Battlefront Demo Discussion Thread

Mattie G Indahouse | Mythic Inconceivable!
 
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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

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I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
You wot

The vehicles are all located on the map, you have to go and pick them up and call them in.
Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?


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I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
You wot

The vehicles are all located on the map, you have to go and pick them up and call them in.
Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?

Yeah. It works in battlefield because you can spawn in vehicles from the respawn screen


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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

👶🏽:hhh...

👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

👩🏽:💔
Honestly I am having fun is this and to me this game is the same as I see GTA 4 and Judgement. They're not bad games but when you compare them to the other games in the series before them that's when they look bad. One thing I do hope they fix  are the snow speeders. I ended up taking out both walkers in about a minute. Those things are OP as fuck when it comes to that cable.

Also or Walker Assault why is it up to the ATAT's to take out that shield? A Star Destroyer could simply do it since it's already below the shield or a group of TIEs could also do it.  Hell since there's already Star Destroyers below the shield they could simply attack the base already. The only thing they have to do is send a group of them under it.


 
 
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<.<
I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
You wot

The vehicles are all located on the map, you have to go and pick them up and call them in.
Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?
They could have been if they were just making a battlefield clone.

If you are getting killed when trying to call something in you have two options.
1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.
2. Bubbleshield that shit and hope they don't have a sniper

The first of the two works 19 times out of 20 (from what I've tried)


 
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berzerk

stop


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It's fun with friends.


 
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It's fun with friends.

So is Destiny.

Or any game, really.


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To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Only in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.

I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)
i see

anyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issues

like, perhaps he's arguing that there should be more ways to counteract

i haven't played the demo myself, so i feel silly even partaking in this, but yeah
this conversation is intriguing because it deals with that player/game fault relationship
It isn't accurate to just say "counteract",  admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.

Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).
the female stormtroopers are pretty dumb, though.
501st was groundside on Hoth. Most of them were the Fett template of clone.

"Most" being the key word. By the time of Episode IV, most of the Stormtrooper outfit was composed of different clone templates or recruits. It's not against canon to say that some of the stormtroopers on Hoth were female.
The Empire didn't allow females in its military ranks, maybe noncombat roles, but unless they were Palpatine's assassins they weren't there.
http://starwars.wikia.com/wiki/The_Essential_Guide_to_Warfare

They were rare under Palpatine's supervision, apparently no more than three per legion. But they were still a thing.

EDIT: Just linked the book for the sake of pointing out where I got this from. If you're interested in reading about that kind of shit and you don't a have a books-a-million or something with it in stock near you, I'm sure there's a pdf somewhere online.
Is that even canon? Still, it's pretty unfitting with how Palpatine ran his empire and all that.
What is canon at this point? 99% of the things people talk about are covered in the Legacy-EU. I wish they would have left some of it alone, at least the pre-movie universe.

But with this, it's because there was a clone revolt on Kamino (that led to the cloning facilities being destroyed). That's why they stopped making Fett clones and started making a variety of templates and recruiting via propaganda.
Going by old canon, the actual reason was that the Empire switched from purely Kamino to cheaper, mass-produced clones just in time for the battle of Coruscant. These clones were poorer in quality, and the Empire eventually realized that wasn't fantastic to have mass quantities of clones that can't aim for shit, and started the recruitment program were Imperial citizens could finally join the military in direct combat roles. I'm not sure if the recruitment started around the time of the Kamino revolt, but it certainly would've been more of a push for the Empire to recruit.

Also doesn't help that the kid's cartoon show had a habit of constantly fucking up the lore.

But yeah, they're going to do what they want now, and I suppose it's anyone's guess as to what the canon Empire's military qualifications are or were. Still, a solace is that every Stormtrooper in the first 3 films is male.


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I neither fear, nor despise.
Only in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.

I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)
i see

anyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issues

like, perhaps he's arguing that there should be more ways to counteract

i haven't played the demo myself, so i feel silly even partaking in this, but yeah
this conversation is intriguing because it deals with that player/game fault relationship
It isn't accurate to just say "counteract",  admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.

Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).
the female stormtroopers are pretty dumb, though.
501st was groundside on Hoth. Most of them were the Fett template of clone.

"Most" being the key word. By the time of Episode IV, most of the Stormtrooper outfit was composed of different clone templates or recruits. It's not against canon to say that some of the stormtroopers on Hoth were female.
The Empire didn't allow females in its military ranks, maybe noncombat roles, but unless they were Palpatine's assassins they weren't there.
http://starwars.wikia.com/wiki/The_Essential_Guide_to_Warfare

They were rare under Palpatine's supervision, apparently no more than three per legion. But they were still a thing.

