Quote from: SecondClass on June 07, 2016, 03:20:25 AMQuote from: Fedorekd on June 07, 2016, 03:17:11 AMQuote from: SecondClass on June 07, 2016, 03:12:30 AMQuote from: Fedorekd on June 07, 2016, 03:09:24 AMQuote from: SecondClass on June 07, 2016, 03:05:34 AMQuote from: Fedorekd on June 07, 2016, 03:02:01 AMI never said anything was wrong with Bethesda trying new things, I just said that settlements were gimmicky. There isn't really much to do with them other than build and occasionally kill a group of enemies for them. I would have preferred to have had one large settlement with a more in-depth management system and more unique NPC settlements rather than 30 settlements, many of which are just ignored, a dull system and only 2 major towns.Fallout 4 has 3 major towns: Diamond City, Goodneighbor, and Bunker HillFallout 3 also only had 3: Rivet City, Megaton, and Tenpenny Tower.So not sure what you're on aboutFallout 3 also has Underworld, Paradise Falls, Big Town, Little Lamplight, Canterbury Commons, and a few smaller towns.If you're going to count all of those, then you also have to count the small towns in Fallout 4. Not only the many small encampments where traders are abound, but the faction housing like Old North Church, the Prydwen, the Institute, all the Minutemen bases, etc. And essentially, any settlement you create will eventually turn into an actual town, complete with doctors and trading, if you build it up enough.I'm talking settlements with unique characters, not settlements with nameless NPCs you can trade with.Why?Fallout 3 is sidequest oriented, Fallout 4 is main/faction quest oriented. Each Fallout 3 town has maybe one big quest tied to it, all of the Fallout 4 towns have many quests tied to them. Especially the faction quests.And yes, F4's main quest is kickass. Far better than "oh, you're locked into being a good guy and working against the Enclave" like in Fallout 3.Except you're not locked into being a good guy. You can carry out Eden's plans if you want. You can blow up Megaton if you want. You can try to bring peace to Tenpenny Tower or massacre its residents or massacre the ghouls. It's not like Fallout 4 where no matter what you do you're still a parent looking for their son. There's nothing truly evil you can do except for selling that ghoul kid to the Gunner. As I said, you're either the good guy or the good guy on a bad day.
Quote from: Fedorekd on June 07, 2016, 03:17:11 AMQuote from: SecondClass on June 07, 2016, 03:12:30 AMQuote from: Fedorekd on June 07, 2016, 03:09:24 AMQuote from: SecondClass on June 07, 2016, 03:05:34 AMQuote from: Fedorekd on June 07, 2016, 03:02:01 AMI never said anything was wrong with Bethesda trying new things, I just said that settlements were gimmicky. There isn't really much to do with them other than build and occasionally kill a group of enemies for them. I would have preferred to have had one large settlement with a more in-depth management system and more unique NPC settlements rather than 30 settlements, many of which are just ignored, a dull system and only 2 major towns.Fallout 4 has 3 major towns: Diamond City, Goodneighbor, and Bunker HillFallout 3 also only had 3: Rivet City, Megaton, and Tenpenny Tower.So not sure what you're on aboutFallout 3 also has Underworld, Paradise Falls, Big Town, Little Lamplight, Canterbury Commons, and a few smaller towns.If you're going to count all of those, then you also have to count the small towns in Fallout 4. Not only the many small encampments where traders are abound, but the faction housing like Old North Church, the Prydwen, the Institute, all the Minutemen bases, etc. And essentially, any settlement you create will eventually turn into an actual town, complete with doctors and trading, if you build it up enough.I'm talking settlements with unique characters, not settlements with nameless NPCs you can trade with.Why?Fallout 3 is sidequest oriented, Fallout 4 is main/faction quest oriented. Each Fallout 3 town has maybe one big quest tied to it, all of the Fallout 4 towns have many quests tied to them. Especially the faction quests.And yes, F4's main quest is kickass. Far better than "oh, you're locked into being a good guy and working against the Enclave" like in Fallout 3.
