Quote from: Deathstroke on November 02, 2015, 08:07:10 PMThe arena is a blast. Reminds me a lot of Halo 1. Why BR starts aren't the the regular I'll never understand. For a game that wants to be competitive so bad it forces its players to spend the first 20 seconds of each life sprinting for that one BR.
lol mad
Quote from: Deathstroke on November 02, 2015, 08:13:36 PMQuote from: Préhistorique on November 02, 2015, 08:10:42 PMQuote from: Deathstroke on November 02, 2015, 08:07:10 PMThe arena is a blast. Reminds me a lot of Halo 1. Why BR starts aren't the the regular I'll never understand. For a game that wants to be competitive so bad it forces its players to spend the first 20 seconds of each life sprinting for that one BR."Why BR starts aren't the regular I'll never understand" Didn't every Halo "Except for 2" start a match with an assault rifle and pistol? in CE yes thats true, but the CE pistol was the strongest default weapon the series has ever had. Halo 3 had both BR and AR starts but only retards wanted AR starts. there are some obvious exceptions; AR starts are usually desirable on maps like standoff and sandbox, but only because those maps are extremely easy to set up control on if the enemy doesnt spawn with BRs. Reach and H4 had loadout based systems which let the players choose which starting weapons they wanted.
Quote from: Préhistorique on November 02, 2015, 08:10:42 PMQuote from: Deathstroke on November 02, 2015, 08:07:10 PMThe arena is a blast. Reminds me a lot of Halo 1. Why BR starts aren't the the regular I'll never understand. For a game that wants to be competitive so bad it forces its players to spend the first 20 seconds of each life sprinting for that one BR."Why BR starts aren't the regular I'll never understand" Didn't every Halo "Except for 2" start a match with an assault rifle and pistol?
Quote from: Azumarill on November 02, 2015, 08:23:42 PMQuote from: Deathstroke on November 02, 2015, 08:13:36 PMQuote from: Préhistorique on November 02, 2015, 08:10:42 PMQuote from: Deathstroke on November 02, 2015, 08:07:10 PMThe arena is a blast. Reminds me a lot of Halo 1. Why BR starts aren't the the regular I'll never understand. For a game that wants to be competitive so bad it forces its players to spend the first 20 seconds of each life sprinting for that one BR."Why BR starts aren't the regular I'll never understand" Didn't every Halo "Except for 2" start a match with an assault rifle and pistol? in CE yes thats true, but the CE pistol was the strongest default weapon the series has ever had. Halo 3 had both BR and AR starts but only retards wanted AR starts. there are some obvious exceptions; AR starts are usually desirable on maps like standoff and sandbox, but only because those maps are extremely easy to set up control on if the enemy doesnt spawn with BRs. Reach and H4 had loadout based systems which let the players choose which starting weapons they wanted."Have you ever played a halo game"Like the time in Halo CE when John is in space and curtana says "its over" and John says "No, I think we are just getting started"Or the time in Halo 2 when in the begging Thel is getting branded as a heretic for not protecting installation 04? And when John is getting his new improved Mark VI? Halo 3 when The Arbiter, John, and Sargent Johnson are on the Ark, and when Spark attacks Johnson, the arbiter, and chief for realizing that they are going to destroy his installation? Halo 3 MP: "Halo 3 had both BR and AR starts but only retards wanted AR starts" Haven't played Halo 3 in a long time, so I might of forgotten. (yes I know the MCC covers it up, but that game is so broken that I can't even play it anymore or even get the menu to fucking load up and start, fucking 343)Halo Reach: Forgot it had loadouts (As I said before haven't played Halo Reach in a long time)Halo 4: I feel so stupid, *facepalm* how I didn't realize it had loadouts is beyond me.So yes, to answer your question I had played every single Halo.
Oh my god, stop quoting me please.Inb4 several quotes of this post.