EDIT: Just linked the book for the sake of pointing out where I got this from. If you're interested in reading about that kind of shit and you don't a have a books-a-million or something with it in stock near you, I'm sure there's a pdf somewhere online.
Is that even canon? Still, it's pretty unfitting with how Palpatine ran his empire and all that.
What is canon at this point? 99% of the things people talk about are covered in the Legacy-EU. I wish they would have left some of it alone, at least the pre-movie universe.

But with this, it's because there was a clone revolt on Kamino (that led to the cloning facilities being destroyed). That's why they stopped making Fett clones and started making a variety of templates and recruiting via propaganda.
Going by old canon, the actual reason was that the Empire switched from purely Kamino to cheaper, mass-produced clones just in time for the battle of Coruscant. These clones were poorer in quality, and the Empire eventually realized that wasn't fantastic to have mass quantities of clones that can't aim for shit, and started the recruitment program were Imperial citizens could finally join the military in direct combat roles. I'm not sure if the recruitment started around the time of the Kamino revolt, but it certainly would've been more of a push for the Empire to recruit.

Also doesn't help that the kid's cartoon show had a habit of constantly fucking up the lore.

But yeah, they're going to do what they want now, and I suppose it's anyone's guess as to what the canon Empire's military qualifications are or were. Still, a solace is that every Stormtrooper in the first 3 films is male.

Kyle Katarn was a stormtrooper, so yeah using Imperial citizens was way better.


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The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Only in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.

I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)
i see

anyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issues

like, perhaps he's arguing that there should be more ways to counteract

i haven't played the demo myself, so i feel silly even partaking in this, but yeah
this conversation is intriguing because it deals with that player/game fault relationship
It isn't accurate to just say "counteract",  admittedly; if I wasn't participating on top banter with Tru, and I was honestly arguing the point, I would have worded that more delicately.

Non-issues (on this topic) relate to things that are either unrelated to the gameplay (why are Vader's lines so corny? Why is the Star Destroyer apparently in-atmosphere?), are not the fault of the game itself (kamikaze), or are so petty that it's pointless to argue (can be related to point one; "why are there female stormtroopers on hoth" is a popular reason on /v/ at the moment).
the female stormtroopers are pretty dumb, though.
501st was groundside on Hoth. Most of them were the Fett template of clone.

"Most" being the key word. By the time of Episode IV, most of the Stormtrooper outfit was composed of different clone templates or recruits. It's not against canon to say that some of the stormtroopers on Hoth were female.
The Empire didn't allow females in its military ranks, maybe noncombat roles, but unless they were Palpatine's assassins they weren't there.
http://starwars.wikia.com/wiki/The_Essential_Guide_to_Warfare

They were rare under Palpatine's supervision, apparently no more than three per legion. But they were still a thing.

EDIT: Just linked the book for the sake of pointing out where I got this from. If you're interested in reading about that kind of shit and you don't a have a books-a-million or something with it in stock near you, I'm sure there's a pdf somewhere online.
Is that even canon? Still, it's pretty unfitting with how Palpatine ran his empire and all that.
What is canon at this point? 99% of the things people talk about are covered in the Legacy-EU. I wish they would have left some of it alone, at least the pre-movie universe.

But with this, it's because there was a clone revolt on Kamino (that led to the cloning facilities being destroyed). That's why they stopped making Fett clones and started making a variety of templates and recruiting via propaganda.
Going by old canon, the actual reason was that the Empire switched from purely Kamino to cheaper, mass-produced clones just in time for the battle of Coruscant. These clones were poorer in quality, and the Empire eventually realized that wasn't fantastic to have mass quantities of clones that can't aim for shit, and started the recruitment program were Imperial citizens could finally join the military in direct combat roles. I'm not sure if the recruitment started around the time of the Kamino revolt, but it certainly would've been more of a push for the Empire to recruit.

Also doesn't help that the kid's cartoon show had a habit of constantly fucking up the lore.

But yeah, they're going to do what they want now, and I suppose it's anyone's guess as to what the canon Empire's military qualifications are or were. Still, a solace is that every Stormtrooper in the first 3 films is male.
And the reason why the stopped making Fetts at all was because of the uprising.

I am curious to whether it's still canon. It was mentioned in other media besides BF2, but that was before Legends was a thing. With the way they are going with Rebels (from what I've heard), though, it might end up being T-Canon.


