2011
Gaming / Food for Thought: Assassin's Creed III
« on: October 01, 2014, 12:56:00 PM »
Connor, a character with a story filled with blood, and the intrigues of colonial America primarily seeks revenge, and answers for the major events in his life. His mission, however, does not consume him, and it does not become bloodlust, as he remains uncorrupted.
The main issue with Assassin's Creed III can't be found with its strangely placed military patrols atop the roofs of Boston, nor the British soldiers who may appear in key locations whenever a mission is taken even though control of the area already belongs to The Sons of Liberty or the peculiar changes in combat that followed from Assassin's Creed II.
However, it can be found within the main character, Connor, the assassin. When he speaks, when he is shown in cinematics, and whenever he is faced with a moral dilemma, Connor does not appear brave, albeit his decision should give that exact feeling.
That happens because Connor's facial expressions and voice acting do not always match with the momentum at hand. Where there are lines when he's confronted to express emotion, Connor not only replies with lack of emotion or his emotion—anger is the default one at many points, but also his body language is bland as the camera usually focuses on the face, ignoring that Connor might move his hands in a certain manner.
This is not directly evident in the first acts of the game. A younger Connor has a much better way to express his feelings, and his body language reflects what goes onto his mind. When he is given the Assassin's blades for the first time during that scene one can witness the transition from rage, to excitement, and humility.
So, where does it begin? When does his emotions mismatch his body language? During the next segment of the game, it progresses steadily. The first hints can be noticed when Connor declares war and plants the hatchet some of the lines are not accompanied by the body language being shown.
Certainly, this also applies in side missions, and sometimes even in Desmond's story. Many characters have this issue, but major ones do not show it, actually, the major characters do not show this issue as much Connor does towards the end of the game's story.
A moment that I memorized though and it became evident is when Desmond admits that he hates killing. Without any kind of warning, or explanation, even though the moment is harsh, it is strangely brought that Desmond has a hard time to kill a person.
The sudden input of this emotion is simply thrown there, and it also applies on Connor as his usual input is anger or simply playing the overly good hero. As long you keep playing as Connor, the more you catch up on those bits, and the more it stays on your mind.
Assassin's Creed III is a great game, and has some problems. These problems do not disrupt the gameplay to most players. Yet, with some insight, when you notice that your character's emotions become bland, it hurts the story which at the start is exciting and slowly, over the course of the game drains itself, as all the major characters.
What do you think about Connor's personality, and do you find that over as the game progresses the character's emotions become drained out as I have experienced during my play through?
Food for Thought is a series of critical outlooks on games written by Isara exclusively for Sep7agon.net. Assassin's Creed, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.
The main issue with Assassin's Creed III can't be found with its strangely placed military patrols atop the roofs of Boston, nor the British soldiers who may appear in key locations whenever a mission is taken even though control of the area already belongs to The Sons of Liberty or the peculiar changes in combat that followed from Assassin's Creed II.
However, it can be found within the main character, Connor, the assassin. When he speaks, when he is shown in cinematics, and whenever he is faced with a moral dilemma, Connor does not appear brave, albeit his decision should give that exact feeling.
That happens because Connor's facial expressions and voice acting do not always match with the momentum at hand. Where there are lines when he's confronted to express emotion, Connor not only replies with lack of emotion or his emotion—anger is the default one at many points, but also his body language is bland as the camera usually focuses on the face, ignoring that Connor might move his hands in a certain manner.
This is not directly evident in the first acts of the game. A younger Connor has a much better way to express his feelings, and his body language reflects what goes onto his mind. When he is given the Assassin's blades for the first time during that scene one can witness the transition from rage, to excitement, and humility.
So, where does it begin? When does his emotions mismatch his body language? During the next segment of the game, it progresses steadily. The first hints can be noticed when Connor declares war and plants the hatchet some of the lines are not accompanied by the body language being shown.
Certainly, this also applies in side missions, and sometimes even in Desmond's story. Many characters have this issue, but major ones do not show it, actually, the major characters do not show this issue as much Connor does towards the end of the game's story.
A moment that I memorized though and it became evident is when Desmond admits that he hates killing. Without any kind of warning, or explanation, even though the moment is harsh, it is strangely brought that Desmond has a hard time to kill a person.
The sudden input of this emotion is simply thrown there, and it also applies on Connor as his usual input is anger or simply playing the overly good hero. As long you keep playing as Connor, the more you catch up on those bits, and the more it stays on your mind.
Assassin's Creed III is a great game, and has some problems. These problems do not disrupt the gameplay to most players. Yet, with some insight, when you notice that your character's emotions become bland, it hurts the story which at the start is exciting and slowly, over the course of the game drains itself, as all the major characters.
What do you think about Connor's personality, and do you find that over as the game progresses the character's emotions become drained out as I have experienced during my play through?
Food for Thought is a series of critical outlooks on games written by Isara exclusively for Sep7agon.net. Assassin's Creed, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.
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