ITT: Design a set of consumer protection laws for gamers

ban me | Legendary Invincible!
 
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Last Edit: June 16, 2016, 10:38:14 AM by Iberian Husky


 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
All of these are dumb


ban me | Legendary Invincible!
 
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"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
—Judge Aaron Satie
——Carmen
well obviously


 
challengerX
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I DONT GIVE A SINGLE -blam!- MOTHER -blam!-ER ITS A MOTHER -blam!-ING FORUM, OH WOW, YOU HAVE THE WORD NINJA BELOW YOUR NAME, HOW MOTHER -blam!-ING COOL, NOT, YOUR ARE NOTHING TO ME BUT A BRAINWASHED PIECE OF SHIT BLOGGER, PEOPLE ONLY LIKE YOU BECAUSE YOU HAVE NINJA BELOW YOUR NAME, SO PLEASE PUNCH YOURAELF IN THE FACE AND STAB YOUR EYE BECAUSE YOU ARE NOTHING BUT A PIECE OF SHIT OF SOCIETY
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Turkey | Mythic Inconceivable!
 
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- A developer/publisher may not charge more than $60 for a game.

It's demonstrable that microtransactions and mandatory DLC are a direct result of consumers' unwillingness to pay more for games that have increased exponentially in production cost and quality over the past decade.


 
Elai
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I'd rather pay more for a complete game than less for one that's been cut-up.


 
Pippen
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- A developer/publisher may not charge more than $60 for a game.

Too vague, if you want it to get rid of the ridiculous prices of some editions, then it has to cut off the ability to add in seperate products with it.
They could add in a small figurine that is under $5 to make and can make you pay $80 for it. Because it is now a "bundle".


big dog | Mythic Inconceivable!
 
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I love you, son.
>req packs are ILLEGAL


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The early access one is a load of crap. Half of the time those projects fail because of funds.

If you buy an early access game you're buying a promise. It's your own fault for buying something with no guarantee it will actually be finished.


BaconShelf | Mythic Inconceivable!
 
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Also as said before, you can't have cheap games and no dlc/ microtransactions. If you want cheap games, accept dlc and shit. If you don't want that, expect more expensive games.

I'd rather the latter, personally.


ban me | Legendary Invincible!
 
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Turkey | Mythic Inconceivable!
 
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Also as said before, you can't have cheap games and no dlc/ microtransactions. If you want cheap games, accept dlc and shit. If you don't want that, expect more expensive games.

I'd rather the latter, personally.
If a developer is charging for DLC and the game hasn't even out for 3 months yet, then that DLC should have been in the game on release.

Why? Games are completely finished months before they're released; should the development team just sit on their hands until launch before they begin working on new content? Is it ridiculous to think they're working on those assets at the same time as the core game, with a completion schedule projected past the release date?



 
Elai
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Games are completely finished months before they're released.

They should be released when they're finished, then.


Turkey | Mythic Inconceivable!
 
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Games are completely finished months before they're released.

They should be released when they're finished, then.

They are; it takes some time to produce and ship the games, just like a car doesn't magically appear on the lot when it's finished being built.


 
Elai
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They are; it takes some time to produce and ship the games, just like a car doesn't magically appear on the lot when it's finished being built.

It takes a month to do that, at most. You see all the time the "X game has gone gold" announcements a month before the game releases.

Developers should use the time before release to work on the game they're going to ship -- not stuff that'll come out later, for more money.


 
big sponge
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They are; it takes some time to produce and ship the games, just like a car doesn't magically appear on the lot when it's finished being built.

It takes a month to do that, at most. You see all the time the "X game has gone gold" announcements a month before the game releases.

Developers should use the time before release to work on the game they're going to ship -- not stuff that'll come out later, for more money.

It's like QA, bug fixing, and other polish work doesn't exist or something. Games are content complete months before launch, but that doesn't mean they're ready to go out on the presses and be sold to consumers.


 
Elai
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It's like QA, bug fixing, and other polish work doesn't exist or something. Games are content complete months before launch, but that doesn't mean they're ready to go out on the presses and be sold to consumers.

Then the game isn't "complete". Complete means finished, ready for store shelves.


 
big sponge
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It's like QA, bug fixing, and other polish work doesn't exist or something. Games are content complete months before launch, but that doesn't mean they're ready to go out on the presses and be sold to consumers.

Then the game isn't "complete". Complete means finished, ready for store shelves.

Which is why I said it's content complete. Everything that's going to be in the game is in it at that point and work from there on out is polish work. People who are not involved in this part of development (like the art team) are put to work on post release content because it's better to put your people to work than it is to have them sit around and do nothing for a couple months.


 
Elai
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People who are not involved in this part of development (like the art team) are put to work on post release content because it's better to put your people to work than it is to have them sit around and do nothing for a couple months.

Oh, then yeah. I agree with that. I was referring more to people who are a bit more directly tied into the actual game itself, rather than its conception, working on post-release content prior to release. That's something I don't think should be acceptable.


 
big sponge
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People who are not involved in this part of development (like the art team) are put to work on post release content because it's better to put your people to work than it is to have them sit around and do nothing for a couple months.

Oh, then yeah. I agree with that. I was referring more to people who are a bit more directly tied into the actual game itself, rather than its conception, working on post-release content prior to release. That's something I don't think should be acceptable.

The thing is though is that you don't need 100% of the people who start working on that polish stage to stay on it throughout the development cycle. The "polish team" as we'll call it gets smaller over time as less people are needed for the work they're doing as things get closer to release and those people who are no longer needed for the polishing are put to work building the things the art team has been cooking up in the mean time.


 
Elai
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The thing is though is that you don't need 100% of the people who start working on that polish stage to stay on it throughout the development cycle. The "polish team" as we'll call it gets smaller over time as less people are needed for the work they're doing as things get closer to release and those people who are no longer needed for the polishing are put to work building the things the art team has been cooking up in the mean time.

So then what do we do about the current situation we find ourselves in regarding DLC and pre-order BS and all of this crap?


 
big sponge
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The thing is though is that you don't need 100% of the people who start working on that polish stage to stay on it throughout the development cycle. The "polish team" as we'll call it gets smaller over time as less people are needed for the work they're doing as things get closer to release and those people who are no longer needed for the polishing are put to work building the things the art team has been cooking up in the mean time.

So then what do we do about the current situation we find ourselves in regarding DLC and pre-order BS and all of this crap?

As much as I'd like to say that the best solution is to not buy bogus DLC and not pre-order people who go to forums and discuss stuff like this are in the minority. The vast majority of people who play games these days will buy bogus DLC and buy into pre-order incentives and I'm guilty of doing this occasionally as well. There's not much you can do about it, that's just the way the industry is and will be for the foreseeable future.

I mean a way to combat this might be to raise the price of games to cover for the massively increased cost of developing them, but at the end of the day these are businesses looking to make a profit (our entertainment is just a byproduct of it) so it would probably only be a matter of time until they tried to slip in bogus DLC and pre-order incentives as a form of potential bonus revenue as well.

In short, I have no idea.


 
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I don't think any of these would be necessary. It's not hard to avoid being an idiot.


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