30fps makes for the most Cinematic™ experience

TheOneTrueDesticle | Heroic Unstoppable!
 
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I'm just kidding, that's fucking stupid. Why do game devs pull this crap? Anything under 60fps is unacceptable and everyone knows it, so why are some devs still trying to defend it? My guess is to defend the shitty hardware of the next-gen consoles. That and they're being paid to.

Also, this applies to film to some degree. Higher framerates are better for the most part.

>inb4 the order 1886 shills show up



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I honestly don't like 60fps.
I dunno, it doesn't look right.


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Quote
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Leave.


TheOneTrueDesticle | Heroic Unstoppable!
 
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Quote
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Leave.

Destiny runs at 30fps and it's bullshit.


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Play nice Deci, its just a handle.


The Lord Slide Rule | Legendary Invincible!
 
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My stupidity is self evident.
I honestly don't like 60fps.
I dunno, it doesn't look right.

You poor pleb, you've obviously gotten so used to shit hardware that you don't know any better.


Yu | Mythic Inconceivable!
 
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I honestly don't like 60fps.
I dunno, it doesn't look right.

You poor pleb, you've obviously gotten so used to shit hardware that you don't know any better.
60 fps looks so smooth, but I'm just not used to it at the same time.


 
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This is not the greatest sig in the world, no. This is just a tribute.
But my eyes only see at 30 FPS!


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I usually can barely tell the difference >>

Told like someone who doesn't do a lot of gaming at 60fps. And I mean a solid 60, not fluctuating console bullshit.


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My stupidity is self evident.
I usually can barely tell the difference >>

Told like someone who doesn't do a lot of gaming at 60fps. And I mean a solid 60, not fluctuating console bullshit.
FYI gameplay and storyline are way more important than graphics.

FPS=/=graphics

In fact I'd almost consider a decent fps important to and an aspect of gameplay.


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See you Cowgirl,
Someday, somewhere
I'd rather have a smooth 30 fps than a fluctuating 40-50 fps like most 60fps games on consoles. A solid 60fps with high quality motion blur is great tho.


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My stupidity is self evident.
I usually can barely tell the difference >>

Told like someone who doesn't do a lot of gaming at 60fps. And I mean a solid 60, not fluctuating console bullshit.
FYI gameplay and storyline are way more important than graphics.

FPS=/=graphics

In fact I'd almost consider a decent fps important to and an aspect of gameplay.
Hardly.

Boy, that rebuttle was certainly convincing.


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I usually can barely tell the difference >>

Told like someone who doesn't do a lot of gaming at 60fps. And I mean a solid 60, not fluctuating console bullshit.
FYI gameplay and storyline are way more important than graphics.

I agree, although framerate doesn't fall into the "graphics" category for me and more like "basic functionality". Imagine if a game controls badly or crashes constantly. Those things and a low framerate are basic things which all games need to avoid.


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*lifts tail*
Then come here and take it
I usually can barely tell the difference >>
Its hard to tell when you are looking at those compare gif/vid, but if you play a game at 60 and then switch to a game that does 30 you notice a difference.
Like I tried to play Halo 3 not too long ago and I just cant do it cause of the low frame rate.


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My stupidity is self evident.
I usually can barely tell the difference >>

Told like someone who doesn't do a lot of gaming at 60fps. And I mean a solid 60, not fluctuating console bullshit.
FYI gameplay and storyline are way more important than graphics.

FPS=/=graphics

In fact I'd almost consider a decent fps important to and an aspect of gameplay.
Hardly.

Boy, that rebuttle was certainly convincing.
What, you want me to debate you or something?

Well, no not really but its not like a little "here's why I disagree" would have been difficult.


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Psh. What about true cinematic FPS at 10 fps with breaks for subtitles?


 
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Hmm...
I've not really gamed much on 60fps, so I don't notice it all that much.


Lifts Her Tail | Ascended Posting Frenzy
 
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*lifts tail*
Then come here and take it
I've not really gamed much on 60fps, so I don't notice it all that much.
Once you do for a while you will start to notice it.


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I usually can barely tell the difference >>

Told like someone who doesn't do a lot of gaming at 60fps. And I mean a solid 60, not fluctuating console bullshit.
FYI gameplay and storyline are way more important than graphics.

FPS=/=graphics

In fact I'd almost consider a decent fps important to and an aspect of gameplay.
Hardly.

Boy, that rebuttle was certainly convincing.
What, you want me to debate you or something?

Well, no not really but its not like a little "here's why I disagree" would have been difficult.
I just don't feel like you need 60fps for solid gameplay mechanics.

You really do, honestly. If you want your game to progress at anything faster than a snail's pace, you need the responsiveness and fluidity of 60fps.


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I usually can barely tell the difference >>

Told like someone who doesn't do a lot of gaming at 60fps. And I mean a solid 60, not fluctuating console bullshit.
FYI gameplay and storyline are way more important than graphics.

