Quote from: Big Boss on January 28, 2016, 03:27:46 PMQuote from: TBlocks on January 28, 2016, 03:06:14 PMQuote from: Big Boss on January 28, 2016, 02:55:43 PMOkay, trying to come up with a basic rule set.The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.Member CardsMember cards all have two stats:Argumentation (ARG)Rage Threshold (RT)All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.Thread CardsThread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.Incident CardsIncident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.The player effects won't be anything too OP, it'll most likely be things likeIf Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.Ahh ok that makes sense. So certain cards might have "partners" or whatever. An example being Han, Korra, and I for instance. Or maybe when Psy is out all bongs get a stat boost or something like that.
Quote from: TBlocks on January 28, 2016, 03:06:14 PMQuote from: Big Boss on January 28, 2016, 02:55:43 PMOkay, trying to come up with a basic rule set.The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.Member CardsMember cards all have two stats:Argumentation (ARG)Rage Threshold (RT)All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.Thread CardsThread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.Incident CardsIncident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.The player effects won't be anything too OP, it'll most likely be things likeIf Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.
Quote from: Big Boss on January 28, 2016, 02:55:43 PMOkay, trying to come up with a basic rule set.The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.Member CardsMember cards all have two stats:Argumentation (ARG)Rage Threshold (RT)All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.Thread CardsThread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.Incident CardsIncident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.
Okay, trying to come up with a basic rule set.The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.Member CardsMember cards all have two stats:Argumentation (ARG)Rage Threshold (RT)All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.Thread CardsThread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.Incident CardsIncident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.
Quote from: TBlocks on January 28, 2016, 04:35:44 PMQuote from: Big Boss on January 28, 2016, 03:27:46 PMQuote from: TBlocks on January 28, 2016, 03:06:14 PMQuote from: Big Boss on January 28, 2016, 02:55:43 PMOkay, trying to come up with a basic rule set.The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.Member CardsMember cards all have two stats:Argumentation (ARG)Rage Threshold (RT)All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.Thread CardsThread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.Incident CardsIncident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.The player effects won't be anything too OP, it'll most likely be things likeIf Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.Ahh ok that makes sense. So certain cards might have "partners" or whatever. An example being Han, Korra, and I for instance. Or maybe when Psy is out all bongs get a stat boost or something like that.Bingo stingo. I'll need quite a bit of help with things relating to the users though, because I don't really know everyone and their habits.
Quote from: Big Boss on January 28, 2016, 04:40:04 PMQuote from: TBlocks on January 28, 2016, 04:35:44 PMQuote from: Big Boss on January 28, 2016, 03:27:46 PMQuote from: TBlocks on January 28, 2016, 03:06:14 PMQuote from: Big Boss on January 28, 2016, 02:55:43 PMOkay, trying to come up with a basic rule set.The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.Member CardsMember cards all have two stats:Argumentation (ARG)Rage Threshold (RT)All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.Thread CardsThread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.Incident CardsIncident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.The player effects won't be anything too OP, it'll most likely be things likeIf Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.Ahh ok that makes sense. So certain cards might have "partners" or whatever. An example being Han, Korra, and I for instance. Or maybe when Psy is out all bongs get a stat boost or something like that.Bingo stingo. I'll need quite a bit of help with things relating to the users though, because I don't really know everyone and their habits.We'll get a couple people to help out with stuff like that. I'd say the best idea when you get around to that (I'm assuming won't be too long away) is to make a separate thread asking for people mention a little tidbit about them and maybe work off of that.
