Goddamn how do you make such good looking stuffI just make box shaped things with walls and floors
Stealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.Grow the fuck up and deal with theft like a man jesus christ.
Quote from: Mr. Psychologist on June 08, 2016, 07:37:23 AMStealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.Grow the fuck up and deal with theft like a man jesus christ.Part of the problem is that Bethesda isn't really doing much to prevent it, is forcing mod creators to go through a lengthy DMCA take down process to have a chance at removing it, and is flat out ignoring community reporting on stolen content.So yeah, if Bethesda is being uncooperative "poisoning" your mods is the next best option.
Quote from: LC on June 08, 2016, 10:54:09 AMQuote from: Mr. Psychologist on June 08, 2016, 07:37:23 AMStealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.Grow the fuck up and deal with theft like a man jesus christ.Part of the problem is that Bethesda isn't really doing much to prevent it, is forcing mod creators to go through a lengthy DMCA take down process to have a chance at removing it, and is flat out ignoring community reporting on stolen content.So yeah, if Bethesda is being uncooperative "poisoning" your mods is the next best option.How can they prevent it?It's the same as with youtube, you can't screen for all possible copyright infringements and so you take a reactionary policy i.e DMCA takedowns. They take a while because you have to provide proof of your claim and then they'll (((shut it down))). If bethesda were saying 'lolnah' and ignoring it then that would be a big problem, but they have a process to deal with it so people should bloody use it instead of throwing tantrums.And no it bloody well isn't, all that does is fuck with people who have no idea that the mod is stolen and they then get a corrupted save for the crime of - oh wait they didn't do anything wrong.
Quote from: Mr. Psychologist on June 08, 2016, 11:05:10 AMQuote from: LC on June 08, 2016, 10:54:09 AMQuote from: Mr. Psychologist on June 08, 2016, 07:37:23 AMStealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.Grow the fuck up and deal with theft like a man jesus christ.Part of the problem is that Bethesda isn't really doing much to prevent it, is forcing mod creators to go through a lengthy DMCA take down process to have a chance at removing it, and is flat out ignoring community reporting on stolen content.So yeah, if Bethesda is being uncooperative "poisoning" your mods is the next best option.How can they prevent it?It's the same as with youtube, you can't screen for all possible copyright infringements and so you take a reactionary policy i.e DMCA takedowns. They take a while because you have to provide proof of your claim and then they'll (((shut it down))). If bethesda were saying 'lolnah' and ignoring it then that would be a big problem, but they have a process to deal with it so people should bloody use it instead of throwing tantrums.And no it bloody well isn't, all that does is fuck with people who have no idea that the mod is stolen and they then get a corrupted save for the crime of - oh wait they didn't do anything wrong.Go take a look at Steam Workshop, the rate of content theft on there is much lower than the rate of theft on Beth.net. That's because Valve actually listens to community reporting instead of ignoring it and doesn't require mod authors to jump through legal hoops to get stolen content taken down. It also helps that the Valve community doesn't seem to have the same sense of entitlement that the Beth.net community has.As pointed out in one of the beth.net threads, if third party sites run on freeware and staffed by volunteers are more efficient and better about policing pirated material than a multi-billion dollar company with a full time paid staff then there might be a bit of a problem in the way things are being handled.Using F4SE to crash your game isn't going to corrupt your save, it's just going to make you "CTD" until you remove the mod. If it did my Skyrim saves would have all been jacked up due to the amount of modding I did on it, fiddling around with load orders, and other things. It's fairly harmless to the end user and will only serve to give the thief a bad reputation on beth.net.However this doesn't mean that some people aren't trying to devise ways to maliciously harm console users by uploading fake mods to beth.net, however considering those same people do the same thing to PC users you can hardly say it's a targeted attack.
