This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - ๐ Aria ๐ฎ
Pages: 1 ... 264265266 267268 ... 352
7951
« on: September 10, 2015, 10:16:20 PM »
I'd be pretty happy if they did a re-imagining of Metal Gear in the Fox Engine that starts a sideplot about Spoiler Ahab and Ishmael feuding between Outer Heaven and Zanzibar Land.
7952
« on: September 10, 2015, 09:06:52 PM »
Big Boss has inspired me to do my own Metal Gear related art. I almost forgot how long it takes to do "detailed" vector art.
7953
« on: September 10, 2015, 03:54:02 PM »
what gets me is the game file sizes. Why would the PS4 version be more than the PC?
PS4 has a disc-based option, which would make it harder for the people who still have struggling internet connections to download extremely large patches. Disc Locked Content is better in that regard than a separate multi-gigabyte update.
Yes.
Are you convinced or nah? Am I the only one?
I'm reserving my expectations.
7954
« on: September 10, 2015, 03:53:32 PM »
Spoiler in MG2, there are child soldiers, indicating that without Miller's guidance, Big Boss utilised every soldier he had.
Spoiler I thought of that after "Blood Runs Deep" as well. Ahab only stayed on the straight-and narrow for so long because of Miller and Ocelot's counsel. Ishmael didn't have any of that, so it's obvious that Zanzibar Land is the result of an unguided Big Boss. Would have been really cool to see that kind of contrast in the game between them.
7955
« on: September 10, 2015, 03:41:01 PM »
what gets me is the game file sizes. Why would the PS4 version be more than the PC?
PS4 has a disc-based option, which would make it harder for the people who still have struggling internet connections to download extremely large patches. Disc Locked Content is better in that regard than a separate multi-gigabyte update.
7956
« on: September 10, 2015, 03:28:48 PM »
do you believe it?
(also spoiler the image pls)
I think it looks more like Silent Hills marketing, but that wouldn't explain the Morse-code and Snake. We'll find out tomorrow night, I guess.
7957
« on: September 10, 2015, 03:12:31 PM »
Also, what's Black Hound?
7958
« on: September 10, 2015, 03:06:05 PM »
People like to say that it's because of Kojima's $80 million budget, but MGS4 was $60 million and a PS3 exclusive. If Konami was pissed because of the budget, Kojima would have been fired years ago.
Also, I've seen it brought up a lot recently that nobody ever explained why he was fired. The most desperate are considering it a part of the ruse-cruise in conjunction with the Black Hound ARG.
7959
« on: September 10, 2015, 03:00:50 PM »
I'm not sure if I'd be happy or angry if Konami went back and made a reconstructed DLC (similar to KOTOR 2's unofficial Restored Content Mod) including cut content such as the abundance of unused Kiefer lines; because keep in mind that these lines aren't all that were cut, just what was still in the game's files.
7960
« on: September 10, 2015, 02:41:58 PM »
So apparently a lot of Kiefer's dialogue got cut from the game. Paz related individual lines
7961
« on: September 10, 2015, 02:35:34 PM »
Testing out the white with outer heaven
Have you tried overlaying the OH emblem over Vig Boss?
In what way
Something like this I guess, visually similar to the MGSV "V" poster.
7962
« on: September 10, 2015, 11:32:16 AM »
Testing out the white with outer heaven
Have you tried overlaying the OH emblem over Vig Boss?
7963
« on: September 10, 2015, 09:45:31 AM »
Black.
7964
« on: September 09, 2015, 11:26:01 PM »
Venom Snake must be superhumanly fast if he can kill several dudes, like six or seven fucking dudes, in the maybe two seconds that reflex mode actually lasts.
He's pretty good.
7965
« on: September 09, 2015, 05:35:06 PM »
But the realism here adds to the gameplay by making it less of a gimmicky "stealth" game (like the previous games were, let's be honest) and more of a stealth simulator.
Looks like an action game with stealth elements to me, but then again I haven't actually played it yet.
Nah, stealth is still the main focus. Some missions do get really actiony, but all MGS games have had those moments here and there.
7966
« on: September 09, 2015, 05:31:46 PM »
Like: Extreme Cloaked in Silence
Dislike: Traitor's Caravan. Mostly because after failing out once, the rear tank in the caravan would start attacking the truck as soon as I would spawn. I already hate missions involving missiles, but this one was just infuriating.
7967
« on: September 09, 2015, 04:49:17 PM »
As it relates to the Great Filter, yeah. Tread carefully, because mistakes that affect mankind as a whole are something you should be careful about.
