Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mr. Admirals

Pages: 1 ... 232425 2627 ... 55
721
Recruit
Mk. VI
Mk. VI Scarred
Nightfall
Helioskrill
Air Assault
Aviator
Recon
Recruit BRN
Athlon
Warrior
Defender
Centurion

You get them by leveling up your SR.
Nighfall is for watching Nightfall.
And I thought Helioskrill was tied to an MCC achievement?
It is. Those two are the only special ones though.

722
Recruit
Mk. VI
Mk. VI Scarred
Nightfall
Helioskrill
Air Assault
Aviator
Recon
Recruit BRN
Athlon
Warrior
Defender
Centurion

You get them by leveling up your SR.

723
Gaming / Re: Blur was good at one thing when it came to H2A
« on: January 10, 2015, 09:33:10 AM »
The Johnson and Miranda vs Arbiter cutscene was great.

It was fantastic. I always like when devs show the difference in size and strength between the species and get it right. Just makes things that much more fun. I think a lot of Halo players sort of forget how dangerous Elites are in terms of canon compared to your average Human wince we're used to fighting them in the boots of a spartan.

This is an alien that's a good few feet taller than most Humans, probably lives on a higher-G world giving them better speed and strength and more durability by default.

Loved that cutscene.

Blur needs to get into full time movie making business.
They're already making the Deadpool moviefor Fox.
You mean that footage for the canned movie that was released a few months ago?
It wasn't canned.

724
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 10, 2015, 12:20:37 AM »
Here's the thing, ADS in video games is impossible to do IRL, because IRL, you secure the gun on your shoulder and lean your head in.

725
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 10, 2015, 12:05:48 AM »
My problem with ADS is that, in nearly every case of its addition, it includes an idiotic spread penalty on hip firing. Bloom was a concept where the cons outweighed the pros, this just sort of seems like an addition or evolution of that bad mechanic in this franchise.
There is literally no such difference. Or it's at least not noticeable enough to detect by just playing the game.

It's why I've maintained that what you're seeing is just a fancy zoom animation.
What I'm saying is that they've kept the bloom (bad idea) and added fancy zooms on top of it to make it seem like totally isn't the same thing. This is a problem of not changing, which is increasingly rare for Halo discussion.
I'm not following on how this is a problem. And the bloom is only on the automatic weapons, which has been in since CE.
Oh, I know about bloom's history. I argued with people on the Reach forums for hours over who, what, and when Halo was killed. Bloom applies to all weapons, it just "appears" on automatic and semi-automatic weapons because you can actually fire again before it resets. I technicality, but an important one none the less. It's important because of this: how many weapons in Halo 4 and Halo 5 are automatic or semi-automatic in comparison to those that have a much slower firing rate? Off the top of my head, I can think of only a handful of power weapons that wouldn't feel bloom to some effect.

I can't even argue this well because I see so many conflicting views over ADS making firing more accurate, and to what degree it does so. It could be a matter of weapons having reticules that are too large and firing being too inaccurate because of it, or ADS does actually improve bullet-spread and it's just the same stupid idea I see everywhere I turn in the genre.
Here's the thing. Right now, the only spread the Smart Scope is improving is the BR.

I am perfectly content with the automatic weapons having a tighter spread as a result as it is a trend in the Halo franchise set by ODST, continued in Reach with the Needle Rifle, and continued again with the Suppressed SMG in Halo 2 Anniversary.

The Halo 3 BR did it to a minor extent as well.

YouTube

726
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 09, 2015, 11:51:36 PM »
My problem is that you shouldn't suddenly be inaccurate because you zoomed out. All zooming should do is give you a magnified image around your reticule, not give you super accuracy. Some would try to rationalize it as being "realistic", to which I reply: you know Spartans have an interface with weapons, right? They don't actually put the gun up to their eye because they a not-so ignorable amount of hard-plastic and glass all over their faces. The Mjolnir armor just interfaces with the weapon and shows a "pop-up" of the scope on their visor. That's why weapons without scopes, such as ARs, just had a binocular zoom.

Half of that is more lore butthurt than gameplay issue, but I care about both. For them to trade that out for manually aiming down the sight is almost as stupid as the ME universe going from a practically infinitely firing rifle and back to clips in two years.
If you noticed however, the Assault Rifle does not "ADS". Although, I wouldn't think they'd need to put it right up to their eye. Having used a scope IRL, your face is generally pretty far away from it.

Regardless, the Smart Scope in Halo 5 still fits in the lore. Shouldering your weapon and aiming down the barrel will in general give you better control over your weapon.

727
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 09, 2015, 11:46:30 PM »
My problem with ADS is that, in nearly every case of its addition, it includes an idiotic spread penalty on hip firing. Bloom was a concept where the cons outweighed the pros, this just sort of seems like an addition or evolution of that bad mechanic in this franchise.

