Contraptions Workshop Price: $4.99 USD | Β£3.99 GBP | $6.95 AUD Release: June 21, 2016Machines that sort! Machines that build! Machines that combine! With Fallout 4 Contraptions, use conveyer belts, scaffolding kits, track kits, even logic gates to construct crazy and complex gadgets to improve your Wasteland settlements. The Contraptions Workshop also includes all-new features like elevators, greenhouse kits, warehouse kits, fireworks, armor racks and more!https://bethesda.net/data/images/event/146/FO4_ContraptionsScreen_Full.jpgVault-Tec Workshop Price: $4.99 USD | Β£3.99 GBP | $6.95 AUD Release: July 2016Build a brighter future underground with the all-new Vault-Tec Workshop. Create a massive Vault and attract new Dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. Even change and customize the look of your inhabitants with new barbershops and cosmetic surgery stations. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an ideal citizen. Vault-Tec has given you the tools, the rest is up to you!https://bethesda.net/data/images/event/146/FO4_VaultsScreen_Full.jpgNuka-World Price: $19.99 USD | Β£19.99 GBP | $29.95 AUD Release: August 2016Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders. Explore an all-new region with an open wasteland and park zones like Safari Adventure, Dry Rock Gulch, Kiddie Kingdom and the Galactic Zone. Nuka-World features new quests, Raiders, weapons, creatures and more. Enjoy the ride!https://bethesda.net/data/images/event/146/FO4_Nuka-WorldScreen_Full.jpg
So...Dawnguard = NukaHearthfire = 3x workshop and AutomatronDragonborn = Far Harbour
Quote from: BaconShelf on June 14, 2016, 02:49:13 AMSo...Dawnguard = NukaHearthfire = 3x workshop and AutomatronDragonborn = Far HarbourI mean, I guess, but Automatron at least had a plot and new locations. I would compare it to Dawnguard before Hearthfire.
Bethesda honestly needs to do a Call of Duty thing with Obsidian and switch companies between every other game. They could have a system where Bethesda releases the new engine, gameplay, etc with their new Fallout, and Obsidian uses that code to make their more story driven one. It worked with F3 and FNV, I don't see why that trend can't continue.
Don't buy the vault oneThere's a fucking mod they're basically copying that already does this
So do I but idk if that covers this
Quote from: Luciana on June 14, 2016, 04:01:23 AMSo do I but idk if that covers thisIt doesThat's why they raised the price
How does power armor handle damage wise? Is it like Fallout 1 and 2 which normal melee attacks and small arms do nothing to you or is it like Fallout 3 and NV which everything no matter how small damages you?
Quote from: Big Boss on June 14, 2016, 02:28:32 PMMake sure your civilians don't hop in those.I took the fusion cores out of my power armors and yet they were still able to get in them somehow when my Sanctuary got attacked by Deathclaws.
This gives me hope for Fallout 5.https://www.reddit.com/r/Fallout/comments/4o7b9c/todd_howard_briefly_touched_on_fallout_4_dialogue/
Quote from: Fedorekd on June 15, 2016, 06:02:38 PMThis gives me hope for Fallout 5.https://www.reddit.com/r/Fallout/comments/4o7b9c/todd_howard_briefly_touched_on_fallout_4_dialogue/But it's been like that since Morrowind.They try new things, and they learn from it. I expect with the experience they got from Fallout 4 the next Elder Scrolls(which has been confirmed for development) will have a completely different combat system and...hopefully will learn a thing or two on the dialogue.
Quote from: βοΈPipβοΈ on June 15, 2016, 06:07:44 PMQuote from: Fedorekd on June 15, 2016, 06:02:38 PMThis gives me hope for Fallout 5.https://www.reddit.com/r/Fallout/comments/4o7b9c/todd_howard_briefly_touched_on_fallout_4_dialogue/But it's been like that since Morrowind.They try new things, and they learn from it. I expect with the experience they got from Fallout 4 the next Elder Scrolls(which has been confirmed for development) will have a completely different combat system and...hopefully will learn a thing or two on the dialogue.I'm just glad that they're somewhat recognising that FO4's dialogue system was ass.
Quote from: Fedorekd on June 15, 2016, 06:12:10 PMQuote from: βοΈPipβοΈ on June 15, 2016, 06:07:44 PMQuote from: Fedorekd on June 15, 2016, 06:02:38 PMThis gives me hope for Fallout 5.https://www.reddit.com/r/Fallout/comments/4o7b9c/todd_howard_briefly_touched_on_fallout_4_dialogue/But it's been like that since Morrowind.They try new things, and they learn from it. I expect with the experience they got from Fallout 4 the next Elder Scrolls(which has been confirmed for development) will have a completely different combat system and...hopefully will learn a thing or two on the dialogue.I'm just glad that they're somewhat recognising that FO4's dialogue system was ass.That's just how Todd is.I wish more people would be like Todd Howard.
Quote from: βοΈPipβοΈ on June 15, 2016, 06:13:43 PMQuote from: Fedorekd on June 15, 2016, 06:12:10 PMQuote from: βοΈPipβοΈ on June 15, 2016, 06:07:44 PMQuote from: Fedorekd on June 15, 2016, 06:02:38 PMThis gives me hope for Fallout 5.https://www.reddit.com/r/Fallout/comments/4o7b9c/todd_howard_briefly_touched_on_fallout_4_dialogue/But it's been like that since Morrowind.They try new things, and they learn from it. I expect with the experience they got from Fallout 4 the next Elder Scrolls(which has been confirmed for development) will have a completely different combat system and...hopefully will learn a thing or two on the dialogue.I'm just glad that they're somewhat recognising that FO4's dialogue system was ass.That's just how Todd is.I wish more people would be like Todd Howard.Todd's a cool guy tbh despite his occasional stretching of truths. He does seem genuinely passionate about the games that he makes.