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Messages - Mr. Admirals
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241
« on: February 28, 2016, 11:03:24 PM »
You won't be saying that when the coastlines begin to flood and species go extinct faster than they are now. Species going extinct is ultimately a good thing.
Fucking up ecosystems = a good thing gg
242
« on: February 28, 2016, 11:02:08 PM »
Leo needed to shut up about fucking climate change.
You won't be saying that when the coastlines begin to flood and species go extinct faster than they are now.
243
« on: February 28, 2016, 09:06:35 PM »
I don't know what's worse, the fact that John Willimas is getting older, or the fact that BB-8 is going to become a fucking staple to Star Wars on the same level as 3PO and R2.
john williams is almost dead
BB-8 is based.
244
« on: February 28, 2016, 08:52:17 PM »
Working on linear algebra, but just reading that Chris Rock opened with making the a racial jab at the Oscars made me sad.
Suck more dick faggot.
Will do.
245
« on: February 28, 2016, 08:46:44 PM »
Working on linear algebra, but just reading that Chris Rock opened with making the a racial jab at the Oscars made me sad.
246
« on: February 27, 2016, 11:54:10 AM »
First Halo game where dying/getting a kill online actually feels like it happened because of a superior play and not just lag induced port priority/RNG luck on the weapon spread tbh. It actually makes me want to learn the meta as religiously as I did Halo 1 ayy.
And while Vehicles are still pre weak, I'm pleased to report that spamming a DMR at one hasn't worked for me once yet. Promising signs, and I'm almost starting to regret purchasing a Wii-U instead of an XB1 now.
HEY. YOU'RE NOT ALLOWED TO SAY POSTIVITE THINGS IN THIS THREAD. BAN REQUESTED.
247
« on: February 26, 2016, 07:09:51 PM »
The Forge team is the only area of 343i that isn't incompetent as fuck.
>Implying Arena is not perfect gameplay wise
>Implying sprint, thruster, clamber, ground pound, spartan charge and slide are "perfect"
>Implying they are not
>Implying they aren't in completely conflict with the competitive nature 343i are trying so desperately hard to push forward
What the fuck are you even talking about they work perfectly with the comp. scene. I have no idea where you pulled that shit from. The comp. playerbase loves the additions and they are the people who pretty much define if the game is comp. or not.
>clamber removes any notion of trick-jumps >thruster completely negates strafing, one of they key aspects of Halo's MP
You clearly have very limited knowledge of the game.
-Crouch jumping is still needed for trick jumps -Clamber only adds more trick jumping -Thrust literally makes strafing more relevant in H5 than any other Halo game
I play the games on a regular basis, I think I know what I'm talking about.
The advanced movement just completely ruins the flow for me.
Maybe it's just me but the thrust shit just pisses me off. It's almost entirely useless unless you want to cover five feet a little faster.
It doesn't perform as intended because of bullet magnetism. How many times has the thruster pack safely placed my body around a corner only for death to show up anyway? Or, I strafe and the pack gently places my dead body around the corner to safety.
Clamber isn't as useless but fuck do I hate the instances where I'm fucking stuck to a rock on the ground that's slightly elevated that I can't just jump over, and clamber doesn't feel like initiating, so I just sit there and die like a lump. Or I make some fucking jump and clamber won't activate for whatever dumb reason so I miss it.
It's frustrating. At least if I failed to make the crouch jump then I could blame it on myself, over something I had control over in the first place.
You're thrusting too predictably, and/or relying on it too much when you should be strafing.
248
« on: February 26, 2016, 12:22:32 PM »
Quick, Admirals make a new thread
MY EXPANSION OF SIGNED HALO ITEMS IS GROWING
You are totally gonna get given a small loan of 1,000,000 req points.
I could use that. Only ~35 silvers away from maxing them out.
