You have an important choice to take in the early stage when it comes to level design; do you want small, closed in levels, or open and wide ones? That's the most important choice for FPS level design, and it's what made the whole difference at the start of the current design style of FPS games.Afterwards comes composition, and there's a great article about that on Gamasutra.
Mix of both
You're still green as a leaf. Going for that kind of design choice is quite reckless.This sums up what will happenYouTubeQuote from: Grapes on January 05, 2015, 05:04:22 AMMix of both
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If you actually mean to start working on a FPS game, and especially your first one... You should go for a closed level approach. It might seem redundant, but it's the best way to learn the basics.Quote from: Grapes on January 05, 2015, 05:14:58 AMi cri ervry tim