Quote from: BerzerkCommando on October 10, 2015, 06:36:19 AMI played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.You wotThe vehicles are all located on the map, you have to go and pick them up and call them in.
I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
Quote from: Mr Psychologist on October 10, 2015, 07:22:29 AMQuote from: BerzerkCommando on October 10, 2015, 06:36:19 AMI played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.You wotThe vehicles are all located on the map, you have to go and pick them up and call them in.Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?
It's fun with friends.
Quote from: Assassin 11D7 on October 11, 2015, 01:13:10 AMQuote from: Prime Uta on October 11, 2015, 01:07:55 AMQuote from: Assassin 11D7 on October 11, 2015, 12:57:28 AMQuote from: Prime Uta on October 11, 2015, 12:55:31 AMQuote from: Assassin 11D7 on October 11, 2015, 12:51:19 AMQuote from: Prime Uta on October 11, 2015, 12:43:26 AMQuote from: Verbatim on October 11, 2015, 12:38:40 AMQuote from: Prime Uta on October 11, 2015, 12:31:58 AMOnly in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)i seeanyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issueslike, perhaps he's arguing that there should be more ways to counteracti haven't played the demo myself, so i feel silly even partaking in this, but yeahthis conversation is intriguing because it deals with that player/game fault relationshipIt isn't accurate to just say "counteract", admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).the female stormtroopers are pretty dumb, though.501st was groundside on Hoth. Most of them were the Fett template of clone."Most" being the key word. By the time of Episode IV, most of the Stormtrooper outfit was composed of different clone templates or recruits. It's not against canon to say that some of the stormtroopers on Hoth were female.The Empire didn't allow females in its military ranks, maybe noncombat roles, but unless they were Palpatine's assassins they weren't there.http://starwars.wikia.com/wiki/The_Essential_Guide_to_WarfareThey were rare under Palpatine's supervision, apparently no more than three per legion. But they were still a thing.EDIT: Just linked the book for the sake of pointing out where I got this from. If you're interested in reading about that kind of shit and you don't a have a books-a-million or something with it in stock near you, I'm sure there's a pdf somewhere online.Is that even canon? Still, it's pretty unfitting with how Palpatine ran his empire and all that.What is canon at this point? 99% of the things people talk about are covered in the Legacy-EU. I wish they would have left some of it alone, at least the pre-movie universe.But with this, it's because there was a clone revolt on Kamino (that led to the cloning facilities being destroyed). That's why they stopped making Fett clones and started making a variety of templates and recruiting via propaganda.
Quote from: Prime Uta on October 11, 2015, 01:07:55 AMQuote from: Assassin 11D7 on October 11, 2015, 12:57:28 AMQuote from: Prime Uta on October 11, 2015, 12:55:31 AMQuote from: Assassin 11D7 on October 11, 2015, 12:51:19 AMQuote from: Prime Uta on October 11, 2015, 12:43:26 AMQuote from: Verbatim on October 11, 2015, 12:38:40 AMQuote from: Prime Uta on October 11, 2015, 12:31:58 AMOnly in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)i seeanyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issueslike, perhaps he's arguing that there should be more ways to counteracti haven't played the demo myself, so i feel silly even partaking in this, but yeahthis conversation is intriguing because it deals with that player/game fault relationshipIt isn't accurate to just say "counteract", admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).the female stormtroopers are pretty dumb, though.501st was groundside on Hoth. Most of them were the Fett template of clone."Most" being the key word. By the time of Episode IV, most of the Stormtrooper outfit was composed of different clone templates or recruits. It's not against canon to say that some of the stormtroopers on Hoth were female.The Empire didn't allow females in its military ranks, maybe noncombat roles, but unless they were Palpatine's assassins they weren't there.http://starwars.wikia.com/wiki/The_Essential_Guide_to_WarfareThey were rare under Palpatine's supervision, apparently no more than three per legion. But they were still a thing.EDIT: Just linked the book for the sake of pointing out where I got this from. If you're interested in reading about that kind of shit and you don't a have a books-a-million or something with it in stock near you, I'm sure there's a pdf somewhere online.Is that even canon? Still, it's pretty unfitting with how Palpatine ran his empire and all that.
