Black Ops IIII

big dog | Mythic Inconceivable!
 
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I love you, son.


 
Verbatim
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>IIII

holy motherfucking christ


FatherlyNick - fuck putin | Mythic Inconceivable!
 
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If you know, you know.
Another year another cod.


 
Jono
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Goodness gracious, great balls of lightning!
After how shitty and awful WW2 was, I'm gonna give this one a shot since Treyarch at least cares about their games.


 
TB
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#13
>IIII

holy motherfucking christ
My brother made the point it could be tallies. Like 5 being IIII

On the other hand I don't want to give them the benefit of the doubt so...


 
Elai
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it's a pretty embarassingly bad logo


 
Naru
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The Rage....
i might buy it, ww2 was just ass and havent played it in a while. treyarch has my money (except blops 3)


 
Luciana
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Well it would be better if it was IV, and Black Ops 3 wasn't such a shitty game

Which do you guys think will end up being milked harder? Destiny or the Black Ops series?


 
Elai
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dracula can eat my whole ass!
give me unlimited sprint and the pick 10 system and i'm good


 
Jono
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Goodness gracious, great balls of lightning!
Well it would be better if it was IV, and Black Ops 3 wasn't such a shitty game

Which do you guys think will end up being milked harder? Destiny or the Black Ops series?
The campaign for Black Ops 3 was really the only thing that was bad. The multiplayer has its ups and downs but in no means is it a terrible game overall.

I had fun with the multiplayer for what it was.


Coomer | Mythic Inconceivable!
 
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After how shitty and awful WW2 was, I'm gonna give this one a shot since Treyarch at least cares about their games.

Treyarch is responsible for the slot machine simulator COD has turned into tbh

The only two meaningful editions they brought were zombies and scorestreaks


 
Jono
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Goodness gracious, great balls of lightning!
After how shitty and awful WW2 was, I'm gonna give this one a shot since Treyarch at least cares about their games.

Treyarch is responsible for the slot machine simulator COD has turned into tbh

The only two meaningful editions they brought were zombies and scorestreaks
Sledgehammer were the ones that introduced weapon variants and supply drops before Blops 3 in Advanced Warfare.

Blops 3 doesnt have weapon variants at all.


 
Elai
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dracula can eat my whole ass!
-unlimited sprint perk
-pick 10
-faster base movement speed
-BO2 prestige system
-scorestreaks
-strike packages (support, assault, specialist)
-no jetpacks
-lots of remastered maps
-better lag compensation


Deleted | Mythic Inconceivable!
 
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>Shooters that are not Black Ops 2, Halo 2 or Titanfall 1

>||||

lol


Coomer | Mythic Inconceivable!
 
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After how shitty and awful WW2 was, I'm gonna give this one a shot since Treyarch at least cares about their games.

Treyarch is responsible for the slot machine simulator COD has turned into tbh

The only two meaningful editions they brought were zombies and scorestreaks
Sledgehammer were the ones that introduced weapon variants and supply drops before Blops 3 in Advanced Warfare.

Blops 3 doesnt have weapon variants at all.

I never participated in the variant system at all so I don't know
But I feel like the lootbox system comes more from Activision to make money

What I'm talking about is more of the sterilized luck based gameplay COD took on
It mostly has to do with the maps

Treyarch is responsible for the three lane generic maps COD has now
Gameplay in one area of the map is no different from gameplay in a different area
Power positions and choke points are nonexistent and do you ever notice how there'll be an open area with something in the middle where enemies can come from either side of
It just feels like I'm constantly being shot in the back or only winning because I saw an enemy before he saw me


Я люблю наркотики | Heroic Posting Rampage
 
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Who paid you to look at this?
Honestly what could BO4 be at this point other than another futuristic COD with micro transactions? It's very hard for me to imagine them going back to something like BO1. Maybe a modern warfare type game?
Last Edit: March 08, 2018, 10:04:37 PM by WOOKIE ON CRACK


Super Irish | Legendary Invincible!
 
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If I'm not here, I'm doing photography. Or I'm asleep. Or in lockdown. One of those three, anyway.

The current titlebar/avatar setup is just normal.
Reminds me I haven't played a CoD since Black Ops.

"Forget what you know" - well clearly Roman numerals weren't created in this alternate universe. Might as well be BO "IVX"


Deleted | Mythic Inconceivable!
 
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Honestly what could BO4 be at this point other than another futuristic COD with micro transactions?

A console based gacha game with CoD guns and characters and futuristic microtransactions.


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Excuse me, I'm full of dog poison
Calling it right now, it's going to be a siege rip off.


 
Hahahaha very funny Zonda
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RIP ENDIE
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Jono
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Goodness gracious, great balls of lightning!
I never participated in the variant system at all so I don't know
Weapon variants made the game pay to win. You had the default weapons you unlock by leveling up but there were better versions of the weapons that were locked behind the supply drops and you can only get those through them. Those variants had better recoil, more damage, more range etc that made the default weapon obsolete. They started this in Advanced Warfare, then to Infinite Warfare, and took it to WW2.

Quote
But I feel like the lootbox system comes more from Activision to make money
Well no shit. They put you in lobbies with people who don't have supply drop weapons to make the buyer feel good about themselves and hope that they would spend more.

Quote
What I'm talking about is more of the sterilized luck based gameplay COD took on
CoD's gameplay was never about luck. It was always who had the better reflexes that would do better than someone that doesn't.

