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Messages - Mr. Admirals
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871
« on: December 20, 2014, 05:46:10 PM »
http://youtu.be/Q7sdkG6gQY8?t=1m38s Okay, pretty much the first clip I've watched of the Halo 5 Beta, and the kill that happens at 1:42 really caught my eye. I didn't notice it at first until the commentator mentioned his surprise at it, but it looks like he got a "Sniped" kill in the killfeed, which in previous games meant it was a Head Shot IIRC. However, if you freeze the frame, it's clear that he was aiming at the guy's crotch. The recoil looks like it stopped at the head of the other player, so was that a glitch b/c of final place of recoil, or does "Sniped" only mean "killed by a Sniper Rifle" and the guy had low/no shields?
Clamber is casualized yes, but it leads to some great map design and combat encounters. Part of it, is that it keeps your movement flow going. Where as before, you lost momentum for jumping over ledges, you no longer do. You lost momentum from jumping, in what Halo game was that? I can't recall one that had movement physics that cancelled/lowered momentum when a player jumped. A player not being able to stand in place on a moving vehicle and jump then land in the same spot, because of the Law of Conservation of Momentum didn't exist in any Halo game to date, is something I recall though. Really, they should fix that, it was really annoying in Halo 3 while riding the Elephant.
When you had to jump up to a ledge that required your full height, you had to stop moving to reach it. You're referring the ledges where you can make the jump using a parabolic jump. Clamber makes all the jumps like the parabolic ones.
872
« on: December 20, 2014, 03:46:38 PM »
Is this satire? Please let this be satire.
The zoom in is actually a nice improvement and fits the current gameplay style.
Doesn't mean you will like the new style though
Does it at least give you a menu option to toggle whether or not you hold it to zoom, like it does for crouching?
I can't find it
For the zoom, or for crouching?
Crouching is there "toggle zoom" is not
The fuck control scheme are you using?
Default
Is toggle zoom worded differently or something
Any of the ones where it's mapped to the stick is on toggle.
873
« on: December 20, 2014, 03:26:42 PM »
Finished my day 1 thoughts.
874
« on: December 20, 2014, 02:45:17 PM »
But that's the thing, Halo is becoming less and less of the arena shooter it was. Loadouts? Perks? Ordinance drops? All things that fundamentally go against what makes a game an arena shooter. Yeah, but isn't that entirely irrelevant since we're talking about Halo 5, which has an emphasis on Arena gameplay? The UI and visuals aren't becoming more modern, they are just becoming more like CoD. Just like Halo defined modern shooter gameplay attributes, Call of Duty defined modern shooter UI. I think you're being silly if you refuse to accept if Call of Duty isn't modern. Instead of trickjumps, grenade jumps and free/basic movement, we're moving to vaulting and climbing. Instead of barebones gameplay and movement, we're moving to sprinting, jetpacks, thrusters, sliding, slamming and groundpounds. Yeah, but the basic movement wasn't replaced by them. Basic movement is still there. More often than not, I find myself getting destroyed because I stupidly sprinted into combat instead of actually taking it slow. I really don't get your point of view on this, because you're acting like these new abilities destroy the emphasis on base movement. Players are still strafing, players are still backpedaling and jumping our of the way of grenades. These new abilities, using them incorrectly in combat will literally get you killed. If I wasn't so liberal with wanting to use them, I'd be doing much better. Frankly, you're not even forced to use them. And not using them really won't give you a disadvantage, unless you're up against a guy who really understands when to fundamentally use the abilities. From toggled zoom to "hold down LT to aim down sights". If you're completely incompetent at changing your control scheme, then yeah, you'll be stuck in "Hold LT to use Smart Scope". But I never once have used LT to use smart scope. Took a look at the default controls and immediately switched to the "Halo 4" control scheme. Smart Scope is on a Toggle by clicking the right stick. From a completely match-to-match based system to XP, upgrades and levels. Match to match based skill ranking is back. And it's really cool too. Has a meter to show you how much your skill has improved/decreased, and when you'll be deranked or promoted. The SR system is still there, yeah, but it's only for armor this time around. I don't know how familiar you are with the core arena experience of games like Quake or UT, but I'm growing more and more reluctant to consider Halo as a genuine arena shooter. Halo was never a 'genuine' arena shooter. Back when CE came out, many old school shooters viewed it in the same light we see CoD in. To put it bluntly, Halo is one of the most casual arena shooters ever created when you compare it to competitive giants like Doom or Quake, and other obscure titles that have faded away.