Quote from: SecondClass on June 07, 2016, 03:12:30 AMQuote from: Fedorekd on June 07, 2016, 03:09:24 AMQuote from: SecondClass on June 07, 2016, 03:05:34 AMQuote from: Fedorekd on June 07, 2016, 03:02:01 AMI never said anything was wrong with Bethesda trying new things, I just said that settlements were gimmicky. There isn't really much to do with them other than build and occasionally kill a group of enemies for them. I would have preferred to have had one large settlement with a more in-depth management system and more unique NPC settlements rather than 30 settlements, many of which are just ignored, a dull system and only 2 major towns.Fallout 4 has 3 major towns: Diamond City, Goodneighbor, and Bunker HillFallout 3 also only had 3: Rivet City, Megaton, and Tenpenny Tower.So not sure what you're on aboutFallout 3 also has Underworld, Paradise Falls, Big Town, Little Lamplight, Canterbury Commons, and a few smaller towns.If you're going to count all of those, then you also have to count the small towns in Fallout 4. Not only the many small encampments where traders are abound, but the faction housing like Old North Church, the Prydwen, the Institute, all the Minutemen bases, etc. And essentially, any settlement you create will eventually turn into an actual town, complete with doctors and trading, if you build it up enough.I'm talking settlements with unique characters, not settlements with nameless NPCs you can trade with.
Quote from: Fedorekd on June 07, 2016, 03:09:24 AMQuote from: SecondClass on June 07, 2016, 03:05:34 AMQuote from: Fedorekd on June 07, 2016, 03:02:01 AMI never said anything was wrong with Bethesda trying new things, I just said that settlements were gimmicky. There isn't really much to do with them other than build and occasionally kill a group of enemies for them. I would have preferred to have had one large settlement with a more in-depth management system and more unique NPC settlements rather than 30 settlements, many of which are just ignored, a dull system and only 2 major towns.Fallout 4 has 3 major towns: Diamond City, Goodneighbor, and Bunker HillFallout 3 also only had 3: Rivet City, Megaton, and Tenpenny Tower.So not sure what you're on aboutFallout 3 also has Underworld, Paradise Falls, Big Town, Little Lamplight, Canterbury Commons, and a few smaller towns.If you're going to count all of those, then you also have to count the small towns in Fallout 4. Not only the many small encampments where traders are abound, but the faction housing like Old North Church, the Prydwen, the Institute, all the Minutemen bases, etc. And essentially, any settlement you create will eventually turn into an actual town, complete with doctors and trading, if you build it up enough.
Quote from: SecondClass on June 07, 2016, 03:05:34 AMQuote from: Fedorekd on June 07, 2016, 03:02:01 AMI never said anything was wrong with Bethesda trying new things, I just said that settlements were gimmicky. There isn't really much to do with them other than build and occasionally kill a group of enemies for them. I would have preferred to have had one large settlement with a more in-depth management system and more unique NPC settlements rather than 30 settlements, many of which are just ignored, a dull system and only 2 major towns.Fallout 4 has 3 major towns: Diamond City, Goodneighbor, and Bunker HillFallout 3 also only had 3: Rivet City, Megaton, and Tenpenny Tower.So not sure what you're on aboutFallout 3 also has Underworld, Paradise Falls, Big Town, Little Lamplight, Canterbury Commons, and a few smaller towns.
Quote from: Fedorekd on June 07, 2016, 03:02:01 AMI never said anything was wrong with Bethesda trying new things, I just said that settlements were gimmicky. There isn't really much to do with them other than build and occasionally kill a group of enemies for them. I would have preferred to have had one large settlement with a more in-depth management system and more unique NPC settlements rather than 30 settlements, many of which are just ignored, a dull system and only 2 major towns.Fallout 4 has 3 major towns: Diamond City, Goodneighbor, and Bunker HillFallout 3 also only had 3: Rivet City, Megaton, and Tenpenny Tower.So not sure what you're on about
I never said anything was wrong with Bethesda trying new things, I just said that settlements were gimmicky. There isn't really much to do with them other than build and occasionally kill a group of enemies for them. I would have preferred to have had one large settlement with a more in-depth management system and more unique NPC settlements rather than 30 settlements, many of which are just ignored, a dull system and only 2 major towns.
