlack on January 19, 2018, 01:34:46 PMW@W Veteran was the most difficult I've played simply by ramping up the damage output, recruiting soldiers that were perfect pitchers and giving each of them a crate of grenades.Coupled with the level-loadouts of enemies and certain scenarios requiring you to push to a point otherwise the enemies won't stop respawning, levels like Blowtorch & Corkscrew were infamous in their difficulty. You couldn't advance more than a few feet before a jap-in-a-box popped out of a floor trap, shot you with a high powered bolt action rifle, whilst simultaneously throwing a pre-cooked grenade at your feet. I gave up on this level on Veteran for months after I got shot to near-death and died by being bonked on the head with a grenade being thrown at me.The final level, Downfall just spawned enemies at you until you pushed up enough, which was nigh impossible without sprinting forward, cowering in a corner and spraying at anyone nearby until your retarded AI came forward to end the respawning script for that area. Oh, and fighting in the Reichstag where desperate Nazis would start firing RPG's at you with massive OHK splash damage. You just had to time your own soviet-ally respawner to send a wave ahead to get rocketed, so you could sprint out and shoot them all whilst reloading and then get back to cover before everything else focused on you. Metro 2033 and LL was by far the easiest Hard difficulties I've played. Ammo and air-time for going above ground are far more scarce, as is the currency which are just better bullets, so you have to actually take into account do you want a lot of bullets to kill enemies but with scavenged guns rather than paid ones, or do you want to save bullets and go stealthy to save up money for stealth attachments or throwing knives, etc. Since much of the game can be done without killing anyone (and even some levels not killing the mutant animals too), it's far easier to do a "stealthy hard mode" than a "guns blazing, kill everything - hard mode" While the latter had weaker enemies because all bullets kill, enemies would react faster and conglomerate on your position better, making it a lot more difficult to fight out. The ultimate hard mode for the game made it more immersive too, by just removing the HUD entirely. From intro to end, you have to remember the control scheme (negligible if you've played enough recently ), second guess your ammo supply ("Is this my last mag/grenade, or my second last?"), and count off your airtime with a watch on your arm that beeps when you only have to change filters for your mask, which is now a manual-operation only (failure to do so results in you pulling off your mask and dying if you don't replace it in 10 seconds). This also included the odd quicklime event if a mutant leapt onto you, or you had to stab some ambusher, which fortunately was just the knife button.Personally I found Heart of the Reich harder. Destroying those 4 AA guns was hell.
Quote from: Big Boss™ Remastered on January 19, 2018, 04:21:27 PMQuote from: βlack on January 19, 2018, 01:34:46 PMW@W Veteran was the most difficult I've played simply by ramping up the damage output, recruiting soldiers that were perfect pitchers and giving each of them a crate of grenades.Coupled with the level-loadouts of enemies and certain scenarios requiring you to push to a point otherwise the enemies won't stop respawning, levels like Blowtorch & Corkscrew were infamous in their difficulty. You couldn't advance more than a few feet before a jap-in-a-box popped out of a floor trap, shot you with a high powered bolt action rifle, whilst simultaneously throwing a pre-cooked grenade at your feet. I gave up on this level on Veteran for months after I got shot to near-death and died by being bonked on the head with a grenade being thrown at me.The final level, Downfall just spawned enemies at you until you pushed up enough, which was nigh impossible without sprinting forward, cowering in a corner and spraying at anyone nearby until your retarded AI came forward to end the respawning script for that area. Oh, and fighting in the Reichstag where desperate Nazis would start firing RPG's at you with massive OHK splash damage. You just had to time your own soviet-ally respawner to send a wave ahead to get rocketed, so you could sprint out and shoot them all whilst reloading and then get back to cover before everything else focused on you. Metro 2033 and LL was by far the easiest Hard difficulties I've played. Ammo and air-time for going above ground are far more scarce, as is the currency which are just better bullets, so you have to actually take into account do you want a lot of bullets to kill enemies but with scavenged guns rather than paid ones, or do you want to save bullets and go stealthy to save up money for stealth attachments or throwing knives, etc. Since much of the game can be done without killing anyone (and even some levels not killing the mutant animals too), it's far easier to do a "stealthy hard mode" than a "guns blazing, kill everything - hard mode" While the latter had weaker enemies because all bullets kill, enemies would react faster and conglomerate on your position better, making it a lot more difficult to fight out. The ultimate hard mode for the game made it more immersive too, by just removing the HUD entirely. From intro to end, you have to remember the control scheme (negligible if you've played enough recently ), second guess your ammo supply ("Is this my last mag/grenade, or my second last?"), and count off your airtime with a watch on your arm that beeps when you only have to change filters for your mask, which is now a manual-operation only (failure to do so results in you pulling off your mask and dying if you don't replace it in 10 seconds). This also included the odd quicklime event if a mutant leapt onto you, or you had to stab some ambusher, which fortunately was just the knife button.Personally I found Heart of the Reich harder. Destroying those 4 AA guns was hell.Oh shit, is that the one where you charge to the reichstag but not in it? I kinda merged them both into one.
i prefer there to be no difficulty levelsif they have to be there, i only wish that they'd make it clear which one the game is "meant" to be played on
I unironically enjoy halo 2 legendary.
You guys are high. Blowtorch and Corkscrew where it's raining and you gotta shoot gooks coming out of holes was the hardest for mebeating WaW on veteran though is something I actually feel proud I did. It was no joke.
Quote from: Luciana on January 19, 2018, 08:19:39 PMYou guys are high. Blowtorch and Corkscrew where it's raining and you gotta shoot gooks coming out of holes was the hardest for mebeating WaW on veteran though is something I actually feel proud I did. It was no joke.You don't know what true pain is until you played Their Land, Their Blood
Quote from: Verbatim on January 19, 2018, 08:42:01 PMi prefer there to be no difficulty levelsif they have to be there, i only wish that they'd make it clear which one the game is "meant" to be played on"I need people to tell me how to do things"