Quote from: LC on June 08, 2016, 11:22:07 AMQuote from: Mr. Psychologist on June 08, 2016, 11:05:10 AMQuote from: LC on June 08, 2016, 10:54:09 AMQuote from: Mr. Psychologist on June 08, 2016, 07:37:23 AMStealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.Grow the fuck up and deal with theft like a man jesus christ.Part of the problem is that Bethesda isn't really doing much to prevent it, is forcing mod creators to go through a lengthy DMCA take down process to have a chance at removing it, and is flat out ignoring community reporting on stolen content.So yeah, if Bethesda is being uncooperative "poisoning" your mods is the next best option.How can they prevent it?It's the same as with youtube, you can't screen for all possible copyright infringements and so you take a reactionary policy i.e DMCA takedowns. They take a while because you have to provide proof of your claim and then they'll (((shut it down))). If bethesda were saying 'lolnah' and ignoring it then that would be a big problem, but they have a process to deal with it so people should bloody use it instead of throwing tantrums.And no it bloody well isn't, all that does is fuck with people who have no idea that the mod is stolen and they then get a corrupted save for the crime of - oh wait they didn't do anything wrong.Go take a look at Steam Workshop, the rate of content theft on there is much lower than the rate of theft on Beth.net. That's because Valve actually listens to community reporting instead of ignoring it and doesn't require mod authors to jump through legal hoops to get stolen content taken down. It also helps that the Valve community doesn't seem to have the same sense of entitlement that the Beth.net community has.As pointed out in one of the beth.net threads, if third party sites run on freeware and staffed by volunteers are more efficient and better about policing pirated material than a multi-billion dollar company with a full time paid staff then there might be a bit of a problem in the way things are being handled.Using F4SE to crash your game isn't going to corrupt your save, it's just going to make you "CTD" until you remove the mod. If it did my Skyrim saves would have all been jacked up due to the amount of modding I did on it, fiddling around with load orders, and other things. It's fairly harmless to the end user and will only serve to give the thief a bad reputation on beth.net.However this doesn't mean that some people aren't trying to devise ways to maliciously harm console users by uploading fake mods to beth.net, however considering those same people do the same thing to PC users you can hardly say it's a targeted attack.Or because it's been out for a while? And that it's for the same platform not crossplat? And that some modders (not all of them) are whiny cuntbags over consoles even daring to exist?CTD is one thing, but it's not in any way impossible for someone to intentionally fuck up a game file through spite. The modding community is one of the most cancerous and entitled pack of whiners I have seen, not all of them of course and I know a few that are quite amiable but the arrogance and entitlement (See: I deserve to be recognised) that drips off some of them is disgusting.Malware mods have got nothing to do with modders being twats.
Quote from: Mr. Psychologist on June 08, 2016, 11:36:36 AMQuote from: LC on June 08, 2016, 11:22:07 AMQuote from: Mr. Psychologist on June 08, 2016, 11:05:10 AMQuote from: LC on June 08, 2016, 10:54:09 AMQuote from: Mr. Psychologist on June 08, 2016, 07:37:23 AMStealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.Grow the fuck up and deal with theft like a man jesus christ.Part of the problem is that Bethesda isn't really doing much to prevent it, is forcing mod creators to go through a lengthy DMCA take down process to have a chance at removing it, and is flat out ignoring community reporting on stolen content.So yeah, if Bethesda is being uncooperative "poisoning" your mods is the next best option.How can they prevent it?It's the same as with youtube, you can't screen for all possible copyright infringements and so you take a reactionary policy i.e DMCA takedowns. They take a while because you have to provide proof of your claim and then they'll (((shut it down))). If bethesda were saying 'lolnah' and ignoring it then that would be a big problem, but they have a process to deal with it so people should bloody use it instead of throwing tantrums.And no it bloody well isn't, all that does is fuck with people who have no idea that the mod is stolen and they then get a corrupted save for the crime of - oh wait they didn't do anything wrong.Go take a look at Steam Workshop, the rate of content theft on there is much lower than the rate of theft on Beth.net. That's because Valve actually listens to community reporting instead of ignoring it and doesn't require mod authors to jump through legal hoops to get stolen content taken down. It also helps that the Valve community doesn't seem to have the same sense of entitlement that the Beth.net community has.As pointed out in one of the beth.net threads, if third party sites run on freeware and staffed by volunteers are more efficient and better about policing pirated material than a multi-billion dollar company with a full time paid staff then there might be a bit of a problem in the way things are being handled.Using F4SE to crash your game isn't going to corrupt your