QuoteA new update will be coming soon with this change included, however after getting reports back from several players on how much this effects the game, I just had to post it nowInside your games config file (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeatherIm sure you'll notice the spelling mistakeClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTetherIf you fix it to look like the above and then play the game, the difference is pretty crazy!Why is this line important? There are two reasons :1) AttachXenoToTeather doesn't do anything. Its basically empty or stripped2) AttachPawnToTether does ALOT. It controls tactical position adjustment, patrolling and target zoningWhen a Xeno is spawned, it is attached to a zone tether. This zone tells the Xeno what area is its fighting space and where different exits are. In Combat, a Xeno will be forced to switch to a new tether (such as one behind you) so as to flank, or disperse so they aren't so grouped up etc. (*disclaimer* this is inferred opinion, I cant see the actual code only bits)Whenever the game tried to do this, nothing happened. Now it does!"Knowing full well how absurd this sounds on the surface, I took it upon myself to reinstall the PC version of the game, look at the .ini file and check myself. Sure enough, a single letter typo was found exactly where he claimed. I was in disbelief. As recommended, I fixed the typo, saved it in Notepad and booted the game up.The improvement is immediately recognizable in your first encounters with the Xenos. While they still charge you perched on their hind legs, they now crawl far more often, flank you using vents and holes in the environment and are generally far more engaged and aggressive. Five years after release, a single letter managed to overhaul the entirety of the enemy AI behavior in the game.
A new update will be coming soon with this change included, however after getting reports back from several players on how much this effects the game, I just had to post it nowInside your games config file (My Document\My Games\Aliens Colonial Marines\PecanGame\Config\PecanEngine.ini) is the following line of code :ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeatherIm sure you'll notice the spelling mistakeClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTetherIf you fix it to look like the above and then play the game, the difference is pretty crazy!Why is this line important? There are two reasons :1) AttachXenoToTeather doesn't do anything. Its basically empty or stripped2) AttachPawnToTether does ALOT. It controls tactical position adjustment, patrolling and target zoningWhen a Xeno is spawned, it is attached to a zone tether. This zone tells the Xeno what area is its fighting space and where different exits are. In Combat, a Xeno will be forced to switch to a new tether (such as one behind you) so as to flank, or disperse so they aren't so grouped up etc. (*disclaimer* this is inferred opinion, I cant see the actual code only bits)Whenever the game tried to do this, nothing happened. Now it does!"
It's like there's a curse on Alien games