>IIIIholy motherfucking christ
Well it would be better if it was IV, and Black Ops 3 wasn't such a shitty gameWhich do you guys think will end up being milked harder? Destiny or the Black Ops series?
After how shitty and awful WW2 was, I'm gonna give this one a shot since Treyarch at least cares about their games.
Quote from: Jono on March 08, 2018, 02:42:57 PMAfter how shitty and awful WW2 was, I'm gonna give this one a shot since Treyarch at least cares about their games.Treyarch is responsible for the slot machine simulator COD has turned into tbhThe only two meaningful editions they brought were zombies and scorestreaks
Quote from: Mardy Bum on March 08, 2018, 08:03:59 PMQuote from: Jono on March 08, 2018, 02:42:57 PMAfter how shitty and awful WW2 was, I'm gonna give this one a shot since Treyarch at least cares about their games.Treyarch is responsible for the slot machine simulator COD has turned into tbhThe only two meaningful editions they brought were zombies and scorestreaksSledgehammer were the ones that introduced weapon variants and supply drops before Blops 3 in Advanced Warfare. Blops 3 doesnt have weapon variants at all.
Honestly what could BO4 be at this point other than another futuristic COD with micro transactions?
I never participated in the variant system at all so I don't know
But I feel like the lootbox system comes more from Activision to make money
What I'm talking about is more of the sterilized luck based gameplay COD took on
It mostly has to do with the mapsTreyarch is responsible for the three lane generic maps COD has now Gameplay in one area of the map is no different from gameplay in a different area Power positions and choke points are nonexistent and do you ever notice how there'll be an open area with something in the middle where enemies can come from either side ofIt just feels like I'm constantly being shot in the back or only winning because I saw an enemy before he saw me
-unlimited sprint perk-pick 10-faster base movement speed-BO2 prestige system-scorestreaks-strike packages (support, assault, specialist)-no jetpacks-lots of remastered maps -better lag compensation
Honestly what could BO4 be at this point other than another futuristic COD with micro transactions? It's very hard for me to imagine them going back to something like BO1. Maybe a modern warfare type game?
Quote from: Mardy Bum on March 08, 2018, 09:31:03 PMI never participated in the variant system at all so I don't know Weapon variants made the game pay to win. You had the default weapons you unlock by leveling up but there were better versions of the weapons that were locked behind the supply drops and you can only get those through them. Those variants had better recoil, more damage, more range etc that made the default weapon obsolete. They started this in Advanced Warfare, then to Infinite Warfare, and took it to WW2.Quote But I feel like the lootbox system comes more from Activision to make money Well no shit. They put you in lobbies with people who don't have supply drop weapons to make the buyer feel good about themselves and hope that they would spend more.Quote What I'm talking about is more of the sterilized luck based gameplay COD took on CoD's gameplay was never about luck. It was always who had the better reflexes that would do better than someone that doesn't.Quote It mostly has to do with the mapsTreyarch is responsible for the three lane generic maps COD has now Gameplay in one area of the map is no different from gameplay in a different area Power positions and choke points are nonexistent and do you ever notice how there'll be an open area with something in the middle where enemies can come from either side ofIt just feels like I'm constantly being shot in the back or only winning because I saw an enemy before he saw meNearly 95% of ALL CoD maps going back all the way to CoD 4 are 3-lanes. The reasons why the older maps seemed different is because of all the verticality, power positions, and nooks and crannies which made the maps more unique than the shit we have now. Popular maps from previous games like Highrise, Backlot, Firing Range, Terminal, and Scrapyard are all 3-lanes but they all had unique ways to get around the maps. Highrise had the underground tunnels, cranes, and helipad. Backlot had multiple alleyways and holes in the fences to crawl under. Firing Range had every building accessible to the player with multiple paths to get around. Terminal had the airplane, the open tarmac, and the library. Scrapyard had a bunch of airplane bodies to run through as well as a bunch of side buildings. The maps in a game like WW2 for example are literally just the 3-lanes you're talking about. No unique passageways, no flanking routes, no power positions, no verticality, and literally 0 power positions.
AlsoDoes anybody else think zombies has been ruined by the story and easter eggs nowI wish it would go back to being simple wave defense