save, it's just going to make you "CTD" until you remove the mod. If it did my Skyrim saves would have all been jacked up due to the amount of modding I did on it, fiddling around with load orders, and other things. It's fairly harmless to the end user and will only serve to give the thief a bad reputation on beth.net.However this doesn't mean that some people aren't trying to devise ways to maliciously harm console users by uploading fake mods to beth.net, however considering those same people do the same thing to PC users you can hardly say it's a targeted attack.Or because it's been out for a while? And that it's for the same platform not crossplat? And that some modders (not all of them) are whiny cuntbags over consoles even daring to exist?CTD is one thing, but it's not in any way impossible for someone to intentionally fuck up a game file through spite. The modding community is one of the most cancerous and entitled pack of whiners I have seen, not all of them of course and I know a few that are quite amiable but the arrogance and entitlement (See: I deserve to be recognised) that drips off some of them is disgusting.Malware mods have got nothing to do with modders being twats.It may be for the same platform, but the steam workshop community doesn't have as much crossover into the third party community as you'd think. When workshop opened up on steam it made modding a thing for a huge section of the playerbase that had never gotten into it before. Yeah the rate of theft was higher at launch, but even then stolen content was usually taken down within a couple of days and this is true even during the second wave of big theft during the paid mods snafu. Conversely you could say that the console community (not all of it) is being a bunch of entitled gibsmedats and demanding the fruits of another persons free labor. If a mod author wants to keep their mod exclusive to a specific site like workshop, moddb, or nexus in an effort to support it and its community or for other reasons that's their right as authors. It is not ok to take the work of someone else without their permission and claim ownership of it.I'm not sure why you're bringing in mods that intentionally corrupt save files when using F4SE to prevent a save from loading until the mod is removed is what's being done by a portion of the community as an alternative to just hiding or taking down their own mod to prevent it from being stolen. Or Bethesda could just listen to community reporting and not require mod authors to jump through legal hoops to get stolen content taken down, that would work too.I really don't really understand why Bethesda sought to reinvent the wheel when it comes to policing this stuff considering there are working models employed by both other corporations and the community that they could have emulated.
Quote from: LC on June 08, 2016, 11:52:45 AMQuote from: Mr. Psychologist on June 08, 2016, 11:36:36 AMQuote from: LC on June 08, 2016, 11:22:07 AMQuote from: Mr. Psychologist on June 08, 2016, 11:05:10 AMQuote from: LC on June 08, 2016, 10:54:09 AMQuote from: Mr. Psychologist on June 08, 2016, 07:37:23 AMStealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.Grow the fuck up and deal with theft like a man jesus christ.Part of the problem is that Bethesda isn't really doing much to prevent it, is forcing mod creators to go through a lengthy DMCA take down process to have a chance at removing it, and is flat out ignoring community reporting on stolen content.So yeah, if Bethesda is being uncooperative "poisoning" your mods is the next best option.How can they prevent it?It's the same as with youtube, you can't screen for all possible copyright infringements and so you take a reactionary policy i.e DMCA takedowns. They take a while because you have to provide proof of your claim and then they'll (((shut it down))). If bethesda were saying 'lolnah' and ignoring it then that would be a big problem, but they have a process to deal with it so people should bloody use it instead of throwing tantrums.And no it bloody well isn't, all that does is fuck with people who have no idea that the mod is stolen and they then get a corrupted save for the crime of - oh wait they didn't do anything wrong.Go take a look at Steam Workshop, the rate of content theft on there is much lower than the rate of theft on Beth.net. That's because Valve actually listens to community reporting instead of ignoring it and doesn't require mod authors to jump through legal hoops to get stolen content taken down. It also helps that the Valve community doesn't seem to have the same sense of entitlement that the Beth.net community has.As pointed out in one of the beth.net threads, if third party sites run on freeware and staffed by volunteers are more efficient and better about policing pirated material than a multi-billion dollar company with a full time paid staff then there might be a bit of a problem in the way things are being handled.Using F4SE to crash your game isn't going to corrupt your save, it's just going to make you "CTD" until you remove the mod. If it did my Skyrim saves would have all been jacked up due to the amount of modding I did on it, fiddling around with load orders, and other things. It's fairly harmless to the end user and will only serve to give the thief a bad reputation on beth.net.However this doesn't mean that some people aren't trying to devise ways to maliciously harm