You didn't even experience that, you quit at the tutorial. You have to be downright retarded to fall for the obvious tricks.
It's not "allowed". People rate those messages down.
Fact is the messaging system saves you're life all the time with warnings etc from other players. A message saying "try jumping" next to a cliff really only serves to give you a chuckle.
I remember having the same opinion as Verb in my first hour, but now it remains as one of my favourite games of all time.SpoilerThough Bloodborne was more fluid and had arguably better lore, bosses and matchmaking.
I need me some dark souls 3
I don't understand how a game being difficult makes it better. Halo 2 legendary being harder than the rest doesn't make it better than it's successors. Hell, if it weren't for the narrative quality of the game, it would be the worst in the series, IMO. Because it's certainly not the gameplay that made that good.I never understood the appeal of Dark Souls. I generally like having an interesting narrative to pull things together, and that can generally get me to play games I otherwise wouldn't enjoy (Ie Mass Effect 1, god awful gameplay but good story). I never particularly cared for DS' gameplay (I'm not keen on rolling simulator 2011) and honestly found it boring and frustrating. The setting was original, and I have to give it points for getting away from traditional western or japanese (Albeit I don't know much about japanese stuff too much) fantasy traditions. Though games like Bloodborne and Lords of the Fallen are making Dark Souls clone a genre now, like Saint's Row with GTA clone. But an original setting was where I stopped finding the game interesting and I never really found the urge to pick back up and play after I turned it off. I might pick it back up again if it's o XB1 backwards compatibility. Maybe.
Quote from: space boy on December 07, 2015, 01:05:15 AMI don't understand how a game being difficult makes it better. Halo 2 legendary being harder than the rest doesn't make it better than it's successors. Hell, if it weren't for the narrative quality of the game, it would be the worst in the series, IMO. Because it's certainly not the gameplay that made that good.I never understood the appeal of Dark Souls. I generally like having an interesting narrative to pull things together, and that can generally get me to play games I otherwise wouldn't enjoy (Ie Mass Effect 1, god awful gameplay but good story). I never particularly cared for DS' gameplay (I'm not keen on rolling simulator 2011) and honestly found it boring and frustrating. The setting was original, and I have to give it points for getting away from traditional western or japanese (Albeit I don't know much about japanese stuff too much) fantasy traditions. Though games like Bloodborne and Lords of the Fallen are making Dark Souls clone a genre now, like Saint's Row with GTA clone. But an original setting was where I stopped finding the game interesting and I never really found the urge to pick back up and play after I turned it off. I might pick it back up again if it's o XB1 backwards compatibility. Maybe.Dark Souls isn't a hard game. It's just not forgiving of mistakes. People like it because it punishes your own mistakes and how dark and consistent the atmosphere is. The creator himself was entirely against all that crap with "Prepare to die edition" and Dark Souls 2 message of "You'll die over and over", because he feels it completely skips the message of the game. Basically the message being that you run into obstacles in life that may seem hard. You may even fail a few times. But patience, determination, and adapting to the situation allows you to overcome the hardships you are faced with. At least that's what Dark Souls 1 was about. Dark Souls 2 just has questionable things to make it more hard, like 6 Gargoyles just because, or adds on bosses. Dark Souls atmosphere is one of the main appeals of the game and immerses people, along with a story you have to actually investigate and piece together yourself, and with the community that plays it. You may be right about some character or event, or you may not be. There is just enough ambiguity to guide the player down the general path, but not give him the transcript of it all. They like it because it doesn't insult their intelligence by explaining everything to them and holding their hand for everything. And in today's day and age of the video game industry, that is a dying art. Consider old RPG's of the 90's and how you actually had to read entries to things, listen to NPC's, and actually think. There was no quest marker telling you exactly where to go, or things in the corners of your screen constantly reminding you of something you need to do, or giving you handicaps to help you out if you keep failing.In fact, that reason right there is a huge reason people loved Morrowind and why everything after has been seen as too bland and uninteresting.
Quote from: I slam Islam on December 06, 2015, 07:34:34 PMQuote from: Verbatim on December 06, 2015, 07:19:26 PMQuote from: I slam Islam on December 06, 2015, 07:17:26 PMDark Souls has inspired many developers. It's really one of the best games ever made. Nobody cares about the opinion of some guy who couldn't beat the tutorial.I refused to beat the tutorial, because the game was just that much of an insult.You just suck at Dark Souls. What's the big deal?I suck at tolerating a game that allows you to fuck over other players who are just minding their own business.
Quote from: Verbatim on December 06, 2015, 07:19:26 PMQuote from: I slam Islam on December 06, 2015, 07:17:26 PMDark Souls has inspired many developers. It's really one of the best games ever made. Nobody cares about the opinion of some guy who couldn't beat the tutorial.I refused to beat the tutorial, because the game was just that much of an insult.You just suck at Dark Souls. What's the big deal?
Quote from: I slam Islam on December 06, 2015, 07:17:26 PMDark Souls has inspired many developers. It's really one of the best games ever made. Nobody cares about the opinion of some guy who couldn't beat the tutorial.I refused to beat the tutorial, because the game was just that much of an insult.
Dark Souls has inspired many developers. It's really one of the best games ever made. Nobody cares about the opinion of some guy who couldn't beat the tutorial.
LOL you never even reached a point where players could "fuck you over for minding your own business".
Quote from: NiggerBot 9000 on December 07, 2015, 01:51:15 AMLOL you never even reached a point where players could "fuck you over for minding your own business".Doesn't matter. I know that's what you can do in the game, and I loathe the very concept.
as far as i'm concerned,games shouldn't be praised for doing exactly what they should be doing anywaylike, okay, so the game doesn't hold your hand--so whatgames aren't supposed to do that anyway, and there's a lot of games out there that don't (specifically older ones)there are moments in fallout 3 where i feel like i'm being overly-pampered, sure, and that's kinda lamebut personally, i'm not really about the whole... praising games for, uh... functioning like a game is supposed tothat would be like congratulating an adult for not shitting himself, or somethinglike, sure, that's a good thing, but... it doesn't exactly warrant a medal
You can literally avoid it entirely. It's up to the player whether or not they want to allow the chance if they want to be invaded or not - and if you choose to allow that chance, it's ENTIRELY your fault. You have zero excuses.
Quote from: NiggerBot 9000 on December 07, 2015, 01:57:16 AMYou can literally avoid it entirely. It's up to the player whether or not they want to allow the chance if they want to be invaded or not - and if you choose to allow that chance, it's ENTIRELY your fault. You have zero excuses."Rape is your fault. Never go out in public."kk
That and guilds felt like actual guilds, and that the setting was truly unique and had shitloads of lore to back it up.
I praise it because it rejects the easy way out and goes against the grain.I praise it because video games cost so much money to make, and when you see games like Call of Duty and how much money they make, it makes the temptation that much more to take the easy way out, lest you lose that money.I praise it because the entire point of the industry is to push the current boundaries and trends, and to express your creative ingenuity in the form of pixels, music, and voices. Not to grow complacent and offer the same thing with a slightly different light.