Zelda Megathread (First Breath of the Wild DLC is out)

Deleted | Mythic Inconceivable!
 
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Damn these shrines are fun


 
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#13
Glad you're enjoying it. How long have you played thus far?


Deleted | Mythic Inconceivable!
 
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Glad you're enjoying it. How long have you played thus far?
according to the game it would seem 22 Hours.
Ive got 6 hearts and enogh orbs for another one and a half. I'm going to activate this one Tower before I head to the laboratory like Impa told me, Unfortunately this one is surrounded by a lake full of electric enemies.
Spoiler
Got rid of the mage i'm in the clear
Last Edit: April 02, 2017, 10:43:52 PM by Titanfall 2 Was a Mistake


Big Boss | Mythic Card Master
 
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Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
This is the fusing worst game ever made
Spoiler
Because it is the BEST FUCKING THING IVE EVER PLAYED, it's clearly GOAT and it's not Metroid which makes me mad.

But seriously if this doesn't win GOTY i'm going to shank someone

calm down


alphy | Legendary Invincible!
 
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Glad you're enjoying it. How long have you played thus far?
according to the game it would seem 22 Hours.
Ive got 6 hearts and enogh orbs for another one and a half. I'm going to activate this one Tower before I head to the laboratory like Impa told me, Unfortunately this one is surrounded by a lake full of electric enemies.
Spoiler
Got rid of the mage i'm in the clear

that tower gave me trouble too. it was one of the last towers i needed before i had the whole map filled out.


alphy | Legendary Invincible!
 
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Glad you're enjoying it. How long have you played thus far?
according to the game it would seem 22 Hours.

wait how do you check your hours played?


Deleted | Mythic Inconceivable!
 
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Glad you're enjoying it. How long have you played thus far?
according to the game it would seem 22 Hours.

wait how do you check your hours played?

ignore that I was mistaking the time saved tor hours played


 
Elai
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dracula can eat my whole ass!
Glad you're enjoying it. How long have you played thus far?
according to the game it would seem 22 Hours.

wait how do you check your hours played?

ignore that I was mistaking the time saved tor hours played

p sure theres an app of the wii u to check how much time youve spent on a game


alphy | Legendary Invincible!
 
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uh don't think that's supposed to happen
no spoilers of any kind


alphy | Legendary Invincible!
 
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also i still cannot figure out the fateful stars shrine



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Spoiler

Whoa....what a ride


Deleted | Mythic Inconceivable!
 
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Getting 1 shorted is starting to get pretty tedious at this point. Maybe I don't have the right gear but having to start boss fights from the begining just from getting grazed by an arrow gets old after a while.


Deleted | Mythic Inconceivable!
 
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Also somehow I keep getting dropped out of flurry attacks seemingly at random which usually results in my death, anybody know what causes that?


alphy | Legendary Invincible!
 
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Also somehow I keep getting dropped out of flurry attacks seemingly at random which usually results in my death, anybody know what causes that?

maybe the elevation? is you or the enemy higher than the other

i'm pretty sure i've never had that


 
Verbatim
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Getting 1 shorted is starting to get pretty tedious at this point. Maybe I don't have the right gear but having to start boss fights from the begining just from getting grazed by an arrow gets old after a while.
it's definitely a gear issue

you could also just not get hit


Deleted | Mythic Inconceivable!
 
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you could also just not get hit

That is the current struggle.


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Conflicted on whether or not I should go fight Ganon now.  I kinda wanted to go after all the shrines and I feel like there's plenty of stuff I haven't found, but at this point I'm just wandering around the map trying to find things to do, and I feel like I'm OP as fuck.


Turkey | Mythic Inconceivable!
 
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Conflicted on whether or not I should go fight Ganon now.  I kinda wanted to go after all the shrines and I feel like there's plenty of stuff I haven't found, but at this point I'm just wandering around the map trying to find things to do, and I feel like I'm OP as fuck.

