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Gaming / Titanfall 2 Teaser Trailer
« on: April 11, 2016, 11:09:27 AM »YouTube
>giant fucking sword
>animeanimeanimeanime
Well, that dropped my hype levels.
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Gaming / Titanfall 2 Teaser Trailer« on: April 11, 2016, 11:09:27 AM »YouTube >giant fucking sword >animeanimeanimeanime Well, that dropped my hype levels. 2
Gaming / Gears of War 4 - New Trailer« on: April 10, 2016, 09:38:53 PM »YouTube Jeeze. Was not expecting the emotion. 3
Gaming / Marathon Thread« on: March 15, 2016, 03:45:13 PM »
Anyone else here play Marathon?
I just finished the first game today and have moved onto Durandal. I feel dumb having not played these games sooner. They're really fun. The lore is pretty damn sweet too. Though I'm wondering if Bungie shot themselves in the foot again with the franchise, what with humanity's tech still using bullets when you've got an AI 64 billion exobytes in size relegated to controlling the doors on a starship. Nevertheless, the S'pht are based and Marathon 2 is shaping up to be pretty sweet. The expanded lore on the Pfhor is pretty damn sweet so far. 4
Gaming / Thel 'Vadam and the Covenant War: Quantified« on: March 12, 2016, 10:36:16 PM »
Introduction
It is common knowledge that Thel 'Vadam, who we now know as the Arbiter played a bloody role in the Covenant War. Our only capability of quantifying the damage he wrought on humanity was with his only known battle being the attack on Reach. When The Master Chief Collection released back in 2014, though, the Terminals gave us new content to work with. While the narration provided by Agent Locke gives us some rough estimations of the damage Thel caused, I thought it would be insightful to look at the visuals and started adding the numbers up and playing around with the math. Sources CAA Factbook, Halo: Reach ONI File: Particular Justice, Terminal 3, Halo 2 Anniversary Palace Hotel, Halo: Evolutions Timeline, Xbox.com Dr. Halsey's Journal, Halo: Reach Math & Explanation For dramatic effect in Terminal 3, as the camera pans by, the death count of each colony continually rises. Each number given is the last reliable/knowable number of the given planet. Additionally, for Reach, because we know that people did actually escape the battle, I'm going to round its death count down to give leeway room for survivors. Planets Estuary (89,320,839) Mesa (219,545,727) Greydowns (77,000,000) Kroedis II (15,350,400) Alluvion (336,575,292) Bounty (200,000,000) Reach (700,000,000) Unknown Planet Unknown Planet Unknown Planet Unknown Planet Unknown Planet Math Estuary (89,320,839) Mesa (219,545,727) Greydowns (77,000,000) Kroedis II (15,350,400) Alluvion (336,575,292) Bounty (200,000,000) Reach (700,000,000) + Fleet Casualties (23,000) ——————- 1,637,815,258 Obviously, because we don't have exact numbers, we can't say with certainty that the number given is perfectly accurate. So for the sake of significant figures, I'll round down to 1.6 billion deaths. Obviously that's a LOT of blood on a single person's hands and 1.6 billion is so large, it can be hard to fully grasp. If we apply the lens of the Covenant War as a total, we get some easier numbers. By October 2552, we know that 23 billion casualties had been sustained by the UEG and UNSC out of the 39 total billion humans. 1.6 billion/23 billion = 0.0695 1.6 billion/39 billion = 0.0410 This means that by October, Thel was responsible for roughly 7% of the total casualties inflicted by the Covenant, and responsible for killing roughly 4% of the human population. By the war's end though, humanity's most populous planet, Earth, had sustained massive casualties. Unfortunately, specifics on the total death count at Earth is largely unknown, estimated at being in the billions. If we look at things planet-wise we get: 11/800 = 0.0138 800 is too rough of a number though. That was humanity's colony count in 2900. By 2525, humanity could have added quite a few colonies to that number. We do know that some colonies did survive the Covenant War, so using just 800 may actually balance out in the end. Consequently, we know that Thel is responsible for destroying roughly 1.4% of humanity's colonies. Spoiler Super basic math I know, but it was just a fun little project I did to spend 30 minutes. 5
Gaming / Bungie CEO Harold Ryan Fired« on: January 28, 2016, 01:02:18 PM »
Source: https://www.bungie.net/7_Bungie-Studio-News/en/News/News?aid=14282
Quote Today, Bungie’s Board of Directors announced that it has appointed Pete Parsons to the role of Chief Executive Officer, and that Harold Ryan will be stepping down from his position as studio President. As CEO, Parsons will be tasked with leading the talented Bungie team as they continue to develop great Destiny experiences. So, uh, yeah. I don't think there's anymore Grizzled Ancients left at Bungie. 6
Gaming / All Hail Super Grunt« on: December 08, 2015, 01:03:15 PM »
May he give eternal wisdom to Rtas 'Vadum.
