Quote from: ChaosMetalDragon on January 29, 2016, 10:09:03 PMIncident: Daily reminderselect one thread on the field; once per turn you may place one thread with the same name as that thrash from your deck or hand onto your side of the flied.Thrash?
Incident: Daily reminderselect one thread on the field; once per turn you may place one thread with the same name as that thrash from your deck or hand onto your side of the flied.
Quote from: Cheat on January 29, 2016, 10:17:57 PMI was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.Would the flipped stats return to normal when you die?
Quote from: Big Boss on January 29, 2016, 10:22:05 PMQuote from: Cheat on January 29, 2016, 10:17:57 PMI was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.Would the flipped stats return to normal when you die?Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.Also "While this card is on the field" means when it is alive and in play.
Quote from: Cheat on January 29, 2016, 10:24:31 PMQuote from: Big Boss on January 29, 2016, 10:22:05 PMQuote from: Cheat on January 29, 2016, 10:17:57 PMI was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.Would the flipped stats return to normal when you die?Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.Also "While this card is on the field" means when it is alive and in play.Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.
Quote from: Big Boss on January 29, 2016, 10:26:30 PMQuote from: Cheat on January 29, 2016, 10:24:31 PMQuote from: Big Boss on January 29, 2016, 10:22:05 PMQuote from: Cheat on January 29, 2016, 10:17:57 PMI was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.Would the flipped stats return to normal when you die?Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.Also "While this card is on the field" means when it is alive and in play.Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.I'm good with letting mine keep the negative one attack per every other turn and getting boosted stats. Also, there is Isara to consider.
Quote from: Cheat on January 29, 2016, 10:29:11 PMQuote from: Big Boss on January 29, 2016, 10:26:30 PMQuote from: Cheat on January 29, 2016, 10:24:31 PMQuote from: Big Boss on January 29, 2016, 10:22:05 PMQuote from: Cheat on January 29, 2016, 10:17:57 PMI was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.Would the flipped stats return to normal when you die?Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.Also "While this card is on the field" means when it is alive and in play.Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.I'm good with letting mine keep the negative one attack per every other turn and getting boosted stats. Also, there is Isara to consider.How many Architects are there, exactly?
Quote from: Big Boss on January 29, 2016, 10:33:53 PMQuote from: Cheat on January 29, 2016, 10:29:11 PMQuote from: Big Boss on January 29, 2016, 10:26:30 PMQuote from: Cheat on January 29, 2016, 10:24:31 PMQuote from: Big Boss on January 29, 2016, 10:22:05 PMQuote from: Cheat on January 29, 2016, 10:17:57 PMI was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.Would the flipped stats return to normal when you die?Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.Also "While this card is on the field" means when it is alive and in play.Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.I'm good with letting mine keep the negative one attack per every other turn and getting boosted stats. Also, there is Isara to consider.How many Architects are there, exactly?LC, Isara, and me.
Quote from: Cheat on January 29, 2016, 10:35:30 PMQuote from: Big Boss on January 29, 2016, 10:33:53 PMQuote from: Cheat on January 29, 2016, 10:29:11 PMQuote from: Big Boss on January 29, 2016, 10:26:30 PMQuote from: Cheat on January 29, 2016, 10:24:31 PMQuote from: Big Boss on January 29, 2016, 10:22:05 PMQuote from: Cheat on January 29, 2016, 10:17:57 PMI was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.Would the flipped stats return to normal when you die?Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.Also "While this card is on the field" means when it is alive and in play.Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.I'm good with letting mine keep the negative one attack per every other turn and getting boosted stats. Also, there is Isara to consider.How many Architects are there, exactly?LC, Isara, and me.Alright then.Imo it seems a bit unfair to just be able to summon an Architect straight away and suddenly start wiping the floor, there should be some special way of getting it onto the field.
