We should have been able to go into the city.
As someone who self-defines themselves as a "Jack of All Trades" when it comes to game development
Oh? Could you explain, do you have experience, knowledge, and the like, I'm curious.
I do not have any remarkable experience that is worth sharing, to my regret, at least, not yet. I consistently develop my programming skills primarily, followed by creative writing, design, some 2D and 3D art, of course some different engines and producing small mods focusing on specific objectives. By that statement I mean that I focus myself on multiple areas of game development, but I do not necessarily have the talent or skill that someone dedicated in specific areas has.My aspiration is to actually become a game developer, and to develop games. Meanwhile, I do have a clear focus on programming, my belief is that learning, and understanding the whole picture is a better approach to that goal than focusing on my single area of comfort.Quote from: Yutaka on September 26, 2014, 06:50:33 PMOh? Could you explain, do you have experience, knowledge, and the like, I'm curious.
Interesting, what is it that you are doing right now that you enjoy the most?
However, I believe it is a mistake to consider the tower as a social hub in the sense of a big MMO city. Supposedly, if Destiny were to aim into such a large open world area then our headquarters would have been in The City itself. Therefore, it is an inherit objective that the tower fulfills in an excellent manner; as a station to manage your character, meet friends and move on in short timespans.1 Some conversations do take place, but they do not happen often, and do not really feel like a bustle of life, since the two characters conversing sometimes are too far, or not even looking to one another.
Oh definitely, it shouldn't be considered an MMO social hub I completely agree but however long your character is or isn't meant to stay their... does that mean it can't be beautiful?It just feels to me that The Tower is somewhat... confused. If the only purpose it serves is for character management then why build it at all? Why not just hang in orbit and converse with your friends through some kind of menu screen.It does it's job well like you say but it's unmistakingly trying to instil that unquantifiable sense of belonging to a larger community that you get within an MMO and it does so (partly) by it's design. The area's where character management is mostly confined to, is huge for it's base purpose and in the same breathe they over estimated how many vault interfaces are truly required for such a sparse environment.EDIT: For just wanting people not to hang around for very long, if you get my meaning. :s
I hear what your saying but surely, surely, a few planes with a simple diffuse texture applied to it wouldn't be taxing or take up hardly any memory in a game that was a 7GB download.The lifelessness does bother me but not as much as the drab environment does. I do understand your point though some of the details I would have liked to be implemented would involve scripting, model animation etc etc. On a slightly different topic, I have a similar interest in the making of games. I'm addicted to watching all the tutorials I can on Unreal Engine 4 on YouTube you should check them out if you haven't done already. Also Substance Designer really interesting to watch.
Bungie's concept art had 10x more life and atmosphere than their finished product.If only they could do a little extra work and put that spark into their world. It's pretty, like a very finely painted picture. But the artist did not know the other side of the coin, and that was expression.Pretty on the eyes, hollow on the soul.
It's like they set out to make a whole different game and somehow ended up with this garbage.
Is this it? The beginning of the end? Have the Desticles finally found our precious hideout?