May he continue to outmatch Sangheili in hand to hand combat. And may he forever reign in command of his squad of Elite Rangers. 7
Gaming / Golem - Highwire Games (Marty O'Donnel)« on: December 05, 2015, 03:55:39 PM »YouTube Looks cool! Too bad it's PlayStation only. 8
Gaming / Halo 5 Content Update 2 - Cartographer's Gift« on: December 03, 2015, 10:17:23 PM »YouTube MJOLNIR MK IV M41 Rocket Launcher Warzone: Battle of Noctus Arena: Overgrowth Big Team Battle: Antifreeze and Burial Mounds Forge 5.0 30+ New REQs Halo World Championship: $2 Million Prize Pool 11
Gaming / Team Beyond Royally Screwed Up« on: March 05, 2015, 07:05:03 PM »
So, Frankie decided to stop by Team Beyond, and he made it clear he wanted to have a civil conversation. He even stated his terms. Guess what happens.
Drama starts here and continues for about 10 pages. 12
Gaming / Halo MCC Latest Update Out NOW« on: March 03, 2015, 11:31:35 PM »
The latest update for the Master Chief Collection has launched, and fixes these systems:
Source: https://www.halowaypoint.com/en-us/community/blog-posts/3-3-15-halo-the-master-chief-collection-content-update-notes Matchmaking: Made a variety of updates to improve matchmaking performance and success rates Improved matchmaking search times/time to match Improved stability throughout the matchmaking process across all titles Parties: Improved party stability Halo 2: Made improvements to multiplayer shot registration Improved campaign stability across a variety of levels Addressed stability issues for matchmaking and custom games Fixed issues around resuming H2A Campaign from “remastered” mode Improved medal display consistency Halo: Combat Evolved: Fixed issues regarding aim assist which resulted in the reticle being pushed away from an enemy Improved shot registration consistency between host / client in peer-to-peer custom game matches Resolved a variety of UI inconsistencies, including team color randomization, medals, and in-game scoreboard display This is supposed to be the update the fixes matchmaking and party systems. Can someone with a shitty version of the game confirm it's fixed? 13
Gaming / Oh my god, the Rookie is dead!« on: March 03, 2015, 02:54:38 PM »
inb4343isucks
inb4343ruiningthestory inb4inb4 DEATH TO 343! HOW DARE THEY TAKE AWAY SUCH AN INTEGRAL CHARACTER TO THE FRANCHISE 15
Gaming / You guys ready to cringe?« on: February 16, 2015, 06:13:35 PM »
http://www.amazon.co.uk/Halo-Heroes-Crassus-Josh-Henderson-ebook/dp/B00TG01306/ref=sr_1_1?ie=UTF8&qid=1424093920&sr=8-1&keywords=halo+heroes+of+crassus
Quote The Great War was a time of heroism. A time of sacrifice. A time of loss. One of it's most important conflicts was resolved on Crassus, a remote colony in the outer reaches of the galaxy. Oh, it also costs money. EDIT: Are you guys shitting me? You seriously thought it was a canon book? Shit, I know you guys hate contemporary Halo but at least be smart about it... 16
Gaming / OFFICIAL Changes Made to Halo 5 Based on the Beta« on: February 05, 2015, 12:17:13 PM »Read the Full Post Here Quote —Increase base speed (faster base movement) 17
Gaming / Today's the final day for the Halo 5 Beta« on: January 18, 2015, 12:32:20 PM »
Anyone want to join me for some shreking?
Banjo? Whiteflame? Coco? Go for another 45 win streak? I might be busy today so we'll have to determine a time to get on. 18
Gaming / Anyone want to join me on Halo 5?« on: January 09, 2015, 10:51:30 PM »
Scratch that. Just got invited by friends.
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The Flood / I'm gonna be done with Anarchy.« on: January 03, 2015, 01:55:02 PM »
The shitposting there is worse than /b/. So much gore.
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Gaming / Anyone up for some Halo 5?« on: January 01, 2015, 12:14:13 AM »
I'll be playing for an hour or two.
