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The Flood / Re: Top 3 best users, top 3 worst users, top forgettable user
« on: July 03, 2020, 09:05:24 PM »
I'm the most forgettable user
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 31
The Flood / Re: Top 3 best users, top 3 worst users, top forgettable user« on: July 03, 2020, 09:05:24 PM »
I'm the most forgettable user
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Gaming / Re: Memepunk 2077 pushed back to November« on: June 21, 2020, 06:54:35 AM »Does anyone else just not care about this game or is it just meI was kinda interested after BR2049 got me in a Cyberpunk (genre) mood for a while but the way people at my uni wouldn't shut up about it made me lose interest. 33
The Flood / Re: What shows have you been watching lately?« on: June 12, 2020, 10:00:54 AM »
I started watching Mr. Robot and I'm nearing the end of Season 1 now. This shit is pretty good, great music.
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Gaming / Re: Halo Mega Thread« on: June 12, 2020, 09:58:05 AM »
you can spawn four elephants inside the crypt on sandbox, as well as 16 of every vehicle
you can also put elephants in the sky plane but due to the vehicles not being designed for it they fall onto the plane and stay there, but the game still treats them as falling so as a result they're just stationary and can't drive, so no pirate battles in the sky on sandbox. Using the elephants to drive around the outer desert is pretty fun but also very L O U D 35
The Flood / Re: Graphic Tees« on: June 09, 2020, 08:44:20 AM »
The ones I use at this point are mostly just band shirts from concerts I've been to like;
or otherwise just solid colour. There is one with a cool cross section view of one of the Martian frigates from the Expanse I wanna get though. 36
Serious / Re: Justifying Riots« on: June 08, 2020, 05:39:51 PM »‘It’s sad what ‘appened to that black geezer in America but all this rioting and looting is just not on mate’is the face of the guy second from left photoshopped? his face looks too small for his head 37
The Flood / Re: What shows have you been watching lately?« on: June 07, 2020, 06:05:10 PM »I recently finished watching Silicon Valley, which is pretty good.I'd recommend using an episode guide for Clone Wars - the good stuff is well worth your time but the bad stuff is super bad, and the earlier seasons have a lot more of the bad than the later ones. The good thing is, the series is an anthology so you can (for the most part) just skip something if it's not interesting you. Spoiler 38
The Flood / Re: What shows have you been watching lately?« on: June 07, 2020, 06:02:32 PM »i liked the john smith storyline, but pretty much everything else was just flat out boring or frustrating to watch in how nothing really happened. The ending was a giant "fuck you" it felt like.Since Lockdown started I caught up with Man In the High Castle Season 4 39
The Flood / Re: What shows have you been watching lately?« on: June 07, 2020, 02:49:24 PM »
Since Lockdown started I caught up with Man In the High Castle Season 4, Walking Dead S9 (10 isn't on amazon yet rip) and Better Call Saul S5 and did another rewatch of a good chunk of Doctor Who. More recently I've just done rewatches of Breaking Bad/ Better Call Saul and I'm now on my yearly rewatch of The Expanse.
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The Flood / Re: 1995 albums« on: June 05, 2020, 12:48:07 PM »
I've been meaning to get round to checking out King Crimson. I see it discussed a lot in the same general space as a lot of the other stuff I listen to.
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Serious / Re: Coronavirus panic room thread« on: May 29, 2020, 08:24:17 PM »it's also the cause of the Rage virus in 28 days laterIsn't this the plot of that 12 monkeys movie where they release infected animals?Ah ladsWHERE WILL YOU BE DURING RANDOM CHIMP EVENT 42
The Flood / Re: Attack on Titan is good« on: May 29, 2020, 09:57:42 AM »
flee it's ok I shall continue fighting the good fight against the anime scourge
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The Flood / Re: What are you doing with your lives?« on: May 29, 2020, 09:56:59 AM »
I was supposed to finish uni roundabout now and graduate in july but 2020 said nope
Have some potential placement opportunities in some Unreal Engine VR dev stuff that I might have a chance of getting which is keeping me hopeful. 44
Serious / Re: Self taught education vs Academia« on: May 27, 2020, 03:51:42 PM »
For my field (3D art/ games), there's a lot of debate over whether it's worth your time because most of what you learn on such courses you can learn with YouTube or industry subscriptions like Gnomon Workshop/ Artstation Pro which are pretty valuable resources and I tend to agree on that one - everyone on my course who has done well are the people who spend a lot of time learning online without the help of tutors and who don't rely on lecturers to teach everything.