7968
« on: September 09, 2015, 04:43:05 PM »
Every major enemy stronghold has the same or a comparable level of detail as Camp Omega. Of course, a minor stronghold that consists of a watch tower and two tents isn't going to have "unlimited stealth options".
Having the player need to stealth their way across an enemy encampment just so they could access another enemy encampment would ruin gameplay pacing. Not talking about small encampments, only the ones that are of any size or complexity to reasonably think that you're intended to sneak through the area. Of course you're not going to be expected to sneak through every encampment between point A and point B, that's the entire point of fast-travel in the first place. I'm talking about inside encampments themselves. You've got all this land, but they rarely seem to reach the level of internal detail present in other MGS games, specifically Ground Zeroes (because fox engine, similar/same mechanics). I'd generally just chalk that up to the fact that the map design in Omega Camp is more contained, so more focus can be placed on details rather than filling in the map with various places for checkpoints and mountain paths (which are disappointingly sparse, by the way). What? Not sure what you mean.
I certainly prefer the realism as opposed to the set-pieces the previous games focussed on.
I don't care for realism for the sake of realism. There are a lot of shitty things in reality, why should they be praised when you put then in games? Taking ten minutes to travel to another point on the map (or a few minutes and four loading screens via fast-travel) is "realistic" (compressed for space too, admittedly). That doesn't mean running through 1000m of marsh or desert nothingness is fun.
7969
« on: September 09, 2015, 01:53:26 PM »
It's like if Fable's combat required brain cells.
I don't exactly get what you're trying to say there.
Fable, but not braindead button-mashing.
7970
« on: September 09, 2015, 01:32:33 AM »
I think it's either black or gold
It's definitely blue and black
7971
« on: September 09, 2015, 01:29:22 AM »
I've noticed that the open world-ness really effects level design. Not many areas are fun to play in, and when they are, Omega Base completely blows them out of the water. I just don't think Open World is a good idea for stealth games since they so heavily depend on your environments.
I gotta disagree with you there, holmes.
I just don't see nearly the same level of detail in places such as the Afghan Base Camp or Oil Refinery (two comparable places to Omega Camp in appearance and size thus far that I've played). I mean, it's fun and all, but being able to just "open world" to the other side of a camp kind of kills the mood. That, and the camps have guard patrols with mile-wide openings. You can boil most concrete base sneaking missions down to "cut power and run out of that area". I realize that I could just move straight through the camps regardless of where I started from, but playing stupid shouldn't really be the way to play if you want to be challenged, you know?
7972
« on: September 08, 2015, 07:41:27 PM »
I've noticed that the open world-ness really effects level design. Not many areas are fun to play in, and when they are, Omega Base completely blows them out of the water. I just don't think Open World is a good idea for stealth games since they so heavily depend on your environments.
7973
« on: September 08, 2015, 07:36:57 PM »
THEY SEE ME ROLLIN
THEY HATIN
SNAKE, THIS IS A SNEAKING MISSION.
7974
« on: September 08, 2015, 02:32:10 PM »
Consistently Octopus. Got Doberman for a few missions when I REEEEEEEE'd out and went nuclear.
what does that mean
Codename for your mission changes based on how you play. Octopus is no kills and stealth, but not perfect stealth. Doberman is within a certain time frame with kills and no/few alerts iirc. I got D-Dog and started tearing throats. I'm a Demon, Kaz.
7975
« on: September 07, 2015, 11:36:06 PM »
Consistently Octopus. Got Doberman for a few missions when I REEEEEEEE'd out and went nuclear.
7976
« on: September 05, 2015, 12:50:45 AM »
Heaven wasn't my kind of place anyway.
7977
« on: September 05, 2015, 12:46:48 AM »
I liked how Afghanistan has an Old Western vibe. Especially the episodic format combined with hammy villains and characters like Skullface.
Love his design, by the way. He looks straight out of a spaghetti western.
7978
« on: September 04, 2015, 01:46:03 PM »
Skulls are actually pretty fucking terrifying sometimes, especially the first time you try to outrun them.
Have you ran into them in Africa yet?
I've been focusing on Motherbase expansion and side-missions primarily, still in Afghanistan. I feel like I'm going to meet Quiet soon, been getting a lot of chatter about a sniper in the mountains.
7979
« on: September 04, 2015, 01:43:56 PM »
There's no point in progress for just the sake of progress.
that's rather ant-natalist of you :^)
I prefer the term "Hymenoptera-Natalist", thank you very much.
7980
« on: September 04, 2015, 10:43:02 AM »
Pages: 1 ... 264265266 267268 ... 352
|