Quote from: Assassin 11D7 on October 11, 2015, 12:57:28 AMQuote from: Prime Uta on October 11, 2015, 12:55:31 AMQuote from: Assassin 11D7 on October 11, 2015, 12:51:19 AMQuote from: Prime Uta on October 11, 2015, 12:43:26 AMQuote from: Verbatim on October 11, 2015, 12:38:40 AMQuote from: Prime Uta on October 11, 2015, 12:31:58 AMOnly in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)i seeanyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issueslike, perhaps he's arguing that there should be more ways to counteracti haven't played the demo myself, so i feel silly even partaking in this, but yeahthis conversation is intriguing because it deals with that player/game fault relationshipIt isn't accurate to just say "counteract", admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).the female stormtroopers are pretty dumb, though.501st was groundside on Hoth. Most of them were the Fett template of clone."Most" being the key word. By the time of Episode IV, most of the Stormtrooper outfit was composed of different clone templates or recruits. It's not against canon to say that some of the stormtroopers on Hoth were female.The Empire didn't allow females in its military ranks, maybe noncombat roles, but unless they were Palpatine's assassins they weren't there.http://starwars.wikia.com/wiki/The_Essential_Guide_to_WarfareThey were rare under Palpatine's supervision, apparently no more than three per legion. But they were still a thing.EDIT: Just linked the book for the sake of pointing out where I got this from. If you're interested in reading about that kind of shit and you don't a have a books-a-million or something with it in stock near you, I'm sure there's a pdf somewhere online.
Quote from: Prime Uta on October 11, 2015, 12:55:31 AMQuote from: Assassin 11D7 on October 11, 2015, 12:51:19 AMQuote from: Prime Uta on October 11, 2015, 12:43:26 AMQuote from: Verbatim on October 11, 2015, 12:38:40 AMQuote from: Prime Uta on October 11, 2015, 12:31:58 AMOnly in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)i seeanyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issueslike, perhaps he's arguing that there should be more ways to counteracti haven't played the demo myself, so i feel silly even partaking in this, but yeahthis conversation is intriguing because it deals with that player/game fault relationshipIt isn't accurate to just say "counteract", admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).the female stormtroopers are pretty dumb, though.501st was groundside on Hoth. Most of them were the Fett template of clone."Most" being the key word. By the time of Episode IV, most of the Stormtrooper outfit was composed of different clone templates or recruits. It's not against canon to say that some of the stormtroopers on Hoth were female.The Empire didn't allow females in its military ranks, maybe noncombat roles, but unless they were Palpatine's assassins they weren't there.
Quote from: Assassin 11D7 on October 11, 2015, 12:51:19 AMQuote from: Prime Uta on October 11, 2015, 12:43:26 AMQuote from: Verbatim on October 11, 2015, 12:38:40 AMQuote from: Prime Uta on October 11, 2015, 12:31:58 AMOnly in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)i seeanyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issueslike, perhaps he's arguing that there should be more ways to counteracti haven't played the demo myself, so i feel silly even partaking in this, but yeahthis conversation is intriguing because it deals with that player/game fault relationshipIt isn't accurate to just say "counteract", admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).the female stormtroopers are pretty dumb, though.501st was groundside on Hoth. Most of them were the Fett template of clone."Most" being the key word. By the time of Episode IV, most of the Stormtrooper outfit was composed of different clone templates or recruits. It's not against canon to say that some of the stormtroopers on Hoth were female.
Quote from: Prime Uta on October 11, 2015, 12:43:26 AMQuote from: Verbatim on October 11, 2015, 12:38:40 AMQuote from: Prime Uta on October 11, 2015, 12:31:58 AMOnly in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)i seeanyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issueslike, perhaps he's arguing that there should be more ways to counteracti haven't played the demo myself, so i feel silly even partaking in this, but yeahthis conversation is intriguing because it deals with that player/game fault relationshipIt isn't accurate to just say "counteract", admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).the female stormtroopers are pretty dumb, though.
Quote from: Verbatim on October 11, 2015, 12:38:40 AMQuote from: Prime Uta on October 11, 2015, 12:31:58 AMOnly in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)i seeanyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issueslike, perhaps he's arguing that there should be more ways to counteracti haven't played the demo myself, so i feel silly even partaking in this, but yeahthis conversation is intriguing because it deals with that player/game fault relationshipIt isn't accurate to just say "counteract", admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).
