Am I the only on who thinks the Halo lore is over-exploited?

Septy | Mythic Inconceivable!
 
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See you Cowgirl,
Someday, somewhere
I'll admit that the Forerunner Trilogy is a well written and well thought-out piece of work. It's just not a story I ever wanted to read.
It doesn't help that practically everything about Halo's lore strongly suggested that we were the descendants of Forerunners. Hell, Spark literally tells us that we are. Yeah, you can retcon the line and spin it differently so that when he says Chief is a "Child of his makers," you can argue he means "Their heir," but that's definitely not what it was originally meant to convey.

Gravemind (in H3) calls chief "Child of my enemy."

A father's sins pass to his son.
Humans were planned to be Forerunners before it was changed in Halo 3 and so on.


BaconShelf | Mythic Inconceivable!
 
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I came to the realization that I kinda dislike over-saturated lore in general. It makes some franchises so difficult to follow, and it creates these creepy know-it-all superfans that get livid if you get the tiniest detail wrong when talking about a movie or game. This is what happened with Star Wars, and it's happening with Halo, too.

Hurts, bruh. :( I thought we were friends.

But I kind of see where you're coming from. It does make it hard to get into an established franchise, I suppose. Doesn't help when the books have some crucial setting-building that the games lack (Halo The Fall of Reach to Halo CE) but at the same time, they're useful tools for establishing new characters.

Fireteam Osiris in H5, for example, have used a bunch of stuff in te past year; Nightfall (Live action web series), Hunters in the Dark (Novel), Escalation (Comics) have been used to introduce three members of the squad (Buck was already in another game) so that more time in game can be spent on the actual storyline. They did the same with Forward Unto Dawn (webseries) and Initiation (even though it was shit).