console users by uploading fake mods to beth.net, however considering those same people do the same thing to PC users you can hardly say it's a targeted attack.Or because it's been out for a while? And that it's for the same platform not crossplat? And that some modders (not all of them) are whiny cuntbags over consoles even daring to exist?CTD is one thing, but it's not in any way impossible for someone to intentionally fuck up a game file through spite. The modding community is one of the most cancerous and entitled pack of whiners I have seen, not all of them of course and I know a few that are quite amiable but the arrogance and entitlement (See: I deserve to be recognised) that drips off some of them is disgusting.Malware mods have got nothing to do with modders being twats.It may be for the same platform, but the steam workshop community doesn't have as much crossover into the third party community as you'd think. When workshop opened up on steam it made modding a thing for a huge section of the playerbase that had never gotten into it before. Yeah the rate of theft was higher at launch, but even then stolen content was usually taken down within a couple of days and this is true even during the second wave of big theft during the paid mods snafu. Conversely you could say that the console community (not all of it) is being a bunch of entitled gibsmedats and demanding the fruits of another persons free labor. If a mod author wants to keep their mod exclusive to a specific site like workshop, moddb, or nexus in an effort to support it and its community or for other reasons that's their right as authors. It is not ok to take the work of someone else without their permission and claim ownership of it.I'm not sure why you're bringing in mods that intentionally corrupt save files when using F4SE to prevent a save from loading until the mod is removed is what's being done by a portion of the community as an alternative to just hiding or taking down their own mod to prevent it from being stolen. Or Bethesda could just listen to community reporting and not require mod authors to jump through legal hoops to get stolen content taken down, that would work too.I really don't really understand why Bethesda sought to reinvent the wheel when it comes to policing this stuff considering there are working models employed by both other corporations and the community that they could have emulated.The rate of theft was higher at launch - when did mods for console come out? Oh yeah a week ago.It's the same shit and it's the same fucking drama from these children.No fucking shit it's not okay, I said it wasn't in my original post. My point is that these manchildren are once again crying and trashing their shit out of spite rather than dealing with the problem like adults.F4SE doesn't work on consoles obviously, so yeah they can corrupt save files with it. Spiteful fucking salt the earth behaviour annoys the shit out of me, and it's ridiculously prevalent in people making mods/scripts/apps etc.
Quote from: Big Boss on June 08, 2016, 03:40:56 PMOh wow. Just give him an eye patch now.
Quote from: Luciana on June 08, 2016, 04:42:38 PMQuote from: Big Boss on June 08, 2016, 03:40:56 PMOh wow. Just give him an eye patch now.Well with the PS4 mods coming soon maybe.Are there any good outfits in game to finish the snake look?
Quote from: Big Boss on June 08, 2016, 05:47:36 PMQuote from: Luciana on June 08, 2016, 04:42:38 PMQuote from: Big Boss on June 08, 2016, 03:40:56 PMOh wow. Just give him an eye patch now.Well with the PS4 mods coming soon maybe.Are there any good outfits in game to finish the snake look?http://www.nexusmods.com/fallout4/mods/8307/?
Quote from: Luciana on June 08, 2016, 06:00:15 PMQuote from: Big Boss on June 08, 2016, 05:47:36 PMQuote from: Luciana on June 08, 2016, 04:42:38 PMQuote from: Big Boss on June 08, 2016, 03:40:56 PMOh wow. Just give him an eye patch now.Well with the PS4 mods coming soon maybe.Are there any good outfits in game to finish the snake look?http://www.nexusmods.com/fallout4/mods/8307/?I'm on PS4
Quote from: Big Boss on June 08, 2016, 06:05:31 PMQuote from: Luciana on June 08, 2016, 06:00:15 PMQuote from: Big Boss on June 08, 2016, 05:47:36 PMQuote from: Luciana on June 08, 2016, 04:42:38 PMQuote from: Big Boss on June 08, 2016, 03:40:56 PMOh wow. Just give him an eye patch now.Well with the PS4 mods coming soon maybe.Are there any good outfits in game to finish the snake look?http://www.nexusmods.com/fallout4/mods/8307/?I'm on PS4 With how everything is stolen, I'm sure it'll pop over.
Quote from: Luciana on June 08, 2016, 06:07:25 PMQuote from: Big Boss on June 08, 2016, 06:05:31 PMQuote from: Luciana on June 08, 2016, 06:00:15 PMQuote from: Big Boss on June 08, 2016, 05:47:36 PMQuote from: Luciana on June 08, 2016, 04:42:38 PMQuote from: Big Boss on June 08, 2016, 03:40:56 PMOh wow. Just give him an eye patch now.Well with the PS4 mods coming soon maybe.Are there any good outfits in game to finish the snake look?http://www.nexusmods.com/fallout4/mods/8307/?I'm on PS4 With how everything is stolen, I'm sure it'll pop over.Sweet, can't wait.
Now wait just a fucking minute, Macready just told me he's from Little Lamplight.Surely? ....no. No way.
Quote from: Big Boss on June 09, 2016, 07:51:03 PMNow wait just a fucking minute, Macready just told me he's from Little Lamplight.Surely? ....no. No way.You didn't know this already you mungo?