If you haven't explored the castle, that's an adventure in its own right. But by all means, go fight Ganon and just continue playing from the save right before.


 
Verbatim
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I haven't been playing because of work. I really really want to get back in, but it's hard lately. Fuck me sideways.


alphy | Legendary Invincible!
 
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so what are you guys opinion on kakoriko village?

i'm not really the biggest fan of it cuz of the whole japanese (?) thing going on... idk, it just feels off


 
Verbatim
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so what are you guys opinion on kakoriko village?

i'm not really the biggest fan of it cuz of the whole japanese (?) thing going on... idk, it just feels off
i think it's fine--my only real issue is the pretty bad frame drops that seem to happen a lot there

and the fact that it doesn't use the classic traditional kakariko theme

YouTube


alphy | Legendary Invincible!
 
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so what are you guys opinion on kakoriko village?

i'm not really the biggest fan of it cuz of the whole japanese (?) thing going on... idk, it just feels off
i think it's fine--my only real issue is the pretty bad frame drops that seem to happen a lot there

and the fact that it doesn't use the classic traditional kakariko theme

YouTube


yeh, that too

rito village has signs of dragon roost island, why doesn't kakoriko village


 
Elai
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dracula can eat my whole ass!
i liked the kakariko village quest. i thought it really made you care for the characters there.


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Woman pays you 1200 rupees if you bring her 100 baked apples. lol


Coco | Heroic Unstoppable!
 
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So I finally fought Ganon, and wanted to share a few thoughts.

Last fight
(I'm speaking for JUST the fight, because rushing the castle was badass)

That was a little underwhelming, which I was expecting because I've done just about everything there is to do, minus a handful of Stable quests and 100%ing the shrines.  Honestly, I felt a bit more screwed against Savage Lynels than I did with this.

The only "puzzling" moment was when Ganon gave himself the glowing shield, but that was instantly cheese-able by Daruk's Protection.  By the time that wore off, it was already painfully clear what needs to be done.  Aside from that, it was over in an instant.

I mean visually, the fight was really cool, and that goes double for the horseback aspect, but overall, I didn't feel like there was much thought or skill needed for the fight.  I prepared all this food and upgraded all this armor, and it turns out I didn't need any of it: I actually removed my hood and donned Link's regular clothes to be all cinematic halfway through the fight.

That kinda bummed me out, because the whole game was based around preparing for this moment.  While I guess "this moment" includes storming the castle (which I was also too OP for), I expected Ganon himself to be a bit more persistent and put up a better fight.

I guess to get the fight I'm looking for, I'll have to do a speedrun so I can fight him and his 4 phantoms.

I think I'll skip most of the good, because it'll be more of what's already been said countless times.  This is a bit of a party-pooper post, but that shouldn't be super discouraging - it got like 80 hours out of me and is obviously a very beautiful entry.  While it's nothing extraordinarily new to games in general, it's well thought-out, detailed, and polished to an amazing degree.  Overall I absolutely love this game for these things.  I think the game has a lot of "best Zelda ____" elements to it.

That said, here are some of my criticisms:

1)  Why do I have to watch the cutscene EVERY time there's a blood moon?  This game's so organic - every person is doing their own thing completely independent of you - but in this ONE aspect, everything has to come to a stop to show you that all the Bokoblins in starterville are back.  I know you can skip it after it takes you out, but it's still a nuisance and kinda kills the mood: I don't need this information for the 20th time, I can clearly see what's happening.  They could have just played the dramatic drum beat and you watch it happen in front of you, and it would be cool and sensible.

2)  It's very easy to cheese a lot of shrines.  For example, I ran into 4 or 5 shrines that dealt with getting to a platform before a ball rolls into a receptacle.  Yeah, I could do that, OR I could just freeze the ball right next to its destination with that one gadget that's sorta emphasized in the majority of the game's puzzles...and then casually stroll over to the platform.  I've seen people do some intricate things like use bombs to propel themselves over fences - no, it's nothing like that.  The shrine is practically begging me to abuse a core mechanic like this: it took less time to think about, set up, and pull off than it would have to do things normally.