249
« on: February 26, 2016, 11:08:08 AM »
Quick, Admirals make a new thread
MY EXPANSION OF SIGNED HALO ITEMS IS GROWING
250
« on: February 26, 2016, 10:34:20 AM »
MEANWHILE: LORD OF ADMIRALS OPENS HIS LETTER FROM 343 INDUSTRIES AND FINDS OUT HE HAS RECEIVED A COPY OF HALO: HUNTERS IN THE DARK SIGNED BY THE HALO STORY TEAM
251
« on: February 25, 2016, 05:51:26 PM »
animated fall of reach was piss though
Despite its shitiness, it actually did have things of value in it. Like explaining why there are more active Spartan-IIs than should be possible.
252
« on: February 25, 2016, 03:00:31 PM »
The good Halo games don't have the M392 DMR in them
Fixed
Doesn't matter what the fuck its called. It's still the most broken and most bullshit gun to be introduced in Halo.
It should have never existed.
I'm glad you agree Reach is the only shit Halo.
Every Halo after 3 is basura. That's why I said the good Halo games don't have the DMR in them so stop getting all technical with the names you fucking nerd. It's the same gun no matter what.
Have you been rustled by my lore-jukes you Bungie-tier mp pleb?
253
« on: February 25, 2016, 02:45:39 PM »
The good Halo games don't have the M392 DMR in them
Fixed
Doesn't matter what the fuck its called. It's still the most broken and most bullshit gun to be introduced in Halo.
It should have never existed.
I'm glad you agree Reach is the only shit Halo.
254
« on: February 25, 2016, 02:37:34 PM »
The good Halo games don't have the M392 DMR in them
Fixed
255
« on: February 21, 2016, 12:54:11 AM »
So 343 just brought back their own take on the BUNGiE favorites, exept instead of actually improving the fileshare system to what it should be, with an in-game interface and search, they half assed the fuck out of it with the whole makeshift friend adding thing.
And if you took the time to read their official announcement, they acknowledged its a temporary system, and teased the File Browser would be akin to the update Forge received.
256
« on: February 19, 2016, 09:56:21 PM »
So, is there actual proof he was raping her?
257
« on: February 19, 2016, 09:48:26 PM »
Ugh, the more I hear about Created shit the less excited I get about Halo.
Same. It's almost like Mass Effect. I always thought Halo was too unique to go in this direction, but it did.
Let's not forget that Halo CE is almost a blatant copy of Starhammer crossed with Aliens. Halo's also been building towards this to an extent, as AI in Halo are literally just human minds powered by electricity. The fact they've had little to no rights and are treated as being disposable isn't gonna bode well when you've got some AI who start realizing how shitty their situation is. And as far as artificial intelligence breaking away from those that created them, I will admit Halo is the first sci-fi universe I've seen with an AI faction that actually wants to protect and increase the quality of life rather than enslaving or eradicating it.
258
« on: February 19, 2016, 01:11:27 AM »
More of 'dat juicy created lore:
Commissioned by Lethbridge Industrial in 2555, Auriga Station served as one of the company’s preeminent research and development facilities. Its staff of human and AI researchers were kept busy decrypting Covenant and Forerunner records, searching for naval depots and resource caches. Fitted with the latest in UNSC fabrication systems and Sangheili-procured forges, the station could also carefully disassemble, analyze, and rebuild nearly any piece of recovered technology to aid in reverse-engineering efforts. It was this latter capability that brought Auriga Station to the attention of Cortana and her Created. Stripping bare Lethbridge’s vast archives of secrets and making a mockery of their counter-cyberintrusion suites, Cortana quickly repurposed the loyalties of the station’s resident AI and removed the human crew. Beating hearts have now been replaced by the inflamed obsessions of caretakers eager to use the station’s tools to harvest, decompile, and rebuild new tools and weapons to be wielded by constructs advancing Cortana’s plans across her growing ecumene. Meanwhile, an audacious plan has been hatched to deny the Created their prize: board Auriga Station with Spartan operatives, disable or steal the manufacturing systems on board, and wipe the AIs still bound to its holographic storage systems. In order to train for the assault a perfect recreation of a critical area on Auriga’s habitat ring has been constructed in War Games, codenamed “Torque.” Man I wish we got dates for when things like this and that other Map that takes place post AI Reclamation unfolded. I wonder how much time is going to be passing between Halo 5 and the next entry. Clearly a while since we have events like this being documented. It'd be cool if Halo 6 has some kind of acknowledgements of these events. even in just Easter Eggs
Wonder what the current date in Halo canon is now then. Back before Halo 5's release it was March 15th 2558 I think.
