Carolyn Petit - Rise of the Tomb Raider Review

 
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TRIGGER WARNING:
This video contains feminism. If you are a small-minded bigot or misogynist, proceed with caution.



This was posted on the feministfrequency channel. It was reviewed by another feminist, Carolyn Petit, rather than Anita.

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Transcript

^
HEY LOOK

THERE'S A FUCKING TRANSCRIPT

YOU DON'T HAVE TO WATCH THE VIDEO AND GIVE HER "AD REVENUE"

EVEN THOUGH SHE NEVER PUTS ADS ON ANY OF HER VIDEOS


 
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The game just doesn’t want to acknowledge that Lara clearly enjoys it, and the disconnect between the narrative’s portrayal of Lara as someone who feels things deeply and doesn’t enjoy violence at all and the gameplay’s attempts to make violence as fun and explosive as possible is really jarring.

This is the one bit I don't really like. It's a bad point because Lara is clearly not designed to be a facsimile for the player. It reminds me of what Lemon kept saying about Halo--"gameplay is not canon." Just because you, the player, enjoy killing, doesn't necessarily mean that Lara does. You are not her; she is not you. You're playing a video game.

And how exactly are you supposed to implement hesitation towards killing in gameplay, anyway? Would Lara start shuddering during combat, and start refusing to pull the trigger when your "apprehension gauge" is too high? That doesn't sound very fun. It's just an unimportant and, frankly, uninteresting detail.

Other than that, no real issues with the review.
Last Edit: November 09, 2015, 10:42:41 AM by Verbatim


BC | Legendary Inconceivable!
 
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Oh, hey.
I remember her on Gamespot, she really needs to just stop. Like come on.


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I remember her on Gamespot, she really needs to just stop. Like come on.
I Googled her and for a few seconds I thought she was a guy with long hair.


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A flower which blooms on the battlefield
holy lol i just saw a picture of her


 
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I remember her on Gamespot, she really needs to just stop. Like come on.
Why?


 
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her and for a few seconds I thought she was a guy with long hair.
holy lol i just saw a picture of her
She's trans.


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And how exactly are you supposed to implement hesitation towards killing in gameplay, anyway? Would Lara start shuddering during combat, and start refusing to pull the trigger when your "apprehension gauge" is too high? That doesn't sound very fun. It's just an unimportant and, frankly, uninteresting detail.

Well for one, the game seems to thoroughly support over-the-top violence by giving you points and rewards for seemingly stylish or unique methods of killing. If the running narrative was that she's traumatized by all the killing, then they should have made a stealth game rather than an action-adventure game. Older Tomb Raider games required you to only kill animals to gather materials, except for an occasional human enemy. But here they just throw scores of heavily armored bad guys at her, give her a huge arsenal a la Far Cry.

Look at Mirror's Edge, where killing people is very difficult and interrupts the flow of gameplay; that kind of action makes sense with Lara Croft.


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Oh, hey.
I remember her on Gamespot, she really needs to just stop. Like come on.
Why?

She used to base reviews on things that were personal to HER, and had nothing to do with the game itself. She always pushed her agenda and used it as a way to put down games because they didn't meet her ideals. Which is being a reviewer who isn't reviewing for content, but reviewing it based on whether or not it coincides with what she wants.


 
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She used to base reviews on things that were personal to HER, and had nothing to do with the game itself. She always pushed her agenda and used it as a way to put down games because they didn't meet her ideals. Which is being a reviewer who isn't reviewing for content, but reviewing it based on whether or not it coincides with what she wants.
I don't really see the difference. I guess the implication you're making is that she approaches her reviews with a feminist perspective in mind, which is bad, because... reasons.

I think she can cover and critique whatever aspects of the game she wants, actually.


 
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Well for one, the game seems to thoroughly support over-the-top violence by giving you points and rewards for seemingly stylish or unique methods of killing. If the running narrative was that she's traumatized by all the killing, then they should have made a stealth game rather than an action-adventure game. Older Tomb Raider games required you to only kill animals to gather materials, except for an occasional human enemy. But here they just throw scores of heavily armored bad guys at her, give her a huge arsenal a la Far Cry.

Look at Mirror's Edge, where killing people is very difficult and interrupts the flow of gameplay; that kind of action makes sense with Lara Croft.
Fair enough.


BC | Legendary Inconceivable!
 
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Oh, hey.
She used to base reviews on things that were personal to HER, and had nothing to do with the game itself. She always pushed her agenda and used it as a way to put down games because they didn't meet her ideals. Which is being a reviewer who isn't reviewing for content, but reviewing it based on whether or not it coincides with what she wants.
I don't really see the difference. I guess the implication you're making is that she approaches her reviews with a feminist perspective in mind, which is bad, because... reasons.