875
« on: December 20, 2014, 01:08:20 PM »
From watching Ninja's stream yesterday.
Sprint needs to go. Clamber needs to go.
Everything else I've seen looks decent. The game has some potential.
Sprint can stay. It just needs to be nerfed to hell and back so it's only useful at the beginning of the match/spawn. (I know you disagree). Clamber is casualized yes, but it leads to some great map design and combat encounters. Part of it, is that it keeps your movement flow going. Where as before, you lost momentum for jumping over ledges, you no longer do.
876
« on: December 20, 2014, 01:03:17 PM »
How does it feel throwing grenades with LB? (if you are using that scheme)
Is there a scheme where you can use smart scope by clicking the right stick? (or does that put you at a disadvantage?)
That control scheme is seriously awful. Highly recommend when you play the game you switch it to something else.
877
« on: December 20, 2014, 01:00:56 PM »
Halo is growing ever closer to CoD.
Lemme cast a flame resistance spell on you.
Eh, I don't need it. I'm pretty sure that even the most dedicated Halo fans have to admit that we are straying away from Halo's roots and are becoming more and more like CoD.
See, I don't understand that statement. Because yeah, the visuals and UI are becoming more modernized or "codified", but the gameplay itself still centers around team plays, power weapons, and map control. It's an arena shooter. Which is as far away from CoD as you can get.
878
« on: December 20, 2014, 12:43:50 PM »
I assume you're playing early access
Would you say it plays like Halo 4 or more like 2/3/arena feel? Basically, is it better than Halo 4 or what
Way, way, way better than Halo 4. It certainly has that arena feel, but with a much heavier emphasis on mobility.
Alright, that's great to hear. Knew it would have been better when learning Bravo became their community manager
When I mean mobility has a much greater emphasis, I'm serious. I just want you to understand that. Because for some people, the added mobility ruins what made Halo, Halo.
879
« on: December 20, 2014, 12:39:15 PM »
I assume you're playing early access
Would you say it plays like Halo 4 or more like 2/3/arena feel? Basically, is it better than Halo 4 or what
Way, way, way better than Halo 4. It certainly has that arena feel, but with a much heavier emphasis on mobility.
880
« on: December 20, 2014, 12:38:01 PM »
I think it's a nice modernization, but I think the scopes themselves are a bit unnecessarily cluttered with holograms and stuff. I saw a glimpse of the sniper zoom-in, though, and that animation looked disorienting as fuck.
There isn't even an animation. You're just in the scope in section. If you want to be technical, there's about 3 frames where the scope-in centers into the screen.
That's still an animation. And I had the stream running in the background, but it looked like the sniper zoom-in actually sways that massive scope over your screen until the scope is positioned correctly. Just looks like it could be awkward for quickscoping.
Not at all. I got a few quickscopes.
881
« on: December 20, 2014, 12:36:04 PM »
I think it's a nice modernization, but I think the scopes themselves are a bit unnecessarily cluttered with holograms and stuff. I saw a glimpse of the sniper zoom-in, though, and that animation looked disorienting as fuck.
There isn't even an animation. You're just in the scope in section. If you want to be technical, there's about 3 frames where the scope-in centers into the screen.
I think he means it takes up too much of the screen.
-snip-
I was referring to his comment on the Sniper Smart Scope.
882
« on: December 20, 2014, 01:41:22 AM »
SIGN THE HELL UPIn the upcoming weeks and months you'll receive surveys about your gaming habits and your unique perspectives on Halo games and experiences. When you choose to join the program, you will become eligible to receive surveys that will help us understand what you want from our games. Eventually, we’ll also try to provide some unique perks for people who join.
883
« on: December 20, 2014, 01:36:54 AM »
Updated part of the OP. I'll finish in the morning, and then hop into round two of the Beta.
If you want anything clarified, just ask about it, and I'll be as critical as possible while explaining it.
884
« on: December 20, 2014, 01:34:35 AM »
Is this satire? Please let this be satire.
The zoom in is actually a nice improvement and fits the current gameplay style.
Doesn't mean you will like the new style though
Does it at least give you a menu option to toggle whether or not you hold it to zoom, like it does for crouching?
I can't find it
For the zoom, or for crouching?
Crouching is there "toggle zoom" is not
The fuck control scheme are you using?