Swords of Sanghelios took place on October 27th 2558, then When Osiris got to to Genesis, Exuberant told them that Blue Team had been wandering the Gateway for "hours" leading me to suspect that at most those end game missions took place at most a day later, unless Genesis has a slow rotation.
It's anyone's guess how long it took them to got back to Sanghelios, or how they got back. We might assume Exuberant provided the Pelican, however flying one back to Sanghelios seems like a massive stretch, especially when you consider that Genesis is apparently so far away from anything that Blue Team weren't picking up any kind of com traffic from anyone. So the only other ways I could see is the UNSC or Infinity finding them, which begs the question of how and when, or the last option is that Witness just made them a portal somehow,
Well, the dates that Halo use go by SMT (standard military time) so the rotation period of another planet is actually irrelevant. Only Halo game to not use SMT was Halo: Reach, which used Reach's 27 hour clock.
259
« on: February 19, 2016, 12:49:42 AM »
Uh... Usually it's because I feel like I'm behind everyone socially and I'm not content with myself for that. Not much I can do about that though. I've found the my current friend group acts as an amazing safety net for when I am prone to getting in those situations.
260
« on: February 19, 2016, 12:39:46 AM »
More of 'dat juicy created lore:
Commissioned by Lethbridge Industrial in 2555, Auriga Station served as one of the company’s preeminent research and development facilities. Its staff of human and AI researchers were kept busy decrypting Covenant and Forerunner records, searching for naval depots and resource caches. Fitted with the latest in UNSC fabrication systems and Sangheili-procured forges, the station could also carefully disassemble, analyze, and rebuild nearly any piece of recovered technology to aid in reverse-engineering efforts. It was this latter capability that brought Auriga Station to the attention of Cortana and her Created. Stripping bare Lethbridge’s vast archives of secrets and making a mockery of their counter-cyberintrusion suites, Cortana quickly repurposed the loyalties of the station’s resident AI and removed the human crew. Beating hearts have now been replaced by the inflamed obsessions of caretakers eager to use the station’s tools to harvest, decompile, and rebuild new tools and weapons to be wielded by constructs advancing Cortana’s plans across her growing ecumene. Meanwhile, an audacious plan has been hatched to deny the Created their prize: board Auriga Station with Spartan operatives, disable or steal the manufacturing systems on board, and wipe the AIs still bound to its holographic storage systems. In order to train for the assault a perfect recreation of a critical area on Auriga’s habitat ring has been constructed in War Games, codenamed “Torque.” Man I wish we got dates for when things like this and that other Map that takes place post AI Reclamation unfolded. I wonder how much time is going to be passing between Halo 5 and the next entry. Clearly a while since we have events like this being documented. It'd be cool if Halo 6 has some kind of acknowledgements of these events. even in just Easter Eggs
Wonder what the current date in Halo canon is now then. Back before Halo 5's release it was March 15th 2558 I think.
261
« on: February 18, 2016, 10:31:05 PM »
More of 'dat juicy created lore: Commissioned by Lethbridge Industrial in 2555, Auriga Station served as one of the company’s preeminent research and development facilities. Its staff of human and AI researchers were kept busy decrypting Covenant and Forerunner records, searching for naval depots and resource caches. Fitted with the latest in UNSC fabrication systems and Sangheili-procured forges, the station could also carefully disassemble, analyze, and rebuild nearly any piece of recovered technology to aid in reverse-engineering efforts. It was this latter capability that brought Auriga Station to the attention of Cortana and her Created. Stripping bare Lethbridge’s vast archives of secrets and making a mockery of their counter-cyberintrusion suites, Cortana quickly repurposed the loyalties of the station’s resident AI and removed the human crew. Beating hearts have now been replaced by the inflamed obsessions of caretakers eager to use the station’s tools to harvest, decompile, and rebuild new tools and weapons to be wielded by constructs advancing Cortana’s plans across her growing ecumene. Meanwhile, an audacious plan has been hatched to deny the Created their prize: board Auriga Station with Spartan operatives, disable or steal the manufacturing systems on board, and wipe the AIs still bound to its holographic storage systems. In order to train for the assault a perfect recreation of a critical area on Auriga’s habitat ring has been constructed in War Games, codenamed “Torque.”
