Bioshock coming to iOS

 
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Hmm...
Ripped from http://www.engadget.com/2014/08/04/bioshock-ios/

Quote

If BioShock Infinite's brief stopover in Rapture wasn't enough to sate your Randian desires, 2K Games' China studio is currently in the process of moving the original BioShock from last-gen consoles and PC to iOS. Like XCOM: Enemy Unknown before it, BioShock is a "premium" iOS game and thus carries a "premium" price -- that price is unknown thus far, but we'd put it somewhere in the $10 - $30 range. As one 2K Games rep told us in an interview late last week, "It is a seven year old game." So perhaps on the lower-end of that scale, then.

Other than that, well, it's BioShock. Would you kindly head past the break if you'd like to know more?

Yes, BioShock doesn't look as good on iOS. It's the truth. In-game lighting and shadows are cut down pretty dramatically, as are art assets. The grandeur of Rapture is distinctly less grand, which sucks some of the life out of one of my personal favorites. The first thing you'll notice is "iOS fire." The game's opening -- a plane crash -- puts main character Jack in the ocean surrounded by some hideously ugly fire animations. It's the first hint that the iOS version of Rapture has been shrunken down to fit within Apple's app store file size limitation, and it's a nagging issue that I couldn't shake in my hands-on time.

But maybe you haven't played BioShock before and you're not overloaded with lofty expectations (like me). First things first, you're in for a treat! Second, even without my lofty expectations, you should probably play this on a couch with an Xbox 360. BioShock is a great example of world-building in video games, and the iOS experience is a subpar representation. Simply put, between the lessened scale and the delivery medium, BioShock iOS is distinctly less immersive.

The good news is that it plays perfectly fine, even with touch controls. Admittedly, the touch control situation is not ideal. Like Grand Theft Auto's mobile ports, virtual buttons appear contextually on screen. Also like Grand Theft Auto's mobile ports, I found myself scrambling to figure out which virtual button to push as a gang of enemies descended on me. "But Ben," you ask with a hint of hesitation in your voice. "Why not use a bluetooth controller?" Well, you can. And I tried that with a MOGA bluetooth controller. That totally works.

Here's the thing: I don't carry a bluetooth gamepad on me. Do you? Does anyone? Okay, does anyone who isn't a crazy person? You can play BioShock iOS with a gamepad. But will anyone?

In terms of nuts and bolts, BioShock iOS doesn't have any of the extra downloadable content that the console/PC version has. It requires a newer iOS device -- iPad Air, iPad Mini 2, iPad 4, iPhone 5S, iPhone 5C or iPhone 5 -- and straight up won't run on earlier devices (says 2K). It'll arrive sometime this summer at an unknown, "premium" price.

I am pretty stoked about this. Bioshock is one of my favorite game series (I am even a fan of the second one), and I'll probably end up buying this when it comes out if it isn't too much money.
Last Edit: August 04, 2014, 04:58:29 PM by Cheat


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Hmm...


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Hmm...
But iOS is bad.
But Bioshock is good.
This is very true. iOS is still bad though, and Bioshock should be played on anything but that.
If it was new, I would agree. But the draw of being able to play it on my iPhone, however clumsy the controls may be, makes me very excited.


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But iOS is bad.
But Bioshock is good.
This is very true. iOS is still bad though, and Bioshock should be played on anything but that.
If it was new, I would agree. But the draw of being able to play it on my iPhone, however clumsy the controls may be, makes me very excited.

inb4 5 centimetre render distance.


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Ripped from http://www.engadget.com/2014/08/04/bioshock-ios/

Quote

If BioShock Infinite's brief stopover in Rapture wasn't enough to sate your Randian desires, 2K Games' China studio is currently in the process of moving the original BioShock from last-gen consoles and PC to iOS. Like XCOM: Enemy Unknown before it, BioShock is a "premium" iOS game and thus carries a "premium" price -- that price is unknown thus far, but we'd put it somewhere in the $10 - $30 range. As one 2K Games rep told us in an interview late last week, "It is a seven year old game." So perhaps on the lower-end of that scale, then.

Other than that, well, it's BioShock. Would you kindly head past the break if you'd like to know more?

Yes, BioShock doesn't look as good on iOS. It's the truth. In-game lighting and shadows are cut down pretty dramatically, as are art assets. The grandeur of Rapture is distinctly less grand, which sucks some of the life out of one of my personal favorites. The first thing you'll notice is "iOS fire." The game's opening -- a plane crash -- puts main character Jack in the ocean surrounded by some hideously ugly fire animations. It's the first hint that the iOS version of Rapture has been shrunken down to fit within Apple's app store file size limitation, and it's a nagging issue that I couldn't shake in my hands-on time.

But maybe you haven't played BioShock before and you're not overloaded with lofty expectations (like me). First things first, you're in for a treat! Second, even without my lofty expectations, you should probably play this on a couch with an Xbox 360. BioShock is a great example of world-building in video games, and the iOS experience is a subpar representation. Simply put, between the lessened scale and the delivery medium, BioShock iOS is distinctly less immersive.

The good news is that it plays perfectly fine, even with touch controls. Admittedly, the touch control situation is not ideal. Like Grand Theft Auto's mobile ports, virtual buttons appear contextually on screen. Also like Grand Theft Auto's mobile ports, I found myself scrambling to figure out which virtual button to push as a gang of enemies descended on me. "But Ben," you ask with a hint of hesitation in your voice. "Why not use a bluetooth controller?" Well, you can. And I tried that with a MOGA bluetooth controller. That totally works.

Here's the thing: I don't carry a bluetooth gamepad on me. Do you? Does anyone? Okay, does anyone who isn't a crazy person? You can play BioShock iOS with a gamepad. But will anyone?

In terms of nuts and bolts, BioShock iOS doesn't have any of the extra downloadable content that the console/PC version has. It requires a newer iOS device -- iPad Air, iPad Mini 2, iPad 4, iPhone 5S, iPhone 5C or iPhone 5 -- and straight up won't run on earlier devices (says 2K). It'll arrive sometime this summer at an unknown, "premium" price.

I am pretty stoked about this. Bioshock is one of my favorite game series (I am even a fan of the second one), and I'll probably end up buying this when it comes out if it isn't too much money.

*steals iphone*


 
Cheat
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Hmm...
But iOS is bad.
But Bioshock is good.
This is very true. iOS is still bad though, and Bioshock should be played on anything but that.
If it was new, I would agree. But the draw of being able to play it on my iPhone, however clumsy the controls may be, makes me very excited.

inb4 5 centimetre render distance.
Nah, they're just nerfing all of the graphics so it'll fit in the app store. I can't wait to see the cardboard fire at the beginning of the game.


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Why don't you do that thing where you use Steam in home streaming to play any game you want on your phone?


 
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Hmm...
It's out now, but it costs $15. I don't think a game that old is worth it if the graphics aren't comparable to the original...

https://itunes.apple.com/us/app/bioshock/id871629757?ls=1&mt=8