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Messages - Jim

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3271
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 02:15:08 PM »
I wonder what Jim thinks of Tormentum. That game is basically just an interactive art show.
Never played it but jesus christ i want to now

"TORMENTUM is a dark Point & Click adventure game. The dreamlike, nightmarish atmosphere of the game was inspired by works of painters H.R. Giger and Zdzislaw Beksinski. The game's final look and feel was also strongly influenced by the universes of games such as Demon's Souls or Dark Seed."

3272
Gaming / Re: "Let's go, pal." | Release Day - Fallout Megathread
« on: November 10, 2015, 02:04:23 PM »
First impressions of Fallout 4?
I haven't played it but it's garbage

3273
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 02:02:08 PM »
The only reason you continue playing Dark Souls is to see new places/areas and have new experiences.
No I don't. I like the game a lot and I enjoy playing it over and over. Occasionally I do soothing new if the mood strikes me, or I use a new weapon/playstyle, but that's it.
lmao how is that different than playing a different hero or a different comp or building different items or facing different enemies
Because that's not the only reason I do it. I JUST beat Gwyndolin for the first time last playthrough. Every other run I did the same thing because I just like the game.  Changing builds is fine, but if I played through the game as a knight every time I would still enjoy it.

3274
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 01:59:48 PM »
Why did this turn into an art argument when it started as a muh soggy knee argument

3275
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 01:57:53 PM »
The only reason you continue playing Dark Souls is to see new places/areas and have new experiences.
No I don't. I like the game a lot and I enjoy playing it over and over. Occasionally I do soothing new if the mood strikes me, or I use a new weapon/playstyle, but that's it.

3276
Gaming / Re: Dark Souls thread- Prestige Edition announced
« on: November 10, 2015, 01:50:54 PM »
>wasting money on prestige editions

Last 'prestige' edition I bought was for Reach and before that Halo 3.
You get a cool figurine tho
Not really worth the usual extra $70 imo
yeah but nobody cares about your opinion

3277
Gaming / Re: Dark Souls thread- Prestige Edition announced
« on: November 10, 2015, 01:49:00 PM »
>wasting money on prestige editions

Last 'prestige' edition I bought was for Reach and before that Halo 3.
You get a cool figurine tho

3278
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 01:46:58 PM »
Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
I feel like saying MOBAs are more artful/putting them on a pedestal (for you, personally) because you put more time into them than Antichamber (which is a true statement for me too) is like saying Justin Bieber's music is in an equivalent position in the context of the human race, compared to whatever you think of as artful in music.

I mean if you want to say everything in life is an art, and the experience of artistic appreciation is what makes some art more valuable than the rest, then whatever you spend the most time on in your life/whatever the most people spend the most time appreciating is what is most artful by that standard. It's a thought I personally entertain a lot but I'm curious as to whether you really agree with it from that angle.

Because as much as I love DotA and the experience it creates . . . I dunno if I'd even try comparing it as an art to Antichamber.
Dota as an experience draws you in more than Antichamber does.
Addicting=/=art

3279
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 01:44:05 PM »
Also I've taken more of an experience from MOBA's than Journey or Antichamber because it succeeds completely at being able to suck you into the competitive spirit, to make you feel proud of your mastery, to make you feel that flow with your favorite character, it's an artistic experience that the developers intentionally foster when they make the game.
It's not art.

3280
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 01:43:14 PM »
He's yet to explain why evoking pleasure isn't artful.
Porn gives me pleasure. Is that art?

I should also mention that if you are making something with the primary goal being profit, it is not art.

3281
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 01:40:46 PM »
You're literally just criticizing them for not being effective at what they strive to achieve you dolt.
You have yet to substantiate any reason why they aren't art other than you didn't feel anything from them.



and yeah I know limbo is pretentious, I still loved the ending puzzle though
I'm telling you that they fail to become art. Any artistic discussion that comes from these games (except the Souls games) is shallow.

Going back and remembering Limbo, I am remembering why I saw its artistic merit, so I will give you that game, despite how I loathe the pretentiousness it gives off. I do like that the boy is clearly (to me anyway) dead, and so is his sister, so the surreal journey searching for something you've lost in death is pretty beautiful. I still think it could have executed it better, but I will give that one back.