Except not at all. You HAVE to be part of the BoS, you HAVE to work with your father, and the only diversion in the main quest you can have is irradiating the purifier at the last second. Which, as Broken Steel shows, does pretty much nothing anyway. It's a linear questline.In Fallout 4, the main story beats are mirrored with each faction, sure, but the way it's played out and who you're fighting against is completely up to the player. If you hate the Brotherhood of Steel and you're playing Fallout 3 - too bad! If you hate the Brotherhood of Steel and you're playing Fallout 4, you can make the whole game about taking them down.And it's funny you criticize the linear start of the Fallout 4 when Fallout 3 is an even worse offender. I see all these people bitching about "b-but I don't want to look for my son, how DARE the game predetermine my motives!" when Fallout 3 has the same exact problem, but with your boring father instead of your son.
>no good gas masks mods out yethttp://www.nexusmods.com/newvegas/mods/49475
Canned water is a real thinh from real cold war era boston. It was actually given out and looked similar to that in game.Otherwise, I imagine some changes in art direction come from one of the senior artists passing away after FO3's release. He was responsible for a lot of FO3 stuff like the Enclave's PA.
Quote from: Ender on June 07, 2016, 09:22:07 AM>no good gas masks mods out yethttp://www.nexusmods.com/newvegas/mods/49475One of my favorite mods in the armor category for New Vegas. Ender, you have good taste.
Quote from: Stroud on June 07, 2016, 08:51:25 PMQuote from: Ender on June 07, 2016, 09:22:07 AM>no good gas masks mods out yethttp://www.nexusmods.com/newvegas/mods/49475One of my favorite mods in the armor category for New Vegas. Ender, you have good taste.Since I have this weird thing for gasmasks, this is my favorite mod out there.
Quote from: BaconShelf on June 07, 2016, 05:17:00 PMCanned water is a real thinh from real cold war era boston. It was actually given out and looked similar to that in game.Otherwise, I imagine some changes in art direction come from one of the senior artists passing away after FO3's release. He was responsible for a lot of FO3 stuff like the Enclave's PA.And that Enclave rabbit ears shit from F3 looked terrible. X-01 is much more in line with the original Enclave design from F2.
Ew Tactics armor was just no
Quote from: Ender on June 07, 2016, 09:39:21 PMQuote from: Stroud on June 07, 2016, 08:51:25 PMQuote from: Ender on June 07, 2016, 09:22:07 AM>no good gas masks mods out yethttp://www.nexusmods.com/newvegas/mods/49475One of my favorite mods in the armor category for New Vegas. Ender, you have good taste.Since I have this weird thing for gasmasks, this is my favorite mod out there.Yeah, gas masks are pretty neat. What's your favorite gas mask out of the ones from the mod?
Quote from: SecondClass on June 07, 2016, 06:12:44 PMQuote from: BaconShelf on June 07, 2016, 05:17:00 PMCanned water is a real thinh from real cold war era boston. It was actually given out and looked similar to that in game.Otherwise, I imagine some changes in art direction come from one of the senior artists passing away after FO3's release. He was responsible for a lot of FO3 stuff like the Enclave's PA.And that Enclave rabbit ears shit from F3 looked terrible. X-01 is much more in line with the original Enclave design from F2.I like the Advanced Power Armour Mk.II. Reminds me of thisBut of course, I'm not allowed to like anything about Fallout 3 and I'm not allowed to have any criticism of Fallout 4, my bad.
Apparently, some people are stealing mods from nexus and uploading them to Bethesda.net. This is utterly unacceptable behavior on their part, and some modders have decided to quit due to this. It's the prerogative of the mod maker to decide whether or not they want to release their mod to console. It's quite saddening to see a few potentially ruin console mods for the rest of the console players. https://www.facebook.com/FalloutTheFrontier/posts/1743897615866797