Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Coco

Pages: 123 45 ... 87
61
I dunno. I look at it sorta like fast food.  I don't question a well-off person's lifestyle if they feel like it every once in a while, but I do to someone who lives off the dollar menu.

62
Just curious, are you mad that high pingers are against you or on your team?

63
Gaming / Re: Anyone want a voucher for Battlegrounds? 20% off
« on: May 03, 2017, 11:01:17 PM »
No worries.  Thanks tho.  :)

64
Gaming / Re: Anyone want a voucher for Battlegrounds? 20% off
« on: May 03, 2017, 10:38:36 PM »
I'll take it off you if no one else wants it.  Was thinking of grabbing it for a friend.

65
Gaming / Re: Jono and CMD act like children ITT. Grab some popcorn.
« on: May 02, 2017, 07:48:31 PM »
OP is a BK

66
Gaming / Re: Breath of the Wild Thread - Make Way For GOTY
« on: April 30, 2017, 10:41:37 PM »
Spoiler

So which timeline does it take place in?

It's unclear.  First off, it's WAY after OoT.  One of the Zora slabs mentions Princess Ruto and that Vah Ruta was made after her time, which the game says is 10,000 years ago.

Nintendo hasn't said anything, but the game drops conflicting references to the 3 alternate timelines.

1) In one of the flashbacks, Zelda refers to the sword as "skyward bound, adrift in time, and steeped in the glowing embers of twilight"
2) The sword is in the ruins of the lost woods, not the temple of time.
3) The koroks and rita exist, there's remains of a leviathan in the desert, and the game drops a few of references to "an ancient sea"

It's hard to say what was a convenient game designs/easter eggs and what was their intention.  There's a lot of areas that are named after just about every game, statues resembling past characters, etc...
It'd be cool if the game was trying to converge the timelines.

67
Gaming / Re: CoD: WW2 is a thing now
« on: April 26, 2017, 07:00:33 PM »
No jetpacks?  Damn, color me surprised.

Pretty skeptical about CoD campaigns, though.  They've been garbage since like MW2, tailored for people with attention spans the size of a peanut.  And the trailer didn't really grab me all that much: more of the same, but prettier.  Still hopeful for the multiplayer though.

It still interests me a lot more than the last 10 years of fucking tacti-l33t Robocops running around with blunts painted on their guns.

68
Gaming / Re: Overwatch
« on: April 25, 2017, 05:58:09 PM »
If it makes you feel better, I've only gotten the Orisa skin.  Other than that, I've got a few duplicate legendaries from the base game.

70
Serious / Re: It's Just A Prank Bro
« on: April 23, 2017, 06:53:31 PM »
It's pretty disgusting how they're too stupid to understand anything about the situation.

Their first reaction was "y'all a buncha haters.  See?  We're all fine.  TELL THEM YOU'RE FINE, KIDS"
Their next reaction was "it's all that DeFranco guy"
And then after that it was "we are sorry...if you got butthurt"

But there's really no context that their content could be in that would make it not exploitative or abusive.  Even the most innocent spin on the story --where 100% of their videos were staged-- they're still forcing their kids to get violent with each other and making money off of embarrassing them in front of 750k people.  So it's hilarious to watch them desperately figure out who to blame, because there's seriously no angle to this where they're not shitty people.

71
Gaming / Re: CoD: WW2 is a thing now
« on: April 22, 2017, 09:14:34 PM »
I'm hoping this is a WWII shooter with an enhanced mobility jetpack system.  The trainwreck would be so amusing.

72
Gaming / Re: Persona 5
« on: April 22, 2017, 05:51:57 PM »
YouTube

73
Gaming / Re: Overwatch
« on: April 22, 2017, 04:13:52 PM »

74
The Flood / Re: Bill O'Reilly fired
« on: April 20, 2017, 09:12:18 AM »
Looks like he's no longer a factor.

75
Gaming / Re: Do first impressions have that much influence anymore?
« on: April 19, 2017, 07:50:22 PM »
Yes, because misleading or uninformative ad campaigns.

