Fallout Megathread

big dog | Mythic Inconceivable!
 
more |
XBL:
PSN:
Steam:
ID: Fedorekd
IP: Logged

9,148 posts
I love you, son.
This is the Sanctuary for my main:
Spoiler





Big Boss | Mythic Card Master
 
more |
XBL: Badman Kakarot
PSN: GurrenSwagann
Steam:
ID: Big Boss
IP: Logged

13,961 posts
Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Goddamn how do you make such good looking stuff

I just make box shaped things with walls and floors


big dog | Mythic Inconceivable!
 
more |
XBL:
PSN:
Steam:
ID: Fedorekd
IP: Logged

9,148 posts
I love you, son.
Goddamn how do you make such good looking stuff

I just make box shaped things with walls and floors
Eh. The foundation pieces are very helpful and I try integrating my buildings into what's already there.


 
big sponge
| PP
 
more |
XBL:
PSN:
Steam:
ID: Lord Commissar
IP: Logged

11,900 posts
 
Stealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.

I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.

Grow the fuck up and deal with theft like a man jesus christ.

Part of the problem is that Bethesda isn't really doing much to prevent it, is forcing mod creators to go through a lengthy DMCA take down process to have a chance at removing it, and is flat out ignoring community reporting on stolen content.

So yeah, if Bethesda is being uncooperative "poisoning" your mods is the next best option.


 
 
Mr. Psychologist
| Imperial Forum Ninja
 
more |
XBL:
PSN:
Steam:
ID: Mr Psychologist
IP: Logged

17,215 posts
<.<
Stealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.

I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.

Grow the fuck up and deal with theft like a man jesus christ.

Part of the problem is that Bethesda isn't really doing much to prevent it, is forcing mod creators to go through a lengthy DMCA take down process to have a chance at removing it, and is flat out ignoring community reporting on stolen content.

So yeah, if Bethesda is being uncooperative "poisoning" your mods is the next best option.
How can they prevent it?

It's the same as with youtube, you can't screen for all possible copyright infringements and so you take a reactionary policy i.e DMCA takedowns. They take a while because you have to provide proof of your claim and then they'll (((shut it down))). If bethesda were saying 'lolnah' and ignoring it then that would be a big problem, but they have a process to deal with it so people should bloody use it instead of throwing tantrums.

And no it bloody well isn't, all that does is fuck with people who have no idea that the mod is stolen and they then get a corrupted save for the crime of - oh wait they didn't do anything wrong.


 
big sponge
| PP
 
more |
XBL:
PSN:
Steam:
ID: Lord Commissar
IP: Logged

11,900 posts
 
Stealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.

I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.

Grow the fuck up and deal with theft like a man jesus christ.

Part of the problem is that Bethesda isn't really doing much to prevent it, is forcing mod creators to go through a lengthy DMCA take down process to have a chance at removing it, and is flat out ignoring community reporting on stolen content.

So yeah, if Bethesda is being uncooperative "poisoning" your mods is the next best option.
How can they prevent it?

It's the same as with youtube, you can't screen for all possible copyright infringements and so you take a reactionary policy i.e DMCA takedowns. They take a while because you have to provide proof of your claim and then they'll (((shut it down))). If bethesda were saying 'lolnah' and ignoring it then that would be a big problem, but they have a process to deal with it so people should bloody use it instead of throwing tantrums.

And no it bloody well isn't, all that does is fuck with people who have no idea that the mod is stolen and they then get a corrupted save for the crime of - oh wait they didn't do anything wrong.

Go take a look at Steam Workshop, the rate of content theft on there is much lower than the rate of theft on Beth.net. That's because Valve actually listens to community reporting instead of ignoring it and doesn't require mod authors to jump through legal hoops to get stolen content taken down. It also helps that the Valve community doesn't seem to have the same sense of entitlement that the Beth.net community has.