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Gaming / Halo 5: Guardians Special Editions Revealed« on: December 29, 2014, 11:08:13 PM »Quote Peace is shattered when colony worlds are unexpectedly attacked. But when humanity's greatest hero goes missing, a new Spartan is tasked with hunting the Master Chief and solving a mystery that threatens the entire galaxy. 23
Gaming / Halo Community Feedback Program« on: December 20, 2014, 01:41:22 AM »
SIGN THE HELL UP
Quote In the upcoming weeks and months you'll receive surveys about your gaming habits and your unique perspectives on Halo games and experiences. When you choose to join the program, you will become eligible to receive surveys that will help us understand what you want from our games. Eventually, we’ll also try to provide some unique perks for people who join. 24
Gaming / Halo 5: Guardians Beta - Early Access Thoughts« on: December 18, 2014, 09:47:10 PM »
I have been given early access to the Halo 5: Guardians Beta. This thread is where I'll be sharing my thoughts and opinions on it.
I know that the vast majority of us are Halo fans, and ones that like different games for different reasons. If there is something you are curious about, or want to know, just leave a request in a reply, and I'll do my best to determine the nature of it/if it exists in the Beta. ————————————————————————————————————————-- DAY 1 Quote First Game: DAY 2 Quote Let's talk about the weapons. DAY 3: Quote Today was met by some server issues, so I wasn't able to get too much in today, but still about 5 or 6 hours. 25
The Flood / Ever wondered what a Neanderthal would sound like?« on: December 11, 2014, 12:45:04 AM »YouTube Now you know. 26
Serious / Calc I Help - Fundamental Theorem of Calculus« on: December 08, 2014, 08:31:10 PM »
f(x)=∫0x3 t3dt
Integral of 0 to x^3 t^3 dt What I know tells me to do this: Let u=x^3 du=3x^2dx Divide by 3x^2 on both sides (1/3x^2)du=dx Going back to f(x), I replace 't' with 'u' and multiply by the derivative of 'u' due to the Chain Rule. (u^3)1/3x^2 Now I substitute 'u' with x^3 and get: (x^9)/(3x^2) ———————————————————————- I submit my homework electronically, and it tells me if the answer is correct or not. Obviously it's telling me that's not the right answer. Looking at Wolfram Alpha, I find (x^12)/4 but that isn't the answer either. Help? —————————————————————————- UPDATE: Well, this thread was useless. Just realized my mistake. Although I guess the question is now, why is it that you don't go all the way with the chain rule this time, because I don't get that. 27
Septagon / I keep getting redirected from the site« on: December 05, 2014, 08:40:52 AM »
I use the mobile site quite a bit, but I keep getting redirected to the App Store to a game called 'Shadow Kings'.
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Gaming / MCC 12/3/2014 Patch Notes« on: December 03, 2014, 07:44:44 PM »Quote The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update. This particular content update focuses specifically on matchmaking. Please note that while this update will improve team balance issues, we do not expect it to fully resolve uneven teams. Our next content update, targeted for early next week, will address team balance. 29
Gaming / Laundry Duty« on: November 24, 2014, 10:06:46 AM »Promotional poster for the game I'm developing with my team. We'll have a trailer with gameplay up in a week or two. 30
Serious / My Research Essay: Constructing a Space Elevator in the 21st Century« on: November 20, 2014, 10:39:15 PM »
So, I have mixed feelings about it. On one hand I am quite pleased at what I accomplished, but on the other, I feel the essay itself is rather sloppy due to the fact I needed to approach this essay at a completely different angle than what I am used to due to the sheer size and scope of what I needed to research. Distinct paragraphs had to be broken down into smaller ones as they were inflated to take up entire pages, and sometimes they were broken down into nonsense and obscurity.