Quote from: TBlocks on January 28, 2016, 04:44:37 PMQuote from: Big Boss on January 28, 2016, 04:40:04 PMQuote from: TBlocks on January 28, 2016, 04:35:44 PMQuote from: Big Boss on January 28, 2016, 03:27:46 PMQuote from: TBlocks on January 28, 2016, 03:06:14 PMQuote from: Big Boss on January 28, 2016, 02:55:43 PMOkay, trying to come up with a basic rule set.The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.Member CardsMember cards all have two stats:Argumentation (ARG)Rage Threshold (RT)All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.Thread CardsThread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.Incident CardsIncident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.The player effects won't be anything too OP, it'll most likely be things likeIf Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.Ahh ok that makes sense. So certain cards might have "partners" or whatever. An example being Han, Korra, and I for instance. Or maybe when Psy is out all bongs get a stat boost or something like that.Bingo stingo. I'll need quite a bit of help with things relating to the users though, because I don't really know everyone and their habits.We'll get a couple people to help out with stuff like that. I'd say the best idea when you get around to that (I'm assuming won't be too long away) is to make a separate thread asking for people mention a little tidbit about them and maybe work off of that.Yeah good idea. I'm gonna get everyone to have a quote to put on the card too.
Quote from: JUSTFLUXMYSHITUP on January 28, 2016, 03:36:57 PMFlux card plox? I sent you a link to my profile pic in the chat, baus.Yeah I had to restart my laptop Also your avatar is really hard to fit into the box...
Flux card plox? I sent you a link to my profile pic in the chat, baus.
Quote from: Big Boss on January 28, 2016, 03:41:50 PMQuote from: JUSTFLUXMYSHITUP on January 28, 2016, 03:36:57 PMFlux card plox? I sent you a link to my profile pic in the chat, baus.Yeah I had to restart my laptop Also your avatar is really hard to fit into the box...Should I just switch my avatar to something else and you use the new one instead?
Quote from: Yu on January 28, 2016, 05:46:17 PMQuote from: Big Boss on January 28, 2016, 05:28:25 PM
Quote from: JUSTFLUXMYSHITUP on January 28, 2016, 06:48:52 PMQuote from: Big Boss on January 28, 2016, 03:41:50 PMQuote from: JUSTFLUXMYSHITUP on January 28, 2016, 03:36:57 PMFlux card plox? I sent you a link to my profile pic in the chat, baus.Yeah I had to restart my laptop Also your avatar is really hard to fit into the box...Should I just switch my avatar to something else and you use the new one instead?Up to you, you can just give me a new image to use, and keep the Crash one if you want
Quote from: TBlocks on January 28, 2016, 04:48:14 PMYo, could you upload all the cards you've made into an Imgur album so I can pick out things from it to work from? Saves me having to trawl through the thread to find em.
Can I be a card?
Quote from: Big Boss on January 28, 2016, 07:27:22 PMQuote from: TBlocks on January 28, 2016, 04:48:14 PMYo, could you upload all the cards you've made into an Imgur album so I can pick out things from it to work from? Saves me having to trawl through the thread to find em.Alrighty. Just a sec.
Quote from: TBlocks on January 28, 2016, 08:12:26 PMQuote from: Big Boss on January 28, 2016, 07:27:22 PMQuote from: TBlocks on January 28, 2016, 04:48:14 PMYo, could you upload all the cards you've made into an Imgur album so I can pick out things from it to work from? Saves me having to trawl through the thread to find em.Alrighty. Just a sec.ty
This is gay
Quote from: Big Boss on January 28, 2016, 08:17:19 PMQuote from: TBlocks on January 28, 2016, 08:12:26 PMQuote from: Big Boss on January 28, 2016, 07:27:22 PMQuote from: TBlocks on January 28, 2016, 04:48:14 PMYo, could you upload all the cards you've made into an Imgur album so I can pick out things from it to work from? Saves me having to trawl through the thread to find em.Alrighty. Just a sec.tyHere's everything I've gothttp://imgur.com/a/sVcJU
I think this is the most positive popular thread we had on Sep7agon in a long time on The Flood. The vibe feels good here.
Quote from: Decimator Omega on January 28, 2016, 09:07:40 PMI think this is the most positive popular thread we had on Sep7agon in a long time on The Flood. The vibe feels good here.It's the power of teamwork!