Quote from: Prime Uta on October 11, 2015, 12:31:58 AMOnly in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)i seeanyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issueslike, perhaps he's arguing that there should be more ways to counteracti haven't played the demo myself, so i feel silly even partaking in this, but yeahthis conversation is intriguing because it deals with that player/game fault relationship
Only in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)
Quote from: Prime Uta on October 11, 2015, 01:20:57 AMQuote from: Assassin 11D7 on October 11, 2015, 01:13:10 AMQuote from: Prime Uta on October 11, 2015, 01:07:55 AMQuote from: Assassin 11D7 on October 11, 2015, 12:57:28 AMQuote from: Prime Uta on October 11, 2015, 12:55:31 AMQuote from: Assassin 11D7 on October 11, 2015, 12:51:19 AMQuote from: Prime Uta on October 11, 2015, 12:43:26 AMQuote from: Verbatim on October 11, 2015, 12:38:40 AMQuote from: Prime Uta on October 11, 2015, 12:31:58 AMOnly in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)i seeanyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issueslike, perhaps he's arguing that there should be more ways to counteracti haven't played the demo myself, so i feel silly even partaking in this, but yeahthis conversation is intriguing because it deals with that player/game fault relationshipIt isn't accurate to just say "counteract", admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).the female stormtroopers are pretty dumb, though.501st was groundside on Hoth. Most of them were the Fett template of clone."Most" being the key word. By the time of Episode IV, most of the Stormtrooper outfit was composed of different clone templates or recruits. It's not against canon to say that some of the stormtroopers on Hoth were female.The Empire didn't allow females in its military ranks, maybe noncombat roles, but unless they were Palpatine's assassins they weren't there.http://starwars.wikia.com/wiki/The_Essential_Guide_to_WarfareThey were rare under Palpatine's supervision, apparently no more than three per legion. But they were still a thing.EDIT: Just linked the book for the sake of pointing out where I got this from. If you're interested in reading about that kind of shit and you don't a have a books-a-million or something with it in stock near you, I'm sure there's a pdf somewhere online.Is that even canon? Still, it's pretty unfitting with how Palpatine ran his empire and all that.What is canon at this point? 99% of the things people talk about are covered in the Legacy-EU. I wish they would have left some of it alone, at least the pre-movie universe.But with this, it's because there was a clone revolt on Kamino (that led to the cloning facilities being destroyed). That's why they stopped making Fett clones and started making a variety of templates and recruiting via propaganda.Going by old canon, the actual reason was that the Empire switched from purely Kamino to cheaper, mass-produced clones just in time for the battle of Coruscant. These clones were poorer in quality, and the Empire eventually realized that wasn't fantastic to have mass quantities of clones that can't aim for shit, and started the recruitment program were Imperial citizens could finally join the military in direct combat roles. I'm not sure if the recruitment started around the time of the Kamino revolt, but it certainly would've been more of a push for the Empire to recruit.Also doesn't help that the kid's cartoon show had a habit of constantly fucking up the lore.But yeah, they're going to do what they want now, and I suppose it's anyone's guess as to what the canon Empire's military qualifications are or were. Still, a solace is that every Stormtrooper in the first 3 films is male.
Yeah, Star Wars.
Quote from: Minuano on October 11, 2015, 01:19:17 PMYeah, Star Wars.What?
Quote from: Prime Megaten on October 11, 2015, 01:36:28 PMQuote from: Minuano on October 11, 2015, 01:19:17 PMYeah, Star Wars.What?It was a joke about me losing track of this thread's contents completely.
Lore and Battlefront Gameplay discussion.
Well, on the issue of crashing into a hill at 500mph, they could change it so you don't spawn in going 100% speed; maybe compromising at about 70% would solve the issue of accidentally doing bombing runs too fast.Being that I'm being more awake too, I'd like to also add that not all issues are things that can't be fixed in a patch; it's not hard to add more spawn points, for example, or giving a three second invincibility status on spawn. These things should obviously be discussed, but I wouldn't call the game trash over them. Definitely a drawback, because they are issues, but they aren't nearly on the level of game-breaking.