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To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Only in relation to something mechanical, such as clunky controls or impossibly long button prompts/mashes.

I hate button masher sequences, but they aren't defaulted to being bad; I'm just not a fan of their usual applications. I might say something about them, but it wouldn't affect my perception of the game (unless the games was nothing BUT button mashing sequences)
i see

anyway, i think his issue is simply you calling them "non-issues", with your only qualifier being that there are ways to counteract those issues

like, perhaps he's arguing that there should be more ways to counteract

i haven't played the demo myself, so i feel silly even partaking in this, but yeah
this conversation is intriguing because it deals with that player/game fault relationship
As I am more awake now, I'll try to clarify my thoughts.

Things like kamikazes, in my point of view, are issues with the game. Players will act as they do based on how the game feels and the options it gives them. Simply, I think the game can psychologically influence the players to act in certain ways, which I think we should all be able to accept that as a truth. The player will change their behavior however best it suits to allow them to excel at the game. If the game requires you to use a certain weapon or tactic to do better, the player will do that. If a player is doing a certain behavior or tactic that is undesirable to enjoyment for other players, the game should likewise decentivize this behavior.

Now, I am not sure of the reason for why people are going kamikaze, it could be anything from the controls not being intuitive enough for the average gamer to shaking off(or cease tailing) another fighter proving too difficult. However, if the game wants to be better, it needs to find ways to make this not a thing, because I'm pretty sure people don't enjoy crashing into a hill at 500mph on accident, and people don't like seeing their teammates constantly fucking up. Also, this isn't a competitive game, so I don't see the skillgap argument holding water in this case.

While it's all good that things like the ATAT's cannons are powerful and capable of effecting movement patterns of infantry, were it to reach the point that the infantry feel repeatedly fucked, the ATAT either needs to be decentivized in some way, or the infantry need some more of an incentive to dealing with the ATAT's firepower. Lest the gameplay be one person having a power trip slaughtering 20 some dudes, while the 20 some dudes are just waiting to finally find enjoyment of their own.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Well, on the issue of crashing into a hill at 500mph, they could change it so you don't spawn in going 100% speed; maybe compromising at about 70% would solve the issue of accidentally doing bombing runs too fast.

Being that I'm being more awake too, I'd like to also add that not all issues are things that can't be fixed in a patch; it's not hard to add more spawn points, for example, or giving a three second invincibility status on spawn. These things should obviously be discussed, but I wouldn't call the game trash over them. Definitely a drawback, because they are issues, but they aren't nearly on the level of game-breaking.


 
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Yeah, Star Wars.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.


 
Elai
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Yeah, Star Wars.
What?

It was a joke about me losing track of this thread's contents completely.


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Yeah, Star Wars.
What?

It was a joke about me losing track of this thread's contents completely.
Lore and Battlefront Gameplay discussion.


 
Elai
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Lore and Battlefront Gameplay discussion.

Yeah, I kind of put that together, lol.


 
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Yeah, Star Wars.
What?

IIRC he was banking on the battlefront reboot tanking and everyone hating it. If I indeed am remembering this correctly it would explain his comments in this thread.


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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
Well, on the issue of crashing into a hill at 500mph, they could change it so you don't spawn in going 100% speed; maybe compromising at about 70% would solve the issue of accidentally doing bombing runs too fast.

Being that I'm being more awake too, I'd like to also add that not all issues are things that can't be fixed in a patch; it's not hard to add more spawn points, for example, or giving a three second invincibility status on spawn. These things should obviously be discussed, but I wouldn't call the game trash over them. Definitely a drawback, because they are issues, but they aren't nearly on the level of game-breaking.
That could help, as well as making it so you spawn farther out in your fighter, so you also don't get blown up as soon as you start. I would like them to remove the short period where you don't have control of your fighter, because the one time I got in an A-wing I spawned with a TIE heading straight towards me and I crashed because I couldn't move out of the way, and I really don't see how that no movement adds anything.

The game isn't trash over those things, yeah I'd agree, but at the same time when they all get thrown together it can seem like that. Alone, they're not a big deal, but if you are an unlucky SOB and get them back-to-back-to-back it will make you want to sell your platform.


 
Elai
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IIRC he was banking on the battlefront reboot tanking and everyone hating it. If I indeed am remembering this correctly it would explain his comments in this thread.

Pretty much, but the "Yeah, Star Wars" comment wasn't really meant to emphasise that...