Regardless, none of these games with the exception of Souls and a tiny bit Limbo ask anything from you, none of them are truly challenging (I don't necessarily mean just difficulty), and none of them will open any kind of discussion or thought of any worth.

3282
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 01:27:48 PM »
>Wrong. Never in my life have any games, with the exception of some I mentioned already, ever made me feel ANYTHING other than pleasure.
I'm not terribly interested in how video games have made you feel--the fact that so many other people have felt the same way I do about games gives me confidence that there's more to them than just "pleasure".

Play a game like Majora's Mask and tell me the game isn't art.
Quote
>Yes, and most have absolutely no grounds to base this reasoning on. It's akin to the "ASH WAS ASLEEP THE WHOLE TIME XDDD" Pokemon theory.
So what?

Question: Bad art is still art. Yes or no?
Spoiler
(The correct answer is yes.)

I will concede that some games are more artistic than others.
Some games have more art value than others.
I think those people are wrong, and are trying to feel good about themselves by finding meaning in something largely meaningless because they have low self esteem or something.  I have yet to play MM, but I plan on doing so soon. From what I know and what little I have seen, I can see that being artistic more than I can a game like OoT which is not art.

Of course bad art is still art. "Good" entertainment that is NOT art is still "good" as well (even if you don't think so).

The way I see it, art is art, and entertainment is entertainment. This goes for all mediums. I think video games have the potential to be art but it is much more difficult to do so, because at its core, a game still must be fun, otherwise it's not a game.

3283
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 01:23:45 PM »
They are rarely capable of evoking any feeling other than pleasure, and only the shit games don't evoke pleasure. Even the most artistic games that I think have come as close as possible to art I still feel fall short (Dark Souls being an example). Even the most barbaric, anti-art art out there (noise, black metal, whatever) can still give the person something to think about. I think the only true art games are ICO and Shadow of the Colossus, and no other game has come close except the Dark/Demon's Souls.
all i got out of this is that you don't play video games

Quote
But lets put aside that argument anyway. Even if you do feel that games are art, Street Fighter most CERTAINLY is not. It's entertainment, not art. Iron Man is a fun movie, it's not art. I love listening to shit like Blondie, but it's not art. Fright Night is a fun ass movie, it's not art.
wow

define "art", then

what is jim's definition of "art"
Art:

-It makes an attempt to provoke an emotion from the person admiring it. Good or bad it doesn't matter, but if all it tries to provoke is pleasure then it's not art.
-Art allows you to develop your own interpretations of what it means (which is why I find the nihilistic theme of Dark Souls interesting)
-Art is not made to be accessible, even if it turns out that way, but most art is not easily accessible and challenges you in some way.

Street Fighter is a fighting game with absolutely no attempt at driving home an underlying theme, it provokes no emotion other than pleasure, it's just some dudes beating eachother up because it's fun as shit. It's easily accessible, albeit hard to get good at.
You're just too stupid to see the true artistic expression hidden in the subtext of the game.
I can see it in plenty, but it struggles to make itself clear and ultimately ends up failing.

Name some games that you think are art.
All games are art to some degree.
Just because something isn't good art, or complex art, does not mean it is not art.
Wrong. Try again.
Why is pleasure not a legitimate emotion to evoke with art? Does not all art actually seek this, as ultimately a player is supposed to feel satisfied with the ultimate experience, whether it was tragic or light. Is a fighting game not a fun representation of how diverse people show off their unique skills and quirks on an equal field of combat? What about these things makes them definitively not art?
I never said it wasn't legitimate, but barring a handful of games, no games are capable of evoking any feeling other than pleasure aside from maybe a few cheap "boohoo sad cry" moments that really don't make you feel anything.

Fighting games are not art in the same way sports are not art. They are competitive entertainment, but they are not capable of provoking the players into meaningful thought or discussion.
literally anecdote
You have yet to name me a game that you truly think is art. If you can provide me an example of a game where you think you feel something other than pleasure, go for it.
Limbo, Nuclear Throne, Amnesia, Souls, MOBAs...