As pointed out in one of the beth.net threads, if third party sites run on freeware and staffed by volunteers are more efficient and better about policing pirated material and stolen content than a multi-billion dollar company with a full time paid staff then there might be a bit of a problem in the way things are being handled.

Using F4SE to crash your game isn't going to corrupt your save, it's just going to make you "CTD" until you remove the mod. If it did my Skyrim saves would have all been jacked up due to the amount of modding I did on it, fiddling around with load orders, and other things. It's fairly harmless to the end user since your save isn't even loading in the first place due to your lack of F4SE and will only serve to give the thief a bad reputation on beth.net.

However this doesn't mean that some people aren't trying to devise ways to maliciously harm console users by uploading fake mods to beth.net, considering those same people do the same thing to PC users though you can hardly say it's a targeted attack.
Last Edit: June 08, 2016, 11:34:45 AM by LC


 
 
Mr. Psychologist
| Imperial Forum Ninja
 
more |
XBL:
PSN:
Steam:
ID: Mr Psychologist
IP: Logged

17,215 posts
<.<
Stealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.

I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.

Grow the fuck up and deal with theft like a man jesus christ.

Part of the problem is that Bethesda isn't really doing much to prevent it, is forcing mod creators to go through a lengthy DMCA take down process to have a chance at removing it, and is flat out ignoring community reporting on stolen content.

So yeah, if Bethesda is being uncooperative "poisoning" your mods is the next best option.
How can they prevent it?

It's the same as with youtube, you can't screen for all possible copyright infringements and so you take a reactionary policy i.e DMCA takedowns. They take a while because you have to provide proof of your claim and then they'll (((shut it down))). If bethesda were saying 'lolnah' and ignoring it then that would be a big problem, but they have a process to deal with it so people should bloody use it instead of throwing tantrums.

And no it bloody well isn't, all that does is fuck with people who have no idea that the mod is stolen and they then get a corrupted save for the crime of - oh wait they didn't do anything wrong.

Go take a look at Steam Workshop, the rate of content theft on there is much lower than the rate of theft on Beth.net. That's because Valve actually listens to community reporting instead of ignoring it and doesn't require mod authors to jump through legal hoops to get stolen content taken down. It also helps that the Valve community doesn't seem to have the same sense of entitlement that the Beth.net community has.

As pointed out in one of the beth.net threads, if third party sites run on freeware and staffed by volunteers are more efficient and better about policing pirated material than a multi-billion dollar company with a full time paid staff then there might be a bit of a problem in the way things are being handled.

Using F4SE to crash your game isn't going to corrupt your save, it's just going to make you "CTD" until you remove the mod. If it did my Skyrim saves would have all been jacked up due to the amount of modding I did on it, fiddling around with load orders, and other things. It's fairly harmless to the end user and will only serve to give the thief a bad reputation on beth.net.

However this doesn't mean that some people aren't trying to devise ways to maliciously harm console users by uploading fake mods to beth.net, however considering those same people do the same thing to PC users you can hardly say it's a targeted attack.
Or because it's been out for a while? And that it's for the same platform not crossplat? And that some modders (not all of them) are whiny cuntbags over consoles even daring to exist?

CTD is one thing, but it's not in any way impossible for someone to intentionally fuck up a game file through spite. The modding community is one of the most cancerous and entitled pack of whiners I have seen, not all of them of course and I know a few that are quite amiable but the arrogance and entitlement (See: I deserve to be recognised) that drips off some of them is disgusting.

Malware mods have got nothing to do with modders being twats.


 
big sponge
| PP
 
more |
XBL:
PSN:
Steam:
ID: Lord Commissar
IP: Logged

11,900 posts
 
Stealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.

I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.

Grow the fuck up and deal with theft like a man jesus christ.

Part of the problem is that Bethesda isn't really doing much to prevent it, is forcing mod creators to go through a lengthy DMCA take down process to have a chance at removing it, and is flat out ignoring community reporting on stolen content.

So yeah, if Bethesda is being uncooperative "poisoning" your mods is the next best option.
How can they prevent it?