262
« on: February 18, 2016, 08:32:28 PM »
How is he still making videos? Literally all his staff left him.
263
« on: February 18, 2016, 03:17:56 PM »
Marcus Lehto played Halo 5
This man is spot-on.
His game design formula is certainly strict, which is admirable, but the game he was Creative Director for broke some of his own rules. Not to say he doesn't criticize Halo: Reach. In the end though, I think it's nearly impossible to NOT break that cardinal rule unless you never want to put an action sequence in a game's cutscene. Scripted action is ALWAYS more interesting and entertaining that real action, especially when it comes to video games. What it comes down to though is that Marcus Lehto builds video games specifically to be enjoyed while playing; story be damned. While 343 has taken the philosophy that story needs to take a 2nd or 3rd seat, rather than back seat.
264
« on: February 18, 2016, 01:07:10 PM »
Marcus Lehto played Halo 5
Not very different from his opinions on Halo 4, but interesting none-the-less.
Maybe it's just me, but I still don't understand what's so hard to understand about Halo 5's story. Maybe I'm so far up the EU's ass...
All the exposition is delivered in gameplay, when your mind is generally focused on not dying. Unless you're specifically looking for the details, its easy to miss them. Especially when the same exposition could have been delivered in cutscenes instead of cutting them short halfway through a conversation.
Ah, yeah. That makes sense.
265
« on: February 18, 2016, 01:02:42 PM »
Marcus Lehto played Halo 5
Not very different from his opinions on Halo 4, but interesting none-the-less. I also find his opinions to be somewhat hypocritical; but I don't think that's very fair of me since I won't get an opportunity to have an in-depth discussion of game design with him. Maybe it's just me, but I still don't understand what's so hard to understand about Halo 5's story. Maybe I'm too far up the EU's ass...
266
« on: February 17, 2016, 11:22:58 PM »
GRIFBALL IS COMING
Hostball hasn't been the same since Halo 3
Should be even better. 343i basically let the Grifball Community design Halo 5's gravity hammer.
267
« on: February 17, 2016, 03:51:41 PM »
HAHA. NO WAY.
268
« on: February 17, 2016, 09:09:44 AM »
Well Halo 4's story was pretty shit soooo...
Lol. Better than 1-3. Did Halo 3 have a story up until the ending? I don't think so.
It did have an ending.
It's called an ambiguous ending.
Apparently there are people who miss the obvious symbolism of how it ends and think it needs to have a literal"the end" on the screen.
He's not saying that the ending is bad, he's saying there isn't a story up until a game is about to end.
269
« on: February 16, 2016, 10:23:00 PM »
Any lore that isn't explicit or implied in the gameplay shouldn't even be considered canon, especially when that lore means the biggest baddie in the game can go from being a dimension-traveling god to a floating bat-person that can be killed by being shot with regular bullets for about 30 seconds by a fireteam effectively playing basketball.
It's Bungie. Gameplay's always been the priority.
That's fine, but it's never so thoroughly contradicted extraneous lore to this point, especially considering how painstakingly they try to justify gameplay as legitimate canon by explaining the effects of swords, orbs, and rituals.
I haven't really seen them go to painstaking lengths to do that. I mean, the Stranger's Rifle is built of esoteric components that phase in and out of reality randomly. Yet you can find a gun made hundreds of years ago more powerful than it a few days later. Or sooner.
270
« on: February 16, 2016, 10:14:30 PM »
Jovians and the Nine master race. Just think, all those Grimoire cards were meant to be conveyed in cutscenes, dialogue, and collectibles. That is until Bungie axed Staten's story. Any lore that isn't explicit or implied in the gameplay shouldn't even be considered canon, especially when that lore means the biggest baddie in the game can go from being a dimension-traveling god to a floating bat-person that can be killed by being shot with regular bullets for about 30 seconds by a fireteam effectively playing basketball.
It's Bungie. Gameplay's always been the priority.
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