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Topics - Zonda

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211
Gaming / Daily reminder of Dice's masterpiece
« on: November 04, 2015, 08:58:57 AM »


Discuss the glory that is Midtown Madness 3.

212
The Flood / Suggest a song for me to play m8s.
« on: October 28, 2015, 05:27:04 AM »
A mate asked me to play at a House Gig next week, and I figured I'd let Sep7 decide on one of the songs for me to play. Try to make it an easy song, because I haven't played Guitar in over 2 years, and also take into account that it's Acoustic and Vocals only, so any solos likely won't make it. Most likes wins I guess.

I'll yolo it and make that one the closing number too :^)

213
Gaming / >tfw aussie and don't get host
« on: October 26, 2015, 12:58:35 AM »

214
The Flood / Dragon Ball Z question lads.
« on: October 25, 2015, 06:46:47 AM »
So uhh, I'm going to do a rewatch of the entire series from start to finish, and decided to throw the movies in there for good measure, even though only a few are actually canon. It's also a bit tedious to go through 10 or so wiki pages and look for where it says what Series episodes the movies are in between as my internet is currently quite slow. If any of you know where the Movies line up, pls tell me. Don't worry about the Dragon Ball ones, as I only have ones that are re-tellings of the main timeline and I don't know if there are any others. kthxbai

215
The Flood / Do you like my previous Avatar?
« on: October 22, 2015, 04:44:06 AM »
t4r tbh fam

216
The Flood / Sep7agon Beyblade Tournament signup thread.
« on: October 17, 2015, 09:34:36 AM »
Let 'em rip

217
Gaming / The Legend of Zelda: Twilight Princess HD coming to Wii-U.
« on: October 17, 2015, 06:37:23 AM »
http://www.gamespot.com/articles/the-legend-of-zelda-twilight-princess-hd-wii-u-spo/1100-6431424/

Quote
Nintendo's The Legend of Zelda: Twilight Princess may be getting a high-definition release on the Wii U, according to some user discoveries. As reported by Eurogamer, a fan had discovered a shop icon for Twilight Princess in the backend of the Wii U eShop. According to Eurogamer, an entry for "THE LEGEND OF ZELDA Twilight Princess HD" has also allegedly been found in the Nintendo eShop servers, although the source listing is unofficial and claims it may be inaccurate.

At this stage it's only rumors, so I'm inclined to take this with a grain of salt, but still a little bit excited. The original aesthetics were sublime, so I'd be interested to see how much they've been improved if this is true.   

Edit: I know I'm half a century late on this, but it's confirmed to be TP that's getting the HD remake.

218
The Flood / Hey FatherlyNick
« on: October 16, 2015, 04:14:31 AM »
👌👌😂😂

219
Septagon / Totes legit looking ad
« on: October 15, 2015, 02:37:16 AM »
I'm not sure what the site's policy is on these, but just in case they're a no-go, here's a screenshot. It flashes in the most obnoxious way, too.

Spoiler

Tried to copy link location but it wouldn't paste.

220
The Flood / Jojo's Bizzare shitpost adventures
« on: October 15, 2015, 01:48:59 AM »
I kind of gave up on last gen's backlog, there are too many to even list here.

For this gen, I've been pretty good with not getting new games until I've beaten old ones. Only one that is properly in a backlog would be... ryse... it's um... alright but not something I'd play if I have anything else to do.
JoJo's Bizarre Adventure: All-star battle?

221
The Flood / Happy Birthday, Blaze
« on: October 12, 2015, 09:35:38 AM »
Ender like this post.

222
The Flood / It was a day like any other...
« on: October 12, 2015, 09:00:48 AM »
>be me
>January 2008, 12 years old
>huge fan of pro wrestling, follow it religiously on Austar
>Watch the Royal Rumble match, late at night due to time zone clash (I'm Aussie)
>Hyped af, my Dad never let me stay up this late before
>Match starts, Undertaker the first contestant in the ring
>startingbig.exe
>chaos begins to ensue, third guy that everyone hates gets eliminated in 25 seconds
>more heavy hitters enter the ring, shit gets exciting
>Hornswoggle being double teamed by Mark Henry and Big Daddy V, 2 of the biggest contestants
>Finlay to the rescue, shillelaghs the cunts like a boss
>disqualifies self in the process
>sweating the whole match, temperature is at least 35 degrees C at night
>gets to the last contestant
>Mystery guest
>who will it be.jpg
>DOOOOOOOOOOOOO DOOOOOOOOOOOOOO DOOOOOOOOOOO DOOOOOOOOOOOOOO
>Trumpets blaring
>The man himself enters the ring
>Takes the title
>His name is John Cena.

223
Gaming / Has a game ever caused you to flip your shit?
« on: October 10, 2015, 04:32:49 AM »
t4r. I know I've lost it whilst gaming plenty of times. Specifically in situations where no amount of skill can overcome the present lag/other situation. Just today, I was going for 3 stars on every cup in Mario Kart 8, where any mode above 100cc is notorious for punishing player-controlled characters, under all circumstances. On my 40th (no exaggeration, I legitimately restarted a single cup 39 times) attempt, I got down to the last race and was in a reasonable position, however, any attempt to overtake toad was met with a bump combined with an item sleight of hand (he somehow concealed his items, a feat players simply can't replicate) that resulted in me being forced to a standstill from hitting his unknown weapons on each of the 8 times we clashed during the race.

