This hurts you ShepardYouTube
2. Classes. Yep, there are not classes in Battlefront. You know what is in it? The same reason why Battlefield and Call Of Duty is shit, turing it into a noob game. You heard me, why would they take out the class system? because Battlefront was competitive, it was fun to play, it's one of my favorite games to play even online. With the Classes gone, this will mean that the competitive in Battlefront will turn into a fucking casual game, DICE is marketing casuals and kids. If you think about it, it makes sense.
Quote from: Gama I The American Pleb on April 24, 2015, 06:42:33 PM2. Classes. Yep, there are not classes in Battlefront. You know what is in it? The same reason why Battlefield and Call Of Duty is shit, turing it into a noob game. You heard me, why would they take out the class system? because Battlefront was competitive, it was fun to play, it's one of my favorite games to play even online. With the Classes gone, this will mean that the competitive in Battlefront will turn into a fucking casual game, DICE is marketing casuals and kids. If you think about it, it makes sense.While I agree with most of your points....what? Since when was Battlefront a competitive game? It's always been a fun and casual multiplayer game.
1: 40 players: For a inside map like the Death Star or a city map that is a good amount of players due to the size and area of it. But when it comes down to large open maps it's way too little. The game is going to feel empty because of that. Battlefront 2 is 32 players on 6th gen and even with smaller maps it still feels empty at times. Really what is the point of getting this game when the PC version of Battlefront 2 is 64 players? You're buying a 2015 game that has more limitations than a 2005 game.2: The ATAT's are scripted: It's going to take the fun out of the levels that have them when you can't even control them. It's also going to take the fun out of having them when they are predictable. Even the PSP port of Battlefront 2 has them controllable. 3: No space battles: Once again a 2005 game has more content than a 2015 game. Even if they're going to be in a DLC it's going to be a paid DLC out the ass. Elite Squadron had something going and DICE simply ignored it. 4: No classes: Half the fun of the first two games is playing as different units. It's fun feeling like a god using the destroyer droids. The only reason why it's going to have loadouts is because it's another fad in today's games. It's going to kill this game. Battlefront is a class based game and not a load out one. The whole point of the games is to play the battles from the movies using the things from them which would have to be done by classes. 5: No Clone Wars: Like I said above it's less content. This seems like it's going to be a greedy DLC at some point. 6:There's already planned DLC. That right there tells you there's going to be content cut or hold back just to be charged.
Thanks for giving out more info, it pains me greatly that DICE and EA are becoming more greedy and shit.
Quote from: Gama I The American Pleb on April 24, 2015, 06:42:33 PM+Vehicles (For example, the AT-AT)Didn't they reveal it to be non-controllable?
+Vehicles (For example, the AT-AT)
1. Prequels are shit.2. Classes are shit and restrict customisation.3. Stop bitching about spilled milk.
Berzerk, the thought of shielded Destroyer Droids with Sniper Rifles is terrifying.
Quote from: Assassin 11D7 on April 25, 2015, 05:24:31 PMBerzerk, the thought of shielded Destroyer Droids with Sniper Rifles is terrifying.If you have that then for balance you loose the shield.