Overall though, I am satisfied. Just turned it in a few minutes ago. Spoiler Constructing a Space Elevator in the 21st Century We look up at the stars almost every night, some wanting to travel out there. However, traveling to space is only for the few, talented, and privileged. Childhood dreams of becoming astronauts are quickly dashed as we get older and realize how unlikely our chances are. Even after all our progress after the space race, traveling into space is incredibly dangerous and costly. So space programs have recently turned to the concept of a space elevator: the idea of tethering an anchor on Earth to a ballast in space with an elevator to travel along the tether. As we look toward the future of space travel in the 21st century, the space elevator is becoming increasingly attractive for its uses, relatively simple design, and cheap costs. The very first purpose a space elevator would serve is for government orientated tasks. One such task is putting satellites into Geostationary Earth Orbit (GEO). Launching satellites into space via surface based rockets may seem like the easiest and most immediate method. While it is the most immediate, it is not the easiest. To launch a surface rocket carrying a payload, such as a satellite, space agencies need to account for fuel and atmospheric resistance. With a space elevator, space agencies have the capability to transport the satellite carrying rocket to an altitude above Earth where gravity and air resistance are negligible (Quine et al. 15). If you were to send a payload to the ballast of the tether instead, the velocity from the orbit around the Earth could be used to sling-shot the payload to distant destinations like the Moon, Mars, Saturn or Mercury (Smitherman 30). The positive effects of constructing a space elevator will bring are broad and far reaching. As Dr. Edwards states in his space elevator report, the immediate first use of the space elevator is deployment of Earth-orbiting satellites for telecommunications, military, Earth monitoring, etc (Edwards 26). In 2013, the United States launched 79 satellites into orbit (Launches Per Year). With a space elevator alone, it is estimated that it will be capable of launching 110 United States satellites when it is fully operational (Edwards 27). The applications and uses of a space elevator would need to be far reaching and lucrative. More so than government satellites and tasks alone. According to Edwards, a space elevator would do just that, “The immediate market size expected when the space elevator is ready to launch its first commercial payload is around two to three billion dollars per year and expected to grow rapidly as system operations improve” (23). Such an industry would encompass many fields of work, including communications and remote sensing systems that can reach far away locations, and even tourism (Quine et al. 6). These examples represent the applicable future of space elevators. Thinking further down the line, a space elevator would provide fast and easy access into space resulting in numerous benefits for the space community and the Earth itself. As Systems Analyzer at NASA David Smitherman points out, this could result in industries known for polluting Earth’s biosphere being moved into space (Smitherman 30). Additionally, moving supplies and large objects into space would no longer require a massive expenditure of fuel on Earth. With a space elevator, the same tonnage of cargo could be carried with only electrically powered systems (Smitherman 30). As Smitherman explains, space elevators have the ability to be extremely ecofriendly, “A space elevator can allow the construction of massive solar-powered systems in orbit and help carry the power down to Earth. This could alleviate the problems of large-scale power production in the biosphere, end strip mining for coal, reduce power plant emissions and greenhouse gas production, lower radiation levels, and perhaps have a positive impact on global warming concerns” (30). Along with that, the research needed to build a space elevator would result in lighter weight materials which would benefit transportation vehicles (Smitherman 30). The space elevator is one of very few inventions that may allow Earth to lower orbit launches cost less than $10/kg. (Smitherman 29) The low cost of sending objects into space via a space elevator would remove the budget and resource limitations of exploring the solar system. Industries like extraterrestrial mining, colonization, and exploration (Smitherman 29). For extraterrestrial mining, it would create a new supply of rare earth metals among other resources, while developing technology that could potentially be used to prevent an asteroid from impacting Earth (Smitherman 30). Perhaps even more importantly, a space elevator’s access to space may be the only way to feasibly build extraterrestrial human colonies (Smitherman 30). Next in line for building a space elevator, is where to put anchor on Earth. Because Earth rotates on a tilted axis, it will need to be near or on the equator, otherwise, the tether could collapse due to an irregular rotation around the Earth. Research done by NASA has narrowed down two possible anchor locations: The Indian Ocean at 70 and the Pacific Ocean at 104W (Smitherman 24). As for what the anchor should be, Edwards cites the use of a mobile sea platform (Edwards 16). Such a platform would be needed due to the vast amount of objects, manmade or otherwise, in orbit around Earth. The US Air Force alone detects approximately 8,700 objects 10cm or larger in diameter orbiting Earth (Smitherman 25). As a result, precise and accurate radar would be needed to locate orbiting objects and their trajectories, to determine if the elevator needs to be moved out of the way of impact (Quine et al. 