I think she can cover and critique whatever aspects of the game she wants, actually.

Verb it's like giving a game a poor review because it didn't talk to the crowd of people who like hentai.

It has no place


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She used to base reviews on things that were personal to HER, and had nothing to do with the game itself. She always pushed her agenda and used it as a way to put down games because they didn't meet her ideals. Which is being a reviewer who isn't reviewing for content, but reviewing it based on whether or not it coincides with what she wants.
I don't really see the difference. I guess the implication you're making is that she approaches her reviews with a feminist perspective in mind, which is bad, because... reasons.

I think she can cover and critique whatever aspects of the game she wants, actually.

Verb it's like giving a game a poor review because it didn't talk to the crowd of people who like hentai.

It has no place

I just want to point out that's not at all what she does in this review.


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Oh, hey.
She used to base reviews on things that were personal to HER, and had nothing to do with the game itself. She always pushed her agenda and used it as a way to put down games because they didn't meet her ideals. Which is being a reviewer who isn't reviewing for content, but reviewing it based on whether or not it coincides with what she wants.
I don't really see the difference. I guess the implication you're making is that she approaches her reviews with a feminist perspective in mind, which is bad, because... reasons.

I think she can cover and critique whatever aspects of the game she wants, actually.

Verb it's like giving a game a poor review because it didn't talk to the crowd of people who like hentai.

It has no place

I just want to point out that's not at all what she does in this review.

I understand that, although I haven't watched it. I was commenting on what she's done on the majority of her reviews


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I neither fear, nor despise.


She used to base reviews on things that were personal to HER, and had nothing to do with the game itself. She always pushed her agenda and used it as a way to put down games because they didn't meet her ideals. Which is being a reviewer who isn't reviewing for content, but reviewing it based on whether or not it coincides with what she wants.
I don't really see the difference. I guess the implication you're making is that she approaches her reviews with a feminist perspective in mind, which is bad, because... reasons.

I think she can cover and critique whatever aspects of the game she wants, actually.

Verb it's like giving a game a poor review because it didn't talk to the crowd of people who like hentai.

It has no place

Unfortunately a review can mean just that. It doesnt have to cover everything about the game as a whole.

We see the word "review" and that's what we expect, an analysis of the whole product. And that's really the standard. But by definition "review" doesn't mean what the standard is


 
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A flower which blooms on the battlefield


She used to base reviews on things that were personal to HER, and had nothing to do with the game itself. She always pushed her agenda and used it as a way to put down games because they didn't meet her ideals. Which is being a reviewer who isn't reviewing for content, but reviewing it based on whether or not it coincides with what she wants.
I don't really see the difference. I guess the implication you're making is that she approaches her reviews with a feminist perspective in mind, which is bad, because... reasons.

I think she can cover and critique whatever aspects of the game she wants, actually.

Verb it's like giving a game a poor review because it didn't talk to the crowd of people who like hentai.

It has no place

Unfortunately a review can mean just that. It doesnt have to cover everything about the game as a whole.

We see the word "review" and that's what we expect, an analysis of the whole product. And that's really the standard. But by definition "review" doesn't mean what the standard is
lol and you were arguing the exact opposite the other day


 
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I neither fear, nor despise.
lol and you were arguing the exact opposite the other day

lol and you are still here



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lol and you were arguing the exact opposite the other day

lol and you are still here
no i'm not


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And how exactly are you supposed to implement hesitation towards killing in gameplay, anyway? Would Lara start shuddering during combat, and start refusing to pull the trigger when your "apprehension gauge" is too high? That doesn't sound very fun. It's just an unimportant and, frankly, uninteresting detail.
A lot of games have mechanics that alter difficulty as time/carnage piles up. Risk of Rain, GTA, Don't Starve...none of which suffer from it.
There are a lot of creative ways to give player decisions weight and make them have choices and consequences, I don't see how it'd be any different here.


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A flower which blooms on the battlefield
And how exactly are you supposed to implement hesitation towards killing in gameplay, anyway? Would Lara start shuddering during combat, and start refusing to pull the trigger when your "apprehension gauge" is too high? That doesn't sound very fun. It's just an unimportant and, frankly, uninteresting detail.
A lot of games have mechanics that alter difficulty as time/carnage piles up. Risk of Rain, GTA, Don't Starve...none of which suffer from it.
There are a lot of creative ways to give player decisions weight and make them have choices and consequences, I don't see how it'd be any different here.
Yes, but Lara as a character isn't a madman that enjoys killing. However, with direct imput from developers, nobody can make you as the player not kill people.

She only killed in the first game because it was to survive. Now she's actively seeking out dangerous places, and the only way you could really actively show that she hates killing and hesitates to do so is during cutscenes or through frustrating gameplay mechanics that nobody would actually like if they were implemented.


Gameplay isn't canon.