Feel wonder, fear, sorrow, pride, competition...

You just have a shit range of emotions and walk through games drooling bro.
I used to think Limbo was art, but I realized it really is just a pretty aesthetic and is a very hollow game. A bit pretentious too. Still love it, but it is what it is.

Never heard of Nuclear Throne.

Amnesia is just a horror meme game that's 2spooky4u xDDDDD. Compare it to a horror movie that IS art (The Shining) and you will realize how it's really not art at all.

Already said the Souls games. Pleas keep in mind I'm not saying video games can NEVER EVER be art, but that a very SMALL number of games have ever truly become art, and even those ones fall a bit short.

MOBAs? Are you for real or is this a joke?

3284
Gaming / Re: "Let's go, pal." | Release Day - Fallout Megathread
« on: November 10, 2015, 01:19:37 PM »
My main complaint is that I can't fucking see my guns when I holster them

It's annoying
https://www.autismspeaks.org/

3285
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 01:15:56 PM »
They are rarely capable of evoking any feeling other than pleasure, and only the shit games don't evoke pleasure. Even the most artistic games that I think have come as close as possible to art I still feel fall short (Dark Souls being an example). Even the most barbaric, anti-art art out there (noise, black metal, whatever) can still give the person something to think about. I think the only true art games are ICO and Shadow of the Colossus, and no other game has come close except the Dark/Demon's Souls.
all i got out of this is that you don't play video games

Quote
But lets put aside that argument anyway. Even if you do feel that games are art, Street Fighter most CERTAINLY is not. It's entertainment, not art. Iron Man is a fun movie, it's not art. I love listening to shit like Blondie, but it's not art. Fright Night is a fun ass movie, it's not art.
wow

define "art", then

what is jim's definition of "art"
Art:

-It makes an attempt to provoke an emotion from the person admiring it. Good or bad it doesn't matter, but if all it tries to provoke is pleasure then it's not art.
-Art allows you to develop your own interpretations of what it means (which is why I find the nihilistic theme of Dark Souls interesting)
-Art is not made to be accessible, even if it turns out that way, but most art is not easily accessible and challenges you in some way.

Street Fighter is a fighting game with absolutely no attempt at driving home an underlying theme, it provokes no emotion other than pleasure, it's just some dudes beating eachother up because it's fun as shit. It's easily accessible, albeit hard to get good at.
You're just too stupid to see the true artistic expression hidden in the subtext of the game.
I can see it in plenty, but it struggles to make itself clear and ultimately ends up failing.

Name some games that you think are art.
All games are art to some degree.
Just because something isn't good art, or complex art, does not mean it is not art.
Wrong. Try again.
Why is pleasure not a legitimate emotion to evoke with art? Does not all art actually seek this, as ultimately a player is supposed to feel satisfied with the ultimate experience, whether it was tragic or light. Is a fighting game not a fun representation of how diverse people show off their unique skills and quirks on an equal field of combat? What about these things makes them definitively not art?
I never said it wasn't legitimate, but barring a handful of games, no games are capable of evoking any feeling other than pleasure aside from maybe a few cheap "boohoo sad cry" moments that really don't make you feel anything.

Fighting games are not art in the same way sports are not art. They are competitive entertainment, but they are not capable of provoking the players into meaningful thought or discussion.
literally anecdote
You have yet to name me a game that you truly think is art. If you can provide me an example of a game where you think you feel something other than pleasure, go for it.

3286
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 01:15:04 PM »
I wouldn't have a problem classifying sports as an art form, either.

Not an art form I enjoy, at all, but I still think there is artistic value in taking a physically or mentally exerting activity to its theoretical limits. Being "the best", or striving to be the best, has artistic value.
Again, this comes back to when I have said before that we think about art incredibly differently, and I think your view of what is and isn't art are stupid.

3287
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 01:13:51 PM »
-It makes an attempt to provoke an emotion from the person admiring it. Good or bad it doesn't matter, but if all it tries to provoke is pleasure then it's not art.
Video games can evoke far more than just pleasure. Depending on the game, they can evoke joy, sadness, despair, indignation, anger, fear, and pretty much everything else. Try playing some video games some time--I think you might like it.