It's the same as with youtube, you can't screen for all possible copyright infringements and so you take a reactionary policy i.e DMCA takedowns. They take a while because you have to provide proof of your claim and then they'll (((shut it down))). If bethesda were saying 'lolnah' and ignoring it then that would be a big problem, but they have a process to deal with it so people should bloody use it instead of throwing tantrums.

And no it bloody well isn't, all that does is fuck with people who have no idea that the mod is stolen and they then get a corrupted save for the crime of - oh wait they didn't do anything wrong.

Go take a look at Steam Workshop, the rate of content theft on there is much lower than the rate of theft on Beth.net. That's because Valve actually listens to community reporting instead of ignoring it and doesn't require mod authors to jump through legal hoops to get stolen content taken down. It also helps that the Valve community doesn't seem to have the same sense of entitlement that the Beth.net community has.

As pointed out in one of the beth.net threads, if third party sites run on freeware and staffed by volunteers are more efficient and better about policing pirated material than a multi-billion dollar company with a full time paid staff then there might be a bit of a problem in the way things are being handled.

Using F4SE to crash your game isn't going to corrupt your save, it's just going to make you "CTD" until you remove the mod. If it did my Skyrim saves would have all been jacked up due to the amount of modding I did on it, fiddling around with load orders, and other things. It's fairly harmless to the end user and will only serve to give the thief a bad reputation on beth.net.

However this doesn't mean that some people aren't trying to devise ways to maliciously harm console users by uploading fake mods to beth.net, however considering those same people do the same thing to PC users you can hardly say it's a targeted attack.
Or because it's been out for a while? And that it's for the same platform not crossplat? And that some modders (not all of them) are whiny cuntbags over consoles even daring to exist?

CTD is one thing, but it's not in any way impossible for someone to intentionally fuck up a game file through spite. The modding community is one of the most cancerous and entitled pack of whiners I have seen, not all of them of course and I know a few that are quite amiable but the arrogance and entitlement (See: I deserve to be recognised) that drips off some of them is disgusting.

Malware mods have got nothing to do with modders being twats.

It may be for the same platform, but the steam workshop community doesn't have as much crossover into the third party community as you'd think. When workshop opened up on steam it made modding a thing for a huge section of the playerbase that had never gotten into it before. Yeah the rate of theft was higher at launch, but even then stolen content was usually taken down within a couple of days and this is true even during the second wave of big theft during the paid mods snafu.

Conversely you could say that the console community (not all of it) is being a bunch of entitled gibsmedats and demanding the fruits of another persons free labor. If a mod author wants to keep their mod exclusive to a specific site like workshop, moddb, or nexus in an effort to support it and its community or for other reasons that's their right as authors. It is not ok to take the work of someone else without their permission and claim ownership of it.

I'm not sure why you're bringing in mods that intentionally corrupt save files when using F4SE to prevent a save from loading until the mod is removed is what's being done by a portion of the community as an alternative to just hiding or taking down their own mod to prevent it from being stolen. Or Bethesda could just listen to community reporting and not require mod authors to jump through legal hoops to get stolen content taken down, that would work too.

I really don't really understand why Bethesda sought to reinvent the wheel when it comes to policing this stuff considering there are working models employed by both other corporations and the community that they could have emulated.


 
 
Mr. Psychologist
| Imperial Forum Ninja
 
more |
XBL:
PSN:
Steam:
ID: Mr Psychologist
IP: Logged

17,215 posts
<.<
Stealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.

I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.

Grow the fuck up and deal with theft like a man jesus christ.

Part of the problem is that Bethesda isn't really doing much to prevent it, is forcing mod creators to go through a lengthy DMCA take down process to have a chance at removing it, and is flat out ignoring community reporting on stolen content.

So yeah, if Bethesda is being uncooperative "poisoning" your mods is the next best option.
How can they prevent it?