76
The Flood / Re: Favorite candy?
« on: April 19, 2017, 07:48:40 PM »

77
Gaming / Re: ITT: Characters that remind you of yourself.
« on: April 18, 2017, 05:26:48 PM »

78
The Flood / Re: I bet you pantywaists put ketchup on your hotdogs
« on: April 17, 2017, 08:22:13 PM »
Please, that's pleb shit.  Gotta go with the Cool Whip.

79
Only thing that comes to mind are a few people who've OD'd on heroin or killed themselves driving on drugs.
Recently like all of my gf's HS bullies got busted for smuggling drugs between the US and Canada, tho.

80
Gaming / Re: Made an ESO guild
« on: April 16, 2017, 08:12:56 PM »
ELVES GET THE FUCK OUT REEEEEEEEEEEEEEEEEEEEEEEEE

My ancestors are smiling at me, can you say the same?

81
Gaming / Re: Overwatch
« on: April 16, 2017, 06:18:15 PM »


Dem heals.

82
Gaming / Re: Made an ESO guild
« on: April 16, 2017, 04:31:20 PM »
I'd be down.  I've got a lvl 40 wood elf.  Is the guild Aldmeri?

83
Gaming / Re: Overwatch
« on: April 15, 2017, 09:10:35 AM »
Reyes sounds absolutely stupid.

He sounds like a Windows text-to-voice bot.

84
Gaming / Re: Favorite Video Game Music
« on: April 13, 2017, 08:33:10 PM »
In terms of how well they're integrated into the game, I think DOOM and Payday 2 have extremely brilliant tracks:

Spoiler
YouTube

So the game starts on a simple loop of the calmer aspect of the song for the stealth aspect, and if your actions lead to the cops being called, it starts to pick up.  The second the cars start coming in, it's timed perfectly so that your informant will say something like "they're here, get ready", and then the bass will drop and a massive shootout will start.  It's an extremely intense feeling.

Same thing with DOOM: it's pretty awesome to see a game that goes above and beyond with the music.  Usually, the most advanced thing a game will do is tack on extra layers depending on a few different game-states, but DOOM took an extremely intricate and programmatic approach:  music is presented in several different chunks and transitions that are dynamically cycled through depending on what the player does.  The music adds a tremendous amount of weight to every input you do.

85
Gaming / Re: Breath of the Wild Thread - Make Way For GOTY
« on: April 09, 2017, 01:40:39 PM »
So I finally fought Ganon, and wanted to share a few thoughts.

Last fight
(I'm speaking for JUST the fight, because rushing the castle was badass)

That was a little underwhelming, which I was expecting because I've done just about everything there is to do, minus a handful of Stable quests and 100%ing the shrines.  Honestly, I felt a bit more screwed against Savage Lynels than I did with this.

The only "puzzling" moment was when Ganon gave himself the glowing shield, but that was instantly cheese-able by Daruk's Protection.  By the time that wore off, it was already painfully clear what needs to be done.  Aside from that, it was over in an instant.

I mean visually, the fight was really cool, and that goes double for the horseback aspect, but overall, I didn't feel like there was much thought or skill needed for the fight.  I prepared all this food and upgraded all this armor, and it turns out I didn't need any of it: I actually removed my hood and donned Link's regular clothes to be all cinematic halfway through the fight.

That kinda bummed me out, because the whole game was based around preparing for this moment.  While I guess "this moment" includes storming the castle (which I was also too OP for), I expected Ganon himself to be a bit more persistent and put up a better fight.

I guess to get the fight I'm looking for, I'll have to do a speedrun so I can fight him and his 4 phantoms.

I think I'll skip most of the good, because it'll be more of what's already been said countless times.  This is a bit of a party-pooper post, but that shouldn't be super discouraging - it got like 80 hours out of me and is obviously a very beautiful entry.  While it's nothing extraordinarily new to games in general, it's well thought-out, detailed, and polished to an amazing degree.  Overall I absolutely love this game for these things.  I think the game has a lot of "best Zelda ____" elements to it.