ADS [at least on the BR, the accuracy increases on other precision weapons are minimal to the point where it's virtually the same as red reticule] is basically a method of fixing Halo 3's BR and merging it with Halo 2's. Spread was an unbelievably ridiculous mechanic in practice, but in theory it did neuter fulfill its job of neutering the weapon to "fix" its place in the sandbox.

What ADS does is ensure that, while the BR is no longer inconsistent at ranges, it's just not the best weapon for the job. In Halo 5, the weapon has spread in its base form, but it's really inconsequential at mid ranges [spread in itself seems tighter than Halo 3's, plus the staple that is bullet magnetism]. So with your intact FOV, you can't just casually cross map, but the weapon remains consistent. However, the spread is eliminated with the BR scope, so at range we can trade situational awareness for accuracy.

Small little change, but it fixes the "problem" that Bungie had with the BR. Of course, I disagree with the entire notion that the BR shouldn't be that accurate, but that's not the debate here.

[I, have used, fifty, thousand commas, in this post]
I see now. And I have noticed the very minor spread. The frustrating thing though is that if you want to keep the accuracy entirely perfect, but have it fit within a designated range, then you need to shorten the range at which the bullets fire, which is not fun at all.

728
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 09, 2015, 11:42:50 PM »
My problem with ADS is that, in nearly every case of its addition, it includes an idiotic spread penalty on hip firing. Bloom was a concept where the cons outweighed the pros, this just sort of seems like an addition or evolution of that bad mechanic in this franchise.
There is literally no such difference. Or it's at least not noticeable enough to detect by just playing the game.

It's why I've maintained that what you're seeing is just a fancy zoom animation.
What I'm saying is that they've kept the bloom (bad idea) and added fancy zooms on top of it to make it seem like totally isn't the same thing. This is a problem of not changing, which is increasingly rare for Halo discussion.
I'm not following on how this is a problem. And the bloom is only on the automatic weapons, which has been in since CE.

729
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 09, 2015, 11:29:50 PM »
My problem with ADS is that, in nearly every case of its addition, it includes an idiotic spread penalty on hip firing. Bloom was a concept where the cons outweighed the pros, this just sort of seems like an addition or evolution of that bad mechanic in this franchise.
There is literally no such difference. Or it's at least not noticeable enough to detect by just playing the game.

It's why I've maintained that what you're seeing is just a fancy zoom animation.

730
Gaming / Re: Anyone want to join me on Halo 5?
« on: January 09, 2015, 11:16:41 PM »
Nobody wanted to play with you anyway.
*sticks out tongue*
I wouldn't surprised if that were the case. Seems to be the downside of having my opinions.

731
Gaming / Anyone want to join me on Halo 5?
« on: January 09, 2015, 10:51:30 PM »
Scratch that. Just got invited by friends.

732
Gaming / Re: Would anyone be intersested in a CS:GO gamenight?
« on: January 09, 2015, 06:32:16 PM »
YEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSS

733
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 09, 2015, 06:12:14 PM »
i was gonna inb4 343 defenders but i was too late.

734
I hope the fate of Arbiter's new helmet is death.

But idk, I have a feeling they'll put up a fight against the Covenant but I can't see Arbiter living past the end of 5 at least, or making it through 6.  If 343 plans on keeping Jul 'Mdama, then having him kill off the Arbiter could solidify him as a legit threat (sorry but he just looked like a bitch in Spartan Ops).

Considering the UNSC's plan failed with the rise of a new Covenant, I'd expect them to give them as much aid as they possibly can dish out along with using the Infinity to help in important battles to help the Arbiter win

Didn't ONI want Arbiter assassinated, or at least egg on the Storm Covenant to fight long enough to drive both factions into the ground because they still are xenophobic about the Sangheili?  I haven't read the last Kilo-Five book, so let me know if I missed something <___<
Wasn't the Storm, it was the Servants of Abiding Truth. And they didn't want to assassinate Thel.

My mistake.  But yeah, isn't ONI still wanting to have the Sangheili wipe themselves out?
Not wipe themselves out, but have them fight each other long enough that humanity can get back on its feet before they have a chance at opposing humanity again.

735
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 09, 2015, 04:27:58 PM »
There's no reasoning with these blind 343 fanboys. We'll see the truth come out in a year or so. More of the same, in all likelihood. Halo is a rotting corpse. We should let it rest in peace.
>is me
>"blind 343 fanboys"
>Pointed out that Halo 4 suffered from poor game design which lead to low population
>Acknowledged that MCC has significant issues
>"Halo is a rotting corpse"


736
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 09, 2015, 02:04:39 PM »
destiny was a commercial success as well, but that doesn't magically mean it isn't a giant piece of shit.
Please don't strawman me. I'm getting quite sick of it.

Quote
same with mcc
I didn't know that people are actively graphing the populations count of the MCC. You know, I'm surprised no one's sharing it considering that it was all the rage with Halo 4.

Quote
you proved my point here- this shit is happening because of interference from and pandering to the corporate bigwigs.
And I proved that how? All I did was say that Halo 4 suffered from poor game design decisions, and the MCC was a huge, never before done, project handled across the globe. 