What I've found valuable though in my course was the fact that the university was able to give me access to PCs and software I would never have been able to get at home (Maya, Zbrush, Substance etc) and a lab building in which to do work (my room at home is too small for a PC to fit). That, plus being around a lot of people who wanna do the same stuff as me, events done for industry talks and such and all that kind of thing. While I don't doubt being at home I could learn the things I learned, being around people doing the same thing as me every day for the past three years has done wonders to boost and focus that learning into areas I would have never learned about otherwise. Most people start off in game art like "I wanna make guns" but eventually find out they're more into general hardsurface, character, VFX, material or environment production roles - a lot of areas are which you'd not learn about easily if just left to your own devices. For my uni additionally, they do quite a few group projects where art, design, programming and animation guys have to work in a group project to make a game, during one of which I worked as the Lead Artist for my team, which meant a lot of learning how to organise and lead group projects on my end. A lot of the experience I gained working in those group assignments is the kind of thing I'd never have been able to get if I were working at home, and it's the stuff that I feel will probably be of massive benefit when I eventually do end up working in industry. My case is kinda special in that I don't do a very academia subject (my degree has essentially just been semesters of being given a project and a deadline to do it, then just having weekly check-ins along the way to check progress) so I don't know if that kinda thing I just said is much applicable to more traditional study courses, but I know a lot of my friends in the games courses have felt the same way. The most valuable things we got out of uni were the resources and opportunities that we would never be able to get at home. 45
The Flood / Re: Covid lockdown status update« on: May 27, 2020, 03:36:04 PM »
the hospital my parents work at has 0 corona patients in ICU and the lowest amount in general since this all started, to the point people are now going back to working in other departments because they're not needed, which is pretty nice
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The Flood / Re: Anime fans, what is the appeal?« on: May 27, 2020, 01:00:39 PM »oh yeah I've had that one recommended a couple of times to me so I figure if I do watch anime that'll be itmaybe give Legend of the Galactic Heroes a tryI will never understand the appeal because I find the tropes and especially their idea of "cute" as being viscerally disgusting. Had weeb friends in middle school/high school and I genuinely tried to like it, watched several shows and even read some manga since they pushed it onto me really hard. Instead of converting me like they wanted, it had the opposite effect and I went from not really caring to flat out hating anime. Also made me realize how fucked up Japanese culture is.I kinda get this too, though probably not to the same extent. but on the other hand at this point I quite like just seeing how far I can take the "no anime" thing lmao 47
The Flood / Re: Anime fans, what is the appeal?« on: May 27, 2020, 11:34:05 AM »I will never understand the appeal because I find the tropes and especially their idea of "cute" as being viscerally disgusting. Had weeb friends in middle school/high school and I genuinely tried to like it, watched several shows and even read some manga since they pushed it onto me really hard. Instead of converting me like they wanted, it had the opposite effect and I went from not really caring to flat out hating anime. Also made me realize how fucked up Japanese culture is.I kinda get this too, though probably not to the same extent. Though I'm also just not a big cartoon person in general, the only one I'd say I'm genuinely a fan of is Clone Wars and even that is about 35% shit. 48
The Flood / Re: Well, it’s been a few years?« on: May 26, 2020, 08:10:30 PM »
Woah everyone's coming back these days
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Gaming / Re: Unreal Engine 5 Revealed« on: May 18, 2020, 02:49:35 PM »It's literally the first time they're showing off the engine, they have an entire year to show off more stuffI couldn't find the physics demo, so this is the UE5 engine demo.>demo aimed at industry artistsI guess I can see where you are coming from. Good graphics does not mean you will have shallow gameplay but these engine demos focus on VFX so much. I'd prefer demos like HL2 that highlighted new physics and gameplay features of the engine.What is so confusing about what I said above?do you actually have any idea what you're talking aboutSo instead of focusing on making every facade ultra-realistic, you use today's graphics but increase asset count instead.well how are you supposed to just "switch priorities" to something else? do the artists just stop making their work or something?Where did I say that exactly?Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right 50