Even if a game is only designed to evoke pleasure and nothing else, why doesn't that make it art?
Quote
-Art allows you to develop your own interpretations of what it means (which is why I find the nihilistic theme of Dark Souls interesting)
All video games allow you to do this. All of them. Even Atari games--especially Atari games, actually. Because you're only working with pixelated blobs, it forces you to really use your imagination to make it exactly what it happening, and there are many ways to interpret what's happening.

Quote
-Art is not made to be accessible, even if it turns out that way, but most art is not easily accessible and challenges you in some way.
Says who? I could ask the same question to all of your points, really.

Art is not made to be accessible? Says who? Art, in its simplest definitions, could be described as "an expression of oneself". It is very possible to express yourself while simultaneously trying to appeal to a certain demogaphic.
Quote
hard to get good at.
I would argue that this, in itself, has art value.
>Wrong. Never in my life have any games, with the exception of some I mentioned already, ever made me feel ANYTHING other than pleasure.

>Yes, and most have absolutely no grounds to base this reasoning on. It's akin to the "ASH WAS ASLEEP THE WHOLE TIME XDDD" Pokemon theory.

>Who says video games ARE art? I'm telling you what I think and I feel like I have a justification to believe so. You have just as much reason to call video games art as I do to disagree.

3288
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 01:08:04 PM »
They are rarely capable of evoking any feeling other than pleasure, and only the shit games don't evoke pleasure. Even the most artistic games that I think have come as close as possible to art I still feel fall short (Dark Souls being an example). Even the most barbaric, anti-art art out there (noise, black metal, whatever) can still give the person something to think about. I think the only true art games are ICO and Shadow of the Colossus, and no other game has come close except the Dark/Demon's Souls.
all i got out of this is that you don't play video games

Quote
But lets put aside that argument anyway. Even if you do feel that games are art, Street Fighter most CERTAINLY is not. It's entertainment, not art. Iron Man is a fun movie, it's not art. I love listening to shit like Blondie, but it's not art. Fright Night is a fun ass movie, it's not art.
wow

define "art", then

what is jim's definition of "art"
Art:

-It makes an attempt to provoke an emotion from the person admiring it. Good or bad it doesn't matter, but if all it tries to provoke is pleasure then it's not art.
-Art allows you to develop your own interpretations of what it means (which is why I find the nihilistic theme of Dark Souls interesting)
-Art is not made to be accessible, even if it turns out that way, but most art is not easily accessible and challenges you in some way.

Street Fighter is a fighting game with absolutely no attempt at driving home an underlying theme, it provokes no emotion other than pleasure, it's just some dudes beating eachother up because it's fun as shit. It's easily accessible, albeit hard to get good at.
You're just too stupid to see the true artistic expression hidden in the subtext of the game.
I can see it in plenty, but it struggles to make itself clear and ultimately ends up failing.

Name some games that you think are art.
All games are art to some degree.
Just because something isn't good art, or complex art, does not mean it is not art.
Wrong. Try again.
Why is pleasure not a legitimate emotion to evoke with art? Does not all art actually seek this, as ultimately a player is supposed to feel satisfied with the ultimate experience, whether it was tragic or light. Is a fighting game not a fun representation of how diverse people show off their unique skills and quirks on an equal field of combat? What about these things makes them definitively not art?
I never said it wasn't legitimate, but barring a handful of games, no games are capable of evoking any feeling other than pleasure aside from maybe a few cheap "boohoo sad cry" moments that really don't make you feel anything.

Fighting games are not art in the same way sports are not art. They are competitive entertainment, but they are not capable of provoking the players into meaningful thought or discussion.