The last of these occurrences happened right on the finish line, costing me 1st place and meaning I had to repeat the entire cup again. Having spent the last several hours on the single goal of a perfect run of this cup and witnessing the same bland art style nonstop, I gave up, dropped my Gamepad to the ground and drove my heel into it with maximal force, breaking it completely (of course it was already damaged from earlier encounters too). I was pre livid tbh.

ITT: Discuss your experiences being platinum mad. 

224
Gaming / $5,000 in DLC.
« on: October 01, 2015, 05:26:10 AM »
http://store.steampowered.com/app/24010/

Post dem hefty price tags on Steam ITT.

225
The Flood / Mods are asleep. Post memes.
« on: September 20, 2015, 06:22:34 AM »
t5r

226
Gaming / Everything we currently know about Yooka Laylee.
« on: September 18, 2015, 07:45:30 AM »
­­
Spoiler
­

227
The Flood / ITT: Give me Web comics to browse.
« on: September 18, 2015, 05:37:36 AM »
Dragon's Burn is incomplete and I'm in a mood for reading shit. If you have any suggestions, I would greatly appreciate it :^)

228
The Flood / Question.
« on: September 17, 2015, 10:48:41 AM »
Is it worse when you're on a huge binge of some Webcomic/TV/other series, and then it's incomplete when you catch up to the latest release, or when you flat out finish it for good?

229
The Flood / oh
« on: September 17, 2015, 02:24:25 AM »


tbh lad

230
The Flood / 2 memes you'll wish you'd thought of first.
« on: September 16, 2015, 10:36:48 AM »
oh

231
The Flood / check out this meme lads
« on: September 16, 2015, 08:12:14 AM »


pretty ebin ayy

232
The Flood / Why are there always so many guests online?
« on: September 16, 2015, 07:58:23 AM »
I wouldn't imagine this would be the most entertaining forum to lurk on tbh fam

233
Gaming / The Silent Cartographer: Evolved review.
« on: September 16, 2015, 06:21:09 AM »
General summary.
TSC:E is a modded version of the mission of the same name from Halo CE. It has been completely redesigned from the ground up, and features several new Weapons, Vehicles and AI bipeds. On top of this, existing Weapons/Vehicles have received overhauls, which has significantly changed the overall gameplay. There are new areas to explore, on top of the player having multiple options in ways to proceed to the next area. As a side note, the AI have also been touched up, and in some cases, behave differently to their earlier counterparts. To support the graphical updates, the map requires the add-on "Open Sauce" 4.0 or higher in order to run.

At the beginning of the level, the player is given a choice of 3 different loadouts, each with their own advantages and drawbacks, along with a description of each Weapon. Once the loadout is selected, this will trigger the beginning of the opening cutscene. The storming of the Beach head remains relatively unchanged, but the terrain has been modified to allow the player greater freedom in how they approach it. Once the Warthog has been dropped off, the player can choose to drive up the beach and directly to the objective, or take the back way, facing less ground resistance at the expense of taking slightly longer. The Island is now significantly larger, and there are several instances where such choice will be given.

What's new?
Weapons and powerups:
-The Battle Rifle appears, being weaker than its Halo 2 and 3 incarnations. It does less shield damage, and the spread is slightly greater, giving it less accuracy over long distances.
-The Assault Rifle has been reskinned, and seems to have greater stopping power at the expense of Magazine size and overall ammo capacity.
-The Pistol now behaves like the Automag from ODST, with more ammo and better shield stripping capability.
-The Rocket Launcher now holds 6 spare Rockets.
-The Shotgun appears, with increased spread and reduced range and Mag size over its earlier incarnation, but does more damage.
-The DMR appears on Noble difficulty.
-The Sniper Rifle is available, hosting a max of 20 spare rounds.
-Reduction in Blast Radius of the Human Grenade
-Option for Grenade Launcher appears, potentially only available on DMR.
-Active Camo is no longer available.
-Overshields change color, glow, and are available in different areas.
-There is a new Needler Variant called the Shredder. It's a CQC weapon similar to the Shotgun with supercombine capability.
-3 different versions of the Hunter's Assault Cannon appear.
-The Fuel Rod Gun appears, but doesn't have a dead man's switch, however it still cannot be wielded by the Player.
-The Plasma Pistol's overcharged shot is slower.
-The Spiker appears, and is on par with the Plasma Rifle in terms of Damage given per second of sustained fire.
-The Carbine appears as the Auto-Carbine, doing lower damage than other incarnations, but RoF increases as the trigger is held down.
-The Needler now has a different reloading sequence, a larger clip, and shoots blue Needles instead.
-Introduction of the EMP Grenade.
-Each Weapon has received a visual upgrade, and sound upgrade, to sound mainly like their Halo 4 incarnations. 

