Quote from: Fuddy Duddy II on January 14, 2016, 05:28:21 AMQuote from: Big Boss on January 14, 2016, 05:26:14 AMAre you playing without any hints or walkthrough tips?Preferably. I might have a few questions about some things, but yeah, as usual, I'd like this to be as blind as possible.Ah right. Just saiyan, because there's some weird or vague things in there that are obscure or obtuse as hell that can leave you stumped, which you will probably chalk down to bad game design or something.
Quote from: Big Boss on January 14, 2016, 05:26:14 AMAre you playing without any hints or walkthrough tips?Preferably. I might have a few questions about some things, but yeah, as usual, I'd like this to be as blind as possible.
Are you playing without any hints or walkthrough tips?
Quote from: Big Boss on January 14, 2016, 05:42:32 AMQuote from: Fuddy Duddy II on January 14, 2016, 05:28:21 AMQuote from: Big Boss on January 14, 2016, 05:26:14 AMAre you playing without any hints or walkthrough tips?Preferably. I might have a few questions about some things, but yeah, as usual, I'd like this to be as blind as possible.Ah right. Just saiyan, because there's some weird or vague things in there that are obscure or obtuse as hell that can leave you stumped, which you will probably chalk down to bad game design or something.Well they tried to make it much like a lot of older games, where they explain the basics and leave the rest to you. Not every game needs to be showering the player in tutorials, and a game shouldn't be bad because it lacks that. There is only one thing they should have explained, beside that I'm fine with the rest.
Quote from: Batch on January 14, 2016, 05:46:58 AMQuote from: Big Boss on January 14, 2016, 05:42:32 AMQuote from: Fuddy Duddy II on January 14, 2016, 05:28:21 AMQuote from: Big Boss on January 14, 2016, 05:26:14 AMAre you playing without any hints or walkthrough tips?Preferably. I might have a few questions about some things, but yeah, as usual, I'd like this to be as blind as possible.Ah right. Just saiyan, because there's some weird or vague things in there that are obscure or obtuse as hell that can leave you stumped, which you will probably chalk down to bad game design or something.Well they tried to make it much like a lot of older games, where they explain the basics and leave the rest to you. Not every game needs to be showering the player in tutorials, and a game shouldn't be bad because it lacks that. There is only one thing they should have explained, beside that I'm fine with the rest.sometimes there just isn't a clear way to progressfirelink is different, there are several areas you can try to progress through but they have too tough of enemies.being lost after anor londo is just a bunch of backtracking until you can find the damn new areas
Quote from: eggsalad on January 14, 2016, 05:51:25 AMbeing lost after anor londo is just a bunch of backtracking until you can find the damn new areasSpoilerThey show you what the new areas are in the cutscene, though. You clearly see the tempels and red glow of the demon ruins and the darkness around the Tomb of the Giants one. It's pretty common to come across them before the Lordvessel unlocks them.
being lost after anor londo is just a bunch of backtracking until you can find the damn new areas
Hey Verb, do you consider location names spoilers too?People already talked about 'Sen's Funhouse' and by now if you read those posts you already know that there is >some< obnoxious gimmick about it.
Is there anything I'll be able to use as a progress bar in this game?Half-Life 2 had chapters, Halo had levels, Fallout had the main quests... Does Dark Souls have anything?If it's boss names, or something, fuck it--I won't bother. Those are a tad spoiler-y, and I could go without knowing them.
Oh shit, I just thought of something. Verb, there is a certain PVP covenant (think of it as a kind of guild) called the Darkmoon Covenant. It allows you to invade people and fight them in their world. The interesting part about it is that it doesn't allow you to invade just anyone, as it only pairs you up with "sinners". These are people who have committed grave sins in the game by, most importantly, invading others and being indicted for doing so. It's basically the covenant of the righteous that sets out to kill the "assholes" who invade and kill others. I doubt this is all still very active, but it might be a way for you to pvp a little without feeling bad about it, as you don't put yourself at risk and only fight people who have sinned and attacked innocents before.
Quote from: Flee on January 14, 2016, 12:15:32 PMOh shit, I just thought of something. Verb, there is a certain PVP covenant (think of it as a kind of guild) called the Darkmoon Covenant. It allows you to invade people and fight them in their world. The interesting part about it is that it doesn't allow you to invade just anyone, as it only pairs you up with "sinners". These are people who have committed grave sins in the game by, most importantly, invading others and being indicted for doing so. It's basically the covenant of the righteous that sets out to kill the "assholes" who invade and kill others. I doubt this is all still very active, but it might be a way for you to pvp a little without feeling bad about it, as you don't put yourself at risk and only fight people who have sinned and attacked innocents before.Huh, cool. Thanks for telling me.I mean, two wrongs don't make a right, but I appreciate the sentiment.
Quote from: Fuddy Duddy II on January 14, 2016, 12:18:45 PMQuote from: Flee on January 14, 2016, 12:15:32 PMOh shit, I just thought of something. Verb, there is a certain PVP covenant (think of it as a kind of guild) called the Darkmoon Covenant. It allows you to invade people and fight them in their world. The interesting part about it is that it doesn't allow you to invade just anyone, as it only pairs you up with "sinners". These are people who have committed grave sins in the game by, most importantly, invading others and being indicted for doing so. It's basically the covenant of the righteous that sets out to kill the "assholes" who invade and kill others. I doubt this is all still very active, but it might be a way for you to pvp a little without feeling bad about it, as you don't put yourself at risk and only fight people who have sinned and attacked innocents before.Huh, cool. Thanks for telling me.I mean, two wrongs don't make a right, but I appreciate the sentiment.In Dark Souls 2 there is a covenant called the Way of the Blue, that works similar to the one Flee described. See in the very beginning of the game you get a ring that can call to others for help if you get invaded, which is basically just re-assurance and all that.The ones who invade, the WoTB, are a faction that is basically a "guardian" to helpless players. When invaded, if you have the ring equipped, you get summoned to a world to help them, and you appear obviously Blue. It feels nice. Problem is due to PS3 load times (I haven't tried it on SoFT (which is basically an HD GOTY version with additional features and faster load times on PS4/PC), by the time you popped up they died. Now though you don't.The same faction that Flee was talking about also exists in DS2, and I would invade people (with a blue orb. Invading "sinners") and say some witty line via messaging, but I forget the catchphrase I used.Cool thing about DS2 is there are PvP arena's for both blue/red players, so it's not always random. It was added in the DLC of Dark Souls 1, but obviously you had to pay and not everyone did and by the time I played on 360, player traffic was so low that no one was on it. It's quite popular though on DS2, and always a fun way to play with different builds.
The only hitch up is that whole system doesn't work. At all.Why exactly would anybody put a ring on that wastes a ring slot, while sticking to a covenant that offers nothing, only so that they can depend on another covenant that's practically dead in terms of pvp avtivity because the afformentioned passive covenant is basically non existent in the game?Making two covenants depend on the activity of each other was such a stupid decision. Nice on paper. Abhorrently useless in-game.
Verb will not make it through the Tomb of Giants, and Verb will go through his entire playthrough without even knowing of The Painted World's existence.