Gaming / Re: Unreal Engine 5 Revealed« on: May 18, 2020, 11:26:35 AM »>demo aimed at industry artistsI guess I can see where you are coming from. Good graphics does not mean you will have shallow gameplay but these engine demos focus on VFX so much. I'd prefer demos like HL2 that highlighted new physics and gameplay features of the engine.What is so confusing about what I said above?do you actually have any idea what you're talking aboutSo instead of focusing on making every facade ultra-realistic, you use today's graphics but increase asset count instead.well how are you supposed to just "switch priorities" to something else? do the artists just stop making their work or something?Where did I say that exactly?Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right >for showcasing art stuff >wtf why doesn't it show off physics lol 51
The Flood / Re: "Astartes" Short Film (Final Episode Released)« on: May 18, 2020, 02:40:11 AM »this is the only community where i've ever heard anything about 40K, and it's always been hugely popular on bnetI think it just depends on the circles you're in. It's a pretty frequent topic in any sorts of science fiction discussion areas on the internet. Same kinda areas as your Star Wars/ Halo/ BSG discussion etc. You don't strike me as the kinda person to be hanging out on a forum dedicated to that sorta thing, so I can see why it wouldn't be popping up much. 52
Gaming / Re: Unreal Engine 5 Revealed« on: May 17, 2020, 01:04:48 PM »What is so confusing about what I said above?do you actually have any idea what you're talking aboutSo instead of focusing on making every facade ultra-realistic, you use today's graphics but increase asset count instead.well how are you supposed to just "switch priorities" to something else? do the artists just stop making their work or something?Where did I say that exactly?Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right Artists already do attention to detail, and world interactivity is a programmer/ designer thing. all your examples have been saying instead of making facades make millions of highly detailed rooms instead as though the two tasks are in any way comparable You're the one focusing on polycount as though increased poly budget is responsible for whatever your grievances are 53
Gaming / Re: Unreal Engine 5 Revealed« on: May 17, 2020, 11:18:31 AM »What is so confusing about what I said above?do you actually have any idea what you're talking aboutSo instead of focusing on making every facade ultra-realistic, you use today's graphics but increase asset count instead.well how are you supposed to just "switch priorities" to something else? do the artists just stop making their work or something?Where did I say that exactly?Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right I'm genuinely confused as to the point you're trying to make here. I literally do environment art as (well, as close as it gets to at the moment) my day job. I work in Unreal every day and have done for the past three years. I know how the game environment art workflow works. What you're trying to say makes no fucking sense. 54
Gaming / Re: Unreal Engine 5 Revealed« on: May 17, 2020, 09:03:21 AM »do you actually have any idea what you're talking aboutSo instead of focusing on making every facade ultra-realistic, you use today's graphics but increase asset count instead.well how are you supposed to just "switch priorities" to something else? do the artists just stop making their work or something?Where did I say that exactly?Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right at all or are you just saying words that sound cool because it looks a lot like the latter 55
Gaming / Re: Unreal Engine 5 Revealed« on: May 17, 2020, 08:31:45 AM »well how are you supposed to just "switch priorities" to something else? do the artists just stop making their work or something?Where did I say that exactly?Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right 56
Gaming / Re: Unreal Engine 5 Revealed« on: May 17, 2020, 06:35:52 AM »Also this bit triggers meThis is a stupid thing to say because of how it ignores the entire thing they're showing off - which is the ability to run extremely high poly budgets. No one is realistically going to actually do this. 57
Gaming / Re: Unreal Engine 5 Revealed« on: May 17, 2020, 06:33:21 AM »
Also lmao 3D model files are tiny. Even one with over a million tris is probably a couple megabytes. The thing that eats up space is textures, which is why you tend to use lots of smaller maps than one big one
I mean i still wouldn't want to use a raw exported model from Zbrush anyway because they're just unwieldly (most 3D packages aren't really built to handle massively high polycounts), but you guys are really overreacting the impact a model alone has on game file size. Plus all your standard texture software is built on the idea of using a high poly -> low poly bake workflow (Substance needs curvature, thickness, height, position, world normal and object normal maps to even function), and if you have a normal map you can channel pack two other maps into the B and A channels of the texture so for ease of use it's not like the standard workflow is going anywhere. You guys are just missing the point of a tech demo aimed at the people who will actually be using the thing then complaining about things the demo is literally not intended to address lmao t. works with this shit every day 58
Gaming / Re: Unreal Engine 5 Revealed« on: May 17, 2020, 06:29:56 AM »Poly count isn't everything and I wish devs would shift priorities to more complex world simulation over eye candy.Ah yes just put the 3D artists on gameplay design and programming of course it all makes sense now, after all one game developer can pretty much do any role in the studio right 60
The Flood / Re: Ranking the previous decade's movies by year« on: May 11, 2020, 06:57:49 PM »
The Plane Scene makes 2012 god-tier by default.
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