It's the same as with youtube, you can't screen for all possible copyright infringements and so you take a reactionary policy i.e DMCA takedowns. They take a while because you have to provide proof of your claim and then they'll (((shut it down))). If bethesda were saying 'lolnah' and ignoring it then that would be a big problem, but they have a process to deal with it so people should bloody use it instead of throwing tantrums.

And no it bloody well isn't, all that does is fuck with people who have no idea that the mod is stolen and they then get a corrupted save for the crime of - oh wait they didn't do anything wrong.

Go take a look at Steam Workshop, the rate of content theft on there is much lower than the rate of theft on Beth.net. That's because Valve actually listens to community reporting instead of ignoring it and doesn't require mod authors to jump through legal hoops to get stolen content taken down. It also helps that the Valve community doesn't seem to have the same sense of entitlement that the Beth.net community has.

As pointed out in one of the beth.net threads, if third party sites run on freeware and staffed by volunteers are more efficient and better about policing pirated material than a multi-billion dollar company with a full time paid staff then there might be a bit of a problem in the way things are being handled.

Using F4SE to crash your game isn't going to corrupt your save, it's just going to make you "CTD" until you remove the mod. If it did my Skyrim saves would have all been jacked up due to the amount of modding I did on it, fiddling around with load orders, and other things. It's fairly harmless to the end user and will only serve to give the thief a bad reputation on beth.net.

However this doesn't mean that some people aren't trying to devise ways to maliciously harm console users by uploading fake mods to beth.net, however considering those same people do the same thing to PC users you can hardly say it's a targeted attack.
Or because it's been out for a while? And that it's for the same platform not crossplat? And that some modders (not all of them) are whiny cuntbags over consoles even daring to exist?

CTD is one thing, but it's not in any way impossible for someone to intentionally fuck up a game file through spite. The modding community is one of the most cancerous and entitled pack of whiners I have seen, not all of them of course and I know a few that are quite amiable but the arrogance and entitlement (See: I deserve to be recognised) that drips off some of them is disgusting.

Malware mods have got nothing to do with modders being twats.

It may be for the same platform, but the steam workshop community doesn't have as much crossover into the third party community as you'd think. When workshop opened up on steam it made modding a thing for a huge section of the playerbase that had never gotten into it before. Yeah the rate of theft was higher at launch, but even then stolen content was usually taken down within a couple of days and this is true even during the second wave of big theft during the paid mods snafu.

Conversely you could say that the console community (not all of it) is being a bunch of entitled gibsmedats and demanding the fruits of another persons free labor. If a mod author wants to keep their mod exclusive to a specific site like workshop, moddb, or nexus in an effort to support it and its community or for other reasons that's their right as authors. It is not ok to take the work of someone else without their permission and claim ownership of it.

I'm not sure why you're bringing in mods that intentionally corrupt save files when using F4SE to prevent a save from loading until the mod is removed is what's being done by a portion of the community as an alternative to just hiding or taking down their own mod to prevent it from being stolen. Or Bethesda could just listen to community reporting and not require mod authors to jump through legal hoops to get stolen content taken down, that would work too.

I really don't really understand why Bethesda sought to reinvent the wheel when it comes to policing this stuff considering there are working models employed by both other corporations and the community that they could have emulated.
The rate of theft was higher at launch - when did mods for console come out? Oh yeah a week ago.
It's the same shit and it's the same fucking drama from these children.

No fucking shit it's not okay, I said it wasn't in my original post. My point is that these manchildren are once again crying and trashing their shit out of spite rather than dealing with the problem like adults.

F4SE doesn't work on consoles obviously, so yeah they can corrupt save files with it. Spiteful fucking salt the earth behaviour annoys the shit out of me, and it's ridiculously prevalent in people making mods/scripts/apps etc.


 
big sponge
| PP
 
more |
XBL:
PSN:
Steam:
ID: Lord Commissar
IP: Logged

11,900 posts
 
Stealing mods is wrong obviously, but god damn the modding community has some real menstruating snowflakes in it. Someone stole my mod? Rather than file a report/copyright claim I'm just gonna poison all of my mods, hide some, delete some and whine about it on nexus.