3)  Speaking of cheese, the game got monumentally easier with each divine beast power.  I think it makes sense to progress and eventually get stupidly powerful, but these abilities made me feel like I fast-forwarded to the end.  Once I got Urbossa's Fury, there wasn't a single enemy I felt like I needed to be cautious about, and I think that kills what the game was built around.  The strongest enemies in the game, including bosses, as well as anything nearby can be wiped out with 2-3 hits of the thing.  I think these abilities should have required upgrades or have been tied to elemental gear bonuses.

4)  I think there were a lot of missed opportunities with the shrines.  I haven't finished ALL of them, but I've done a good chunk.  I ran into way too many "Tests of Strength"; eventually, it gets to a point where I'm developing ways to speedrun the tests by killing the enemies as aggressively and thoughtlessly as possible out of boredom.  Even with these types of shrines, they never tested your strength with (get ready for this) TWO guardians.

Overall, I still like the shrines: there are a lot of entertaining and unique ones, and I also recognize that a bunch of them have puzzles associated with getting to the shrine.  But I think there's a bunch of shrines that get repetitive and others that require almost no thought.  I think they could have played around with more outdoor mechanics than they did (one that I kept expecting but never saw was the idea of powering a windmill with the draft made from setting grass on fire) and added just a bit more intricacy to the shrines a bit more often.

5)  This one's super generic, but...rain.  I like the idea of rain and the specific mechanics that they introduce: use the noise to your advantage, find a way around without climbing, look for these flowers, find a spot for a fire.  I don't like unscripted rain.  A lot of times that it rained out of the blue, I was going somewhere extremely remote (so no real carefully designed alternate path) or doing something with fire.  So eventually, instead of thinking "well I'd better adapt to this situation", I was thinking "well fuck, I'm gonna go find the nearest fire/fast travel, wait it out, and come back later".
Last Edit: April 13, 2017, 06:39:47 PM by Coco


 
Verbatim
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2)  It's very easy to cheese a lot of shrines.  For example, I ran into 4 or 5 shrines that dealt with getting to a platform before a ball rolls into a receptacle.  Yeah, I could do that, OR I could just freeze the ball right next to its destination with that one gadget that's sorta emphasized in the majority of the game's puzzles...and then casually stroll over to the platform.  I've seen people do some intricate things like use bombs to propel themselves over fences - no, it's nothing like that.  The shrine is practically begging me to abuse a core mechanic like this: it took less time to think about, set up, and pull off than it would have to do things normally.
I consider the ability to solve shrines in multiple ways to be a good thing, actually.

The rest, I can find myself agreeing with, though I don't care as much about your issue with the rain. Yeah, it certainly rains a bit too often, and there could've been ways to make it less annoying, but it's never been a large nuisance for me.
Last Edit: April 09, 2017, 01:50:26 PM by Verbatim


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I am unsure whether I'd be bored of the experience after around 20 hours. Is there an exploration cycle you find yourself falling into, and if so what is it? Does it get tiresome?
If I picked up the game I would play it for exploring the world. I've spoiled the story for myself and don't really like its execution, so I would probably avoid it.

I think I'm getting at "is the gameplay experience worth the investment?"


 
Verbatim
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I am unsure whether I'd be bored of the experience after around 20 hours. Is there an exploration cycle you find yourself falling into, and if so what is it? Does it get tiresome?
If I picked up the game I would play it for exploring the world. I've spoiled the story for myself and don't really like its execution, so I would probably avoid it.

I think I'm getting at "is the gameplay experience worth the investment?"

Indubitably.


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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
I saw you could cheese a electricity centric puzzle with metal weapons. Thats some attention to detail.


 
Verbatim
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I saw you could cheese a electricity centric puzzle with metal weapons. Thats some attention to detail.
Weird, my friend just told me about how he did that.

Playing again for the first time in a week or so.