30 frames per second is better

Tackel | Heroic Unstoppable!
 
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As of right now, developers are still getting used to the 8th generation consoles. They can't optimize for shit, and it will probably take some time for development to get better. This leads to unreliable FPS. Some games claim to be 60, but often drop to 40-50 in game when there's lots going on. Then there's just shitty games like AC:Unity that you're lucky to get 25 FPS in the first place. Until optimization for these new consoles get better, I'd rather have a game at a solid 30 FPS than an unreliable 40-60 fps experience.

Of course, 60 FPS will be wanted over 30 FPS once optimization is fixed.
Last Edit: January 15, 2015, 06:18:35 PM by Tackelberry


Septy | Mythic Inconceivable!
 
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See you Cowgirl,
Someday, somewhere
dat bait title

Of course a stable frame rate is better than an unstable one, but solid 60fps is better than 30fps.


Tackel | Heroic Unstoppable!
 
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dat bait title

Of course a stable frame rate is better than an unstable one, but solid 60fps is better than 30fps.

Obviously.


🍁 Aria 🔮 | Mythic Inconceivable!
 
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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Unity isn't bad because they don't know the hardware, it's bad because Ubi Montreal didn't give enough of a shit to QA and fix the mistakes. Blackflag was on XBO/PS4 and turned out fine.

We aren't going to get optimization like we did with the past generations; before, they used custom chipsets that had to be learned (nearly) from scratch. The Xbone and PS4 are mid-tier computers using a modified AMD mobile gpu and CPU. "Modified" would normally make a difference, but AMD's platform since 2013 was to integrate and evolve their technology in such a way that it is easy to interface and more highly-compatible than Nvidia/Intel.

Steady 30fps is most definitely better than a 40-60 range; but this isn't because of optimization issues (not to say it isn't a reason), most developers would rather have high-poly, higher quality textures, and sub1080p than 60fps.


Sprungli | Heroic Invincible!
 
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High res textures+high polygon count+great particle effects+60 fps >>>>>>1080p60fps or 1080p30fps


 
Verbatim
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do you people cry if you lose a strand of hair throughout the day


Septy | Mythic Inconceivable!
 
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See you Cowgirl,
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do you people cry if you lose a strand of hair throughout the day


 
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do you people cry if you lose a strand of hair throughout the day
how excited do you get when you find a single penny on the road


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The angel agreed to trade a set of white wings for the head of another demon. Overjoyed, the demon killed one of his own and plucked the head right off its still-warm body.

The angel then led the demon to heaven, where he underwent centuries of the cruelest tortures imaginable. Finally, the pain was so great that he lost consciousness - at which point his dark wings turned the promised shade of white.
Never


 
Verbatim
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is that towards me or


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A flower which blooms on the battlefield
Blackflag was on XBO/PS4 and turned out fine.
Black Flag was just a prettied up port of a game designed for 7th gen though.


 
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fuck you
But 60 is hot


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Moms spaghetti
>enters thread ready to post it's more cinematic
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🍁 Aria 🔮 | Mythic Inconceivable!
 
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His eyebrows sparkling, his white beard hangs down to his chest. The thatched mats, spread outside his chise, spread softly, his splendid attos. He polishes, cross-legged, his makiri, with his eyes completely absorbed.

He is Ainu.

The god of Ainu Mosir, Ae-Oine Kamuy, descendant of Okiku-Rumi, He perishes, a living corpse. The summers day, the white sunlight, unabrushed, ends simply through his breath alone.
Blackflag was on XBO/PS4 and turned out fine.
Black Flag was just a prettied up port of a game designed for 7th gen though.
And the port turned out better than a product that was designed for the console. It's not like porting means that it doesn't use the hardware either, a ported game has to be made to run on the console. "We don't know how to use it" isn't an argument because we've clearly seen that they can do it, even if it didn't have 4K cutscenes or whatever.

This isn't "we can't optimize", it's "we didn't bother to fix these problems or scale back because you'll buy it anyway."

Ubisoft has NEVER given a damn about optimization. Hell, they said in an interview that optimizing PC games is stupid and to just buy new hardware (instead of expecting them to deliver a polished product.)
Last Edit: January 16, 2015, 02:11:36 PM by Prime Meridia


Lemy the Lizerd | Heroic Unstoppable!
 
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>consolefags are this delusional