That said, here are some of my criticisms:

1)  Why do I have to watch the cutscene EVERY time there's a blood moon?  This game's so organic - every person is doing their own thing completely independent of you - but in this ONE aspect, everything has to come to a stop to show you that all the Bokoblins in starterville are back.  I know you can skip it after it takes you out, but it's still a nuisance and kinda kills the mood: I don't need this information for the 20th time, I can clearly see what's happening.  They could have just played the dramatic drum beat and you watch it happen in front of you, and it would be cool and sensible.

2)  It's very easy to cheese a lot of shrines.  For example, I ran into 4 or 5 shrines that dealt with getting to a platform before a ball rolls into a receptacle.  Yeah, I could do that, OR I could just freeze the ball right next to its destination with that one gadget that's sorta emphasized in the majority of the game's puzzles...and then casually stroll over to the platform.  I've seen people do some intricate things like use bombs to propel themselves over fences - no, it's nothing like that.  The shrine is practically begging me to abuse a core mechanic like this: it took less time to think about, set up, and pull off than it would have to do things normally.

3)  Speaking of cheese, the game got monumentally easier with each divine beast power.  I think it makes sense to progress and eventually get stupidly powerful, but these abilities made me feel like I fast-forwarded to the end.  Once I got Urbossa's Fury, there wasn't a single enemy I felt like I needed to be cautious about, and I think that kills what the game was built around.  The strongest enemies in the game, including bosses, as well as anything nearby can be wiped out with 2-3 hits of the thing.  I think these abilities should have required upgrades or have been tied to elemental gear bonuses.

4)  I think there were a lot of missed opportunities with the shrines.  I haven't finished ALL of them, but I've done a good chunk.  I ran into way too many "Tests of Strength"; eventually, it gets to a point where I'm developing ways to speedrun the tests by killing the enemies as aggressively and thoughtlessly as possible out of boredom.  Even with these types of shrines, they never tested your strength with (get ready for this) TWO guardians.

Overall, I still like the shrines: there are a lot of entertaining and unique ones, and I also recognize that a bunch of them have puzzles associated with getting to the shrine.  But I think there's a bunch of shrines that get repetitive and others that require almost no thought.  I think they could have played around with more outdoor mechanics than they did (one that I kept expecting but never saw was the idea of powering a windmill with the draft made from setting grass on fire) and added just a bit more intricacy to the shrines a bit more often.

5)  This one's super generic, but...rain.  I like the idea of rain and the specific mechanics that they introduce: use the noise to your advantage, find a way around without climbing, look for these flowers, find a spot for a fire.  I don't like unscripted rain.  A lot of times that it rained out of the blue, I was going somewhere extremely remote (so no real carefully designed alternate path) or doing something with fire.  So eventually, instead of thinking "well I'd better adapt to this situation", I was thinking "well fuck, I'm gonna go find the nearest fire/fast travel, wait it out, and come back later".

86
Gaming / Re: Breath of the Wild Thread - Make Way For GOTY
« on: April 08, 2017, 12:43:52 PM »
Conflicted on whether or not I should go fight Ganon now.  I kinda wanted to go after all the shrines and I feel like there's plenty of stuff I haven't found, but at this point I'm just wandering around the map trying to find things to do, and I feel like I'm OP as fuck.

87
The Flood / Re: Cooking thread
« on: April 07, 2017, 08:38:11 PM »


I see you, too, are a person of fine taste.


88
The Flood / Re: Sandtrap
« on: April 05, 2017, 04:57:00 PM »
Considering I mostly lurk here, I never really had any interaction with him, but I appreciated his more serious/level-headed/mature presence.

He seemed like a good guy, may he rest in peace.

89
The Flood / Re: If you could mod movies like you could mod games
« on: April 04, 2017, 06:49:09 PM »
Modding is closer to getting a Lego kit and not following the manual than it is to editing a movie and reselling it.

90
The Flood / Re: If you could mod movies like you could mod games
« on: April 03, 2017, 09:51:22 PM »
Harry Potter series, but all the characters are lusty Argonians.

Pages: 123 45 ... 87