I can understand putting extra protection into your mod, sure. But poisoning them to crash people's machines out of spite? What a sad cunty little thing to do, you don't poison all the bread in your fucking bakery because some little toerag stole a loaf from you.

Grow the fuck up and deal with theft like a man jesus christ.

Part of the problem is that Bethesda isn't really doing much to prevent it, is forcing mod creators to go through a lengthy DMCA take down process to have a chance at removing it, and is flat out ignoring community reporting on stolen content.

So yeah, if Bethesda is being uncooperative "poisoning" your mods is the next best option.
How can they prevent it?

It's the same as with youtube, you can't screen for all possible copyright infringements and so you take a reactionary policy i.e DMCA takedowns. They take a while because you have to provide proof of your claim and then they'll (((shut it down))). If bethesda were saying 'lolnah' and ignoring it then that would be a big problem, but they have a process to deal with it so people should bloody use it instead of throwing tantrums.

And no it bloody well isn't, all that does is fuck with people who have no idea that the mod is stolen and they then get a corrupted save for the crime of - oh wait they didn't do anything wrong.

Go take a look at Steam Workshop, the rate of content theft on there is much lower than the rate of theft on Beth.net. That's because Valve actually listens to community reporting instead of ignoring it and doesn't require mod authors to jump through legal hoops to get stolen content taken down. It also helps that the Valve community doesn't seem to have the same sense of entitlement that the Beth.net community has.

As pointed out in one of the beth.net threads, if third party sites run on freeware and staffed by volunteers are more efficient and better about policing pirated material than a multi-billion dollar company with a full time paid staff then there might be a bit of a problem in the way things are being handled.

Using F4SE to crash your game isn't going to corrupt your save, it's just going to make you "CTD" until you remove the mod. If it did my Skyrim saves would have all been jacked up due to the amount of modding I did on it, fiddling around with load orders, and other things. It's fairly harmless to the end user and will only serve to give the thief a bad reputation on beth.net.

However this doesn't mean that some people aren't trying to devise ways to maliciously harm console users by uploading fake mods to beth.net, however considering those same people do the same thing to PC users you can hardly say it's a targeted attack.
Or because it's been out for a while? And that it's for the same platform not crossplat? And that some modders (not all of them) are whiny cuntbags over consoles even daring to exist?

CTD is one thing, but it's not in any way impossible for someone to intentionally fuck up a game file through spite. The modding community is one of the most cancerous and entitled pack of whiners I have seen, not all of them of course and I know a few that are quite amiable but the arrogance and entitlement (See: I deserve to be recognised) that drips off some of them is disgusting.

Malware mods have got nothing to do with modders being twats.

It may be for the same platform, but the steam workshop community doesn't have as much crossover into the third party community as you'd think. When workshop opened up on steam it made modding a thing for a huge section of the playerbase that had never gotten into it before. Yeah the rate of theft was higher at launch, but even then stolen content was usually taken down within a couple of days and this is true even during the second wave of big theft during the paid mods snafu.

Conversely you could say that the console community (not all of it) is being a bunch of entitled gibsmedats and demanding the fruits of another persons free labor. If a mod author wants to keep their mod exclusive to a specific site like workshop, moddb, or nexus in an effort to support it and its community or for other reasons that's their right as authors. It is not ok to take the work of someone else without their permission and claim ownership of it.

I'm not sure why you're bringing in mods that intentionally corrupt save files when using F4SE to prevent a save from loading until the mod is removed is what's being done by a portion of the community as an alternative to just hiding or taking down their own mod to prevent it from being stolen. Or Bethesda could just listen to community reporting and not require mod authors to jump through legal hoops to get stolen content taken down, that would work too.

I really don't really understand why Bethesda sought to reinvent the wheel when it comes to policing this stuff considering there are working models employed by both other corporations and the community that they could have emulated.
The rate of theft was higher at launch - when did mods for console come out? Oh yeah a week ago.
It's the same shit and it's the same fucking drama from these children.