885
« on: December 20, 2014, 01:33:50 AM »
I think it's a nice modernization, but I think the scopes themselves are a bit unnecessarily cluttered with holograms and stuff. I saw a glimpse of the sniper zoom-in, though, and that animation looked disorienting as fuck.
There isn't even an animation. You're just in the scope in section. If you want to be technical, there's about 3 frames where the scope-in centers into the screen.
886
« on: December 20, 2014, 01:32:28 AM »
>MFW people don't realize they're not forced to use the default control scheme which is arguably pretty bad.
887
« on: December 19, 2014, 09:43:42 PM »
Alright, done playing for the day, gonna start updating the OP.
888
« on: December 19, 2014, 06:53:48 PM »
So far so good? The way you are describing it is basically best-case scenario so far-just be honest with us if there are any issues or things you dislike about it yeah?
I've barely even described the game. Biggest most notable thing is that "Slide" really has no use in the game. I've used it on multiple occasions and it hasn't aided me in any way. Seems more like a Campaign specific ability. Sprint needs to be nerfed even more. I'm still able to run away from battles. Though not as efficiently or easily in the past.
889
« on: December 19, 2014, 06:35:44 PM »
It seems so weird how short it takes to kill ._.
The weapons are very accurate, and those who sprint always tend to have lower health.
890
« on: December 19, 2014, 04:52:39 PM »
Also those ships in the little intro scene for Truth...they look off to me, definitely a new design and very bulbous. New classification, or artistic re-imagining?
Not sure. There's a huge Covie ship that's literally a giant oval. Knowing standard ships, and what was at Alpha Halo, wanna say CCS and CAS, but that's obviously not it.
891
« on: December 19, 2014, 03:54:24 PM »
Is the ground pound of use at all, or will we forget it's there?
You need to be positioned perfectly to use it, and aim exactly where the player is. Very hard to use. On the upside, it's absolutely terrifying to hear someone use it considering the sound department at 343i managed to make it sound like 1,000 pounds of metal was being propelled at the ground at 100mph.
892
« on: December 19, 2014, 03:50:55 PM »
Is it easy to escape fights using ground pound to fly away like superman?
No. It's impossible really. You only have 30 degrees or so of maneuverability in terms of how far you can ground pound. You also need to wait for it to be fully charged in order to use it, which is like 4 seconds.
893
« on: December 19, 2014, 03:47:55 PM »
Can you climb/clamber backwards? Are there any trick jumps at all?
No. Trick Jumps. Of a sort. I've noticed that if you thrust at the right moment, you can reach ledges you wouldn't have been able to make.
894
« on: December 19, 2014, 03:36:33 PM »
So I have heard there are grenade pickups on map, but do dead players also drop grenades like the Halos of yore?
Default controls?
Took a look at Default controls and 'Noped' over to Halo 4's scheme.
895
« on: December 19, 2014, 03:26:18 PM »
Just played first match.
Base traits feel very Halo (gunplay reminded me of H2A). You could honestly do really well in a match without using the Spartan Abilities. But for those that master it, they are going to absolutely destroy.
896
« on: December 19, 2014, 02:45:02 PM »
It seems the servers are overloaded. In the meantime, here's some music. Sample
897
« on: December 19, 2014, 02:36:43 PM »
I didn't get access to the game yet.
I don't know what happened.
Standard Beta starts December 29th. Early access, which requires an invite, starts today.
898
« on: December 19, 2014, 02:01:23 PM »
Sitting at the main menu, waiting for the Beta to go live.
Music sounds really good. No "scream-yelling" like in Halo 4. Very epic and UNSC sounding. Some of the tracks are emotional, and others have a lot of mystery in them.
899
« on: December 19, 2014, 09:41:27 AM »
BTW, is anyone else irritated anytime they see the stupid hexagons covering the glass/visors on armor in Halo now? Seriously, they've just thrown that shit everywhere and it irritates the hell out of me.
Welcome to 2010
Halo 5 is the first fps (excluding open-worlders) that i've seen that genuinely looks "next-gen", or at least interesting.
We've seen nothing about Halo 5 that looks next gen besides the graphics, which is still running at the same resolution as Halo 4.
Which is cause they don't give a crap about the resolution for the beta, since it's all about the gameplay.
900
« on: December 19, 2014, 08:37:46 AM »
Is the plasma launcher back?
Why was that cut
Unfortunately the Beta only has 11 weapons, and we know what they are now. Only two Covie Weapons is the sword and plasma grenade.
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