Quote from: Big Boss on January 29, 2016, 10:38:53 PMQuote from: Cheat on January 29, 2016, 10:35:30 PMQuote from: Big Boss on January 29, 2016, 10:33:53 PMQuote from: Cheat on January 29, 2016, 10:29:11 PMQuote from: Big Boss on January 29, 2016, 10:26:30 PMQuote from: Cheat on January 29, 2016, 10:24:31 PMQuote from: Big Boss on January 29, 2016, 10:22:05 PMQuote from: Cheat on January 29, 2016, 10:17:57 PMI was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.Would the flipped stats return to normal when you die?Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.Also "While this card is on the field" means when it is alive and in play.Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.I'm good with letting mine keep the negative one attack per every other turn and getting boosted stats. Also, there is Isara to consider.How many Architects are there, exactly?LC, Isara, and me.Alright then.Imo it seems a bit unfair to just be able to summon an Architect straight away and suddenly start wiping the floor, there should be some special way of getting it onto the field.Give members values 0 through 2. Members are 0, Ninjas are 1, and Architects are 2. You have to sacrifice a member to summon a Ninja and sacrifice 2 members or 1 ninja for an Architect.And then there should be special cards that let you summon one automatically if you are lucky enough to draw it.
I'm to morally light to make this card so can someone else do it with a good fitting stock image?An Hero:Sacrifice a Member card. Divide it's ARG and RT stats between other Member cards you control.
Quote from: Cheat on January 29, 2016, 10:43:44 PMQuote from: Big Boss on January 29, 2016, 10:38:53 PMQuote from: Cheat on January 29, 2016, 10:35:30 PMQuote from: Big Boss on January 29, 2016, 10:33:53 PMQuote from: Cheat on January 29, 2016, 10:29:11 PMQuote from: Big Boss on January 29, 2016, 10:26:30 PMQuote from: Cheat on January 29, 2016, 10:24:31 PMQuote from: Big Boss on January 29, 2016, 10:22:05 PMQuote from: Cheat on January 29, 2016, 10:17:57 PMI was gonna put Architects in toe 150-200 power range but I guess having a tradeoff like a gamebreaker effect works.Would the flipped stats return to normal when you die?Ehh, I think you're right. If admins are restricted to attacking every turn, 150 to 200 is better. I'll change the numbers.Also "While this card is on the field" means when it is alive and in play.Oops, didn't read that bit. Since there's only two Architects, I think it would be good to have one for each playstyle, one fitting more into the Shitposter style, and the other into the Quality Poster style. Kind of like Planeswalkers.I'm good with letting mine keep the negative one attack per every other turn and getting boosted stats. Also, there is Isara to consider.How many Architects are there, exactly?LC, Isara, and me.Alright then.Imo it seems a bit unfair to just be able to summon an Architect straight away and suddenly start wiping the floor, there should be some special way of getting it onto the field.Give members values 0 through 2. Members are 0, Ninjas are 1, and Architects are 2. You have to sacrifice a member to summon a Ninja and sacrifice 2 members or 1 ninja for an Architect.And then there should be special cards that let you summon one automatically if you are lucky enough to draw it.Yeah that works. Like a ritual summon from Yugioh.
Quote from: Big Boss on January 29, 2016, 09:47:04 PMQuote from: The Lord Ruler on January 29, 2016, 09:39:00 PMOkay how about thisARG: 50 RT: 50Any thread of your choosing with a lower ARG (or RT idk whatever) will lock."Lock Requested"Only Mods can lock threads doefine just match nexus than"RIP Arky"
Quote from: The Lord Ruler on January 29, 2016, 09:39:00 PMOkay how about thisARG: 50 RT: 50Any thread of your choosing with a lower ARG (or RT idk whatever) will lock."Lock Requested"Only Mods can lock threads doe
Okay how about thisARG: 50 RT: 50Any thread of your choosing with a lower ARG (or RT idk whatever) will lock."Lock Requested"
Quote from: TBlocks on January 30, 2016, 01:03:04 AMYou're grammer is starting to get on my nervs.
We also need a RIP Arky card.
Quote from: The Lord Protractor on January 30, 2016, 01:07:54 AMWe also need a RIP Arky card.Everyone stops fighting for one turn to remember him?All effects continue but no direct attacks or cards played.
Make my card decrease RT to call out an extra (gaming) thread.and for my quote:"This is all Sakamoto's fault!"
ARG: 69 RT: 69Ability- Infrequent Poster: When played this card sharply increases(or possibly decreases) the stats of players, or qualities of thread and shitposts (possibly depending on the player's choice), but only for a short period of time(1-3 turns).This is to imitate how I pop in from time to time, say one or two things, and leave shortly after. Motto: "Let the shit commence." Numbers can be altered for balance reasons, but this is the general idea. Whether it effects only players, only threads and shitposts, both, or any other portion of this effect is up for discussion. I don't want to come off as over powered.