3289
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 01:00:05 PM »
They are rarely capable of evoking any feeling other than pleasure, and only the shit games don't evoke pleasure. Even the most artistic games that I think have come as close as possible to art I still feel fall short (Dark Souls being an example). Even the most barbaric, anti-art art out there (noise, black metal, whatever) can still give the person something to think about. I think the only true art games are ICO and Shadow of the Colossus, and no other game has come close except the Dark/Demon's Souls.
all i got out of this is that you don't play video games

Quote
But lets put aside that argument anyway. Even if you do feel that games are art, Street Fighter most CERTAINLY is not. It's entertainment, not art. Iron Man is a fun movie, it's not art. I love listening to shit like Blondie, but it's not art. Fright Night is a fun ass movie, it's not art.
wow

define "art", then

what is jim's definition of "art"
Art:

-It makes an attempt to provoke an emotion from the person admiring it. Good or bad it doesn't matter, but if all it tries to provoke is pleasure then it's not art.
-Art allows you to develop your own interpretations of what it means (which is why I find the nihilistic theme of Dark Souls interesting)
-Art is not made to be accessible, even if it turns out that way, but most art is not easily accessible and challenges you in some way.

Street Fighter is a fighting game with absolutely no attempt at driving home an underlying theme, it provokes no emotion other than pleasure, it's just some dudes beating eachother up because it's fun as shit. It's easily accessible, albeit hard to get good at.
You're just too stupid to see the true artistic expression hidden in the subtext of the game.
I can see it in plenty, but it struggles to make itself clear and ultimately ends up failing.

Name some games that you think are art.
All games are art to some degree.
Just because something isn't good art, or complex art, does not mean it is not art.
Wrong. Try again.

3290
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 12:57:44 PM »
They are rarely capable of evoking any feeling other than pleasure, and only the shit games don't evoke pleasure. Even the most artistic games that I think have come as close as possible to art I still feel fall short (Dark Souls being an example). Even the most barbaric, anti-art art out there (noise, black metal, whatever) can still give the person something to think about. I think the only true art games are ICO and Shadow of the Colossus, and no other game has come close except the Dark/Demon's Souls.
all i got out of this is that you don't play video games

Quote
But lets put aside that argument anyway. Even if you do feel that games are art, Street Fighter most CERTAINLY is not. It's entertainment, not art. Iron Man is a fun movie, it's not art. I love listening to shit like Blondie, but it's not art. Fright Night is a fun ass movie, it's not art.
wow

define "art", then

what is jim's definition of "art"
Art:

-It makes an attempt to provoke an emotion from the person admiring it. Good or bad it doesn't matter, but if all it tries to provoke is pleasure then it's not art.
-Art allows you to develop your own interpretations of what it means (which is why I find the nihilistic theme of Dark Souls interesting)
-Art is not made to be accessible, even if it turns out that way, but most art is not easily accessible and challenges you in some way.

Street Fighter is a fighting game with absolutely no attempt at driving home an underlying theme, it provokes no emotion other than pleasure, it's just some dudes beating eachother up because it's fun as shit. It's easily accessible, albeit hard to get good at.
You're just too stupid to see the true artistic expression hidden in the subtext of the game.
I can see it in plenty, but it struggles to make itself clear and ultimately ends up failing.

Name some games that you think are art.

3291
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 12:52:25 PM »
They are rarely capable of evoking any feeling other than pleasure, and only the shit games don't evoke pleasure. Even the most artistic games that I think have come as close as possible to art I still feel fall short (Dark Souls being an example). Even the most barbaric, anti-art art out there (noise, black metal, whatever) can still give the person something to think about. I think the only true art games are ICO and Shadow of the Colossus, and no other game has come close except the Dark/Demon's Souls.
all i got out of this is that you don't play video games

Quote
But lets put aside that argument anyway. Even if you do feel that games are art, Street Fighter most CERTAINLY is not. It's entertainment, not art. Iron Man is a fun movie, it's not art. I love listening to shit like Blondie, but it's not art. Fright Night is a fun ass movie, it's not art.
wow

define "art", then

what is jim's definition of "art"
Art:

-It makes an attempt to provoke an emotion from the person admiring it. Good or bad it doesn't matter, but if all it tries to provoke is pleasure then it's not art.
-Art allows you to develop your own interpretations of what it means (which is why I find the nihilistic theme of Dark Souls interesting)
-Art is not made to be accessible, even if it turns out that way, but most art is not easily accessible and challenges you in some way.

