[...] is there really anything good about the MP in this game?
Invading is fun though, you just have to limit yourself on how much of an asshole you want to be
Quote from: Verbatim on April 24, 2016, 11:36:46 AM[...] is there really anything good about the MP in this game?You let yourself be summoned by those in need of jollyforced memecooperation, who otherwise couldn't progress (without brute forcing it), and revel in the thought that you helped another person. You also get humanity for it.
Quote from: isisaacdead on April 24, 2016, 01:30:28 PMQuote from: Verbatim on April 24, 2016, 11:36:46 AM[...] is there really anything good about the MP in this game?You let yourself be summoned by those in need of jollyforced memecooperation, who otherwise couldn't progress (without brute forcing it), and revel in the thought that you helped another person. You also get humanity for it.the way i see it, you're only taking away an opportunity for them to learn the game for themselves,
They are taking away their own opportunity to learn by summoning you - or anybody else for that matter.The summoned isn't at fault.
Quote from: isisaacdead on April 24, 2016, 01:49:55 PMThey are taking away their own opportunity to learn by summoning you - or anybody else for that matter.The summoned isn't at fault.Well, I don't really understand how summoning works. I'm assuming you can refuse to be summoned, right?
the way i see it, you're only taking away an opportunity for them to learn the game for themselves, which would have ultimately been a lot more satisfying to the average player--so it would make me feel pity, more than anythingif they just want to cruise through the game without any strife, then they're probably playing the wrong game, but w/e
I do think the forced invasions in 3 are pretty frustrating. There's a part that summons two invaders at once, and the only way to progress is to kill them or go un-embered. And invaders in the swamp...just fuck those people. That said, it's no coincidence that there are tons of summon signs around those areas to help out.
you're a knight (I believe)
Quote from: HollowedTurkey on April 24, 2016, 12:49:13 PMI do think the forced invasions in 3 are pretty frustrating. There's a part that summons two invaders at once, and the only way to progress is to kill them or go un-embered. And invaders in the swamp...just fuck those people. That said, it's no coincidence that there are tons of summon signs around those areas to help out.It's intentional game balancing you dingus.
forced invasions have always been a thing in dark souls
To also be fair, you can get items in the game that banish invaders. It's easier to get the items in each subsequent game iirc.
TL;DRA couple of my other Dark Souls-playing friends told me that co-op shouldn't ever be done, because it makes the game too easy, and that playing single player offline is the best way to go. To them, multiplayer takes from the spirit of the game, and the invasion system only serves to make the game more frustrating and less fun. What do you make of that?
Quote from: eggsalad on April 24, 2016, 02:15:23 PMforced invasions have always been a thing in dark soulsyou'd think they'd learn from their mistakes
Quote from: Verbatim on April 24, 2016, 01:39:51 PMthe way i see it, you're only taking away an opportunity for them to learn the game for themselves, which would have ultimately been a lot more satisfying to the average player--so it would make me feel pity, more than anythingif they just want to cruise through the game without any strife, then they're probably playing the wrong game, but w/eWell look, that argument can be extended indefinitely. Look at your playthrough for example: you're a knight (I believe) using heavy armor and turtling behind a shield with a spear. It's a legitimate build, but something like that is a typical beginner build because it's a lot easier than maybe another dex build. I recently played through DkS1 again completely offline, and even as an experienced player some of the bosses can be extremely difficult, and there's no reason to think you're missing out on some esoteric experience by not soloing everything in the game.
i bet verb actually listened to "try jumping"
I think your reasoning for disliking player written notes is just...so boring. If you remove all of the coy jokes or deception, it just becomes a fucking walkthrough tutorial of the game, in the game. That's not fun. That's just "ooo shiny". I think you'd like Borderlands, Verb.
As for invasions.It's a BALANCE MEASURE. Embers and humanity allow coop and other huge bonuses.
i do like borderlands
But anyway, I think you've missed my point. I hate the messages in general, not just the ones that try to mislead you or make dumb jokes. The fact that they can help you is bullshit, too.I just prefer the old-school gaming philosophy of DIY. No guides, no help--just two things: 1. You. 2. Game. No tips.
The fact that you can mislead players, too, just adds insult to injury. The entire system is bad. That's why you play offline, because you don't even have to worry about it anymore.
Most people play games to escape from all the idiots in their lives--so it kinda baffles me that people embrace this system so much.
Yeah, I realize this. That doesn't make it a good feature, though. Co-op is bad, and invasions are bad, too. That's why I asked the question--what's good about MP?
I mean, for fuck's sake--why would I want to remove the bad messages without also removing the helpful messages?Egg really is the best example of the toxic Dark Souls fanboy on this website.
the game just feels lonely and empty without them.
to make sure that true messages don't become too revealing, the temptation and likelihood of players to lie and deceive helps draw doubt on every message, which can just give better anticipation because you'll never be sure if a message was true or not.they balance themselves out in that way, similar to coop and invasions.while their self-cancelling effect might seem to make them pointless, it spawns a sub-culture in the game's community. gives it charm and some things to talk about. I think they do more good than bad.
Well Dark Souls PvP is what gave the game longevity for me and a lot of people
and you're the best example of a CASUAL.
To be fair, mean-spirited messages are almost non-existent. Stuff like "try jumping" on a ledge are just tongue in cheek jokes.
lmao casuals can't into atmosphere
lying, axiomatically, can never be justified--not even in a video game
and a consensual PvP system would not have changed that somehow?
how, thoughas you've read, a lot of my opinions so far are anti-casual and anti-hand holdingi hate the idea of receiving help from other people, and i'm all about the heuristic process of learning games for yourself, because that, to me, is the most satisfying part of beating a game--you did it yourself, with your own witsthat's the opposite of what i want, yet i'm a casual somehow, just because i fucking hate everything about netplay