Quote from: Deathstroke on November 02, 2015, 08:32:46 PMQuote from: Azumarill on November 02, 2015, 08:23:42 PMQuote from: Deathstroke on November 02, 2015, 08:13:36 PMQuote from: Préhistorique on November 02, 2015, 08:10:42 PMQuote from: Deathstroke on November 02, 2015, 08:07:10 PMThe arena is a blast. Reminds me a lot of Halo 1. Why BR starts aren't the the regular I'll never understand. For a game that wants to be competitive so bad it forces its players to spend the first 20 seconds of each life sprinting for that one BR."Why BR starts aren't the regular I'll never understand" Didn't every Halo "Except for 2" start a match with an assault rifle and pistol? in CE yes thats true, but the CE pistol was the strongest default weapon the series has ever had. Halo 3 had both BR and AR starts but only retards wanted AR starts. there are some obvious exceptions; AR starts are usually desirable on maps like standoff and sandbox, but only because those maps are extremely easy to set up control on if the enemy doesnt spawn with BRs. Reach and H4 had loadout based systems which let the players choose which starting weapons they wanted."Have you ever played a halo game"Like the time in Halo CE when John is in space and curtana says "its over" and John says "No, I think we are just getting started"Or the time in Halo 2 when in the begging Thel is getting branded as a heretic for not protecting installation 04? And when John is getting his new improved Mark VI? Halo 3 when The Arbiter, John, and Sargent Johnson are on the Ark, and when Spark attacks Johnson, the arbiter, and chief for realizing that they are going to destroy his installation? Halo 3 MP: "Halo 3 had both BR and AR starts but only retards wanted AR starts" Haven't played Halo 3 in a long time, so I might of forgotten. (yes I know the MCC covers it up, but that game is so broken that I can't even play it anymore or even get the menu to fucking load up and start, fucking 343)Halo Reach: Forgot it had loadouts (As I said before haven't played Halo Reach in a long time)Halo 4: I feel so stupid, *facepalm* how I didn't realize it had loadouts is beyond me.So yes, to answer your question I had played every single Halo.uh... ok
Speaking of the MCC, is 343i ever going to fix MCC, because i'm starting to get piss at 343i for not doing it.
Quote from: HurtfulTurkey on November 02, 2015, 07:53:40 PMQuote from: Azumarill on November 02, 2015, 07:26:08 PMQuote from: HurtfulTurkey on November 02, 2015, 07:24:02 PMQuote from: Azumarill on November 02, 2015, 07:20:20 PMi skimmed a lot but it seems like he didnt talk about multiplayer at all.weird, to ignore the flagship game mode in a 40 minute review.He talked about it for almost half of the review, especially the REQ system.i didnt see or hear anything relating to the maps, weapon sandbox, or gametypes. i did hear him bitch about the REQ system for about 15 minutes. which could have been covered in like, 5 minutes.Things he complained about just off the top of my head:-poor map rotation and design-lack of classic maps-lack of BTB-lack of splitscreen-tedious progression systemHe also said he enjoyed Warzone and had some other praises, too. I think he likes Breakout also.still doesnt sound like anything remotely close to an in-depth review of the multiplayer.
Quote from: Azumarill on November 02, 2015, 07:26:08 PMQuote from: HurtfulTurkey on November 02, 2015, 07:24:02 PMQuote from: Azumarill on November 02, 2015, 07:20:20 PMi skimmed a lot but it seems like he didnt talk about multiplayer at all.weird, to ignore the flagship game mode in a 40 minute review.He talked about it for almost half of the review, especially the REQ system.i didnt see or hear anything relating to the maps, weapon sandbox, or gametypes. i did hear him bitch about the REQ system for about 15 minutes. which could have been covered in like, 5 minutes.Things he complained about just off the top of my head:-poor map rotation and design-lack of classic maps-lack of BTB-lack of splitscreen-tedious progression systemHe also said he enjoyed Warzone and had some other praises, too. I think he likes Breakout also.
Quote from: HurtfulTurkey on November 02, 2015, 07:24:02 PMQuote from: Azumarill on November 02, 2015, 07:20:20 PMi skimmed a lot but it seems like he didnt talk about multiplayer at all.weird, to ignore the flagship game mode in a 40 minute review.He talked about it for almost half of the review, especially the REQ system.i didnt see or hear anything relating to the maps, weapon sandbox, or gametypes. i did hear him bitch about the REQ system for about 15 minutes. which could have been covered in like, 5 minutes.
Quote from: Azumarill on November 02, 2015, 07:20:20 PMi skimmed a lot but it seems like he didnt talk about multiplayer at all.weird, to ignore the flagship game mode in a 40 minute review.He talked about it for almost half of the review, especially the REQ system.
i skimmed a lot but it seems like he didnt talk about multiplayer at all.weird, to ignore the flagship game mode in a 40 minute review.