737
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 09, 2015, 01:57:52 PM »
What rustles the ever living hell out of me is the way people claim some kind of superiority by taking in premises from previous Halo games in their arguments, when they fundamentally misunderstand [and are misinformed about] the original trilogy themselves.
This.

738
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 09, 2015, 01:55:40 PM »
At the end of the day, Halo isn't about the experience anymore. It's about the money. 343 isn't Bungie. They don't understand Bungie's vision for the original trilogy and they certainly don't understand why CE/2/3 were the greatest FPS games of this century.

tell me, why do you think reach and halo 4 and mcc have been such horrific flops?
Halo 4 was a commercial success, and the MCC was as well. Halo 4 failed in keeping a large population because it tried to be something that it wasn't.

The MCC is currently having issues because it was a massive undertaking built by multiple companies across the globe that had to complete a task that had never been done before in time for a strict release date.

739
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 09, 2015, 01:44:22 PM »
I hate that post. The guy literally has no idea what he's talking about.

He doesn't even know what the fuck game design is.
k
No, I'm being serious. If he actually knew what game design was his criticisms would be practical and not fantastical.

740
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 09, 2015, 01:42:59 PM »
At the end of the day, Halo isn't about the experience anymore. It's about the money. 343 isn't Bungie. They don't understand Bungie's vision for the original trilogy and they certainly don't understand why CE/2/3 were the greatest FPS games of this century.

741
Gaming / Re: Post on why Halo 5 multiplayer is bad
« on: January 09, 2015, 01:39:01 PM »
I hate that post. The guy literally has no idea what he's talking about.

He doesn't even know what the fuck game design is.

742
I want a battle set on a wide open plain of Sanghelios. Spectres, Ghosts, and Wraiths with banshees overhead. Maybe the separatist vehicles would have their own look similar to the Heretics in H2.

Well the Storm covenant are using largely civilian armours, whereas SoS are using full Covenant military gear- like Halo 2, 3 and Reach. This, it would be easy to tell the difference in soldiers. For vehicles, I can see a green-lit version of the ghost and wraith to match the green light of their other gear.
That is not civillian armor.

743
I hope the fate of Arbiter's new helmet is death.

But idk, I have a feeling they'll put up a fight against the Covenant but I can't see Arbiter living past the end of 5 at least, or making it through 6.  If 343 plans on keeping Jul 'Mdama, then having him kill off the Arbiter could solidify him as a legit threat (sorry but he just looked like a bitch in Spartan Ops).

Considering the UNSC's plan failed with the rise of a new Covenant, I'd expect them to give them as much aid as they possibly can dish out along with using the Infinity to help in important battles to help the Arbiter win

Didn't ONI want Arbiter assassinated, or at least egg on the Storm Covenant to fight long enough to drive both factions into the ground because they still are xenophobic about the Sangheili?  I haven't read the last Kilo-Five book, so let me know if I missed something <___<
Wasn't the Storm, it was the Servants of Abiding Truth. And they didn't want to assassinate Thel.

744
Gaming / Re: Blur was good at one thing when it came to H2A
« on: January 09, 2015, 10:03:01 AM »
The Johnson and Miranda vs Arbiter cutscene was great.

It was fantastic. I always like when devs show the difference in size and strength between the species and get it right. Just makes things that much more fun. I think a lot of Halo players sort of forget how dangerous Elites are in terms of canon compared to your average Human wince we're used to fighting them in the boots of a spartan.

This is an alien that's a good few feet taller than most Humans, probably lives on a higher-G world giving them better speed and strength and more durability by default.

Loved that cutscene.

Blur needs to get into full time movie making business.
They're already making the Deadpool moviefor Fox.

745
Gaming / Re: There's already over 100,000 preorders for Halo 5
« on: January 08, 2015, 11:18:26 PM »
The benefits of a beta.

I'ma probably  buy the $250 version with that dank statue.
I'd advise against that. You'll probably end up discontent with the game for one reason or another.

746
>MFW gore is allowed on this site, but not sketches of a man who dies a long ass time ago

747
Gaming / Re: Halo 5 Hydra ICBM Technique
« on: January 06, 2015, 06:54:06 PM »
Wait, what button do you even press to lock on, or does it do it automatically?
Just use Smart Scope and then paint the circle over the target.

748
Gaming / Re: Halo 5 Hydra ICBM Technique
« on: January 06, 2015, 04:29:59 PM »

749
Gaming / Re: Halo 5 Hydra ICBM Technique
« on: January 06, 2015, 04:11:00 PM »
Callin' it.

This is Plasma Launcher "OPness."

It's going to get the hammer dropped on it and nerfed into the ground.
That'd be so stupid to do. Just like how it was stupid when Bungie did it. The Hydra does take skill though. Can only get a lock on with Smart Scope.

Pages: 1 ... 232425 2627 ... 55