Vehicles:
-The Warthog now has Health packs on board, allowing the player to restore all occupants' health up to 3 times.
-The Gauss Warthog is introduced, with an increased RoF, at the expense of greatly reduced damage.
-Pelicans now carry Nose mounted Machine Guns.
-All Vehicles now take damage and have destructible panels.
-The Player is now able to board Enemy-occupied Vehicles.
-The Ghost now has a Boost function, sits lower to the ground, and the Plasma Cannons now Alternate fire.
-Wraiths appear, with operational Plasma Cannons for Secondary fire, and seat up to four occupants on the front wings.
-Anti-Aircraft Wraith variants appear, delivering greater stopping power than the standard Wraith.
-The Phantom replaces the Spirit as the Dropship for the Covenant, holding 3 defense turrets.
-All Vehicles have received retexturing/reskins, and sound modifications.

General:
-All Marines now resemble Reach-era ODST Bipeds.
-Marines now carry Battle Rifles, Shotguns and Sniper Rifles.
-Brutes now appear, resembling their Halo 3-Reach era appearances.
-Jackals now have the Marksman variant.
-There are now Gold Hunter Variants.
-Elites have updated skins, and Camouflaged Spec-ops have shielding.
-Grunts have updated skins and make the noises of their CEA incarnations.
-Jackal Shielding changes color under stress.
-Increased Enemy numbers in a given area.
-Complete Skybox redesign.
-Increased lens flare.
-More paths to take around the Island, as well as a major increase to the Mission length.
-Retexturing of each Surface.
-Brute Totem Poles appear, holding Brutalized Marines, Skulls, and Human Weaponry/Ammo.
-Music is taken from Halo 1, 2 and 3 soundtracks.

My thoughts.
Overall, it was an extremely well done map. Not only did the Art style exceed expectations, but it was done during a period where the team was relatively understaffed, on a roster of volunteers. Visually, most things surpassed that of Halo CEA. The only complaints I have are the overdone Covenant Projectiles that created small explosions on impact, the Gauss Warthog looking like plastic, and the slightly over the top Lens flare. Not major issues, but ones that could probably be dialed back slightly for SPv3. I liked the Forerunner Glyph on the door to the map room. It seemed to be a homage to the doors in the Twilight Realm (The Legend of Zelda: Twilight Princess), but then again, such a resemblance could be purely coincidental.

They also had the Weapon sandbox in mind for this level, and while the player can mostly complete it with a BR and Carbine, the other Weapons are also viable alternatives, as opposed to other Halo games where there are notable weapons that the player would avoid in almost every situation. Each one had its own fun aspects of use, and there were situations presented to the player that gave them all plenty of opportunity to shine. Yes, even the Spiker wasn't a Watergun, as it proved useful at taking down groups of Grunts in a flash.

The AI interactions are one of the biggest changes from Halo CE. They still strafe extremely well, and are hard to snipe when alert. On top of this, most enemies will now pursue the player into Cover. Grunts and Jackals are quite aggressive at moving up on the player in groups, and even Ghost drivers now seem to be in search and destroy mode, instead of floating in a specific area and shooting lazily at incoming hostiles. It's also quite easy for a player to move into a seemingly unoccupied area, only to be overwhelmed by concealed enemies and forced to retreat. The variation in Support for main units is also quite capable of killing the unaware quickly. Hunters in particular are a lot more intelligent than the original AI, as they'll try to flank the player, are more aggressive and trigger happy than their earlier incarnations, and are exceptionally good at leading their shots when the player is strafing. They actually present a reasonable challenge if you don't have a Rocket Launcher handy.

Exploration was encouraged in this level. Not only were there several paths to choose from, but there was no shortage of ways to get up to the top of the map either. The whole thing is practically begging to have screenshots taken of it. Another thing I appreciated was the ending cutscene where the Pelican entered the Tunnel, and the covenant crates would be shown tumbling into the abyss. Despite being a minor detail, it added to the game regardless. The limitations of Halo CE's engine meant that boosting Ghosts behaved oddly in the air, and Vehicles would also sometimes phase through scenery and get stuck.

Overall I give it an 8/10. I thoroughly enjoyed playing through it, and there were only a few details that could use some work. I definitely recommend you give it a try some time.

Screenshots (CMT took 'em)







Feel free to comment if there's anything I missed, or suggestions for different review styles in the future.

234
Gaming / Super Mario Bros. is 30 years old today.
« on: September 14, 2015, 10:26:45 PM »
t4r.

235
The Flood / oh
« on: September 14, 2015, 07:48:38 AM »

236
And getting off lightly because the Drive belt went first.

237
The Flood / memes
« on: September 07, 2015, 08:12:47 PM »
t4r

239
The Flood / Did b.net just do what I think they did...?
« on: September 03, 2015, 12:12:54 PM »
Not that it's of any consequence because >Bungie, but the #­gaming and #Offtopic subforums have disappeared for me. Either they're undergoing maintenance in a really weird way, or they decided to get rid of both Subforums from the mains, in which case, fucking lol.

240
The Flood / Springtime in Australia, y'know what that means...
« on: August 31, 2015, 01:52:43 PM »


You're fucked, mate.

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