No fucking shit it's not okay, I said it wasn't in my original post. My point is that these manchildren are once again crying and trashing their shit out of spite rather than dealing with the problem like adults.

F4SE doesn't work on consoles obviously, so yeah they can corrupt save files with it. Spiteful fucking salt the earth behaviour annoys the shit out of me, and it's ridiculously prevalent in people making mods/scripts/apps etc.

The policies Bethesda has in place are inadequate to deal with the issue and they are generally unresponsive when asked by the community. As of yesterday the only response Bethesda gave to people wanting to have their mods removed from beth.net is for them to file a DMCA take down request through them and even then they're slow to respond on the issue.

If the tactics employed by some of the community aren't actually hurting anyone I'm not sure how you can call it "trashing their shit and salting the earth". You wouldn't have been able to use their mod anyway if they wanted to stay PC exclusive and mod authors who are making their mods cross platform are using it as a way to make sure only the one they've uploaded to beth.net will work for console users.

Your save can't be corrupted if it's not even loading in the first place.

It's fine to be annoyed by spiteful behavior, but you should also take into account that the beth.net community has been harassing PC modders that don't make their mods work on consoles and stealing their content to "punish" them for it. If the Beth.net community wasn't harassing PC mod authors and stealing their content this kind of reaction wouldn't have happened from them.


 
 
Mr. Psychologist
| Imperial Forum Ninja
 
more |
XBL:
PSN:
Steam:
ID: Mr Psychologist
IP: Logged

17,215 posts
<.<
ok


Big Boss | Mythic Card Master
 
more |
XBL: Badman Kakarot
PSN: GurrenSwagann
Steam:
ID: Big Boss
IP: Logged

13,961 posts
Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey


 
Luciana
| Mythic Forum Ninja
 
more |
XBL:
PSN:
Steam:
ID: Luciana
IP: Logged

13,232 posts
 

Oh wow. Just give him an eye patch now.


 
Jono
| Future Nostalgia
 
more |
XBL: HundredJono
PSN: HundredJono
Steam: hundredjono55
ID: Jono
IP: Logged

18,486 posts
Goodness gracious, great balls of lightning!
I had totally forgot I had a Deathclaw cage setup in Sanctuary. I opened it and a god damn Legendary Albino Deathclaw came out of it haha


 
Luciana
| Mythic Forum Ninja
 
more |
XBL:
PSN:
Steam:
ID: Luciana
IP: Logged

13,232 posts
 
I can't get a cool mod Broduel featured on his mod videos. One with Red Rocket having a different interior/loading screen so it's more comforting.

Why?

The mod author was paranoid someone would steal it and upload it to Bethesda's website. They need to fix this crap soon.


Big Boss | Mythic Card Master
 
more |
XBL: Badman Kakarot
PSN: GurrenSwagann
Steam:
ID: Big Boss
IP: Logged

13,961 posts
Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey

Oh wow. Just give him an eye patch now.

Well with the PS4 mods coming soon maybe.

Are there any good outfits in game to finish the snake look?


 
Luciana
| Mythic Forum Ninja
 
more |
XBL:
PSN:
Steam:
ID: Luciana
IP: Logged

13,232 posts
 

Oh wow. Just give him an eye patch now.

Well with the PS4 mods coming soon maybe.

Are there any good outfits in game to finish the snake look?
http://www.nexusmods.com/fallout4/mods/8307/?


Big Boss | Mythic Card Master
 
more |
XBL: Badman Kakarot
PSN: GurrenSwagann
Steam:
ID: Big Boss
IP: Logged

13,961 posts
Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey


 
Luciana
| Mythic Forum Ninja
 
more |
XBL:
PSN:
Steam:
ID: Luciana
IP: Logged

13,232 posts
 

Oh wow. Just give him an eye patch now.

Well with the PS4 mods coming soon maybe.

