I'm out of ideas in terms of extra cards. The Anonymous card was the only good one I had.Maybe I can refine that one? What image would you what for Anonymous Boss?
Quote from: Big Boss on January 28, 2016, 01:56:30 PMWeeeeeeee!
BossBuddyWhy does my card in the set still say Pipsqueak?
Quote from: Decimator Omega on January 27, 2016, 09:43:15 PMI'm out of ideas in terms of extra cards. The Anonymous card was the only good one I had.Maybe I can refine that one? What image would you what for Anonymous Boss?I like the question mark.
Okay, trying to come up with a basic rule set.The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.Member CardsMember cards all have two stats:Argumentation (ARG)Rage Threshold (RT)All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.Thread CardsThread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.Incident CardsIncident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.
We currently sit at a grand total of 54 cards.
Quote from: Big Boss on January 28, 2016, 02:14:36 PMWe currently sit at a grand total of 54 cards.>tfw I'm so good I get two cards
Quote from: Big Boss on January 28, 2016, 01:56:30 PMQuote from: Decimator Omega on January 27, 2016, 09:43:15 PMI'm out of ideas in terms of extra cards. The Anonymous card was the only good one I had.Maybe I can refine that one? What image would you what for Anonymous Boss?I like the question mark.You could have the no avatar set avatar for a newbie card (Basically pawns/ spam cards)We need ones for camnator, basedlove, kinder and noelle. They coukd be legendary one time use cards that run fuckmyshitup.exe and get permabanned from play afterwords.
Quote from: Big Boss on January 28, 2016, 02:55:43 PMOkay, trying to come up with a basic rule set.The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.Member CardsMember cards all have two stats:Argumentation (ARG)Rage Threshold (RT)All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.Thread CardsThread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.Incident CardsIncident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.Will logging in effects be tied to country (Britain, US, Canada, Australia) or will there be a unique one for every person
Quote from: Big Boss on January 28, 2016, 02:55:43 PMOkay, trying to come up with a basic rule set.The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.Member CardsMember cards all have two stats:Argumentation (ARG)Rage Threshold (RT)All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.Thread CardsThread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.Incident CardsIncident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.
You should probably use this instead. My current avatar is just a retarded new years one that I just haven't felt like removing yet.
If all the member cards have the same ARG and RT doesn't that mean they will nullify each other in 'battle', or is there someother way of changing their stats?
Flux card plox? I sent you a link to my profile pic in the chat, baus.
Big Boss is easily our best new poster
Quote from: TBlocks on January 28, 2016, 03:06:14 PMQuote from: Big Boss on January 28, 2016, 02:55:43 PMOkay, trying to come up with a basic rule set.The main objective is to get the other user permabanned by banning all of their Member cards banned, or getting all of their Thread cards locked.Member CardsMember cards all have two stats:Argumentation (ARG)Rage Threshold (RT)All member cards have the same amount of ARG and RT points, except Mod and Admin cards which have boosted stats (obviously)In addition, every Member card will have some sort of effect that you can activate when you bring them on to the field (AKA Logging in). This will range from buffing other cards, to getting rid of certain opposing cards.Thread CardsThread Cards function similarly to Lands from MTG, with which you can play them to give yourself a bit of a boost. Thread Cards will provide you with a different way to play, though creating a Thread will have both a Positive and a Negative side effect, so choose carefully. Mod cards and Admin cards can lock Threads on sight, so be prepared.Incident CardsIncident Cards are your typical 'spell' card, where you can perform a certain action on your turn. They range from disrupting enemy cards to buffing your own. You can only play one per turn, and you can even play certain Incident cards during your opponent's turn, to mess with them at the last minute.Sounds good! Have you thought about how you're gonna "balance" the player effects? I was just thinking about it and I'm actually pretty confident in our ability to make them interesting but not OP at the same time.The player effects won't be anything too OP, it'll most likely be things likeIf Player X is on the field at the same time as Player Z, player X gets a 50 point boost to their ARG points.