People who like Dark Souls should be enslaved and beaten on Wednesdays.
Quote from: Verbatim on December 06, 2015, 05:15:33 PMPeople who like Dark Souls should be enslaved and beaten on Wednesdays.Only Wednesdays?
Quote from: Verbatim on December 06, 2015, 05:15:33 PMPeople who like Dark Souls should be enslaved and beaten on Wednesdays.Tru's sister can beat my meat any timeQuote from: True Turquoise on December 06, 2015, 11:47:16 AM
TBH, in-between its seamless multiplayer integration/blending of the lines between single and multiplayer experiences, careful drips of lore, and a canonical, not-immersion-breaking explanation and demonstration for character death and rebirth, Dark Souls is one of the best games of last-gen. It's one of those titles that'll be talked about for a long time, and rightly so. It raises the bar for video games in many low-key ways that are sure to become recurring conventions in years to come. Most games haven't done these things, but they really should.Stuff like 'restarting from a checkpoint when you die' doesn't really make for a coherent narrative experience without some sort of explanation, such as a time loop. It's a doofy thing to say, but Dark Souls has advanced video games as an art form.
Quote from: Cup-O on December 06, 2015, 06:29:06 PMTBH, in-between its seamless multiplayer integration/blending of the lines between single and multiplayer experiences, careful drips of lore, and a canonical, not-immersion-breaking explanation and demonstration for character death and rebirth, Dark Souls is one of the best games of last-gen. It's one of those titles that'll be talked about for a long time, and rightly so. It raises the bar for video games in many low-key ways that are sure to become recurring conventions in years to come. Most games haven't done these things, but they really should.Stuff like 'restarting from a checkpoint when you die' doesn't really make for a coherent narrative experience without some sort of explanation, such as a time loop. It's a doofy thing to say, but Dark Souls has advanced video games as an art form.lmao
Okay, Mr. "Virtual Boy is objectively better than Xbox 360"
Quote from: Cup-O on December 06, 2015, 06:35:42 PMOkay, Mr. "Virtual Boy is objectively better than Xbox 360"I only said that to get a reaction, but the Virtual Boy really isn't that fucking bad.But yeah no, you're vastly overrating Dark Souls there.
I mean.You're citing the fact that it canonizes player deaths as a reason for it being one of the best games ever.You're reaching. Really really hard.
Watch_Dogs has player invasions that are seamless for the invadeeMGS V has player invasions, though not seamless for some reason
Journey has seamless solo/co-op
Halo 4 and 5 frame 'player death' as taking place inside a simulator, at least for the multiplayer, although the idea could be vastly expanded upon
The Last of Us gives drips of story details as the game progresses, although this is arguably more of a general trend than something that could be attributed to DS
Witcher 3 (undisputed GOTY) had combat greatly inspired by Dark Souls
>wants strict rule enforcement>double posts anyway
That's just part of the argument. However, 'coherency' is basically a requirement for any artistically valid narrative.
Quote from: Cup-O on December 06, 2015, 06:50:02 PMWatch_Dogs has player invasions that are seamless for the invadeeMGS V has player invasions, though not seamless for some reasonPlayer invasions are a negative aspect anyway. It's one of the worst aspects your game can have.QuoteJourney has seamless solo/co-opDark Souls did not invent this. If Dark Souls was never made, another game would've had it instead, guaranteed.QuoteHalo 4 and 5 frame 'player death' as taking place inside a simulator, at least for the multiplayer, although the idea could be vastly expanded uponwhy do you care so much about this "player death" shitand how do you KNOW it was inspired by dark soulsQuoteThe Last of Us gives drips of story details as the game progresses, although this is arguably more of a general trend than something that could be attributed to DSThen why mention it?QuoteWitcher 3 (undisputed GOTY) had combat greatly inspired by Dark SoulsWell, whatever. That's one.
Well, I mean, even though Dark Souls may not have necessarily been the first to feature some of these ideas, it did start at least a few trends and affected games that are more mainstream to follow suit.RE: seamless solo/co-op, I never understood the argument that 'well it's not a big deal in this case, because something else would have come around and done the same thing and made it popular.' The fact is, they didn't.Why I'm so hung up on 'player death explanations' is that no other storytelling medium lets itself get away with unexplained 'resets' within the same continuity and story because the narrative didn't go the way the storyteller wanted. I think more games should care about maintaining suspension of disbelief and immersion in general.
Dark Souls has inspired many developers. It's really one of the best games ever made. Nobody cares about the opinion of some guy who couldn't beat the tutorial.
Quote from: Verbatim on December 06, 2015, 07:19:26 PMQuote from: I slam Islam on December 06, 2015, 07:17:26 PMDark Souls has inspired many developers. It's really one of the best games ever made. Nobody cares about the opinion of some guy who couldn't beat the tutorial.I refused to beat the tutorial, because the game was just that much of an insult.You just suck at Dark Souls. What's the big deal?
Quote from: I slam Islam on December 06, 2015, 07:17:26 PMDark Souls has inspired many developers. It's really one of the best games ever made. Nobody cares about the opinion of some guy who couldn't beat the tutorial.I refused to beat the tutorial, because the game was just that much of an insult.
It's not even worthy of mention. It's minutiae. A piece of trivia. You dedicated two sentences to it in your post.
Quote from: Cup-O on December 06, 2015, 07:08:56 PMWell, I mean, even though Dark Souls may not have necessarily been the first to feature some of these ideas, it did start at least a few trends and affected games that are more mainstream to follow suit.RE: seamless solo/co-op, I never understood the argument that 'well it's not a big deal in this case, because something else would have come around and done the same thing and made it popular.' The fact is, they didn't.Why I'm so hung up on 'player death explanations' is that no other storytelling medium lets itself get away with unexplained 'resets' within the same continuity and story because the narrative didn't go the way the storyteller wanted. I think more games should care about maintaining suspension of disbelief and immersion in general.I don't find trendsetting particularly impressive, or worthy of adulation. Especially if the trends are bad.The point of the "something else would have come around" argument is just to point out that Dark Souls isn't special. Sure--maybe they pulled it off first. Who cares? It's not a competition--or at least, it shouldn't be.The death explanation thing is cool and all, but I just wouldn't consider it a great selling point. It's not important--it's a small detail, and most people don't give a fuck (because why should they). You can cite it as a positive trait all you want, but if you're gonna tout the game has one of the greatest of all time, I think you need something a little bit more substantial than that. That's all I'm saying.