Quote from: Azumarill on November 02, 2015, 08:03:53 PMQuote from: HurtfulTurkey on November 02, 2015, 07:53:40 PMQuote from: Azumarill on November 02, 2015, 07:26:08 PMQuote from: HurtfulTurkey on November 02, 2015, 07:24:02 PMQuote from: Azumarill on November 02, 2015, 07:20:20 PMi skimmed a lot but it seems like he didnt talk about multiplayer at all.weird, to ignore the flagship game mode in a 40 minute review.He talked about it for almost half of the review, especially the REQ system.i didnt see or hear anything relating to the maps, weapon sandbox, or gametypes. i did hear him bitch about the REQ system for about 15 minutes. which could have been covered in like, 5 minutes.Things he complained about just off the top of my head:-poor map rotation and design-lack of classic maps-lack of BTB-lack of splitscreen-tedious progression systemHe also said he enjoyed Warzone and had some other praises, too. I think he likes Breakout also.still doesnt sound like anything remotely close to an in-depth review of the multiplayer. Joe's reviews aren't meant to be thorough
Somehow you guys were able to debate about one guy and game for 4 pagesWell done
the one true God is Doctor Doom and we should all be worshiping him.
Quote from: Batch on November 02, 2015, 05:14:16 PMQuote from: Deathstroke on November 02, 2015, 05:02:55 PM"Master Chief Boss Battle"I'm done with this moron, his channel has really gone down the toilet, fucking idiot, a Spartan II vs a SPARTAN FUCKING IV?!?!!??!!?!?!Well....it was kinda advertised as this big conflict.....which apparently doesn't happen....thats kinda disappointing.But still, how would a spartan IV beat a spartan II, I didn't need a boss fight because I know that Master Chief will kick Lockes ass.
Quote from: Deathstroke on November 02, 2015, 05:02:55 PM"Master Chief Boss Battle"I'm done with this moron, his channel has really gone down the toilet, fucking idiot, a Spartan II vs a SPARTAN FUCKING IV?!?!!??!!?!?!Well....it was kinda advertised as this big conflict.....which apparently doesn't happen....thats kinda disappointing.
"Master Chief Boss Battle"I'm done with this moron, his channel has really gone down the toilet, fucking idiot, a Spartan II vs a SPARTAN FUCKING IV?!?!!??!!?!?!
Quote from: Préhistorique on November 02, 2015, 05:33:52 PMQuote from: Deathstroke on November 02, 2015, 05:23:36 PMBut still, how would a spartan IV beat a spartan II, I didn't need a boss fight because I know that Master Chief will kick Lockes ass.S4s and S2s are mostly equals. Hence why the gameplay stays consistent regardless of which team you're playing on.I mean, the fight ended in a near draw between the two. Locke literally had a pistol locked on Chief.Even if the canon somehow details how wrong I am, the entire game leads you to believe that these two protagonists are on even grounds.Nah, they're pretty much equal minus the experience and training the S2's have. Even still, S2's have gotten eviscerated before through being unlucky or outplayed. Chief and the rest of Blue team got taken down by Insurrectionists and kept prisoner until one of them that broke off before the ambush came back to save them.
Quote from: Deathstroke on November 02, 2015, 05:23:36 PMBut still, how would a spartan IV beat a spartan II, I didn't need a boss fight because I know that Master Chief will kick Lockes ass.S4s and S2s are mostly equals. Hence why the gameplay stays consistent regardless of which team you're playing on.I mean, the fight ended in a near draw between the two. Locke literally had a pistol locked on Chief.Even if the canon somehow details how wrong I am, the entire game leads you to believe that these two protagonists are on even grounds.
But still, how would a spartan IV beat a spartan II, I didn't need a boss fight because I know that Master Chief will kick Lockes ass.