Street Fighter is a fighting game with absolutely no attempt at driving home an underlying theme, it provokes no emotion other than pleasure, it's just some dudes beating eachother up because it's fun as shit. It's easily accessible, albeit hard to get good at.

3292
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 12:45:43 PM »
muh soggy knee

3293
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 12:40:14 PM »
It's not art
bye
>he thinks video games are art

lmfao grow up buddy :^)
explain how video games are not art

this should be good
They are rarely capable of evoking any feeling other than pleasure, and only the shit games don't evoke pleasure. Even the most artistic games that I think have come as close as possible to art I still feel fall short (Dark Souls being an example). Even the most barbaric, anti-art art out there (noise, black metal, whatever) can still give the person something to think about. I think the only true art games are ICO and Shadow of the Colossus, and no other game has come close except the Dark/Demon's Souls.

But lets put aside that argument anyway. Even if you do feel that games are art, Street Fighter most CERTAINLY is not. It's entertainment, not art. Iron Man is a fun movie, it's not art. I love listening to shit like Blondie, but it's not art. Fright Night is a fun ass movie, it's not art.

3294
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 12:35:36 PM »
In reality, if you have trouble NOT objectifying women (or men) because they turn you on, YOU have the problem.
Because I'm not a perverted shithead who lets his carnal desires own him?
What?

3295
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 12:34:24 PM »
It's not art
bye
>he thinks video games are art

lmfao grow up buddy :^)

3297
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 12:32:34 PM »
seeing them only as sexual objects and nothing more.
Video games straddle this line all the time, and Street Fighter is no exception. There is no purpose for the over-sexualized female characters other than for objectification. They think male gamers are too stupid to appreciate a female character unless she is sexually titillating in some way, and that is degrading to all women. And men, too, because developers think we're just a bunch of mindless lechers.
It's a stupid fighting game where big shirtless muscly men and scantily clad chicks with thighs the size of my torso fight eachother.  It's not art, it's not trying to send a message, it's stupid good fun. And yes, you SHOULD differentiate between the two, because I would completely agree with you if the game was trying to become art. Even if it wasn't trying to become art, but simply was trying to take itself more seriously, I would not agree with gratuitous lewdness. If Ripley in Alien was a scantily clad bimbo who couldn't keep her legs closed, would that destroy the movie? Absolutely it would. Ripley is an awesome character and sex appeal is not part of who she is. Sure you can handle it tastefully, which clearly Street Fighter doesn't, but again, Street Fighter is stupid fun and not objectifying anybody in any way.

3298
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 12:26:31 PM »
In reality, if you have trouble NOT objectifying women (or men) because they turn you on, YOU have the problem.

3299
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 12:23:47 PM »
Just to clarify

mi·sog·y·ny
məˈsäjənē/Submit
noun
dislike of, contempt for, or ingrained prejudice against women.
"she felt she was struggling against thinly disguised misogyny"
Sexual objectification is about as contemptuous as you can get.
"Objectification is a notion central to feminist theory. It can be roughly defined as the seeing and/or treating a person, usually a woman, as an object. "

Wrong.

Putting something in a game that appeals to you sexually is not objectification. Stable, healthy adults are easily able to maintain both a healthy sexual attraction and a respect for people they are attracted to. It is completely natural and morally A-okay to get turned on by something. What isn't okay is when you only see them as an object to fulfill your sexual desires.

Okay: Putting a sexually appealing female in a game because it's fun. (Men too).

Not okay: Treating all women as though they are below you, stupid, etc. and seeing them only as sexual objects and nothing more. (Which is partly why I avoid most professional pornography)

3300
Gaming / Re: Provocative animations removed from Street Fighter V build
« on: November 10, 2015, 12:14:14 PM »
It's not misogyny.
that's convincing
Clarified it for you

Just to clarify

mi·sog·y·ny
məˈsäjənē/Submit
noun
dislike of, contempt for, or ingrained prejudice against women.
"she felt she was struggling against thinly disguised misogyny"

This does not fit with what you call misogyny, objectively.

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