IIRC he was banking on the battlefront reboot tanking and everyone hating it. If I indeed am remembering this correctly it would explain his comments in this thread.
Quote from: Prime Megaten on October 11, 2015, 01:05:11 PMWell, on the issue of crashing into a hill at 500mph, they could change it so you don't spawn in going 100% speed; maybe compromising at about 70% would solve the issue of accidentally doing bombing runs too fast.Being that I'm being more awake too, I'd like to also add that not all issues are things that can't be fixed in a patch; it's not hard to add more spawn points, for example, or giving a three second invincibility status on spawn. These things should obviously be discussed, but I wouldn't call the game trash over them. Definitely a drawback, because they are issues, but they aren't nearly on the level of game-breaking.That could help, as well as making it so you spawn farther out in your fighter, so you also don't get blown up as soon as you start. I would like them to remove the short period where you don't have control of your fighter, because the one time I got in an A-wing I spawned with a TIE heading straight towards me and I crashed because I couldn't move out of the way, and I really don't see how that no movement adds anything.The game isn't trash over those things, yeah I'd agree, but at the same time when they all get thrown together it can seem like that. Alone, they're not a big deal, but if you are an unlucky SOB and get them back-to-back-to-back it will make you want to sell your platform.
Quote from: BerzerkCommando on October 11, 2015, 05:46:40 AMQuote from: Mr Psychologist on October 10, 2015, 07:22:29 AMQuote from: BerzerkCommando on October 10, 2015, 06:36:19 AMI played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.You wotThe vehicles are all located on the map, you have to go and pick them up and call them in.Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?They could have been if they were just making a battlefield clone.If you are getting killed when trying to call something in you have two options.1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.2. Bubbleshield that shit and hope they don't have a sniperThe first of the two works 19 times out of 20 (from what I've tried)
Quote from: Mr Psychologist on October 11, 2015, 07:29:47 AMQuote from: BerzerkCommando on October 11, 2015, 05:46:40 AMQuote from: Mr Psychologist on October 10, 2015, 07:22:29 AMQuote from: BerzerkCommando on October 10, 2015, 06:36:19 AMI played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.You wotThe vehicles are all located on the map, you have to go and pick them up and call them in.Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?They could have been if they were just making a battlefield clone.If you are getting killed when trying to call something in you have two options.1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.2. Bubbleshield that shit and hope they don't have a sniperThe first of the two works 19 times out of 20 (from what I've tried)I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.
Quote from: BerzerkCommando on October 11, 2015, 04:56:53 PMQuote from: Mr Psychologist on October 11, 2015, 07:29:47 AMQuote from: BerzerkCommando on October 11, 2015, 05:46:40 AMQuote from: Mr Psychologist on October 10, 2015, 07:22:29 AMQuote from: BerzerkCommando on October 10, 2015, 06:36:19 AMI played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.You wotThe vehicles are all located on the map, you have to go and pick them up and call them in.Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?They could have been if they were just making a battlefield clone.If you are getting killed when trying to call something in you have two options.1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.2. Bubbleshield that shit and hope they don't have a sniperThe first of the two works 19 times out of 20 (from what I've tried)I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.Send the feedback to DICE then, that's what the beta is for.
Quote from: Mr Psychologist on October 11, 2015, 05:13:01 PMQuote from: BerzerkCommando on October 11, 2015, 04:56:53 PMQuote from: Mr Psychologist on October 11, 2015, 07:29:47 AMQuote from: BerzerkCommando on October 11, 2015, 05:46:40 AMQuote from: Mr Psychologist on October 10, 2015, 07:22:29 AMQuote from: BerzerkCommando on October 10, 2015, 06:36:19 AMI played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.You wotThe vehicles are all located on the map, you have to go and pick them up and call them in.Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?They could have been if they were just making a battlefield clone.If you are getting killed when trying to call something in you have two options.1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.2. Bubbleshield that shit and hope they don't have a sniperThe first of the two works 19 times out of 20 (from what I've tried)I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.Send the feedback to DICE then, that's what the beta is for.1. How?2. Do they even give a damn and would be likely to make changes? I have no experience with them, so I don't know.