Because we start with weapons that can actually kill other Spartans now. If you're good you can take on a spartan that picked up a br with a pistol
Quote from: Assassin 11D7 on November 02, 2015, 05:38:53 PMQuote from: Préhistorique on November 02, 2015, 05:33:52 PMQuote from: Deathstroke on November 02, 2015, 05:23:36 PMBut still, how would a spartan IV beat a spartan II, I didn't need a boss fight because I know that Master Chief will kick Lockes ass.S4s and S2s are mostly equals. Hence why the gameplay stays consistent regardless of which team you're playing on.I mean, the fight ended in a near draw between the two. Locke literally had a pistol locked on Chief.Even if the canon somehow details how wrong I am, the entire game leads you to believe that these two protagonists are on even grounds.Nah, they're pretty much equal minus the experience and training the S2's have. Even still, S2's have gotten eviscerated before through being unlucky or outplayed. Chief and the rest of Blue team got taken down by Insurrectionists and kept prisoner until one of them that broke off before the ambush came back to save them.Big difference is that Spartan II's are crazy strong out of the suit as well, Spartan IV's well the suit IS their power.
Quote from: Blurg on November 03, 2015, 02:37:17 AMQuote from: Assassin 11D7 on November 02, 2015, 05:38:53 PMQuote from: Préhistorique on November 02, 2015, 05:33:52 PMQuote from: Deathstroke on November 02, 2015, 05:23:36 PMBut still, how would a spartan IV beat a spartan II, I didn't need a boss fight because I know that Master Chief will kick Lockes ass.S4s and S2s are mostly equals. Hence why the gameplay stays consistent regardless of which team you're playing on.I mean, the fight ended in a near draw between the two. Locke literally had a pistol locked on Chief.Even if the canon somehow details how wrong I am, the entire game leads you to believe that these two protagonists are on even grounds.Nah, they're pretty much equal minus the experience and training the S2's have. Even still, S2's have gotten eviscerated before through being unlucky or outplayed. Chief and the rest of Blue team got taken down by Insurrectionists and kept prisoner until one of them that broke off before the ambush came back to save them.Big difference is that Spartan II's are crazy strong out of the suit as well, Spartan IV's well the suit IS their power.Spartan IVs are augmented too. To a slightly lesser degree but hey are augmented.
Quote from: Septy on November 02, 2015, 11:40:15 PMBecause we start with weapons that can actually kill other Spartans now. If you're good you can take on a spartan that picked up a br with a pistolThat's all well and good but competitive matches are always going to be BR starts.
Quote from: HurtfulTurkey on November 02, 2015, 07:24:02 PMQuote from: Azumarill on November 02, 2015, 07:20:20 PMi skimmed a lot but it seems like he didnt talk about multiplayer at all.weird, to ignore the flagship game mode in a 40 minute review.He talked about it for almost half of the review, especially the REQ system.i didnt see or hear anything relating to the maps, weapon sandbox, or gametypes.
Quote from: Metal Earth™ Guardian on November 03, 2015, 12:43:09 PMQuote from: Blurg on November 03, 2015, 02:37:17 AMQuote from: Assassin 11D7 on November 02, 2015, 05:38:53 PMQuote from: Préhistorique on November 02, 2015, 05:33:52 PMQuote from: Deathstroke on November 02, 2015, 05:23:36 PMBut still, how would a spartan IV beat a spartan II, I didn't need a boss fight because I know that Master Chief will kick Lockes ass.S4s and S2s are mostly equals. Hence why the gameplay stays consistent regardless of which team you're playing on.I mean, the fight ended in a near draw between the two. Locke literally had a pistol locked on Chief.Even if the canon somehow details how wrong I am, the entire game leads you to believe that these two protagonists are on even grounds.Nah, they're pretty much equal minus the experience and training the S2's have. Even still, S2's have gotten eviscerated before through being unlucky or outplayed. Chief and the rest of Blue team got taken down by Insurrectionists and kept prisoner until one of them that broke off before the ambush came back to save them.Big difference is that Spartan II's are crazy strong out of the suit as well, Spartan IV's well the suit IS their power.Spartan IVs are augmented too. To a slightly lesser degree but hey are augmented.Yeah they are augmented but like you said, to a lesser degree. That's why I said Spartan II's are super humans out of the suit, while Spartan IV's get their power from the suit. They won't beat a Spartan II if they aren't in their suit.
in fact, just stand next to Halsey in Halo 5 and look at how huge Spartan IV are in comparison to normal people
Quote from: Metal Earth™ Guardian on November 03, 2015, 03:29:51 PMin fact, just stand next to Halsey in Halo 5 and look at how huge Spartan IV are in comparison to normal peoplebut they are in their suits >.>doesn't that give them a bit of a height boost?