Quote
It mostly has to do with the maps

Treyarch is responsible for the three lane generic maps COD has now
Gameplay in one area of the map is no different from gameplay in a different area
Power positions and choke points are nonexistent and do you ever notice how there'll be an open area with something in the middle where enemies can come from either side of
It just feels like I'm constantly being shot in the back or only winning because I saw an enemy before he saw me
Nearly 95% of ALL CoD maps going back all the way to CoD 4 are 3-lanes. The reasons why the older maps seemed different is because of all the verticality, power positions, and nooks and crannies which made the maps more unique than the shit we have now.

Popular maps from previous games like Highrise, Backlot, Firing Range, Terminal, and Scrapyard are all 3-lanes but they all had unique ways to get around the maps. Highrise had the underground tunnels, cranes, and helipad. Backlot had multiple alleyways and holes in the fences to crawl under. Firing Range had every building accessible to the player with multiple paths to get around. Terminal had the airplane, the open tarmac, and the library. Scrapyard had a bunch of airplane bodies to run through as well as a bunch of side buildings.

The maps in a game like WW2 for example are literally just the 3-lanes you're talking about. No unique passageways, no flanking routes, no power positions, no verticality, and literally 0 power positions.


 
Jono
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Goodness gracious, great balls of lightning!
-unlimited sprint perk
-pick 10
-faster base movement speed
-BO2 prestige system
-scorestreaks
-strike packages (support, assault, specialist)
-no jetpacks
-lots of remastered maps
-better lag compensation
The ideal CoD right here. Man I miss Blops 2.


Genghis Khan | Heroic Unstoppable!
 
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I thought Blops 3 was poop but hopefully they learned about it and make it more like the first two.


BaconShelf | Mythic Inconceivable!
 
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Honestly what could BO4 be at this point other than another futuristic COD with micro transactions? It's very hard for me to imagine them going back to something like BO1. Maybe a modern warfare type game?
given the way everyone seems to be overhyping the fact that battlefield went to a history setting of WW1 and COD went back to WW2 (even though both games turned out pretty meh, proving that it isn't the setting that makes the game bad or good by default), it'll probably be vietnam or something else in the cold war.

or maybe I'm just salty that we'll probably never see battlefield 2143 or a followup on Infinite Warfare's campaign


big dog | Mythic Inconceivable!
 
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I love you, son.
Kind of funny thinking about how Black Ops 2 was set in 2025, 7 years from now, and had all that futuristic shit going on.


Coomer | Mythic Inconceivable!
 
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I never participated in the variant system at all so I don't know
Weapon variants made the game pay to win. You had the default weapons you unlock by leveling up but there were better versions of the weapons that were locked behind the supply drops and you can only get those through them. Those variants had better recoil, more damage, more range etc that made the default weapon obsolete. They started this in Advanced Warfare, then to Infinite Warfare, and took it to WW2.

Quote
But I feel like the lootbox system comes more from Activision to make money
Well no shit. They put you in lobbies with people who don't have supply drop weapons to make the buyer feel good about themselves and hope that they would spend more.

Quote
What I'm talking about is more of the sterilized luck based gameplay COD took on
CoD's gameplay was never about luck. It was always who had the better reflexes that would do better than someone that doesn't.

Quote
It mostly has to do with the maps

Treyarch is responsible for the three lane generic maps COD has now
Gameplay in one area of the map is no different from gameplay in a different area
Power positions and choke points are nonexistent and do you ever notice how there'll be an open area with something in the middle where enemies can come from either side of
It just feels like I'm constantly being shot in the back or only winning because I saw an enemy before he saw me
Nearly 95% of ALL CoD maps going back all the way to CoD 4 are 3-lanes. The reasons why the older maps seemed different is because of all the verticality, power positions, and nooks and crannies which made the maps more unique than the shit we have now.

Popular maps from previous games like Highrise, Backlot, Firing Range, Terminal, and Scrapyard are all 3-lanes but they all had unique ways to get around the maps. Highrise had the underground tunnels, cranes, and helipad. Backlot had multiple alleyways and holes in the fences to crawl under. Firing Range had every building accessible to the player with multiple paths to get around. Terminal had the airplane, the open tarmac, and the library. Scrapyard had a bunch of airplane bodies to run through as well as a bunch of side buildings.

The maps in a game like WW2 for example are literally just the 3-lanes you're talking about. No unique passageways, no flanking routes, no power positions, no verticality, and literally 0 power positions.

BLOPS III was actually the first COD I played since BLOPS II so I may be laying into Treyarch a bit harshly
I got back into it because everybody said it was good but honestly I thought it was trash

The time to kill is practically instant
Guns don't feel any different from each other
The absence of strategy and the meaninglessness of positioning

I don't know what BLOPS IIII (IV) can change about the COD formula at this point
I honestly don't think it's even possible
COD is COD because of the instant gratification low skill level gameplay
If they innovation, fans will complain
If they stay the same, fans will complain
All they can do in lateral changes at this point


Coomer | Mythic Inconceivable!
 
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Also

Does anybody else think zombies has been ruined by the story and easter eggs now
I wish it would go back to being simple wave defense


big dog | Mythic Inconceivable!
 
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I love you, son.
Also

Does anybody else think zombies has been ruined by the story and easter eggs now
I wish it would go back to being simple wave defense
I agree, I think the first couple of iterations were great because of their simplicity. In later games I simply didn't care.

That said, Infinite Warfare's Zombies mode was alright.