3). Another issue to consider is the effect a space elevator will have on other major space infrastructure developments like a space station, which are not so easily moved (Smitherman 27). Along with orbiting objects impacting the elevator in orbit, there are a few other destruction or damage scenarios to prepare for. If the tether were to bend away from the vertical axis of the anchor by 10s of degrees, the damage is found to be catastrophic (Edwards 15). Given how thin the tether is compared to its length, a lightning strike would break the tether. However, despite extended monitoring of potential anchor sites, the actual danger presented by lightning cannot be ascertained (Quine et al. 3). Perhaps the most important part of building a space elevator, is assembling it. Building it like a skyscraper is simply infeasible due to the sheer height of it. So then the option becomes to deploy the elevator in pieces from space craft, carrying sections of it into GEO. The issue here is then how to create an efficient system to transport the massive amounts of materials into orbit for construction (Edwards 21). With current space shuttle technology, sending sections of the elevator into space for assembly is determined to require at least 24,000 separate flights (Quine et al. 3). However, using a shuttle with a far more powerful and advanced engine would allow significantly less flights to transport the space elevator into orbit for assembly. One such viable option is the magnetoplasmadynamic thruster (Edwards 21). Sending the sections of the elevator into orbit for assembly is difficult, but not impossible. In order to build a space elevator, certain emerging technologies are required. Let’s look at them in greater detail. For the material that will support the space elevator, it will need to be strong on an unprecedented scale. The best material of the 21st century, and possibly later, for the structure of a space elevator is Carbon Nanotubes (CNTs). Edwards put it best, “As we have stated many times, steel is not strong enough, neither is Kevlar, carbon fiber, spider silk or any other material other than carbon nanotubes.” (Edwards 7) At our current understanding of CNTs, their theoretical strength is 300 GPa (Edwards 7). Despite the extreme strength CNTs can have, they are eroded away at one nanometer per month by high density of atomic oxygen. As a result, sections of the tether will need a surface coating to prevent it from losing mass and strength (Quine et al. 3). Even though CNTs have enormous strength today, they are inapplicable to larger scale structures with our current CNT creation method (Espinosa et al. 1). However, it would be theoretically possible to build the structure of a space elevator out of materials available today if the structure is thick enough to compensate for the strain and cargo load (Smitherman 4). For the elevator itself, it may be the most beneficial to use a MagLev mechanism (“Magnetic levitation is the process of levitating an object by exploiting magnetic fields. If the magnetic force of attraction is used, it is known as magnetic suspension. If magnetic repulsion is used, it is known as magnetic levitation.”) (Williams 4). The reason being, is that if we were to create the elevator mechanism using rollers, the contracting and expanding of the ribbon would cause slippage, and create wear and tear which could lead to inconvenient repairs (Edwards 18). Because the anchor would be attached to a moveable sea platform, it may not be possible or convenient to have an onsite power facility. The solution to this problem is to outsource the space elevator’s energy to offsite locations. This energy would then be wirelessly transferred to the elevator. Current comprehension of wireless energy has an efficiency rate of 49% when using an array of satellites (McLinko et al. 7). While this is expected to increase as our technology progresses, it may be more viable to simply attach solar panels to the ballast and tether. Promisingly, all of this technology should be attainable in the next few decades (Smitherman 29). For the simple design, many uses, and cheap expenses, the space elevator should be easily attainable at some point in the future of the 21st century. Not only is it very efficient at its intended uses, but it will ultimately bring change to other industries. The impact would extend all-round the globe, connecting humanity like never before as satellites are brought online at an unprecedented rate. Perhaps even most exciting, is that it will unlock our access to what the famous television show Star Trek has so correctly dubbed the final frontier: space. Works Cited Edwards, Bradley C., Ph.D. "The Space Elevator NIAC Phase II Final Report." Eureka Scientific (2003): n. pag. Web. 30 Oct. 2014.Quine, B. M., R. K. Seth, and Z. H. Zhu. "A Free-standing Space Elevator Structure: A Practical Alternative to the Space Tether." (n.d.): 1-27. Web. 30 Oct. 2014. Smitherman, D. V., Jr., comp. "Space Elevators: An Advanced Earth-Space Infrastructure for the New Millennium." (2000): 1-47. Aug. 2000. Web. 30 Oct. 2014. Filleter, T., R. Bernal, S. Li, and H. D. Espinosa. "Ultrahigh Strength and Stiffness in Cross-Linked Hierarchical Carbon Nanotube Bundles." Advanced Materials 23.25 (2011): 2850-860. 29 Apr. 2011. Web. 13 Nov. 2014. McLinko, Ryan M., and Bassant V. Sagar. "Space-based Solar Power Generation Using a Distributed Network of Satellites and Methods for Efficient Space Power Transmission." (n.d.): n. pag. Society of Photo-optical Instrumentation Engineers, Apr. 2010. Web. 13 Nov. 2014. Williams, Lance, comp. "Electromagnetic Levitation Thesis." Thesis. 2005. 2005. Web. 13 Nov. 2014. "Satellites Launched Per Year." Satellite Debris. N.p., n.d. Web. 19 Nov. 2014.
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