i don't understand this complaint at all tbh
Quote from: Verbatim on April 09, 2017, 08:08:32 AMi don't understand this complaint at all tbhThe majority of crafting systems feel tacked on to fill a checklist than a natural part of the game. It makes sense in say, Far Cry as they focus on survival amd whatnot, but a lot of games have them that don't feel necessary in any way.
Settlements in FO4 need to GTFO
the one true God is Doctor Doom and we should all be worshiping him.
Crafting is actually good.
It makes exploring the environment a lot more fun
Quote from: Reversible Love on April 09, 2017, 02:11:28 PMIt makes exploring the environment a lot more funHow?
Quote from: Epsira Idari on April 09, 2017, 05:03:26 PMQuote from: Reversible Love on April 09, 2017, 02:11:28 PMIt makes exploring the environment a lot more funHow?Mainly because some parts are rarer than others and the hope of finding one drives you to search the placeI was in constant need of blades and binding in TLOU so where I would normally just sneak past everything, I went through each infected filled room to find stuff
Quote from: Reversible Love on April 09, 2017, 06:04:32 PMQuote from: Epsira Idari on April 09, 2017, 05:03:26 PMQuote from: Reversible Love on April 09, 2017, 02:11:28 PMIt makes exploring the environment a lot more funHow?Mainly because some parts are rarer than others and the hope of finding one drives you to search the placeI was in constant need of blades and binding in TLOU so where I would normally just sneak past everything, I went through each infected filled room to find stuffDo you still consider those experiences fun in retrospect? A week after doing them? A month?
Quote from: Epsira Idari on April 09, 2017, 06:20:24 PMQuote from: Reversible Love on April 09, 2017, 06:04:32 PMQuote from: Epsira Idari on April 09, 2017, 05:03:26 PMQuote from: Reversible Love on April 09, 2017, 02:11:28 PMIt makes exploring the environment a lot more funHow?Mainly because some parts are rarer than others and the hope of finding one drives you to search the placeI was in constant need of blades and binding in TLOU so where I would normally just sneak past everything, I went through each infected filled room to find stuffDo you still consider those experiences fun in retrospect? A week after doing them? A month?Maybe not fun per se but it definitely adds to the gameCrafting systems puts the player in control of what they have in their inventory so I appreciate the management aspect of it
Quote from: Reversible Love on April 09, 2017, 09:46:20 PMQuote from: Epsira Idari on April 09, 2017, 06:20:24 PMQuote from: Reversible Love on April 09, 2017, 06:04:32 PMQuote from: Epsira Idari on April 09, 2017, 05:03:26 PMQuote from: Reversible Love on April 09, 2017, 02:11:28 PMIt makes exploring the environment a lot more funHow?Mainly because some parts are rarer than others and the hope of finding one drives you to search the placeI was in constant need of blades and binding in TLOU so where I would normally just sneak past everything, I went through each infected filled room to find stuffDo you still consider those experiences fun in retrospect? A week after doing them? A month?Maybe not fun per se but it definitely adds to the gameCrafting systems puts the player in control of what they have in their inventory so I appreciate the management aspect of itThis concept is why I askYouTube
Quote from: Epsira Idari on April 09, 2017, 09:52:22 PMQuote from: Reversible Love on April 09, 2017, 09:46:20 PMQuote from: Epsira Idari on April 09, 2017, 06:20:24 PMQuote from: Reversible Love on April 09, 2017, 06:04:32 PMQuote from: Epsira Idari on April 09, 2017, 05:03:26 PMQuote from: Reversible Love on April 09, 2017, 02:11:28 PMIt makes exploring the environment a lot more funHow?Mainly because some parts are rarer than others and the hope of finding one drives you to search the placeI was in constant need of blades and binding in TLOU so where I would normally just sneak past everything, I went through each infected filled room to find stuffDo you still consider those experiences fun in retrospect? A week after doing them? A month?Maybe not fun per se but it definitely adds to the gameCrafting systems puts the player in control of what they have in their inventory so I appreciate the management aspect of itThis concept is why I askYouTubeLike with anything, it depends on how you use itThe annoying guy in your video acknowledges that
Quote from: BaconShelf on April 09, 2017, 08:11:23 AMQuote from: Verbatim on April 09, 2017, 08:08:32 AMi don't understand this complaint at all tbhThe majority of crafting systems feel tacked on to fill a checklist than a natural part of the game. It makes sense in say, Far Cry as they focus on survival amd whatnot, but a lot of games have them that don't feel necessary in any way.i seem to recall having many arguments about games with people where they would say things like "but verb, just because it's unnecessary doesn't mean it's bad"i'm tempted to make the same argument here but maybe that would be hypocriticalso i guess i would just ask, is survival not a key element of a game like mass effect? or alien isolation?technically speaking, survival just means "not dying," so most games are about survival
Quote from: Reversible Love on April 10, 2017, 01:59:57 PMQuote from: Epsira Idari on April 09, 2017, 09:52:22 PMQuote from: Reversible Love on April 09, 2017, 09:46:20 PMQuote from: Epsira Idari on April 09, 2017, 06:20:24 PMQuote from: Reversible Love on April 09, 2017, 06:04:32 PMQuote from: Epsira Idari on April 09, 2017, 05:03:26 PMQuote from: Reversible Love on April 09, 2017, 02:11:28 PMIt makes exploring the environment a lot more funHow?Mainly because some parts are rarer than others and the hope of finding one drives you to search the placeI was in constant need of blades and binding in TLOU so where I would normally just sneak past everything, I went through each infected filled room to find stuffDo you still consider those experiences fun in retrospect? A week after doing them? A month?Maybe not fun per se but it definitely adds to the gameCrafting systems puts the player in control of what they have in their inventory so I appreciate the management aspect of itThis concept is why I askYouTubeLike with anything, it depends on how you use itThe annoying guy in your video acknowledges thatsigh IS IT WELL IMPLEMENTED IN YOUR CASE, OR IS IT MANIPULATIVE PADDING? WHY?