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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Well, on the issue of crashing into a hill at 500mph, they could change it so you don't spawn in going 100% speed; maybe compromising at about 70% would solve the issue of accidentally doing bombing runs too fast.

Being that I'm being more awake too, I'd like to also add that not all issues are things that can't be fixed in a patch; it's not hard to add more spawn points, for example, or giving a three second invincibility status on spawn. These things should obviously be discussed, but I wouldn't call the game trash over them. Definitely a drawback, because they are issues, but they aren't nearly on the level of game-breaking.
That could help, as well as making it so you spawn farther out in your fighter, so you also don't get blown up as soon as you start. I would like them to remove the short period where you don't have control of your fighter, because the one time I got in an A-wing I spawned with a TIE heading straight towards me and I crashed because I couldn't move out of the way, and I really don't see how that no movement adds anything.

The game isn't trash over those things, yeah I'd agree, but at the same time when they all get thrown together it can seem like that. Alone, they're not a big deal, but if you are an unlucky SOB and get them back-to-back-to-back it will make you want to sell your platform.
Well, I'm glad that we can agree on that.


 
 
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<.<
The air combat is pretty weird, not bad but definitely needs work.

I think the problem is the misleading amount of points/damage, you get 20 2020202020202002020 and it's still alive and the feeling of 'fuck this' starts to settle in. If you are good enough to dogfight it out then that's fine but even I get sick of the fight lasting too long and I just kamikaze their shit to hurry up clearing the skies for the snowspeeders.


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Did he say glass of juice or gas the Jews?
👶🏽:h..

👨🏽:honey, he's gonna say his first words

👩🏽:!!

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👶🏽:here come dat boi 🐸!

👨🏽:o shit waddup 😂💯

👩🏽:💔
I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
You wot

The vehicles are all located on the map, you have to go and pick them up and call them in.
Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?
They could have been if they were just making a battlefield clone.

If you are getting killed when trying to call something in you have two options.
1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.
2. Bubbleshield that shit and hope they don't have a sniper

The first of the two works 19 times out of 20 (from what I've tried)
I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.


 
 
Mr. Psychologist
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<.<
I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
You wot

The vehicles are all located on the map, you have to go and pick them up and call them in.
Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?
They could have been if they were just making a battlefield clone.

If you are getting killed when trying to call something in you have two options.
1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.
2. Bubbleshield that shit and hope they don't have a sniper

The first of the two works 19 times out of 20 (from what I've tried)
I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.
Send the feedback to DICE then, that's what the beta is for.


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
You wot

The vehicles are all located on the map, you have to go and pick them up and call them in.
Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?
They could have been if they were just making a battlefield clone.

If you are getting killed when trying to call something in you have two options.
1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.
2. Bubbleshield that shit and hope they don't have a sniper

The first of the two works 19 times out of 20 (from what I've tried)
I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.
Send the feedback to DICE then, that's what the beta is for.
1. How?
2. Do they even give a damn and would be likely to make changes? I have no experience with them, so I don't know.


 
 
Mr. Psychologist
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<.<
I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
You wot

The vehicles are all located on the map, you have to go and pick them up and call them in.
Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?
They could have been if they were just making a battlefield clone.

If you are getting killed when trying to call something in you have two options.
1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.
2. Bubbleshield that shit and hope they don't have a sniper

The first of the two works 19 times out of 20 (from what I've tried)
I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.
Send the feedback to DICE then, that's what the beta is for.
1. How?
2. Do they even give a damn and would be likely to make changes? I have no experience with them, so I don't know.
Battlelog is the place to go, just post about it in one of their feedback threads.

They obviously don't read each individual post but they'll sift through for general feedback and see what the community thinks is absolutely broken etc. They do fix issues too, it might take them a while but they do actually go through with improving their games post launch.

They are still fixing up BF4 and making it better and better two years post launch <_<


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
You wot

The vehicles are all located on the map, you have to go and pick them up and call them in.
Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?
They could have been if they were just making a battlefield clone.

If you are getting killed when trying to call something in you have two options.
1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.
2. Bubbleshield that shit and hope they don't have a sniper

The first of the two works 19 times out of 20 (from what I've tried)
I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.
Send the feedback to DICE then, that's what the beta is for.
1. How?
2. Do they even give a damn and would be likely to make changes? I have no experience with them, so I don't know.
Battlelog is the place to go, just post about it in one of their feedback threads.

They obviously don't read each individual post but they'll sift through for general feedback and see what the community thinks is absolutely broken etc. They do fix issues too, it might take them a while but they do actually go through with improving their games post launch.