Quote from: Assassin 11D7 on October 11, 2015, 06:06:55 PMQuote from: Mr Psychologist on October 11, 2015, 05:13:01 PMQuote from: BerzerkCommando on October 11, 2015, 04:56:53 PMQuote from: Mr Psychologist on October 11, 2015, 07:29:47 AMQuote from: BerzerkCommando on October 11, 2015, 05:46:40 AMQuote from: Mr Psychologist on October 10, 2015, 07:22:29 AMQuote from: BerzerkCommando on October 10, 2015, 06:36:19 AMI played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.You wotThe vehicles are all located on the map, you have to go and pick them up and call them in.Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?They could have been if they were just making a battlefield clone.If you are getting killed when trying to call something in you have two options.1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.2. Bubbleshield that shit and hope they don't have a sniperThe first of the two works 19 times out of 20 (from what I've tried)I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.Send the feedback to DICE then, that's what the beta is for.1. How?2. Do they even give a damn and would be likely to make changes? I have no experience with them, so I don't know.Battlelog is the place to go, just post about it in one of their feedback threads.They obviously don't read each individual post but they'll sift through for general feedback and see what the community thinks is absolutely broken etc. They do fix issues too, it might take them a while but they do actually go through with improving their games post launch.They are still fixing up BF4 and making it better and better two years post launch <_<
Quote from: Mr Psychologist on October 11, 2015, 06:24:22 PMQuote from: Assassin 11D7 on October 11, 2015, 06:06:55 PMQuote from: Mr Psychologist on October 11, 2015, 05:13:01 PMQuote from: BerzerkCommando on October 11, 2015, 04:56:53 PMQuote from: Mr Psychologist on October 11, 2015, 07:29:47 AMQuote from: BerzerkCommando on October 11, 2015, 05:46:40 AMQuote from: Mr Psychologist on October 10, 2015, 07:22:29 AMQuote from: BerzerkCommando on October 10, 2015, 06:36:19 AMI played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.You wotThe vehicles are all located on the map, you have to go and pick them up and call them in.Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?They could have been if they were just making a battlefield clone.If you are getting killed when trying to call something in you have two options.1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.2. Bubbleshield that shit and hope they don't have a sniperThe first of the two works 19 times out of 20 (from what I've tried)I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.Send the feedback to DICE then, that's what the beta is for.1. How?2. Do they even give a damn and would be likely to make changes? I have no experience with them, so I don't know.Battlelog is the place to go, just post about it in one of their feedback threads.They obviously don't read each individual post but they'll sift through for general feedback and see what the community thinks is absolutely broken etc. They do fix issues too, it might take them a while but they do actually go through with improving their games post launch.They are still fixing up BF4 and making it better and better two years post launch <_<um, there isn't a battlelog for Battlefront.
Quote from: Assassin 11D7 on October 11, 2015, 06:29:11 PMQuote from: Mr Psychologist on October 11, 2015, 06:24:22 PMQuote from: Assassin 11D7 on October 11, 2015, 06:06:55 PMQuote from: Mr Psychologist on October 11, 2015, 05:13:01 PMQuote from: BerzerkCommando on October 11, 2015, 04:56:53 PMQuote from: Mr Psychologist on October 11, 2015, 07:29:47 AMQuote from: BerzerkCommando on October 11, 2015, 05:46:40 AMQuote from: Mr Psychologist on October 10, 2015, 07:22:29 AMQuote from: BerzerkCommando on October 10, 2015, 06:36:19 AMI played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.You wotThe vehicles are all located on the map, you have to go and pick them up and call them in.Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?They could have been if they were just making a battlefield clone.If you are getting killed when trying to call something in you have two options.1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.2. Bubbleshield that shit and hope they don't have a sniperThe first of the two works 19 times out of 20 (from what I've tried)I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.Send the feedback to DICE then, that's what the beta is for.1. How?2. Do they even give a damn and would be likely to make changes? I have no experience with them, so I don't know.Battlelog is the place to go, just post about it in one of their feedback threads.They obviously don't read each individual post but they'll sift through for general feedback and see what the community thinks is absolutely broken etc. They do fix issues too, it might take them a while but they do actually go through with improving their games post launch.They are still fixing up BF4 and making it better and better two years post launch <_<um, there isn't a battlelog for Battlefront.http://starwars.ea.com/starwars/battlefront/career