One side wanted this huge space epic, like an MMO Mass Effect and the other side was not convinced that would sell and wanted to pare things back to more "easily accessible" standards. They were afraid too much story elements and cut scenes would drive players off.
The introduction you know is closest to the original content, which had more robust and cinematic level design. It was originally designed for the Exo introduction but was generalized to represent all guardians closer to launch.
Monsieur DeeJ has already debunked this.
Quote from: HeyLookItsMisterGojira on September 29, 2014, 05:39:17 PMMonsieur DeeJ has already debunked this.I mean, he said he isn't sure about it. Or he's trying to cover Bungie's ass.
Quote from: HeyLookItsMisterGojira on September 29, 2014, 05:39:17 PMMonsieur DeeJ has already debunked this.Deej is Bungie's community manager. Literally his only job is to make Destiny seem better than it is so that people get the game and buy the constant bullshit Bungie's feeding them. Of all the people you should trust on this, Deej isn't one.
I just replied to DeeJ"Yeah! Let's all trust the guy who only shows up on the forums to make the game look good.Please, you're just a walking Destiny advertisement."
Very, very interesting. QuoteOne side wanted this huge space epic, like an MMO Mass Effect and the other side was not convinced that would sell and wanted to pare things back to more "easily accessible" standards. They were afraid too much story elements and cut scenes would drive players off.
According to Deej it's a lie by some troll, but it could most likely be a form of damage control.