They are still fixing up BF4 and making it better and better two years post launch <_<
um, there isn't a battlelog for Battlefront.


Kiwicake | Legendary Invincible!
 
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hey
I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
You wot

The vehicles are all located on the map, you have to go and pick them up and call them in.
Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?
They could have been if they were just making a battlefield clone.

If you are getting killed when trying to call something in you have two options.
1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.
2. Bubbleshield that shit and hope they don't have a sniper

The first of the two works 19 times out of 20 (from what I've tried)
I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.
Send the feedback to DICE then, that's what the beta is for.
1. How?
2. Do they even give a damn and would be likely to make changes? I have no experience with them, so I don't know.
Battlelog is the place to go, just post about it in one of their feedback threads.

They obviously don't read each individual post but they'll sift through for general feedback and see what the community thinks is absolutely broken etc. They do fix issues too, it might take them a while but they do actually go through with improving their games post launch.

They are still fixing up BF4 and making it better and better two years post launch <_<
um, there isn't a battlelog for Battlefront.
http://starwars.ea.com/starwars/battlefront/career


Assassin 11D7 | Mythic Inconceivable!
 
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"flaming nipple chops"-Your host, the man they call Ghost.

To say, 'nothing is true', is to realize that the foundations of society are fragile, and that we must be the shepherds of our own civilization. To say, 'everything is permitted', is to understand that we are the architects of our actions, and that we must live with their consequences, whether glorious or tragic.
I played a single match yesterday and I turned the system off once it was done with. That was one of the most boring things I've played. I've spent a great deal of time looking for someone to kill and it's bullshit that you have to unlock vehicles, weapons and equipment. God forbid the class system stayed in place and the vehicles are located on the map like the other games.
You wot

The vehicles are all located on the map, you have to go and pick them up and call them in.
Finding them is a bitch and if you do find an icon it takes time to get the vehicle and you can get killed during that period. I ended up getting killed at the last second because of that bullshit. Those icons are a retarded design which makes no sense at all. There's no damn good reason why the vehicles couldn't have been handled in the same way Battlefield has them. BF4 and Hardline don't use icons so why should this game when it's the same shit?
They could have been if they were just making a battlefield clone.

If you are getting killed when trying to call something in you have two options.
1. Grab the pickup and jetpack away whilst simultaneously calling it in. You'll land on the ground right as the timer is complete.
2. Bubbleshield that shit and hope they don't have a sniper

The first of the two works 19 times out of 20 (from what I've tried)
I should be using the jetpack to be getting to the vehicle and the shield for defending myself at an objective. I shouldn't have to use equipment just to get inside the damn thing. The vehicles in the game should be easy to spot and easy to get into, not the other way around. Even if you know where the icons are at depending on the location it would be hard to tell if they're still there at a distance. When it comes to the icons they should have been large highlights of them and not small circles. When it comes to entering one the time it takes should be at least the time it takes for Halo.
Send the feedback to DICE then, that's what the beta is for.
1. How?
2. Do they even give a damn and would be likely to make changes? I have no experience with them, so I don't know.
Battlelog is the place to go, just post about it in one of their feedback threads.

They obviously don't read each individual post but they'll sift through for general feedback and see what the community thinks is absolutely broken etc. They do fix issues too, it might take them a while but they do actually go through with improving their games post launch.

They are still fixing up BF4 and making it better and better two years post launch <_<
um, there isn't a battlelog for Battlefront.
http://starwars.ea.com/starwars/battlefront/career
oh.


CyberGama | Legendary Invincible!
 
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"There is no ignorance; there is knowledge.
There is no fear; there is power.
I am the heart of the Force.
I am the revealing fire of light.
I am the mystery of darkness
In balance with chaos and harmony,
Immortal in the Force." ― The Je'daii Code
This plays nothing like the old Battlefront games. Reasons?

>Does it have regenerate health? Yep
>Does it have infinite ammo? Yep
>Are vehicles power ups? Yep
>Does it let you choose which team you wanna play? Nope
>Does it have a class to choose? Nope
>Can you buy weapons? Yep
>Are the cards cheep and casual to use? Yep
>Is dogfighting good? Sort of
>Can you pilot an AT-AT? NOPE
>Are Heroes any good? NOPE (Battlefront 2 had better Hero Gameplay)
>are Vehicles good? NOPE

This so called "Battlefront" game should be renamed to "Star Wars: BattleCOD/Field"