Are there any good outfits in game to finish the snake look?
http://www.nexusmods.com/fallout4/mods/8307/?

I'm on PS4 :'(
With how everything is stolen, I'm sure it'll pop over.


Big Boss | Mythic Card Master
 
more |
XBL: Badman Kakarot
PSN: GurrenSwagann
Steam:
ID: Big Boss
IP: Logged

13,961 posts
Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey


Big Boss | Mythic Card Master
 
more |
XBL: Badman Kakarot
PSN: GurrenSwagann
Steam:
ID: Big Boss
IP: Logged

13,961 posts
Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey


Can't wait to find more sexy pieces and have them on display in a special room


 
big sponge
| PP
 
more |
XBL:
PSN:
Steam:
ID: Lord Commissar
IP: Logged

11,900 posts
 

Oh wow. Just give him an eye patch now.

Well with the PS4 mods coming soon maybe.

Are there any good outfits in game to finish the snake look?
http://www.nexusmods.com/fallout4/mods/8307/?

I'm on PS4 :'(
With how everything is stolen, I'm sure it'll pop over.

Sweet, can't wait.

Unless the mod author makes it F4SE required so console users can't load it up.


big dog | Mythic Inconceivable!
 
more |
XBL:
PSN:
Steam:
ID: Fedorekd
IP: Logged

9,148 posts
I love you, son.
i wish there was a mod to let you kill piper


Stroud | Heroic Unstoppable!
 
more |
XBL:
PSN:
Steam: commodore_talon
ID: Stroud
IP: Logged

1,875 posts
ΜΕΓΑ ΤΟ ΤΗΣ ΘΑΛΆΣΣΗΣ ΚΡΆΤΟΣ

Да ли је то истина или се само шалиш?
YouTube


Here's something that might interest some of you. It's a mod project to introduce a new world-space located in and around Seattle. 


Big Boss | Mythic Card Master
 
more |
XBL: Badman Kakarot
PSN: GurrenSwagann
Steam:
ID: Big Boss
IP: Logged

13,961 posts
Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Now wait just a fucking minute, Macready just told me he's from Little Lamplight.

Surely? ....no. No way.


 
Jono
| Future Nostalgia
 
more |
XBL: HundredJono
PSN: HundredJono
Steam: hundredjono55
ID: Jono
IP: Logged

18,486 posts
Goodness gracious, great balls of lightning!
Now wait just a fucking minute, Macready just told me he's from Little Lamplight.

Surely? ....no. No way.
You didn't know this already you mungo?


Big Boss | Mythic Card Master
 
more |
XBL: Badman Kakarot
PSN: GurrenSwagann
Steam:
ID: Big Boss
IP: Logged

13,961 posts
Jacob Potila was actually a Jacob Flotilla of lies.- WarTurkey
Now wait just a fucking minute, Macready just told me he's from Little Lamplight.

Surely? ....no. No way.
You didn't know this already you mungo?

I didn't have him as a follower on my first profile


 
big sponge
| PP
 
more |
XBL:
PSN:
Steam:
ID: Lord Commissar
IP: Logged

11,900 posts
 
Now wait just a fucking minute, Macready just told me he's from Little Lamplight.

Surely? ....no. No way.

It's the same one. He talks about his time as mayor and what he did after leaving little lamplight.


ban me | Legendary Invincible!
 
more |
XBL: .
PSN: .
Steam: .
ID: Iberian Husky
IP: Logged

5,080 posts
.
This user has been blacklisted from posting on the forums. Until the blacklist is lifted, all posts made by this user have been hidden and require a Sep7agon® SecondClass Premium Membership to view.
Last Edit: June 09, 2016, 08:28:08 PM by Iberian Husky


Spartan | Legendary Invincible!
 
more |
XBL: SpartanT110
PSN:
Steam:
ID: SpartanT110
IP: Logged

3,437 posts
 
I guess I'm going to start Far Harbour tomorrow of Alien Isolation doesn't arrive and my season pass hasn't been revoked. Anything I should know?