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Sep7agon
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For Battlefield what map designs did you like better?
For Battlefield what map designs did you like better?
Mattie G Indahouse
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Did he say glass of juice or gas the Jews?
๐ถ๐ฝ:h..
๐จ๐ฝ:honey, he's gonna say his first words
๐ฉ๐ฝ:!!
๐ถ๐ฝ:hhh...
๐ถ๐ฝ:here come dat boi ๐ธ!
๐จ๐ฝ:o shit waddup ๐๐ฏ
๐ฉ๐ฝ:๐
In 1942 instead of the maps being linear the whole thing was open up and the maps were more open as well. So with D-Day the US can land on the beach and storm up the hill and be pushed back. The whole match can go like that. With the island maps you can be in a plane and attack from any side and you can land in a boat from any side wit ha group.
With the current games the maps are more linear. The map isn't open at first so it unlocks over time. And when a section does get unlocked nobody is fighting in the previous sections. Unlike 1942 where the whole map usually has things going on. Then for the more open maps they are still linear. You're going down the map in line which the maps are more like a rectangle unlike the maps in 1942 which was more of a square shape.
For myself I like the 1942 designs better. I like being able to attack anywhere on the map instead of it being closed off until a certain amount of time. And I like how open they felt. In the current games they feel almost linear like since the map long wise is larger than the width wise.
February 05, 2015, 05:40:44 AM
BaconShelf
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I only played BC2 onwards. That said, while I do like the one off linear map like Metro, I consider it an exception rather than rule- a game full of Metros would be bad.
My favourite maps in BF4 are Shanghai and the Final Stand/ China Rising ones, the latter 2 for their emphasis on vehicular combat.
February 05, 2015, 07:04:39 AM
Anonymous (User Deleted)
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I haven't played much of 1942 at all, so I can't say anything about that >.>
But of the games I have played--2142 through Battlefield 4--I felt like Bad Company 2 had the best maps.
February 05, 2015, 07:32:19 AM
รsgeirr
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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.
The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
BC2's, but ive only played that and BF3...
Arica Harbor has to have the best map design ive encountered. At least to me.
Its got three lanes, top is where the UAV is, middle is the street and bottom is where the 2 'construction sites' are.
I really enjoy the design of that map.
February 05, 2015, 09:36:49 AM
๐ Aria ๐ฎ
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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.
He is Ainu.
The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
That's a problem with how Rush works really, not so much map design.
February 05, 2015, 09:50:49 AM
Sep7agon
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For Battlefield what map designs did you like better?