FPS=/=graphics

In fact I'd almost consider a decent fps important to and an aspect of gameplay.
Hardly.

Boy, that rebuttle was certainly convincing.
What, you want me to debate you or something?

Well, no not really but its not like a little "here's why I disagree" would have been difficult.
I just don't feel like you need 60fps for solid gameplay mechanics.

You really do, honestly. If you want your game to progress at anything faster than a snail's pace, you need the responsiveness and fluidity of 60fps.
My PS2 games say otherwise.

But now that we've been shown the light of 60 and even 120fps gaming, to go back to the old ways is silly. Yeah, PS2 games were good for the time and I enjoyed them, but there's no acceptable reason for 30fps framerate caps today.


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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

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Your bait tastes bad.


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My PS2 games say otherwise.

A lot of older consoles actually have a lot of games that play at 60fps. It wasn't until recently that it became a selling point.


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*lifts tail*
Then come here and take it
I usually can barely tell the difference >>

Told like someone who doesn't do a lot of gaming at 60fps. And I mean a solid 60, not fluctuating console bullshit.
FYI gameplay and storyline are way more important than graphics.

FPS=/=graphics

In fact I'd almost consider a decent fps important to and an aspect of gameplay.
Hardly.

Boy, that rebuttle was certainly convincing.
What, you want me to debate you or something?

Well, no not really but its not like a little "here's why I disagree" would have been difficult.
I just don't feel like you need 60fps for solid gameplay mechanics.

You really do, honestly. If you want your game to progress at anything faster than a snail's pace, you need the responsiveness and fluidity of 60fps.
My PS2 games say otherwise.
That was almost 10 years ago. Why use a framerate from 10 years ago.
60 FPS will just make games better.


 
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This is not the greatest sig in the world, no. This is just a tribute.
I'd rather have a smooth 30 fps than a fluctuating 40-50 fps like most 60fps games on consoles. A solid 60fps with high quality motion blur is great tho.
Ugh, I cannot stand artificial motion blur at all.


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My PS2 games say otherwise.

A lot of older consoles actually have a lot of games that play at 60fps. It wasn't until recently that it became a selling point.

That, too. I recall that Jak and Daxter/Ratchet and Clank played at 60fps IIRC along with many others.


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I'd rather have a smooth 30 fps than a fluctuating 40-50 fps like most 60fps games on consoles. A solid 60fps with high quality motion blur is great tho.
Ugh, I cannot stand artificial motion blur at all.

I agreed with his post until the motion blur part. Motion blur is bullshit. It's only there to hide the low framerates of the console versions of games (think Crysis 2).
Last Edit: October 02, 2014, 07:21:50 PM by TheOneTrueDesticle


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My stupidity is self evident.
I usually can barely tell the difference >>

Told like someone who doesn't do a lot of gaming at 60fps. And I mean a solid 60, not fluctuating console bullshit.
FYI gameplay and storyline are way more important than graphics.

FPS=/=graphics

In fact I'd almost consider a decent fps important to and an aspect of gameplay.
Hardly.

Boy, that rebuttle was certainly convincing.
What, you want me to debate you or something?

Well, no not really but its not like a little "here's why I disagree" would have been difficult.
I just don't feel like you need 60fps for solid gameplay mechanics.

Thanks.

However, I never said a game couldn't have solid gameplay mechanics without decent FPS, but those gameplay mechanics are worthless if you're chugging along at 12 fps and can't even actually play the game(I know it's not the same but you can see here that FPS is in fact important to actually playing the game, perhaps FPS should go under basic functionality instead). A higher fps makes gameplay smoother, in other words it's an aspect of gameplay or actually playing the game.


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I usually can barely tell the difference >>

Told like someone who doesn't do a lot of gaming at 60fps. And I mean a solid 60, not fluctuating console bullshit.
FYI gameplay and storyline are way more important than graphics.

FPS=/=graphics

In fact I'd almost consider a decent fps important to and an aspect of gameplay.
Hardly.

Boy, that rebuttle was certainly convincing.
What, you want me to debate you or something?

Well, no not really but its not like a little "here's why I disagree" would have been difficult.
I just don't feel like you need 60fps for solid gameplay mechanics.

Thanks.

However, I never said a game couldn't have solid gameplay mechanics without decent FPS, but those gameplay mechanics are worthless if you're chugging along at 12 fps and can't even actually play the game(I know it's not the same but you can see here that FPS is in fact important to actually playing the game, perhaps FPS should go under basic functionality instead). A higher fps makes gameplay smoother, in other words it's an aspect of gameplay or actually playing the game.

This is exactly what I said earlier. High framerate is basic functionality. It's not an option unless you don't want anyone to enjoy your game.


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See you Cowgirl,
Someday, somewhere
I'd rather have a smooth 30 fps than a fluctuating 40-50 fps like most 60fps games on consoles. A solid 60fps with high quality motion blur is great tho.
Ugh, I cannot stand artificial motion blur at all.
It's great when done right.