Of course they do. As Miyamoto says.
"A delayed game is eventually good, but a rushed game is forever bad."
The perception on launch, especially after a big build up (especially especially with a triple A game), will easily always have a negative connotation associated with it to the masses. Games like Rome 2 eventually fixed their problems, but it stained the trust fans have in Creative Assembly. Though their DLC policies don't help.
Even games like Battlefield 4, which was EVENTUALLY fixed and insanely fun to play, will always be remembered for its botched launch. It was a big reason DICE stressed they wanted a stable Battlefield 1 launch.
Those are just examples off the top of my head. Sadly it happens too much. I know No Man's Sky is currently the biggest sinner of that, though I don't even think that is getting fixed.